]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client/projectile.qc
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[divverent/nexuiz.git] / data / qcsrc / client / projectile.qc
2009-09-23 div0better visuals for the rifle
2009-09-15 div0give electro secondary a trail like in Nexuiz 1.0 :P
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-09-01 div0honor teleport bit
2009-08-30 div0allow projectile "trails" when not moving (unused yet)
2009-08-04 div0tiny projectile trail fix
2009-07-20 div0[11:57:02] <@LordHavoc> div0: or just remove the seeker...
2009-07-04 div0slight csqc physics speedup, should not help much with...
2009-06-20 div0fix bot_sound_monopoly cvar
2009-05-30 div0make seeker missile twice its normal collision box...
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-19 div0crylink trail
2009-04-19 div0properly transmit whether crylink projectiles are bounc...
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-02-17 div0fix projectile delaying
2009-02-16 m0rfar* flipped TAG weapon icon
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-10 div0fix inverse logic in projectile drawing
2009-02-10 div0slight improvement for csqc rendered projectiles: draw...
2009-02-08 div0less rotation for GL
2009-02-07 div0fixing interpolation a bit
2009-02-06 div0disable primary mortar grenade rotation
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div04x rocket scale (trying this out)
2009-02-06 div0faster grenade spin
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-23 div0fix missing electro sounds and warnings
2009-01-23 div0fix porto bouncing
2009-01-19 div0fix the weapons/rick1.wav sounds (instant rickroll...
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix projectile movetypes
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files