more warpzone fixes - now angled warpzones work too
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 28 Feb 2010 19:42:50 +0000 (19:42 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 28 Feb 2010 19:42:50 +0000 (19:42 +0000)
commit2f82c7e7896fe29d9f18cc720d8c9317255b3a9c
treee1a888446b1cec3bfe6e231eadb5f6b059b6b3a7
parent5dcd45b69bd1ce7a107e6740899e70ae815f8bd9
more warpzone fixes - now angled warpzones work too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8692 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/warpzonelib/anglestransform.qc
data/qcsrc/warpzonelib/anglestransform.qh
data/qcsrc/warpzonelib/client.qc
data/qcsrc/warpzonelib/common.qc
data/qcsrc/warpzonelib/server.qc
data/scripts/common.shader