]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/projectile.qc
fix the weapons/rick1.wav sounds (instant rickroll... sorry, ricochets)
[divverent/nexuiz.git] / data / qcsrc / client / projectile.qc
1 void SUB_Null()
2 {
3 }
4
5 void SUB_Stop()
6 {
7         self.move_velocity = self.move_avelocity = '0 0 0';
8         self.move_movetype = MOVETYPE_NONE;
9 }
10
11 .float count; // set if clientside projectile
12 .float cnt; // sound index
13 .float gravity;
14 .float snd_looping;
15
16 void Projectile_Draw()
17 {
18         vector oldorg;
19
20         oldorg = self.origin;
21
22         if(self.count & 0x80)
23         {
24                 //self.move_flags &~= FL_ONGROUND;
25                 Movetype_Physics(TRUE);
26                 self.angles = vectoangles(self.velocity);
27         }
28         else
29         {
30                 InterpolateOrigin_Do();
31         }
32
33         switch(self.cnt)
34         {
35                 case PROJECTILE_ROCKET:
36                         trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
37                         break;
38                 case PROJECTILE_TAG:
39                         trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
40                         break;
41                 case PROJECTILE_ELECTRO_BEAM:
42                         trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin);
43                         break;
44                 case PROJECTILE_GRENADE:
45                         trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
46                         self.angles -= '750 0 0' * time;
47                         break;
48                 case PROJECTILE_GRENADE_BOUNCING:
49                         trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
50                         if(!(self.move_flags & FL_ONGROUND))
51                                 self.angles += '100 150 100' * time;
52                         break;
53                 case PROJECTILE_PORTO_RED:
54                         // TODO add red dynamic light
55                         trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
56                         break;
57                 case PROJECTILE_PORTO_BLUE:
58                         // TODO add blue dynamic light
59                         trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
60                         break;
61                 case PROJECTILE_FLAC:
62                         trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
63                         break;
64                 case PROJECTILE_SEEKER:
65                         trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
66                         break;
67                 case PROJECTILE_HOOKBOMB:
68                         trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
69                         self.angles = '0 500 0' * time;
70                         break;
71                 case PROJECTILE_HAGAR:
72                         trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
73                         break;
74                 case PROJECTILE_HAGAR_BOUNCING:
75                         trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
76                         break;
77                 case PROJECTILE_BULLET_GLOWING:
78                         R_AddDynamicLight(self.origin, 50, '1 1 0');
79                         break;
80                 default:
81                         break;
82         }
83
84         self.renderflags = 0;
85
86         if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
87                 R_AddEntity(self);
88 }
89
90 void loopsound(entity e, float ch, string samp, float vol, float attn)
91 {
92         if(csqc_flags & CSQC_FLAG_COLORCODES)
93         {
94                 sound(e, ch, samp, vol, attn);
95                 e.snd_looping = 1;
96         }
97 }
98
99 void Ent_RemoveProjectile()
100 {
101         if(self.snd_looping)
102                 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
103 }
104
105 void Ent_Projectile()
106 {
107         float f, r;
108
109         InterpolateOrigin_Undo();
110
111         // projectile properties:
112         //   kind (interpolated, or clientside)
113         //
114         //   modelindex
115         //   origin
116         //   scale
117         //   if clientside:
118         //     velocity
119         //     gravity
120         //   soundindex (hardcoded list)
121         //   effects
122         //
123         // projectiles don't send angles, because they always follow the velocity
124         
125         f = ReadByte();
126         self.count = (f & 0x80);
127         self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
128         self.move_flags &~= FL_ONGROUND;
129         self.solid = SOLID_TRIGGER;
130         //self.effects = EF_NOMODELFLAGS;
131
132         // sv_gameplayfix_delayprojectiles
133         if(!self.move_time)
134                 self.move_time = time + ticrate;
135         else
136                 self.move_time = max(self.move_time, time);
137
138         if(!(self.count & 0x80))
139                 InterpolateOrigin_Undo();
140
141         if(f & 1)
142         {
143                 self.origin_x = ReadCoord();
144                 self.origin_y = ReadCoord();
145                 self.origin_z = ReadCoord();
146                 if(self.count & 0x80)
147                 {
148                         self.velocity_x = ReadCoord();
149                         self.velocity_y = ReadCoord();
150                         self.velocity_z = ReadCoord();
151                         self.gravity = ReadCoord();
152
153                         self.move_origin = self.origin;
154                         self.move_velocity = self.velocity;
155                 }
156         }
157
158         if(f & 2)
159         {
160                 self.cnt = ReadByte();
161
162                 self.scale = 1;
163                 switch(self.cnt)
164                 {
165                         case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
166                         case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
167                         case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
168                         case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
169                         case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
170                         case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
171                         case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
172                         case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
173                         case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
174                         case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
175                         case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
176                         case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
177                         case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
178                         case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
179                         case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
180                         case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
181                         case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
182                         case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
183                         default:
184                                 error("Received invalid CSQC projectile, can't work with this!");
185                                 break;
186                 }
187
188                 self.mins = '0 0 0';
189                 self.maxs = '0 0 0';
190                 self.colormod = '0 0 0';
191                 self.move_touch = SUB_Stop;
192                 self.move_movetype = MOVETYPE_TOSS;
193
194                 switch(self.cnt)
195                 {
196                         case PROJECTILE_ELECTRO:
197                                 // only new engines support sound moving with object
198                                 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
199                                 self.mins = '0 0 -3';
200                                 self.maxs = '0 0 -3';
201                                 self.move_movetype = MOVETYPE_BOUNCE;
202                                 self.move_touch = SUB_Null;
203                                 break;
204                         case PROJECTILE_ROCKET:
205                                 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
206                                 self.mins = '-3 -3 -3';
207                                 self.maxs = '3 3 3';
208                                 break;
209                         case PROJECTILE_TAG:
210                                 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
211                                 self.mins = '-2 -2 -2';
212                                 self.maxs = '2 2 2';
213                                 break;
214                         case PROJECTILE_GRENADE_BOUNCING:
215                                 self.mins = '0 0 -3';
216                                 self.maxs = '0 0 -3';
217                                 self.move_movetype = MOVETYPE_BOUNCE;
218                                 self.move_touch = SUB_Null;
219                                 break;
220                         case PROJECTILE_SEEKER:
221                                 self.mins = '-2 -2 -2';
222                                 self.maxs = '2 2 2';
223                                 break;
224                         case PROJECTILE_PORTO_RED:
225                                 self.colormod = '2 1 1';
226                                 self.alpha = 0.5;
227                                 break;
228                         case PROJECTILE_PORTO_BLUE:
229                                 self.colormod = '1 1 2';
230                                 self.alpha = 0.5;
231                                 break;
232                         case PROJECTILE_HAGAR_BOUNCING:
233                                 self.move_movetype = MOVETYPE_BOUNCE;
234                                 self.move_touch = SUB_Null;
235                                 break;
236                         default:
237                                 break;
238                 }
239         }
240
241         if(self.gravity)
242         {
243                 if(self.move_movetype == MOVETYPE_FLY)
244                         self.move_movetype = MOVETYPE_TOSS;
245                 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
246                         self.move_movetype = MOVETYPE_BOUNCE;
247         }
248         else
249         {
250                 if(self.move_movetype == MOVETYPE_TOSS)
251                         self.move_movetype = MOVETYPE_FLY;
252                 if(self.move_movetype == MOVETYPE_BOUNCE)
253                         self.move_movetype = MOVETYPE_BOUNCEMISSILE;
254         }
255
256         if(!(self.count & 0x80))
257                 InterpolateOrigin_Note();
258         
259         self.draw = Projectile_Draw;
260 }
261
262 void Projectile_Precache()
263 {
264         precache_model("models/ebomb.mdl");
265         precache_model("models/elaser.mdl");
266         precache_model("models/grenademodel.md3");
267         precache_model("models/hagarmissile.mdl");
268         precache_model("models/hlac_bullet.md3");
269         precache_model("models/laser.mdl");
270         precache_model("models/plasmatrail.mdl");
271         precache_model("models/rocket.md3");
272         precache_model("models/tagrocket.md3");
273         precache_model("models/tracer.mdl");
274         precache_sound("weapons/electro_fly.wav");
275         precache_sound("weapons/rocket_fly.wav");
276         precache_sound("weapons/tag_rocket_fly.wav");
277 }