onslaught: more consistent generator model names (+ small code changes for that)...
authormorphed <morphed@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 4 May 2009 13:51:27 +0000 (13:51 +0000)
committermorphed <morphed@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 4 May 2009 13:51:27 +0000 (13:51 +0000)
commite1400cfbb11ff769f57842024bd52c9704a71a03
tree794fc73dd5bf3ec9fc98315554d53684d37f7c2c
parentb36553447fd6979d04a25e28d829a6318055d7a3
onslaught: more consistent generator model names (+ small code changes for that) , lower resolution of generators texture, new shield fx

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6660 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
19 files changed:
data/models/onslaught/controlpoint_shield.md3
data/models/onslaught/generator_dead.md3 [moved from data/models/onslaught/reactor_dead.md3 with 100% similarity]
data/models/onslaught/generator_dmg1.md3 [moved from data/models/onslaught/reactor_dmg1.md3 with 100% similarity]
data/models/onslaught/generator_dmg2.md3 [moved from data/models/onslaught/reactor_dmg2.md3 with 100% similarity]
data/models/onslaught/generator_shield.md3
data/qcsrc/server/mode_onslaught.qc
data/scripts/onslaught.shader [new file with mode: 0644]
data/textures/core_dmg1.tga
data/textures/core_dmg1_glow.tga
data/textures/core_dmg2.tga
data/textures/core_dmg2_glow.tga
data/textures/generator_shield.tga [new file with mode: 0644]
data/textures/ons_shield.tga [new file with mode: 0644]
data/textures/shield.tga [deleted file]
data/textures/shield_gloss.tga [deleted file]
data/textures/shield_glow.tga [deleted file]
data/textures/shield_norm.tga [deleted file]
data/textures/shield_seamless(2nd texture).tga [deleted file]
data/textures/shield_seamless(2nd texture)_gloss.tga [deleted file]