2009-08-08 |
mand1nga | Better fix |
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2009-08-08 |
mand1nga | Fix "controlpoint under attack" sound spam |
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2009-07-08 |
div0 | more ons fixes |
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2009-07-08 |
div0 | minor ons sprite fix |
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2009-07-08 |
div0 | try to bugfix onslaught, PLEASE TEST... |
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2009-07-07 |
div0 | onslaught: new toys, new toys |
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2009-07-06 |
div0 | make ONS less spammy: only show healthbars on not shiel... |
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2009-07-06 |
div0 | first test of waypointsprites with healthbars for onslaught |
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2009-06-25 |
div0 | use the proper blue color everywhere(?) |
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2009-06-11 |
div0 | s/ogg/wav/ |
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2009-06-06 |
mand1nga | Waypoints for ONS generators |
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2009-06-01 |
div0 | fix CP rotation |
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2009-05-24 |
div0 | fix some more bad stuff in new onslaught code |
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2009-05-24 |
div0 | fix major breakage in onslaught code (e.g. map reset... |
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2009-05-22 |
mand1nga | Pimp Onslaught code :) |
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2009-05-21 |
morphed | forgotten onslaught code found in shaolin temple |
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2009-05-20 |
mand1nga | Fix typo |
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2009-05-18 |
mand1nga | New generator explosion for Onslaught |
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2009-05-12 |
morphed | new generator model, with damage models and small code... |
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2009-05-08 |
morphed | new behavior for control point icon (by Taoki) |
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2009-05-08 |
morphed | new control point pad and icon + code changes for them... |
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2009-05-04 |
morphed | onslaught: more consistent generator model names (... |
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2009-05-03 |
morphed | onslaught - visible damage for generator ( code by... |
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2009-04-30 |
div0 | use InitializeEntity for onslaught too |
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2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
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2009-01-22 |
div0 | make lots of stuff self-resetting |
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2008-11-05 |
div0 | Updated Tenshihan sounds from the beta 4.0.0 pack |
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2008-10-23 |
div0 | fix handling of isolated CPs |
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2008-10-23 |
div0 | fix turrets for onslaught: default them to have no... |
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2008-10-22 |
div0 | more stuff in the team radar |
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2008-10-22 |
div0 | add simple radar icons for ons |
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2008-10-22 |
div0 | onslaught sprite code is back, now using csqc. no radar... |
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2008-10-03 |
div0 | warning fixes |
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2008-10-02 |
div0 | new waypointsprite system, onslaught not yet supported |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-03 |
div0 | oops... huge bugs in the spawnfunc patch... it also... |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2008-03-17 |
blub0 | onslaught ready reset code, all those who promised... |
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2008-02-26 |
lordhavoc | bots now play CTF properly |
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2008-02-18 |
m0rfar | Added 'g_onslaught_gen_health' and 'g_onslaught_cp_heal... |
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2008-01-23 |
div0 | also specially treat control points that are attackable... |
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2008-01-23 |
div0 | Onslaught: use the new waypoint sprites! But I don... |
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2008-01-22 |
div0 | oops, one more of these |
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2008-01-22 |
div0 | fix two minor bugs |
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2008-01-22 |
div0 | oops... |
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2008-01-22 |
div0 | minor fixed for Onslaught + sprites |
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2008-01-22 |
avirox | - Removed usetargets code from generator spawn func... |
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2008-01-22 |
div0 | handle self/oself CORRECTLY this time |
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2008-01-21 |
avirox | - onslaught_generator now activates its targets on... |
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2008-01-21 |
div0 | make onslaught_spawnpoint_use into spawnpoint_use for... |
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2008-01-21 |
div0 | minor fixes in onslaught (like, destroyed control point... |
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2008-01-21 |
div0 | svn propset svn:eol-style native **/*.{c,h,qm,qc,qh... |
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2008-01-21 |
avirox | - Node links now activate their "target"s on capture |
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2008-01-21 |
avirox | - Spawn points can now be activated (turns to player... |
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2007-12-21 |
lordhavoc | several fixes to onslaught, it now works properly |
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2007-11-15 |
div0 | made cvars like g_ctf only be queried once on startup |
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2007-07-04 |
lordhavoc | added onslaught mode |
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