]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/constants.qh
fix fire owner handling
[divverent/nexuiz.git] / data / qcsrc / server / constants.qh
2009-02-22 div0new cvar check values
2009-02-20 div0fix cfgs
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 div0showpressedkeys.
2009-02-09 div0death to fireBullet
2009-02-06 div0pinata
2009-02-02 div0add cvar g_runematch_fixedspawns, default 0 (ignore...
2009-02-01 div0cl_gibs_damageforcescale, cl_gibs_lifetime (idea by...
2009-01-28 div0oops, forgot to commit cvar check
2009-01-23 esteelups, a few tabs in wrong places
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-12 div0improved weapon stay mode so it no longer affects the...
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-09 esteelvoice flood protection!!!\
2009-01-07 div0play taunts directionally
2008-12-24 div0hook patch from Roffnan
2008-12-24 div0updated ballistics code and data, matches physics bette...
2008-12-23 div0fix cvar checks
2008-12-18 m0rfarI forgot this file. Dunno what it is. :D
2008-12-13 div0make head shot a hit type too
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-11-23 div0new mutator: g_touchexplode (spawn explosion where...
2008-11-19 div0mask spectatee effects with EFMASK_CHEAP; add a loddebu...
2008-10-16 div0no change, but some helper macros fro death types
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-03 div0add more comments
2008-10-03 div0updated channel assignment to help tZork's turrets
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-01 div0try to swap yellow/pink teams
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0Q1 map support; ctf1 now works!
2007-04-01 div0- now using a fresh dpextensions.qc
2007-01-13 div0respawn countdown
2006-11-12 div0no fbskins in teamplay please...
2006-08-28 div0more controls for teamplay 2:
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-08-11 div0"impulse 18" now shows the player you point to
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]