2010-01-06 |
fruitiex | stretch the xolar model preview to look normal |
tree | commitdiff |
2010-01-04 |
div0 | sounds file for xolar.dpm |
tree | commitdiff |
2009-12-09 |
m0rfar | Desertfactory v1r1 by Sev. |
tree | commitdiff |
2009-12-07 |
morphed | removing last remains of old xolar skin, xolar selected... |
tree | commitdiff |
2009-11-29 |
morphed | updated menu picture of Xolar |
tree | commitdiff |
2009-11-28 |
morphed | new Xolar model and textures |
tree | commitdiff |
2009-11-07 |
m0rfar | Make Radiant load the shaders for electro, gl and sg |
tree | commitdiff |
2009-11-04 |
tzork | monster_zombie (not enabled by default, -DMONSTES_ENABL... |
tree | commitdiff |
2009-11-04 |
tzork | Vehicle updates. |
tree | commitdiff |
2009-10-01 |
div0 | EOL style fixes; |
tree | commitdiff |
2009-09-30 |
div0 | add missing file (dropped flag WP) |
tree | commitdiff |
2009-09-30 |
div0 | automatic waypoint for dropped flag (DO NOT PUT THIS... |
tree | commitdiff |
2009-09-22 |
tzork | eWheel now use .framegroups to save network traffic. |
tree | commitdiff |
2009-09-15 |
div0 | fix robot species for grunt, mulder, xolar to be "solid... |
tree | commitdiff |
2009-09-11 |
div0 | [NOT FOR 2.5.2] better gibs for robots (yes, by you... |
tree | commitdiff |
2009-09-06 |
div0 | lbs -> kg AHAHAHAHAH)) |
tree | commitdiff |
2009-09-02 |
div0 | better sphere |
tree | commitdiff |
2009-09-01 |
div0 | [for 2.5.2] fireball weapon DATA |
tree | commitdiff |
2009-09-01 |
div0 | add a missing file |
tree | commitdiff |
2009-08-26 |
div0 | onslaught: change another model effect to be clientside... |
tree | commitdiff |
2009-08-23 |
mand1nga | New awesome effects for Onslaught |
tree | commitdiff |
2009-08-21 |
div0 | compat pack update |
tree | commitdiff |
2009-08-18 |
m0rfar | fix tiny ambient occlusion error on rocket ammo |
tree | commitdiff |
2009-08-12 |
div0 | clean up sprite maker |
tree | commitdiff |
2009-08-11 |
tzork | make spiderbot use framegroups, fix HUD_SPIDEBOT typo. |
tree | commitdiff |
2009-08-06 |
morphed | rotated ctf capture shockwave |
tree | commitdiff |
2009-08-06 |
div0 | lots of svn:eol-style native |
tree | commitdiff |
2009-08-06 |
div0 | the tutorial... |
tree | commitdiff |
2009-07-20 |
div0 | [11:57:02] <@LordHavoc> div0: or just remove the seeker... |
tree | commitdiff |
2009-07-11 |
morphed | new player images for menu made by Ronan |
tree | commitdiff |
2009-07-08 |
div0 | race: checkpoints with spawnflag FINISH are now a separ... |
tree | commitdiff |
2009-07-06 |
mrbougo | cut one frame off the rifle reload anim, which ended... |
tree | commitdiff |
2009-06-30 |
morphed | .skin files for LoD models |
tree | commitdiff |
2009-06-30 |
morphed | Level of detail version for all player models, and... |
tree | commitdiff |
2009-06-27 |
morphed | I changed Pyria.female to 1 |
tree | commitdiff |
2009-06-27 |
div0 | make-sprites run again, and committed, sorry |
tree | commitdiff |
2009-06-27 |
mrbougo | that file was supposed to be replaced, but the name... |
tree | commitdiff |
2009-06-26 |
morphed | headhunter went to gym too, unarmored carni now have... |
tree | commitdiff |
2009-06-26 |
morphed | Shock eat lots of boring tuna and went to gym |
tree | commitdiff |
2009-06-25 |
m0rfar | oops I forgot these |
tree | commitdiff |
2009-06-25 |
m0rfar | waypoint sprite update by fruitiex, I hope I didn't... |
tree | commitdiff |
2009-06-25 |
morphed | model tweaks for flag carrier fx |
tree | commitdiff |
2009-06-25 |
div0 | make strength also a little brighter |
tree | commitdiff |
2009-06-24 |
morphed | flag carrier fx assets |
tree | commitdiff |
2009-06-24 |
morphed | more assets for flag capture fx |
tree | commitdiff |
2009-06-24 |
morphed | shockwave for flagcapture fx |
tree | commitdiff |
2009-06-24 |
div0 | change blue sprite color to the new team color |
tree | commitdiff |
2009-06-23 |
div0 | sprites in xscale |
tree | commitdiff |
2009-06-23 |
morphed | content for m0rfars team colored coronas idea |
tree | commitdiff |
2009-06-21 |
div0 | make all weapon animations self-play in the engine |
tree | commitdiff |
2009-06-15 |
mrbougo | nexball changes: tweak bounciness using the new DP... |
tree | commitdiff |
2009-06-12 |
tzork | spiderbot & wakazachi media |
tree | commitdiff |
2009-06-08 |
div0 | CTF flag effects |
tree | commitdiff |
2009-06-08 |
div0 | fix rotating tuba model |
tree | commitdiff |
2009-06-08 |
div0 | tuba model origin fixes |
tree | commitdiff |
2009-06-08 |
div0 | normals on the tuba were flipped, fixed |
tree | commitdiff |
2009-06-08 |
div0 | tuba model and texture (not well working yet, will... |
tree | commitdiff |
2009-06-01 |
div0 | tenshihan 6.1 |
tree | commitdiff |
2009-05-26 |
mrbougo | new gib types: alien and robot_shiny, and blood types... |
tree | commitdiff |
2009-05-20 |
morphed | pimp my onslaught, various changes to our favorite... |
tree | commitdiff |
2009-05-18 |
mand1nga | Updated ons effects by //\//\0rph3d |
tree | commitdiff |
2009-05-18 |
morphed | onslaught sfx assets |
tree | commitdiff |
2009-05-12 |
morphed | new generator model, with damage models and small code... |
tree | commitdiff |
2009-05-12 |
div0 | use grey for jetpack, not orange |
tree | commitdiff |
2009-05-12 |
div0 | fix shield sprite |
tree | commitdiff |
2009-05-12 |
div0 | testing: |
tree | commitdiff |
2009-05-08 |
morphed | new control point pad and icon + code changes for them... |
tree | commitdiff |
2009-05-04 |
morphed | onslaught: more consistent generator model names (... |
tree | commitdiff |
2009-05-03 |
morphed | onslaught - visible damage for generator ( code by... |
tree | commitdiff |
2009-04-22 |
mrbougo | Nexball goes official :D |
tree | commitdiff |
2009-04-13 |
tzork | Spawnflags TSL_NO_RESPAWN |
tree | commitdiff |
2009-03-30 |
div0 | make fuel regen un-confusable :P |
tree | commitdiff |
2009-03-30 |
div0 | fuel and fuel regen models :) |
tree | commitdiff |
2009-03-30 |
div0 | jetpack: item_jetpack now has a model |
tree | commitdiff |
2009-03-28 |
m0rfar | rotate! |
tree | commitdiff |
2009-03-28 |
m0rfar | and again |
tree | commitdiff |
2009-03-28 |
tzork | use pickups.tga for a_a50.md3 |
tree | commitdiff |
2009-03-28 |
m0rfar | Radiant texture fixes again. People should learn to... |
tree | commitdiff |
2009-03-27 |
tzork | texture atlas hp/ar pickups. |
tree | commitdiff |
2009-03-27 |
tzork | Updated turret models (fixed normals) + marker.md3... |
tree | commitdiff |
2009-03-24 |
m0rfar | Add glowmaps to the OLD ctf flag skins. To simulate... |
tree | commitdiff |
2009-03-24 |
div0 | oops... |
tree | commitdiff |
2009-03-24 |
div0 | sprites updates; Dom point sprites |
tree | commitdiff |
2009-03-22 |
tzork | Testmap for a* + walkers. |
tree | commitdiff |
2009-03-16 |
div0 | remove unused (w_*.zym for the models that weren't... |
tree | commitdiff |
2009-03-15 |
motorsep | Shotgun moved forward a bit |
tree | commitdiff |
2009-03-15 |
motorsep | Grenademodel centered, Hagar lowered, Minstanex raised. |
tree | commitdiff |
2009-03-15 |
motorsep | update animation for certain weapons to make it more... |
tree | commitdiff |
2009-03-15 |
motorsep | the rest of the weapons' hands |
tree | commitdiff |
2009-03-14 |
motorsep | Porto and RL hands |
tree | commitdiff |
2009-03-14 |
motorsep | Nex hand |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165... |
tree | commitdiff |
2009-03-14 |
motorsep | Laser hand |
tree | commitdiff |
2009-03-14 |
motorsep | Hookgun hand |
tree | commitdiff |
2009-03-14 |
motorsep | HLAC hand |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158... |
tree | commitdiff |
2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156... |
tree | commitdiff |
2009-03-14 |
div0 | fix texture path in v_hagar |
tree | commitdiff |
2009-03-14 |
motorsep | GL hand updated |
tree | commitdiff |
2009-03-14 |
motorsep | new v_hagar.md3 |
tree | commitdiff |
next |