vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / r_crosshairs.c
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-22 molivierDisabled crosshair during intermission
2002-08-21 molivierStatic/floating crosshair is now an option controled...
2002-08-09 havocconverted drawing code from R_Mesh_Draw to R_Mesh_Draw_...
2002-07-30 havocfix 'flashing' crosshair bug caused by negative colors...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-23 lordhavocimproved client number check to prevent potential crashs
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-17 lordhavocupdated to version 1.50, build 75.