]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
add WritePicture
[divverent/nexuiz.git] / data / qcsrc / server /
2008-07-11 div0add WritePicture
2008-07-10 blub0A lil fix to the mapvoting code, an update to the KH...
2008-07-10 div0silence all fteqcc -Wall -Wno-mundane warnings (that...
2008-07-10 div0compilation fix for fteqcc -O0
2008-07-09 div0fix ctf bug with flag touching after dead
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-08 div0remove debug prints
2008-07-07 div0add support for capturelimit_override and capturelimit...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-06 blub0Changed keyhunt keystates to use a stat var instead...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2008-07-03 div0remove unused trigger_reactivate
2008-07-03 div0remove unused var
2008-07-03 div0make target_speaker target-able. Not THAT useful yet...
2008-07-03 div0fix info_null
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-07-02 div0this never worked and the wiki works better anyway
2008-07-01 div0fix name of target_objective_decrease
2008-07-01 div0change the crusher spawnflag of func_door from 4 to...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0fix misnamed trigger_hurt_touch (spawnfunc rename)
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0early start of merge-entities.def.pl. With syntax erorr...
2008-06-30 div0sv_maxidle_spectatorsareidle
2008-06-30 div0fix the hook alias
2008-06-30 div0moving the mouse is also non-idling. I wonder if chatti...
2008-06-30 div0use the button macros everywhere
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 savagexlinguistic sugar-coating for sv_gentle
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-29 savagexadd 100% optional sv_gentle.
2008-06-29 div0oops... remove some debug spam
2008-06-28 div0some useful commit just so I can test my branch managem...
2008-06-27 div0add extra check
2008-06-27 div0fix spawning
2008-06-27 div0cleanup of spawn code;
2008-06-27 div0make the "star" projectiles of the crylink range limite...
2008-06-20 div0oops ;)
2008-06-20 div0server admin commands: movetoteam_*
2008-06-20 div0make GameLogEcho write :logversion when opening, instea...
2008-06-20 div0add :time: event by ]-z-[
2008-06-12 div0fix bug when multiple people caused a coutndown
2008-06-12 div0(suicide countdown) also show the countdown for clones...
2008-06-12 div0move the spectator think code into a separate function
2008-06-08 div0fix unfinished bugfix
2008-06-08 div0and that was MY bug :P
2008-06-08 div0blub, this matched ALL commands starting with "kick...
2008-06-07 blub0get rid of the warning and of empty kick votes
2008-06-07 blub0fixed kickvotes
2008-06-07 div0r_fog_exp2 0\nr_drawfog 1\n are good to force too when...
2008-06-07 div0Allow FORCING fog by the server (sv_foginterval 5 makes...
2008-06-07 div0- Rename CD track files to proper names
2008-06-06 div0actually use g_balance_crylink_secondary_bouncedamagefa...
2008-06-04 div0halve the damage on crylink bounces - only apply full...
2008-06-03 div0take out some spawnfunc_ out of strings
2008-06-03 div0and here was another one
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-02 div0just to make sure the same bug doesn't hit here too
2008-06-02 div0work around DP bug calling ClientDisconnect sometimes...
2008-06-01 div0fix typo; report name changes; don't ignore sv_eventlog...
2008-06-01 div0remove netname from a gamelog line that really should...
2008-06-01 div0allow server admin ALWAYS to call for votes; make votes...
2008-06-01 esteel- Moved all the voting stuff into a file of its own...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-24 greenmarinenew feature: g_tourney
2008-05-23 div0change the version nag message to one of:
2008-05-18 greenmarinenew feature: g_maxplayers (set to 0 to disable)
2008-05-18 greenmarineNifreks lockonrestart feature. Used in team-based game...
2008-05-17 greenmarineextension of the ready-restart feature:
2008-05-11 div0work around fteqcc bug
2008-05-11 esteelallow server admins to stop a running vote with 'sv_cmd...
2008-05-09 tzorkAdded trigger_impulse (for wind tunnel -like effects...
2008-05-06 esteelmoved blue/redcapture.ogg from announcer/robotic/ into...
2008-05-01 div0fix code bug that may cause Yoda to "remove" the Nex...
2008-05-01 div0oops, did not want to commit this test
2008-05-01 div0get rid of _motd and _mutatormsg, use a zoned string...
2008-05-01 div0g_maplist_check_waypoints: when 1 and the server is...
2008-04-29 div0possibly yoda fix?
2008-04-26 div0make func_snow and func_rain also work when no submodel...
2008-04-23 div0blinking magic: if there is more than one flag, show...
2008-04-22 div0fix CTF and Domination leaving bogus entities around...
2008-04-13 div0support antilag_debug in g_antilag 2 too
2008-04-10 esteelfinal fixes for the frag prints?
2008-04-10 esteelsome fixes for the frag prints
2008-04-10 esteelsome fixes for the frag prints
2008-04-10 esteeladjusted the frag prints to the new announcers. a...
2008-04-09 div0small cleanup of the stuffs; reload effectinfo on clients
2008-04-02 avirox- Fixed: The demons of my own stupidity.
2008-04-02 avirox- Added trigger support to Dom points when captured...
2008-04-02 lordhavocredesigned crylink primary, may need additional balancing
2008-04-02 lordhavocallow hitting yourself with bounced hagar projectiles
2008-04-02 lordhavocoverhauled crylink primary, now the first 4 pellets...
2008-03-31 lordhavocgeneralized div0's fix for playerclip messing up trueai...
2008-03-31 div0traceline_hitcorpse AGAINĀ²
2008-03-17 blub0Finally tetris key handling is in it's perfect state...
2008-03-17 blub0changed tetris keypress detection, now also works when...
2008-03-17 blub0fixed tetris tile-moving
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