2009-02-22 |
div0 | new cvar check values |
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2009-02-20 |
div0 | fix cfgs |
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2009-02-17 |
div0 | make use of EF_TELEPORT_BIT for weapon animation |
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2009-02-11 |
div0 | bring Uzi back to old settings, make CR weaker, ballist... |
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2009-02-11 |
div0 | showpressedkeys. |
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2009-02-09 |
div0 | death to fireBullet |
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2009-02-06 |
div0 | pinata |
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2009-02-02 |
div0 | add cvar g_runematch_fixedspawns, default 0 (ignore... |
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2009-02-01 |
div0 | cl_gibs_damageforcescale, cl_gibs_lifetime (idea by... |
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2009-01-28 |
div0 | oops, forgot to commit cvar check |
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2009-01-23 |
esteel | ups, a few tabs in wrong places |
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2009-01-17 |
div0 | make crylink no longer use an impact sound and effect... |
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2009-01-15 |
div0 | handle RL, Seeker and Electro projectiles completely... |
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2009-01-12 |
div0 | improved weapon stay mode so it no longer affects the... |
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2009-01-10 |
div0 | cl_voice_directional (play all voices directioanlly) |
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2009-01-10 |
div0 | svc_stopsound; make sure exploding projectiles ALWAYS... |
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2009-01-09 |
esteel | voice flood protection!!!\ |
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2009-01-07 |
div0 | play taunts directionally |
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2008-12-24 |
div0 | hook patch from Roffnan |
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2008-12-24 |
div0 | updated ballistics code and data, matches physics bette... |
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2008-12-23 |
div0 | fix cvar checks |
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2008-12-18 |
m0rfar | I forgot this file. Dunno what it is. :D |
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2008-12-13 |
div0 | make head shot a hit type too |
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2008-12-08 |
div0 | separate respawn times for weapons and ammo now; ENFORC... |
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2008-11-23 |
div0 | new mutator: g_touchexplode (spawn explosion where... |
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2008-11-19 |
div0 | mask spectatee effects with EFMASK_CHEAP; add a loddebu... |
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2008-10-16 |
div0 | no change, but some helper macros fro death types |
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2008-10-09 |
div0 | more death types (now weapons know whether the hit... |
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2008-10-03 |
div0 | add more comments |
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2008-10-03 |
div0 | updated channel assignment to help tZork's turrets |
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2008-09-29 |
div0 | add a SND_WEAPON2 channel for anything except actual... |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-07-21 |
tzork | tZork's turrets, code part (disabled by default, see... |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2008-03-15 |
blub0 | my 'hello commit', i hope I didn't miss anything..... |
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2007-05-18 |
savagex | moved magic "this objective is inactive" value to const... |
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2007-05-01 |
div0 | try to swap yellow/pink teams |
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2007-04-04 |
div0 | reverting Q1BSP compatibility change (breaks cl_movemen... |
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2007-04-04 |
div0 | Q1 map support; ctf1 now works! |
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2007-04-01 |
div0 | - now using a fresh dpextensions.qc |
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2007-01-13 |
div0 | respawn countdown |
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2006-11-12 |
div0 | no fbskins in teamplay please... |
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2006-08-28 |
div0 | more controls for teamplay 2: |
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2006-08-21 |
esteel | code and icons to display to flag status taken, dropped... |
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2006-08-11 |
div0 | "impulse 18" now shows the player you point to |
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2006-07-14 |
div0 | increased max shot distance from 8192 to 32768 |
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2006-06-28 |
kadaverjack | added cvar g_weapon_stay (deathmatch 2 is not very... |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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