1 .float count; // set if clientside projectile
2 .float cnt; // sound index
13 //self.move_flags &~= FL_ONGROUND;
14 Movetype_Physics(TRUE);
15 self.angles = vectoangles(self.velocity);
19 InterpolateOrigin_Do();
24 case PROJECTILE_ROCKET:
25 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
28 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
30 case PROJECTILE_ELECTRO_BEAM:
31 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin);
33 case PROJECTILE_GRENADE:
34 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
35 self.angles -= '750 0 0' * time;
37 case PROJECTILE_GRENADE_BOUNCING:
38 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
39 if(!(self.move_flags & FL_ONGROUND))
40 self.angles += '100 150 100' * time;
42 case PROJECTILE_PORTO_RED:
43 // TODO add red dynamic light
44 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
46 case PROJECTILE_PORTO_BLUE:
47 // TODO add blue dynamic light
48 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
51 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
53 case PROJECTILE_SEEKER:
54 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
56 case PROJECTILE_HOOKBOMB:
57 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
58 self.angles = '0 500 0' * time;
60 case PROJECTILE_HAGAR:
61 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
63 case PROJECTILE_HAGAR_BOUNCING:
64 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
72 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
76 void loopsound(entity e, float ch, string samp, float vol, float attn)
78 if(csqc_flags & CSQC_FLAG_COLORCODES)
79 sound(e, ch, samp, vol, attn);
82 void Ent_RemoveProjectile()
85 loopsound(self, CHAN_PAIN, "misc/null.wav", VOL_BASE, ATTN_NORM);
92 InterpolateOrigin_Undo();
94 // projectile properties:
95 // kind (interpolated, or clientside)
103 // soundindex (hardcoded list)
106 // projectiles don't send angles, because they always follow the velocity
109 self.count = (f & 0x80);
110 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
111 self.move_flags &~= FL_ONGROUND;
112 self.solid = SOLID_TRIGGER;
113 //self.effects = EF_NOMODELFLAGS;
115 // sv_gameplayfix_delayprojectiles
117 self.move_time = time + ticrate;
119 self.move_time = max(self.move_time, time);
121 if(!(self.count & 0x80))
122 InterpolateOrigin_Undo();
126 self.origin_x = ReadCoord();
127 self.origin_y = ReadCoord();
128 self.origin_z = ReadCoord();
129 if(self.count & 0x80)
131 self.velocity_x = ReadCoord();
132 self.velocity_y = ReadCoord();
133 self.velocity_z = ReadCoord();
134 self.gravity = ReadCoord();
136 self.move_origin = self.origin;
137 self.move_velocity = self.velocity;
143 self.cnt = ReadByte();
148 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
149 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
150 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
151 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
152 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
153 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
154 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
155 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
156 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
157 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
158 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
159 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
160 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
161 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
162 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
163 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
164 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
166 error("Received invalid CSQC projectile, can't work with this!");
172 self.colormod = '0 0 0';
173 self.move_movetype = MOVETYPE_TOSS;
174 self.move_moveflags = MOVEFLAG_STOPONIMPACT;
178 case PROJECTILE_ELECTRO:
179 // only new engines support sound moving with object
180 loopsound(self, CHAN_PAIN, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
181 self.mins = '0 0 -3';
182 self.maxs = '0 0 -3';
183 self.move_movetype = MOVETYPE_BOUNCE;
184 self.move_moveflags = 0;
186 case PROJECTILE_ROCKET:
187 loopsound(self, CHAN_PAIN, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
188 self.mins = '-3 -3 -3';
192 loopsound(self, CHAN_PAIN, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
193 self.mins = '-2 -2 -2';
196 case PROJECTILE_GRENADE_BOUNCING:
197 self.mins = '0 0 -3';
198 self.maxs = '0 0 -3';
199 self.move_movetype = MOVETYPE_BOUNCE;
200 self.move_moveflags = 0;
202 case PROJECTILE_SEEKER:
203 self.mins = '-2 -2 -2';
206 case PROJECTILE_PORTO_RED:
207 self.colormod = '2 1 1';
209 case PROJECTILE_PORTO_BLUE:
210 self.colormod = '1 1 2';
212 case PROJECTILE_HAGAR_BOUNCING:
213 self.move_movetype = MOVETYPE_BOUNCE;
214 self.move_moveflags = 0;
221 if(!(self.count & 0x80))
222 InterpolateOrigin_Note();
224 self.draw = Projectile_Draw;
227 void Projectile_Precache()
229 precache_model("models/ebomb.mdl");
230 precache_model("models/rocket.md3");
231 precache_model("models/laser.mdl");
232 precache_model("models/tracer.mdl");
233 precache_model("models/plasmatrail.mdl");
234 precache_model("models/elaser.mdl");
235 precache_model("models/grenademodel.md3");
236 precache_model("models/grenademodel.md3");
237 precache_model("models/laser.mdl");
238 precache_model("models/hlac_bullet.md3");
239 precache_model("models/hlac_bullet.md3");
240 precache_model("models/tagrocket.md3");
241 precache_model("models/hagarmissile.mdl");
242 precache_model("models/grenademodel.md3");
243 precache_model("models/grenademodel.md3");
244 precache_model("models/grenademodel.md3");
245 precache_model("models/hagarmissile.mdl");
246 precache_model("models/hagarmissile.mdl");