]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2010-02-13 Rudolf PolzerMerge branch 'master' into div0/warpzones
2010-02-13 div0fix rocket trail throgh portal
2010-02-13 Rudolf PolzerMerge remote branch 'origin/master' into div0/warpzones
2010-02-13 Rudolf Polzerdisable the sidespeed/forwardspeed disabling workaround...
2010-02-13 Rudolf Polzerlots of simplifaction of the trace function of warpzones
2010-02-13 Rudolf Polzerchange the sense of the transform in findradius
2010-02-13 Rudolf Polzerhide the glitch when warpzone changes angles by almost...
2010-02-13 Rudolf Polzerignore refsys in findradius
2010-02-13 fruitiexcommit some changes from the nexrun branch (lsnewmaps...
2010-02-13 fruitiexMerge branch 'fruitiex/nexrun'
2010-02-13 fruitiextiny alignment tweak to the taunt range slider in the...
2010-02-13 fruitiexsupport mouse selection in mapvote, handle mapvote...
2010-02-13 fruitiexfix "sliding corpses" bug in CA
2010-02-12 Rudolf Polzerminor code cleanup; mark bug as todo
2010-02-12 Rudolf Polzerhandle traces correctly if starting inside a warpzone
2010-02-12 Rudolf Polzeruse r_drawexteriormodel to hide graphics glitch
2010-02-12 Rudolf PolzerMerge remote branch 'origin/master' into div0/warpzones
2010-02-12 Rudolf Polzerfix nearclip threshold
2010-02-12 Rudolf Polzerhook now working!
2010-02-12 Rudolf Polzerwe don't need preshift, all transforms can be represent...
2010-02-12 Rudolf Polzerfix multi-zone impacts
2010-02-12 Rudolf Polzerfix RL
2010-02-12 Rudolf Polzerfix fireball
2010-02-12 Rudolf Polzerfix electro combos through warpzones
2010-02-12 Rudolf Polzerfindradius wrapper - more guns work now
2010-02-12 Rudolf PolzerMerge branch 'master' into div0/warpzones
2010-02-12 Rudolf PolzerTODO update
2010-02-12 Rudolf Polzerproperly transport projectiles
2010-02-11 fruitiexrocket trails
2010-02-11 Rudolf PolzerTODO file: add weapon support list
2010-02-11 greenmarineNDR: add sample and virtualdub plug-in
2010-02-11 greenmarinecreate plugins folder for NDR to host plug-ins
2010-02-11 greenmarinemove NDR main program into subfolder
2010-02-11 greenmarinemove NDR main program into subfolder
2010-02-11 greenmarinecommit v0.2 of Nexuiz Demo Recorder
2010-02-11 greenmarinecreate dir for the Nexuiz Demo Recorder
2010-02-11 Rudolf Polzerremove a TODO item
2010-02-11 Rudolf Polzernow bullets support warpzones too
2010-02-11 Rudolf Polzerwarpzone: fix nex shot origin
2010-02-11 Rudolf Polzernex also supports warpzones now
2010-02-11 Rudolf PolzerMinstaNex now can shoot through warpzones... using...
2010-02-11 fruitiexdisable mortar secondary spread in nexrun balance
2010-02-11 Rudolf Polzerfix porto
2010-02-11 Rudolf Polzerturn the angles the other way for consistency
2010-02-10 Rudolf Polzertodo
2010-02-10 fruitiexduh... the ramp problem lies not in doublejump, but...
2010-02-10 fruitiexcvar that disables doublejump code on ramps for exact...
2010-02-10 fruitiexsv_doublejump: trace only 0.01 units down instead of...
2010-02-10 Rudolf Polzerserver culling camera support
2010-02-10 Rudolf PolzerMerge remote branch 'origin/master' into div0/warpzones
2010-02-09 fruitiexclientside announcers, patch by Taoki with some minor...
2010-02-09 Rudolf PolzerTODO file
2010-02-09 Rudolf Polzermore warpzone fixes - now angled warpzones work too
2010-02-09 Rudolf Polzermissing file change
2010-02-09 Rudolf Polzermove mathlib into warpzonelib too
2010-02-09 Rudolf Polzerlicense typo fixed
2010-02-09 Rudolf Polzermake warpzonelib depend less on Nexuiz
2010-02-09 Rudolf Polzerwarpzonelib - the beginning
2010-02-08 Rudolf Polzerrequire only one of the two entities to target the...
2010-02-08 Rudolf Polzerfix in-solid players after warpzoning
2010-02-08 Rudolf Polzerwarpzones: properly account for lag - predict them...
2010-02-08 div0a trigger_warpzone entity (a silent everything-teleport...
2010-02-07 fruitiexmore doublejump improvements
2010-02-07 div0fix doublejump speedcap to properly refuse the jump
2010-02-07 fruitiexadd an optional (default off) z-axis speedcap above...
2010-02-07 fruitiexenable sv_doublejump in nexrun by default
2010-02-07 fruitiexsend speedaward_alltimebest as Int24_t as well...
2010-02-06 m0rfarexosystem sky on warfare
2010-02-06 div0improve sv_doublejump (less floor sticking)
2010-02-06 div0Revert "clipped the gap near rl on toxic. we're back...
2010-02-06 fruitiexsend speed award as long int instead to make it harder...
2010-02-06 m0rfarfix ons cvar typos
2010-02-06 fruitiexfix checkpoints that also point to a target_items entit...
2010-02-06 m0rfarcorrect aspect ratio on xolar preview
2010-02-05 fruitiexfix the notify message when setting the first record...
2010-02-04 div0fix fireball TGA
2010-02-04 div0make w_all.qc better mergable
2010-02-04 div0Do the last change CORRECTLY :P also fix permissions...
2010-02-04 div0large weapon system change - please test
2010-02-03 div0weapon system: add a fourth case "simple animation...
2010-02-03 div0move cl_netfps to sys_ticrate
2010-02-02 blub0Fixing teamscore positions
2010-02-01 div0fix stupid onload spam :P
2010-02-01 div0fix name typo
2010-02-01 div0Fix strength bug, hopefully
2010-02-01 div0try fixing blood with current engine
2010-01-31 fruitieximproved chatbubble and net clock by sev
2010-01-31 div0target_items: fix strength_finished only giving 1 secon...
2010-01-31 div0fix the "give NNN strength" command
2010-01-30 div0fix missing sqrt in sideways friction
2010-01-30 div0improved physicsNoQWBunny (improvements by FruitieX)
2010-01-30 div0what was I thinking... making previous commit compile
2010-01-30 div0make CPMA aircontrol code more logical
2010-01-30 div0make CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 div0new physics config physicsNoQWBunny.cfg (currently...
2010-01-30 div0fix a minor code bug that should never occur in the...
2010-01-30 div0speed clamping: sideways friction < 0 clamps against...
2010-01-30 div0alternate physics mode
2010-01-29 div0cl_physics: an "alternate speed clamping" mode (iffed...
2010-01-29 div0fix wrong hagar cvar use
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