2009-05-23 |
div0 | mapinfo: do an explicit heapsort for the mapinfo list... |
tree | commitdiff |
2009-05-23 |
mrbougo | entities.def: func_button accepts multiple targets too |
tree | commitdiff |
2009-05-23 |
mand1nga | Patch for more visible pressed keys (cl_showpressedkeys... |
tree | commitdiff |
2009-05-22 |
mand1nga | Fix compiler warnings |
tree | commitdiff |
2009-05-22 |
div0 | add sound/weapons/weaponpickup.ogg and particles/partic... |
tree | commitdiff |
2009-05-22 |
div0 | clarify welcome message handling in campaign |
tree | commitdiff |
2009-05-22 |
div0 | add a g_tdm_teams_override cvar similar to g_keyhunt_te... |
tree | commitdiff |
2009-05-22 |
mand1nga | Pimp Onslaught code :) |
tree | commitdiff |
2009-05-21 |
m0rfar | Dom point tweaks. Removed a lot and moved some. |
tree | commitdiff |
2009-05-21 |
morphed | forgotten onslaught code found in shaolin temple |
tree | commitdiff |
2009-05-20 |
morphed | pimp my onslaught, various changes to our favorite... |
tree | commitdiff |
2009-05-20 |
mand1nga | Fix typo |
tree | commitdiff |
2009-05-20 |
div0 | new supercontents flags: BOTCLIP (matching Q3's botclip... |
tree | commitdiff |
2009-05-18 |
mand1nga | Updated sound by morphed |
tree | commitdiff |
2009-05-18 |
mand1nga | New generator explosion for Onslaught |
tree | commitdiff |
2009-05-18 |
mand1nga | Updated ons effects by //\//\0rph3d |
tree | commitdiff |
2009-05-18 |
mand1nga | Shockwave sound by m0rphed |
tree | commitdiff |
2009-05-18 |
morphed | onslaught sfx assets |
tree | commitdiff |
2009-05-17 |
div0 | now the trolls have done it. An official "mute" and... |
tree | commitdiff |
2009-05-16 |
div0 | don't ask me why - put the condition back. maybe a... |
tree | commitdiff |
2009-05-16 |
div0 | print which item you picked up if you pick up jetpack... |
tree | commitdiff |
2009-05-16 |
div0 | I have no idea why this logic needs inverting, but... |
tree | commitdiff |
2009-05-16 |
div0 | forbid LOD models if ALLOW_VARIABLE_LOD is set |
tree | commitdiff |
2009-05-14 |
div0 | make maxplayers at least bot_number+1 |
tree | commitdiff |
2009-05-13 |
div0 | fix compat pack building |
tree | commitdiff |
2009-05-13 |
div0 | turn off intermission cdtrack to fix #214 |
tree | commitdiff |
2009-05-12 |
morphed | new generator model, with damage models and small code... |
tree | commitdiff |
2009-05-12 |
div0 | debrisskin parameter to func_breakable |
tree | commitdiff |
2009-05-12 |
div0 | make these pics poweroftwo while I'm at it |
tree | commitdiff |
2009-05-12 |
div0 | make strength/invincible countdown look better with... |
tree | commitdiff |
2009-05-12 |
div0 | new strength/invincible images |
tree | commitdiff |
2009-05-12 |
tzork | gfx/colors/*.tga brokenness partially fixed. |
tree | commitdiff |
2009-05-12 |
div0 | fix typos in hudselector 2 |
tree | commitdiff |
2009-05-12 |
div0 | the "noobhud": a HUD that does not show armor and healt... |
tree | commitdiff |
2009-05-12 |
div0 | items: randomize initial spawn of powerups fully |
tree | commitdiff |
2009-05-12 |
div0 | compat pack missed a file |
tree | commitdiff |
2009-05-12 |
div0 | fix team radar pings |
tree | commitdiff |
2009-05-12 |
div0 | fix respawn display of teamed items |
tree | commitdiff |
2009-05-12 |
div0 | use grey for jetpack, not orange |
tree | commitdiff |
2009-05-12 |
div0 | new compat pack :P |
tree | commitdiff |
2009-05-12 |
div0 | fix shield sprite |
tree | commitdiff |
2009-05-12 |
div0 | cvar check :P |
tree | commitdiff |
2009-05-12 |
div0 | testing: |
tree | commitdiff |
2009-05-11 |
div0 | hooked: less ammo (so you can always hook twice with... |
tree | commitdiff |
2009-05-11 |
div0 | fix stupid typo in HUD score defintiion |
tree | commitdiff |
2009-05-11 |
div0 | hook now takes fuel |
tree | commitdiff |
2009-05-11 |
div0 | hit plots: also print weapon number |
tree | commitdiff |
2009-05-11 |
div0 | handle antilag for bots correctly for hitplot purposes |
tree | commitdiff |
2009-05-10 |
div0 | fix two bugs in hitplotting |
tree | commitdiff |
2009-05-10 |
div0 | hit plot fix of closing file handle -1 |
tree | commitdiff |
2009-05-10 |
div0 | hitplot writing |
tree | commitdiff |
2009-05-10 |
morphed | missing shader for onslaught |
tree | commitdiff |
2009-05-10 |
greenmarine | fix issue 19 |
tree | commitdiff |
2009-05-10 |
mand1nga | Added moveto and resetgoal bot commands |
tree | commitdiff |
2009-05-10 |
mand1nga | Added support for custom, per-bot waypoints. Required... |
tree | commitdiff |
2009-05-10 |
mand1nga | Disallowed the removal of auto-generated waypoints |
tree | commitdiff |
2009-05-09 |
div0 | make sv_doublejump safer by blocking jumping for up... |
tree | commitdiff |
2009-05-09 |
m0rfar | Changed default onslaught generator health to 5000hp... |
tree | commitdiff |
2009-05-08 |
morphed | new behavior for control point icon (by Taoki) |
tree | commitdiff |
2009-05-08 |
mrbougo | Nexball HUD fix, and using the porto as weapon now |
tree | commitdiff |
2009-05-08 |
div0 | update FruitieX's CPMA-style Nexuiz physics |
tree | commitdiff |
2009-05-08 |
morphed | new control point pad and icon + code changes for them... |
tree | commitdiff |
2009-05-08 |
div0 | add sv_gravity to the physics settings files |
tree | commitdiff |
2009-05-08 |
div0 | in-development warsow physics cfg from jal |
tree | commitdiff |
2009-05-08 |
div0 | simplifying Warsow-style physics code even more, as... |
tree | commitdiff |
2009-05-08 |
div0 | in warsow bunny mode, CPM_PM_Aircontrol never does... |
tree | commitdiff |
2009-05-08 |
div0 | make menu QC aware of the engine now resolving DNS... |
tree | commitdiff |
2009-05-08 |
div0 | fix water accel/friction |
tree | commitdiff |
2009-05-08 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6682... |
tree | commitdiff |
2009-05-08 |
div0 | CPMA nex-adapted player physics |
tree | commitdiff |
2009-05-07 |
div0 | Wsw-like physics modes (needs current engine from svn) |
tree | commitdiff |
2009-05-07 |
div0 | factor out Q3's PM_Accelerate function |
tree | commitdiff |
2009-05-06 |
div0 | a little bit more cleanup; allow sv_maxairspeed > sv_ma... |
tree | commitdiff |
2009-05-06 |
div0 | non-gameplay change: consistently apply the speed multi... |
tree | commitdiff |
2009-05-05 |
div0 | fix trueaim check for rifle, it accidentally used the... |
tree | commitdiff |
2009-05-05 |
div0 | do not draw porto line when dead |
tree | commitdiff |
2009-05-05 |
esteel | added sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli... |
tree | commitdiff |
2009-05-05 |
m0rfar | Reslimed: Fix a serious item bug found by terencehill. |
tree | commitdiff |
2009-05-05 |
mand1nga | Attempt to make the porto beam to not be displayed... |
tree | commitdiff |
2009-05-05 |
div0 | waypointsprites: support v_flipped correctly |
tree | commitdiff |
2009-05-05 |
div0 | as it now works: +physicsCPMA.cfg |
tree | commitdiff |
2009-05-05 |
div0 | bind q weaplast; added a comment |
tree | commitdiff |
2009-05-05 |
div0 | also read the new movement cvars |
tree | commitdiff |
2009-05-05 |
div0 | bugfix for latest commit |
tree | commitdiff |
2009-05-05 |
div0 | experimental CPMA-style physics mode (only server side... |
tree | commitdiff |
2009-05-04 |
mrbougo | tweaked the scoreboard columns for nexball |
tree | commitdiff |
2009-05-04 |
greenmarine | Move announcer sounds for remaining map time to CSQC... |
tree | commitdiff |
2009-05-04 |
mrbougo | nexball hud fixes |
tree | commitdiff |
2009-05-04 |
morphed | onslaught: more consistent generator model names (... |
tree | commitdiff |
2009-05-04 |
mand1nga | Fix bug in the loading of hardired links. Also these... |
tree | commitdiff |
2009-05-04 |
div0 | fix a typo breaking the crosshair blurring |
tree | commitdiff |
2009-05-04 |
div0 | undo "TrueAim" for mortar and electro secondary - it... |
tree | commitdiff |
2009-05-04 |
div0 | crosshair_hittest feature: blur out the crosshair if... |
tree | commitdiff |
2009-05-04 |
div0 | new toys for func_breakable (lots new options about... |
tree | commitdiff |
2009-05-03 |
morphed | onslaught - visible damage for generator ( code by... |
tree | commitdiff |
2009-05-03 |
esteel | cvar checksums |
tree | commitdiff |
2009-05-03 |
div0 | fix a bug in flood control |
tree | commitdiff |
2009-05-03 |
div0 | handle "tell" messages in qc too, to do flood protectio... |
tree | commitdiff |
2009-05-03 |
mand1nga | Fix typo |
tree | commitdiff |
2009-05-03 |
mand1nga | Slighly better workaround for goals leading straight... |
tree | commitdiff |
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