void SUB_Null() { } void SUB_Stop() { self.move_velocity = self.move_avelocity = '0 0 0'; self.move_movetype = MOVETYPE_NONE; } .float count; // set if clientside projectile .float cnt; // sound index .float gravity; .float snd_looping; void Projectile_Draw() { vector oldorg; oldorg = self.origin; if(self.count & 0x80) { //self.move_flags &~= FL_ONGROUND; Movetype_Physics(TRUE); self.angles = vectoangles(self.velocity); } else { InterpolateOrigin_Do(); } switch(self.cnt) { case PROJECTILE_ROCKET: trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin); break; case PROJECTILE_TAG: trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin); break; case PROJECTILE_ELECTRO_BEAM: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin); break; case PROJECTILE_GRENADE: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin); self.angles -= '750 0 0' * time; break; case PROJECTILE_GRENADE_BOUNCING: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin); if(!(self.move_flags & FL_ONGROUND)) self.angles += '100 150 100' * time; break; case PROJECTILE_PORTO_RED: // TODO add red dynamic light trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin); break; case PROJECTILE_PORTO_BLUE: // TODO add blue dynamic light trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin); break; case PROJECTILE_FLAC: trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin); break; case PROJECTILE_SEEKER: trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin); break; case PROJECTILE_HOOKBOMB: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin); self.angles = '0 500 0' * time; break; case PROJECTILE_HAGAR: trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin); break; case PROJECTILE_HAGAR_BOUNCING: trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin); break; case PROJECTILE_BULLET_GLOWING: R_AddDynamicLight(self.origin, 50, '1 1 0'); break; default: break; } self.renderflags = 0; if((self.count & 0x80) || (self.iflags & IFLAG_VALID)) R_AddEntity(self); } void loopsound(entity e, float ch, string samp, float vol, float attn) { if(csqc_flags & CSQC_FLAG_COLORCODES) { sound(e, ch, samp, vol, attn); e.snd_looping = 1; } } void Ent_RemoveProjectile() { if(self.snd_looping) sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); } void Ent_Projectile() { float f, r; InterpolateOrigin_Undo(); // projectile properties: // kind (interpolated, or clientside) // // modelindex // origin // scale // if clientside: // velocity // gravity // soundindex (hardcoded list) // effects // // projectiles don't send angles, because they always follow the velocity f = ReadByte(); self.count = (f & 0x80); self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES; self.move_flags &~= FL_ONGROUND; self.solid = SOLID_TRIGGER; //self.effects = EF_NOMODELFLAGS; // sv_gameplayfix_delayprojectiles if(!self.move_time) self.move_time = time + ticrate; else self.move_time = max(self.move_time, time); if(!(self.count & 0x80)) InterpolateOrigin_Undo(); if(f & 1) { self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); if(self.count & 0x80) { self.velocity_x = ReadCoord(); self.velocity_y = ReadCoord(); self.velocity_z = ReadCoord(); self.gravity = ReadCoord(); self.move_origin = self.origin; self.move_velocity = self.velocity; } } if(f & 2) { self.cnt = ReadByte(); self.scale = 1; switch(self.cnt) { case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break; case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break; case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break; case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break; case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break; case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break; case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break; case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break; case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break; case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break; case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break; case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break; case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break; case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break; case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break; case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break; case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break; case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break; default: error("Received invalid CSQC projectile, can't work with this!"); break; } self.mins = '0 0 0'; self.maxs = '0 0 0'; self.colormod = '0 0 0'; self.move_touch = SUB_Stop; self.move_movetype = MOVETYPE_TOSS; switch(self.cnt) { case PROJECTILE_ELECTRO: // only new engines support sound moving with object loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM); self.mins = '0 0 -3'; self.maxs = '0 0 -3'; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = SUB_Null; break; case PROJECTILE_ROCKET: loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM); self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; break; case PROJECTILE_TAG: loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM); self.mins = '-2 -2 -2'; self.maxs = '2 2 2'; break; case PROJECTILE_GRENADE_BOUNCING: self.mins = '0 0 -3'; self.maxs = '0 0 -3'; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = SUB_Null; break; case PROJECTILE_SEEKER: self.mins = '-2 -2 -2'; self.maxs = '2 2 2'; break; case PROJECTILE_PORTO_RED: self.colormod = '2 1 1'; self.alpha = 0.5; break; case PROJECTILE_PORTO_BLUE: self.colormod = '1 1 2'; self.alpha = 0.5; break; case PROJECTILE_HAGAR_BOUNCING: self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = SUB_Null; break; default: break; } } if(self.gravity) { if(self.move_movetype == MOVETYPE_FLY) self.move_movetype = MOVETYPE_TOSS; if(self.move_movetype == MOVETYPE_BOUNCEMISSILE) self.move_movetype = MOVETYPE_BOUNCE; } else { if(self.move_movetype == MOVETYPE_TOSS) self.move_movetype = MOVETYPE_FLY; if(self.move_movetype == MOVETYPE_BOUNCE) self.move_movetype = MOVETYPE_BOUNCEMISSILE; } if(!(self.count & 0x80)) InterpolateOrigin_Note(); self.draw = Projectile_Draw; } void Projectile_Precache() { precache_model("models/ebomb.mdl"); precache_model("models/elaser.mdl"); precache_model("models/grenademodel.md3"); precache_model("models/hagarmissile.mdl"); precache_model("models/hlac_bullet.md3"); precache_model("models/laser.mdl"); precache_model("models/plasmatrail.mdl"); precache_model("models/rocket.md3"); precache_model("models/tagrocket.md3"); precache_model("models/tracer.mdl"); precache_sound("weapons/electro_fly.wav"); precache_sound("weapons/rocket_fly.wav"); precache_sound("weapons/tag_rocket_fly.wav"); }