camera support: func_warpzone_camera -> target_position (this uses the shader common...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 28 Feb 2010 19:46:21 +0000 (19:46 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 28 Feb 2010 19:46:21 +0000 (19:46 +0000)
commit71ac9a58f1990f1fec84dd28fbd2cf4ba75ea6d5
treed7b8e3cf152d8322a33ea9cf6e6c0d2d980a3f2e
parent9a18619ae7b62c995bc9b88d38e9571e3c9993bb
camera support: func_warpzone_camera -> target_position (this uses the shader common/camera)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8728 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/client/Main.qc
data/qcsrc/common/constants.qh
data/qcsrc/warpzonelib/client.qc
data/qcsrc/warpzonelib/client.qh
data/qcsrc/warpzonelib/server.qc
data/qcsrc/warpzonelib/server.qh
data/scripts/common.shader
data/textures/common/camera.tga [new file with mode: 0644]
data/textures/common/warpzone.tga [new file with mode: 0644]