2010-03-02 |
div0 | change speed_up_zonly to an extra speed_z variable |
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2010-02-24 |
fruitiex | new cvar: allow grenade speed_up to only affect z-axis... |
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2010-02-24 |
fruitiex | resurrect the nexrun dm stuff with a *few* changes :) |
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2010-02-09 |
fruitiex | clientside announcers, patch by Taoki with some minor... |
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2010-01-22 |
div0 | make the weapon declaration lines more self explaining |
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2010-01-22 |
div0 | Dynamic weapon system - assign weapon IDs dynamically |
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2009-11-07 |
div0 | different probability distributions for spread (quake... |
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2009-09-14 |
div0 | whereever event_damage is set (or damageforcescale... |
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2009-07-29 |
div0 | make projectiles SOLID_TRIGGER for a test |
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2009-07-23 |
div0 | undo the most stupid change to RadiusDamage EVER |
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2009-07-18 |
mand1nga | Fix accuracy stats (#400) |
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2009-06-23 |
div0 | directhit fix; |
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2009-06-11 |
mand1nga | Support for accuracy stats by Diabolik. See your stats... |
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2009-06-03 |
div0 | more projectile health cvars |
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2009-05-29 |
div0 | fix grenade launcher through floor |
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2009-05-08 |
mrbougo | Nexball HUD fix, and using the porto as weapon now |
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2009-05-04 |
div0 | undo "TrueAim" for mortar and electro secondary - it... |
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2009-04-22 |
mrbougo | Nexball goes official :D |
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2009-04-19 |
div0 | fix sound spam issue with projectiles stuck on jumppads |
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2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
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2009-03-15 |
div0 | fix some precaches |
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2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
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2009-01-19 |
div0 | fix the other precaches |
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2009-01-17 |
div0 | now all projectile hit effects are clientside |
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2009-01-16 |
div0 | the next batch of weapons using the new projectile... |
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2008-11-06 |
div0 | fix the sound madness once and for all: change ogg... |
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2008-11-01 |
div0 | factor out noimpact checks, make ALL projectiles use... |
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2008-10-30 |
div0 | move airshot and electrobitch to a place where they... |
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2008-10-27 |
div0 | fix radiusdamage recursions |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-16 |
div0 | use "airshot" for in-air mortar hit |
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2008-10-10 |
div0 | separated out the mortar trail and the hagar trail... |
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2008-10-09 |
div0 | more death types (now weapons know whether the hit... |
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2008-09-15 |
esteel | cvar'd projectile health.. try g_balance_rocketlauncher... |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | g_weaponreplace_* |
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2008-09-02 |
div0 | new weapon (no models for it yet, and still using debug... |
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2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | more Portar fixes |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-09-02 |
div0 | mall stupid mod: the Portar (compile with -DPORTAR... |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-30 |
div0 | use the button macros everywhere |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-09 |
lordhavoc | added muzzleflash effects for all weapons (most emit... |
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2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
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2007-05-23 |
lordhavoc | mortar shells should cast shadows |
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2007-05-22 |
lordhavoc | fix W_SetupShot calls to not have any start points... |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-18 |
div0 | set lowprecision whereever possible |
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2007-03-16 |
div0 | added: g_projectiles_newton_style |
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2006-12-03 |
kadaverjack | there are 6 bounce sounds now, so let's use all of... |
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2006-08-17 |
div0 | Qantourisc's improved havocbots AI - have fun! |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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