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icculus.org git repositories - divverent/nexuiz.git/log
m0rfar [Sun, 23 May 2010 11:00:15 +0000 (11:00 +0000)]
A few map preview pics updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8769
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m0rfar [Sun, 23 May 2010 10:59:29 +0000 (10:59 +0000)]
Make Farewell use Heaven sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8768
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m0rfar [Sun, 23 May 2010 10:57:49 +0000 (10:57 +0000)]
New sky by me, Heaven (1024x1024 version)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8767
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m0rfar [Sun, 9 May 2010 11:54:27 +0000 (11:54 +0000)]
rename source files for h_seeker to h_fireball
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8766
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m0rfar [Sun, 9 May 2010 11:50:09 +0000 (11:50 +0000)]
w_ weapon models are not used anymore. Deleting them.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8765
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m0rfar [Sat, 10 Apr 2010 09:11:45 +0000 (09:11 +0000)]
Nexuiz wants this enabled. sv_gameplayfix_consistentplayerprethink 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8764
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m0rfar [Mon, 5 Apr 2010 12:09:29 +0000 (12:09 +0000)]
this file is useless
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8763
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m0rfar [Mon, 5 Apr 2010 12:03:46 +0000 (12:03 +0000)]
this file is useless
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8762
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m0rfar [Mon, 5 Apr 2010 11:43:10 +0000 (11:43 +0000)]
changed all references to nexuiz.com
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8761
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m0rfar [Mon, 5 Apr 2010 11:27:39 +0000 (11:27 +0000)]
this file is useless
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8760
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m0rfar [Sun, 4 Apr 2010 21:06:01 +0000 (21:06 +0000)]
made the clock image the same size as in 2.5.2. The details got lost, but you can still tell it's a clock :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8759
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m0rfar [Sun, 4 Apr 2010 20:58:10 +0000 (20:58 +0000)]
Added the announcer sounds in male and robotic folders again. Just to make it backwards compatible.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8758
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m0rfar [Sun, 28 Mar 2010 15:43:07 +0000 (15:43 +0000)]
RLE compress exosystem
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8757
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morphed [Mon, 15 Mar 2010 01:24:01 +0000 (01:24 +0000)]
just a small fix for one texture from eX set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8756
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div0 [Sun, 14 Mar 2010 18:06:14 +0000 (18:06 +0000)]
fix annoying sbar font size bug (showing wrong alignment in the title bar); also make accuracy stats show the correct count of weapons
fix a line wrap bug in the accuracy HUD (Alt)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8755
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m0rfar [Sun, 14 Mar 2010 15:00:13 +0000 (15:00 +0000)]
precache typehit.wav
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8754
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m0rfar [Sun, 14 Mar 2010 14:24:10 +0000 (14:24 +0000)]
info_location description typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8753
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m0rfar [Sun, 14 Mar 2010 13:24:00 +0000 (13:24 +0000)]
Adding info that debugging on vista and 7 is not the same as in xp. I don't know an easy way to debug on those.
Adding missing </div>.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8752
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m0rfar [Sun, 14 Mar 2010 11:03:42 +0000 (11:03 +0000)]
added g_respawn_waves cvar description
respawn in waves (every n seconds), intended to decrease overwhelming base attacks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8751
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m0rfar [Sun, 14 Mar 2010 10:53:38 +0000 (10:53 +0000)]
ultra mini typo in a cvar description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8750
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m0rfar [Sun, 14 Mar 2010 10:51:40 +0000 (10:51 +0000)]
cvar typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8749
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m0rfar [Sun, 14 Mar 2010 10:50:52 +0000 (10:50 +0000)]
ambient sound depends on master
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8748
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m0rfar [Sun, 14 Mar 2010 10:39:58 +0000 (10:39 +0000)]
Don't try to set a read-only cvar. (r_glsl is vid_gl20 now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8747
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div0 [Sat, 13 Mar 2010 16:31:03 +0000 (16:31 +0000)]
try to fix map loading of hypergallery
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8746
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div0 [Wed, 10 Mar 2010 16:46:48 +0000 (16:46 +0000)]
default to higher texture resolution
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8745
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fruitiex [Tue, 9 Mar 2010 21:27:47 +0000 (21:27 +0000)]
add z velocity from trace_ent when jumping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8744
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div0 [Tue, 9 Mar 2010 14:43:36 +0000 (14:43 +0000)]
less forward acceleration in physicsNoQWBunny please, it was too fast
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8743
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div0 [Mon, 8 Mar 2010 13:01:47 +0000 (13:01 +0000)]
no QW bunny physics: adjust aircontrol, friction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8742
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div0 [Sat, 6 Mar 2010 15:38:58 +0000 (15:38 +0000)]
fix sideways friction negative
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8741
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fruitiex [Sat, 6 Mar 2010 11:18:20 +0000 (11:18 +0000)]
nerf crylink a lot (nexrun) :O
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8740
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fruitiex [Fri, 5 Mar 2010 21:07:11 +0000 (21:07 +0000)]
"fix" the jumppads by adding a 2-frame delay for doublejumps after hitting a trigger_push, good as at least a temporary fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8739
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fruitiex [Thu, 4 Mar 2010 10:51:37 +0000 (10:51 +0000)]
had forgotten to commit disabling of hagar secondary to nexrun, also fix precache issue with electro lightning gun mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8738
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div0 [Wed, 3 Mar 2010 06:53:03 +0000 (06:53 +0000)]
physicsNoQWBunny: way more sideways friction, to apply in the CPMA air control range (slow turning keeps speed, fast turning loses speed); also makes fast turning more responsive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8737
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div0 [Tue, 2 Mar 2010 09:14:51 +0000 (09:14 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8736
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div0 [Tue, 2 Mar 2010 08:28:32 +0000 (08:28 +0000)]
change speed_up_zonly to an extra speed_z variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8735
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fruitiex [Mon, 1 Mar 2010 20:17:32 +0000 (20:17 +0000)]
update the crylink in nexrun balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8734
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div0 [Sun, 28 Feb 2010 19:58:52 +0000 (19:58 +0000)]
added entity documentation for warpzones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8733
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div0 [Sun, 28 Feb 2010 19:46:40 +0000 (19:46 +0000)]
fix cursor trace for chase cam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8732
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div0 [Sun, 28 Feb 2010 19:46:36 +0000 (19:46 +0000)]
use the correct crosshair trace where needed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8731
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div0 [Sun, 28 Feb 2010 19:46:31 +0000 (19:46 +0000)]
fix scale handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8730
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div0 [Sun, 28 Feb 2010 19:46:26 +0000 (19:46 +0000)]
make the cameras actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8729
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div0 [Sun, 28 Feb 2010 19:46:21 +0000 (19:46 +0000)]
camera support: func_warpzone_camera -> target_position (this uses the shader common/camera)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8728
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div0 [Sun, 28 Feb 2010 19:46:15 +0000 (19:46 +0000)]
provide two alternatives to triger_warpzone--killtarget-->target_position:
1. trigger_warpzone_position--target-->trigger_warpzone
2. none, and using a a face with textures/common/warpzone shader instead: its normal is vectoangles'd into an orientation, and its center of weight is used as origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8727
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div0 [Sun, 28 Feb 2010 19:46:10 +0000 (19:46 +0000)]
warpzones: make warpzonelib depend less on Nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8726
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div0 [Sun, 28 Feb 2010 19:46:06 +0000 (19:46 +0000)]
optional better warpzone culling: cl_warpzone_usetrace
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8725
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div0 [Sun, 28 Feb 2010 19:46:01 +0000 (19:46 +0000)]
better rick roll angle handling - cube map is now almost glitchfree :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8724
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div0 [Sun, 28 Feb 2010 19:45:54 +0000 (19:45 +0000)]
fix some angles mess :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8723
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div0 [Sun, 28 Feb 2010 19:45:50 +0000 (19:45 +0000)]
fix abuse of v_ globals :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8722
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div0 [Sun, 28 Feb 2010 19:45:45 +0000 (19:45 +0000)]
disable the sidespeed/forwardspeed disabling workaround for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8721
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div0 [Sun, 28 Feb 2010 19:45:41 +0000 (19:45 +0000)]
lots of simplifaction of the trace function of warpzones
Conflicts:
data/qcsrc/server/w_crylink.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8720
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div0 [Sun, 28 Feb 2010 19:45:36 +0000 (19:45 +0000)]
change the sense of the transform in findradius
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8719
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div0 [Sun, 28 Feb 2010 19:45:18 +0000 (19:45 +0000)]
hide the glitch when warpzone changes angles by almost nullifying keyboard input
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8718
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div0 [Sun, 28 Feb 2010 19:45:04 +0000 (19:45 +0000)]
ignore refsys in findradius
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8717
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div0 [Sun, 28 Feb 2010 19:44:48 +0000 (19:44 +0000)]
minor code cleanup; mark bug as todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8716
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div0 [Sun, 28 Feb 2010 19:44:41 +0000 (19:44 +0000)]
handle traces correctly if starting inside a warpzone
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8715
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div0 [Sun, 28 Feb 2010 19:44:36 +0000 (19:44 +0000)]
use r_drawexteriormodel to hide graphics glitch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8714
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div0 [Sun, 28 Feb 2010 19:44:29 +0000 (19:44 +0000)]
fix nearclip threshold
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8713
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div0 [Sun, 28 Feb 2010 19:44:25 +0000 (19:44 +0000)]
hook now working!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8712
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div0 [Sun, 28 Feb 2010 19:44:20 +0000 (19:44 +0000)]
we don't need preshift, all transforms can be represented as one angles and one shift
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8711
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div0 [Sun, 28 Feb 2010 19:44:16 +0000 (19:44 +0000)]
fix multi-zone impacts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8710
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div0 [Sun, 28 Feb 2010 19:44:11 +0000 (19:44 +0000)]
fix RL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8709
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div0 [Sun, 28 Feb 2010 19:44:07 +0000 (19:44 +0000)]
fix fireball
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8708
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div0 [Sun, 28 Feb 2010 19:44:01 +0000 (19:44 +0000)]
fix electro combos through warpzones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8707
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div0 [Sun, 28 Feb 2010 19:43:54 +0000 (19:43 +0000)]
findradius wrapper - more guns work now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8706
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div0 [Sun, 28 Feb 2010 19:43:49 +0000 (19:43 +0000)]
TODO update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8705
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div0 [Sun, 28 Feb 2010 19:43:45 +0000 (19:43 +0000)]
properly transport projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8704
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div0 [Sun, 28 Feb 2010 19:43:40 +0000 (19:43 +0000)]
TODO file: add weapon support list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8703
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div0 [Sun, 28 Feb 2010 19:43:36 +0000 (19:43 +0000)]
remove a TODO item
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8702
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div0 [Sun, 28 Feb 2010 19:43:31 +0000 (19:43 +0000)]
now bullets support warpzones too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8701
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div0 [Sun, 28 Feb 2010 19:43:27 +0000 (19:43 +0000)]
warpzone: fix nex shot origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8700
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div0 [Sun, 28 Feb 2010 19:43:22 +0000 (19:43 +0000)]
nex also supports warpzones now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8699
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div0 [Sun, 28 Feb 2010 19:43:17 +0000 (19:43 +0000)]
MinstaNex now can shoot through warpzones... using warpzone-aware tracebox and trailparticles functions
Conflicts:
data/qcsrc/server/w_crylink.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8698
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div0 [Sun, 28 Feb 2010 19:43:12 +0000 (19:43 +0000)]
fix porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8697
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div0 [Sun, 28 Feb 2010 19:43:08 +0000 (19:43 +0000)]
turn the angles the other way for consistency
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8696
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div0 [Sun, 28 Feb 2010 19:43:03 +0000 (19:43 +0000)]
todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8695
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div0 [Sun, 28 Feb 2010 19:42:59 +0000 (19:42 +0000)]
server culling camera support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8694
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div0 [Sun, 28 Feb 2010 19:42:55 +0000 (19:42 +0000)]
TODO file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8693
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div0 [Sun, 28 Feb 2010 19:42:50 +0000 (19:42 +0000)]
more warpzone fixes - now angled warpzones work too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8692
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div0 [Sun, 28 Feb 2010 19:42:46 +0000 (19:42 +0000)]
missing file change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8691
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div0 [Sun, 28 Feb 2010 19:42:41 +0000 (19:42 +0000)]
move mathlib into warpzonelib too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8690
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div0 [Sun, 28 Feb 2010 19:42:36 +0000 (19:42 +0000)]
license typo fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8689
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div0 [Sun, 28 Feb 2010 19:42:31 +0000 (19:42 +0000)]
make warpzonelib depend less on Nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8688
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div0 [Sun, 28 Feb 2010 19:42:26 +0000 (19:42 +0000)]
warpzonelib - the beginning
NOTE: this patch breaks something on CLIENT side.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8687
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div0 [Sun, 28 Feb 2010 19:42:21 +0000 (19:42 +0000)]
require only one of the two entities to target the other for warpzones, instead of a cyclic connection
Now, warpzone layout is:
trigger_warpzone --killtarget--> target_position for origin and direction
--target------> trigger_warpzone --kiltarget--> target_position for origin and direction
^
|
+--------X--------+
| _ |
+--------|\-------+
\
\
\ ^
\ |
+------\X--------+
| \ |
+----------------+
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8686
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div0 [Sun, 28 Feb 2010 19:42:17 +0000 (19:42 +0000)]
fix in-solid players after warpzoning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8685
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div0 [Sun, 28 Feb 2010 19:42:05 +0000 (19:42 +0000)]
warpzones: properly account for lag - predict them in CSQC
Conflicts:
data/qcsrc/client/View.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8684
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tzork [Sun, 28 Feb 2010 19:33:07 +0000 (19:33 +0000)]
Vehicle Spiderbot:
Get rid of any cursor_*
Make aim accurate, even in chase mode.
Make rockets guided as long as you hold the secondary, when released rockets track the last spot aimed at before letting go. Do not refire rocket volleys as long as secondary is held.
Fix op part's animation (rocket reload).
Bit less messy turn/aim code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8683
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tzork [Sun, 28 Feb 2010 12:09:16 +0000 (12:09 +0000)]
New hud for spiderbot and racer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8682
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div0 [Sat, 27 Feb 2010 18:56:43 +0000 (18:56 +0000)]
fix cursor trace start/endpos for chase cam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8681
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div0 [Sat, 27 Feb 2010 18:48:48 +0000 (18:48 +0000)]
hm... does cl_prydoncursor -1 really do what I want? Better not do that yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8680
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div0 [Sat, 27 Feb 2010 18:48:02 +0000 (18:48 +0000)]
also force cl_prydoncursor_notrace to 0 if antilag is 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8679
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div0 [Sat, 27 Feb 2010 18:26:56 +0000 (18:26 +0000)]
get rid of lots of prydon cursor trace use, only tZork's vehicles are left
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8678
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 27 Feb 2010 17:38:13 +0000 (17:38 +0000)]
GDB_ME env variable runs a test case in gdb now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8677
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div0 [Sat, 27 Feb 2010 17:32:13 +0000 (17:32 +0000)]
add dprint, ftos, vtos to the functions a test case can always use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8676
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div0 [Sat, 27 Feb 2010 17:32:04 +0000 (17:32 +0000)]
test case framework
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8675
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tzork [Sat, 27 Feb 2010 02:14:28 +0000 (02:14 +0000)]
Vehicle racer:
Ground-huger rockets.
Autoaim Z correction for laser cannons (makes aiming possible in 3rd person view)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8674
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merlijn [Thu, 25 Feb 2010 19:01:13 +0000 (19:01 +0000)]
oops, had a little bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8673
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merlijn [Thu, 25 Feb 2010 18:27:51 +0000 (18:27 +0000)]
rewrite the record plugin to actually make a little sense
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8672
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fruitiex [Thu, 25 Feb 2010 00:44:18 +0000 (00:44 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8671
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fruitiex [Thu, 25 Feb 2010 00:31:01 +0000 (00:31 +0000)]
set rl detonatedelay to 9999, make electro an LG instead of HLAC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8670
f962a42d -fe04-0410-a3ab-
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