2009-12-18 |
div0 | race: change checkpoint use |
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2009-12-11 |
div0 | document that change :P |
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2009-11-24 |
div0 | add missing weapon_fireball ent |
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2009-11-07 |
m0rfar | remove weapon_seeker from entities.def |
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2009-09-28 |
div0 | hagar: support randomized lifetime on secondary (unused) |
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2009-09-06 |
div0 | magic ear: decolorize before matching |
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2009-09-01 |
div0 | spawnflag 256 on most damageable entities = ignore... |
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2009-08-28 |
div0 | { |
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2009-08-25 |
fruitiex | teams order patch by terencehill |
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2009-07-11 |
div0 | experimental race penalty time system (entity fields... |
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2009-07-08 |
div0 | race: checkpoints with spawnflag FINISH are now a separ... |
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2009-07-08 |
div0 | misc_teleport_dest: allow setting a max speed for playe... |
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2009-07-08 |
div0 | - add a "frustrating" flag to race maps in mapinfo... |
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2009-06-10 |
div0 | restricted spawnpoints (1 = bot only, 2 = human only) |
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2009-06-05 |
div0 | update weapon descriptions: |
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2009-05-29 |
div0 | bgmscript: < means angular movement |
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2009-05-23 |
mrbougo | entities.def: func_button accepts multiple targets too |
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2009-05-12 |
div0 | debrisskin parameter to func_breakable |
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2009-05-04 |
div0 | new toys for func_breakable (lots new options about... |
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2009-04-25 |
mrbougo | Nexball changes: |
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2009-04-22 |
mrbougo | Nexball goes official :D |
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2009-04-17 |
div0 | make entities.def show misc_clientmodel |
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2009-04-17 |
div0 | forgot two fields of func_clientillusionary |
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2009-04-17 |
div0 | func_clientweall, func_clientillusionary (with BGM... |
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2009-04-16 |
div0 | and more... changed decay's meaning, updated docs |
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2009-04-16 |
div0 | tiny particle emitter script change: bgmscript now... |
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2009-04-15 |
div0 | document bgmscript |
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2009-04-14 |
div0 | document misc_laser and func_door oddities |
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2009-04-05 |
div0 | support settable attenuation for pointparticles |
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2009-03-31 |
div0 | q3map2 misc_model spawnflag 32 description |
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2009-03-30 |
div0 | entities.def |
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2009-03-30 |
div0 | make jetpack and fuel regen use the large bbox |
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2009-03-30 |
div0 | make jetpack and fuel regenerator have the powerup... |
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2009-03-30 |
div0 | g_pickup_fuel_jetpack (make jetpack come with more... |
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2009-03-30 |
div0 | item_fuel |
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2009-03-26 |
div0 | Add a team check to trigger_teleport and trigger_push... |
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2009-03-20 |
div0 | document this change |
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2009-03-19 |
div0 | make misc_follow able to set up attachments (so you... |
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2009-03-15 |
div0 | add warning for minstanex |
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2009-03-14 |
div0 | document breakage of func_illusionary |
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2009-03-04 |
m0rfar | Don't show DOM models in radiant. They are aligned... |
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2009-02-26 |
div0 | also add "anglejitter" for convenience |
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2009-02-26 |
div0 | add one more example to anglesjitter explanation |
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2009-02-26 |
div0 | add the new entity keys |
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2009-02-20 |
div0 | a 50 armor |
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2009-02-12 |
div0 | argh, last fix was bad. this one is good. |
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2009-02-12 |
div0 | use a box for the flag again - the model is badly misal... |
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2009-02-07 |
div0 | [ 2575008 ] Custom weapon crosshairs update, V1.1 |
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2009-02-06 |
div0 | add laser pickup model; make laser optionally throwable |
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2009-02-04 |
m0rfar | * lower-case racetrack.ASE also (the .map is refering... |
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2009-01-22 |
div0 | new entities: trigger_relay_teamcheck, trigger_disablerelay |
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2009-01-16 |
div0 | allow overriding the crosshair color, and scaling alpha... |
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2009-01-15 |
div0 | make misc_laser more flexible |
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2009-01-13 |
div0 | entities.def update by RoKenn |
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2009-01-09 |
div0 | hooray! func_vectormamamam can now also project to... |
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2009-01-09 |
div0 | func_fourier: default height now is 32 |
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2009-01-09 |
div0 | I meant: make func_train able to squish players |
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2009-01-09 |
div0 | new moving platforms func_vectormamamam (adds up origin... |
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2009-01-05 |
div0 | fix description |
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2009-01-05 |
div0 | new entity trigger_gamestart that triggers once at... |
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2009-01-01 |
div0 | func_door_rotating update by RoKenn |
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2008-12-29 |
m0rfar | * Added flags source (1,2 and 3 cloth versions). |
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2008-12-27 |
div0 | func_door_rotating by RoKenn |
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2008-12-23 |
div0 | New stuff: |
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2008-11-28 |
div0 | item.cnt |
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2008-11-28 |
div0 | add weapon_hook |
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2008-11-27 |
div0 | breakable: add support for causing damage, and playing... |
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2008-11-26 |
div0 | assault changes to entities.def |
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2008-11-20 |
div0 | hidden cvar: car-like physics mode; misc_gamemodel... |
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2008-11-18 |
div0 | Contributed trigger_heal patch. |
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2008-11-10 |
div0 | target2 handling improved |
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2008-11-10 |
div0 | trgger_multiple: support target, target2, target3,... |
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2008-11-02 |
div0 | new seeker texture |
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2008-10-31 |
div0 | trigger_relay_if was useless. Make it useful, by lettin... |
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2008-10-30 |
div0 | add HLAC and Seeker |
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2008-10-24 |
div0 | more fixes - now we can have a companion cube :P |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-23 |
div0 | add limiting to target_spawn (now can refuse to spawn... |
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2008-10-23 |
div0 | trigger_relay_if - to help with entity factories that... |
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2008-10-21 |
div0 | func_breakable: more cleanups, assault merge, entities... |
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2008-10-21 |
div0 | allow $target in target_spawn too, to do counters or... |
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2008-10-16 |
div0 | bugfix target_spawn, and change docs to match it |
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2008-10-16 |
div0 | allow target_spawn to edit entities too |
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2008-10-14 |
div0 | MOAR stuff ;) |
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2008-10-14 |
div0 | forgot spawnflags |
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2008-10-14 |
div0 | experimental target_spawn entity that should be able... |
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2008-10-09 |
div0 | "message2" for hurt triggers |
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2008-10-05 |
div0 | fix assault brush entities |
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2008-10-03 |
div0 | func_static, misc_gamemodel (better radiant support... |
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2008-09-28 |
div0 | LOD for misc_models and similar entities |
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2008-09-17 |
div0 | support race_place -1 to mark a qualifying-only finish... |
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2008-09-07 |
div0 | text fix |
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2008-09-07 |
div0 | trigger_multiple: add ALLENTS spawnflag (to respond... |
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2008-09-07 |
div0 | rename trigger_items to target_items (Radiant sucks) |
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2008-09-07 |
div0 | add precaching to trigger_items; make it support a... |
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2008-09-05 |
div0 | more portal race fixes |
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2008-09-05 |
div0 | add missing functions |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | update entities.def; add working inv_weapon9 |
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2008-09-02 |
div0 | new weapon (no models for it yet, and still using debug... |
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