Desertfactory v1r1 by Sev.
authorm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 9 Dec 2009 19:26:10 +0000 (19:26 +0000)
committerm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 9 Dec 2009 19:26:10 +0000 (19:26 +0000)
commite4f1a279ecaaa83c9ac5bda539c3aaf2339221f3
tree72f327c2c85582faf15bcc4a59f71bf8ee24eb97
parent9141c0a786869f061f24c260535ea658b19c6582
Desertfactory v1r1 by Sev.

Sev wrote:
The main changes include:

- New models: "real" grates, new shrubs, more archs
- Optimised models, compiled with lower subdivision (=more triangles)
- New and edited textures (esp. new brick textures)
- More distinct lights and shadows
- Completely renewed brushwork

A few things worth mentioning:

- I didn't compile it with -deluxe in the light phase, since the textures don't have bump/norm maps anyway (tried it, but doesn't look good).
In return, the performance increased considerably (+ 15-20%), and I was able to compile a high-res lightmap without performance loss.
- I reduced the amount of portals, I don't know if this could cause problems (compatibility).
- There are a few minor changes with the clipping: on some of the overhead tubes (increased curvature), and new clips for the added archs.
- The new models are prefixed with "v1r1_". The models that are not needed anymore are listed in the compile_redundant.sh scripts, I kept them in since other maps may use them.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8382 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
274 files changed:
data/maps/desertfactory.bsp
data/maps/desertfactory.jpg
data/maps/desertfactory.map
data/maps/desertfactory.mapinfo
data/maps/desertfactory.txt
data/maps/desertfactory/lm_0000.tga
data/maps/desertfactory/lm_0001.tga
data/maps/desertfactory/lm_0002.tga
data/maps/desertfactory/lm_0003.tga
data/maps/desertfactory/lm_0004.tga
data/maps/desertfactory/lm_0005.tga
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data/maps/desertfactory/lm_0007.tga
data/maps/desertfactory/lm_0008.tga
data/maps/desertfactory/lm_0009.tga
data/maps/desertfactory/lm_0010.tga
data/maps/desertfactory/lm_0011.tga
data/maps/desertfactory/lm_0012.tga
data/maps/desertfactory/lm_0013.tga
data/maps/desertfactory/lm_0014.tga
data/maps/desertfactory/lm_0015.tga
data/maps/desertfactory/lm_0016.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0017.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0018.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0019.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0020.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0021.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0022.tga [new file with mode: 0644]
data/models/desertfactory/objects_metal/archive01.ase
data/models/desertfactory/objects_metal/archive01.map
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data/models/desertfactory/objects_metal/barrel01.map
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data/models/desertfactory/objects_metal/barrel02.map
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data/models/desertfactory/objects_metal/barrel03.map
data/models/desertfactory/objects_metal/boiler01.ase
data/models/desertfactory/objects_metal/boiler01.map
data/models/desertfactory/objects_metal/compile.sh
data/models/desertfactory/objects_metal/generator01.ase
data/models/desertfactory/objects_metal/generator01.map
data/models/desertfactory/objects_metal/jumppad01.ase
data/models/desertfactory/objects_metal/jumppad01.map
data/models/desertfactory/objects_metal/radio01.ase
data/models/desertfactory/objects_metal/radio01.map
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data/models/desertfactory/objects_metal/tank01.map
data/models/desertfactory/objects_metal/tank02.ase
data/models/desertfactory/objects_metal/tank02.map
data/models/desertfactory/objects_metal/v1r1_boiler01_1.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/v1r1_boiler01_1.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/v1r1_boiler01_2.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/v1r1_boiler01_2.map [new file with mode: 0644]
data/models/desertfactory/objects_plants/compile_redundant.sh [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_roots01.obj [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_roots02.obj [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_shrubs.blend [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_shrubs01.obj [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_shrubs02.obj [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_shrubs03.obj [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_shrubs04.obj [new file with mode: 0644]
data/models/desertfactory/objects_plants/v1r1_shrubs05.obj [new file with mode: 0644]
data/models/desertfactory/objects_wood/bed01.ase
data/models/desertfactory/objects_wood/bed01.map
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data/models/desertfactory/objects_wood/chair01.ase
data/models/desertfactory/objects_wood/chair01.map
data/models/desertfactory/objects_wood/closet01.ase
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data/models/desertfactory/objects_wood/compile.sh
data/models/desertfactory/objects_wood/pallet01.ase
data/models/desertfactory/objects_wood/pallet01.map
data/models/desertfactory/objects_wood/table01.ase
data/models/desertfactory/objects_wood/table01.map
data/models/desertfactory/structure_metal/cables01.ase
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data/models/desertfactory/structure_metal/cables03.map
data/models/desertfactory/structure_metal/cables04.ase
data/models/desertfactory/structure_metal/cables04.map
data/models/desertfactory/structure_metal/compile.sh
data/models/desertfactory/structure_metal/compile_redundant.sh [new file with mode: 0644]
data/models/desertfactory/structure_metal/drain01.ase
data/models/desertfactory/structure_metal/drain01.map
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data/models/desertfactory/structure_metal/v1r1_garage01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_garage01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates02.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates02.map [new file with mode: 0644]
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data/models/desertfactory/structure_metal/v1r1_grates03.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates04.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates04.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates05.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_grates05.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes02_1.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes02_1.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes02_2.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes02_2.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes02_3.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes02_3.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes04.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes04.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes05.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes05.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes06.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes06.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes07.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_pipes07.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_rail02.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/v1r1_rail02.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/window01.ase
data/models/desertfactory/structure_metal/window01.map
data/models/desertfactory/structure_stone/bricks01.ase
data/models/desertfactory/structure_stone/bricks01.map
data/models/desertfactory/structure_stone/compile.sh
data/models/desertfactory/structure_stone/compile_redundant.sh [new file with mode: 0644]
data/models/desertfactory/structure_stone/gate01.ase
data/models/desertfactory/structure_stone/gate01.map
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data/models/desertfactory/structure_stone/v1r1_arch01_1.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch01_1.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch01_2.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch01_2.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch02_1.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch02_1.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch02_2.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/v1r1_arch02_2.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/compile.sh
data/models/desertfactory/structure_wood/compile_redundant.sh [new file with mode: 0644]
data/models/desertfactory/structure_wood/door01.ase
data/models/desertfactory/structure_wood/door01.map
data/models/desertfactory/structure_wood/hole02.ase
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data/models/desertfactory/structure_wood/hut01.ase
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data/models/desertfactory/structure_wood/v1r1_hole01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/v1r1_hole01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/v1r1_writings01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/v1r1_writings01.map [new file with mode: 0644]
data/scripts/desertfactory.shader
data/textures/desertfactory_documents/document01.tga
data/textures/desertfactory_documents/document02.tga
data/textures/desertfactory_documents/document03.tga
data/textures/desertfactory_documents/newspaper01.tga
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data/textures/desertfactory_documents/newspaper03.tga
data/textures/desertfactory_documents/note01.tga
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data/textures/desertfactory_metal/barrel01.tga
data/textures/desertfactory_metal/barrel01_bulletholes.tga
data/textures/desertfactory_metal/barrel01_top.tga
data/textures/desertfactory_metal/metal02.tga
data/textures/desertfactory_metal/metal03.tga
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data/textures/desertfactory_metal/metal05.tga
data/textures/desertfactory_metal/roof01.tga
data/textures/desertfactory_misc/black01.tga
data/textures/desertfactory_misc/dial01.tga
data/textures/desertfactory_misc/glass01.tga
data/textures/desertfactory_misc/grass02.tga
data/textures/desertfactory_misc/light01.tga
data/textures/desertfactory_misc/light01_glow.tga
data/textures/desertfactory_misc/radio01.tga
data/textures/desertfactory_misc/shrubs01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/vines01.tga
data/textures/desertfactory_misc/white01.tga
data/textures/desertfactory_shaders/glass01.jpg
data/textures/desertfactory_shaders/lightemitter_200.tga [new file with mode: 0644]
data/textures/desertfactory_shaders/lightemitter_400.tga [new file with mode: 0644]
data/textures/desertfactory_shaders/sky.tga
data/textures/desertfactory_shaders/vines01.jpg
data/textures/desertfactory_shaders/writing01.jpg
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data/textures/desertfactory_signs/above_clean.tga
data/textures/desertfactory_signs/biohazard_clean.tga
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data/textures/desertfactory_stone/concrete_warning.tga
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