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icculus.org git repositories - divverent/nexuiz.git/log
Rudolf Polzer [Sat, 13 Feb 2010 15:58:52 +0000 (16:58 +0100)]
Merge branch 'master' into div0/warpzones
div0 [Sat, 13 Feb 2010 16:01:09 +0000 (16:01 +0000)]
fix rocket trail throgh portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8644
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Rudolf Polzer [Sat, 13 Feb 2010 15:45:38 +0000 (16:45 +0100)]
Merge remote branch 'origin/master' into div0/warpzones
Rudolf Polzer [Sat, 13 Feb 2010 15:32:05 +0000 (16:32 +0100)]
disable the sidespeed/forwardspeed disabling workaround for now
Rudolf Polzer [Sat, 13 Feb 2010 15:28:20 +0000 (16:28 +0100)]
lots of simplifaction of the trace function of warpzones
Rudolf Polzer [Sat, 13 Feb 2010 14:51:35 +0000 (15:51 +0100)]
change the sense of the transform in findradius
Rudolf Polzer [Sat, 13 Feb 2010 14:48:05 +0000 (15:48 +0100)]
hide the glitch when warpzone changes angles by almost nullifying keyboard input
Rudolf Polzer [Sat, 13 Feb 2010 14:42:06 +0000 (15:42 +0100)]
ignore refsys in findradius
fruitiex [Sat, 13 Feb 2010 14:31:38 +0000 (14:31 +0000)]
commit some changes from the nexrun branch (lsnewmaps, fixed records
command)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8643
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fruitiex [Sat, 13 Feb 2010 14:31:34 +0000 (14:31 +0000)]
Merge branch 'fruitiex/nexrun'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8642
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fruitiex [Sat, 13 Feb 2010 14:08:35 +0000 (14:08 +0000)]
tiny alignment tweak to the taunt range slider in the audio tab
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8641
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fruitiex [Sat, 13 Feb 2010 14:00:18 +0000 (14:00 +0000)]
support mouse selection in mapvote, handle mapvote input in CSQC
one problem left... how to sync the cursors between mapvote and menu?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8640
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fruitiex [Sat, 13 Feb 2010 13:15:09 +0000 (13:15 +0000)]
fix "sliding corpses" bug in CA
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8639
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Rudolf Polzer [Fri, 12 Feb 2010 22:05:32 +0000 (23:05 +0100)]
minor code cleanup; mark bug as todo
Rudolf Polzer [Fri, 12 Feb 2010 21:53:58 +0000 (22:53 +0100)]
handle traces correctly if starting inside a warpzone
Rudolf Polzer [Fri, 12 Feb 2010 14:41:21 +0000 (15:41 +0100)]
use r_drawexteriormodel to hide graphics glitch
Rudolf Polzer [Fri, 12 Feb 2010 14:21:43 +0000 (15:21 +0100)]
Merge remote branch 'origin/master' into div0/warpzones
Rudolf Polzer [Fri, 12 Feb 2010 14:21:22 +0000 (15:21 +0100)]
fix nearclip threshold
Rudolf Polzer [Fri, 12 Feb 2010 13:26:34 +0000 (14:26 +0100)]
hook now working!
Rudolf Polzer [Fri, 12 Feb 2010 12:43:50 +0000 (13:43 +0100)]
we don't need preshift, all transforms can be represented as one angles and one shift
Rudolf Polzer [Fri, 12 Feb 2010 11:54:02 +0000 (12:54 +0100)]
fix multi-zone impacts
Rudolf Polzer [Fri, 12 Feb 2010 11:46:40 +0000 (12:46 +0100)]
fix RL
Rudolf Polzer [Fri, 12 Feb 2010 10:55:18 +0000 (11:55 +0100)]
fix fireball
Rudolf Polzer [Fri, 12 Feb 2010 10:45:29 +0000 (11:45 +0100)]
fix electro combos through warpzones
Rudolf Polzer [Fri, 12 Feb 2010 10:40:14 +0000 (11:40 +0100)]
findradius wrapper - more guns work now
Rudolf Polzer [Fri, 12 Feb 2010 07:59:56 +0000 (08:59 +0100)]
Merge branch 'master' into div0/warpzones
Rudolf Polzer [Fri, 12 Feb 2010 07:58:45 +0000 (08:58 +0100)]
TODO update
Rudolf Polzer [Fri, 12 Feb 2010 07:55:44 +0000 (08:55 +0100)]
properly transport projectiles
fruitiex [Thu, 11 Feb 2010 19:53:45 +0000 (19:53 +0000)]
rocket trails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8638
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Rudolf Polzer [Thu, 11 Feb 2010 16:07:24 +0000 (17:07 +0100)]
TODO file: add weapon support list
greenmarine [Thu, 11 Feb 2010 16:02:26 +0000 (16:02 +0000)]
NDR: add sample and virtualdub plug-in
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8637
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greenmarine [Thu, 11 Feb 2010 15:59:48 +0000 (15:59 +0000)]
create plugins folder for NDR to host plug-ins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8636
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greenmarine [Thu, 11 Feb 2010 15:59:12 +0000 (15:59 +0000)]
move NDR main program into subfolder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8635
f962a42d -fe04-0410-a3ab-
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greenmarine [Thu, 11 Feb 2010 15:58:55 +0000 (15:58 +0000)]
move NDR main program into subfolder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8634
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greenmarine [Thu, 11 Feb 2010 15:54:58 +0000 (15:54 +0000)]
commit v0.2 of Nexuiz Demo Recorder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8633
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greenmarine [Thu, 11 Feb 2010 15:52:21 +0000 (15:52 +0000)]
create dir for the Nexuiz Demo Recorder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8632
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Rudolf Polzer [Thu, 11 Feb 2010 15:28:28 +0000 (16:28 +0100)]
remove a TODO item
Rudolf Polzer [Thu, 11 Feb 2010 15:26:59 +0000 (16:26 +0100)]
now bullets support warpzones too
Rudolf Polzer [Thu, 11 Feb 2010 14:52:14 +0000 (15:52 +0100)]
warpzone: fix nex shot origin
Rudolf Polzer [Thu, 11 Feb 2010 14:42:27 +0000 (15:42 +0100)]
nex also supports warpzones now
Rudolf Polzer [Thu, 11 Feb 2010 14:22:22 +0000 (15:22 +0100)]
MinstaNex now can shoot through warpzones... using warpzone-aware tracebox and trailparticles functions
fruitiex [Thu, 11 Feb 2010 14:19:58 +0000 (14:19 +0000)]
disable mortar secondary spread in nexrun balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8631
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Rudolf Polzer [Thu, 11 Feb 2010 10:45:48 +0000 (11:45 +0100)]
fix porto
Rudolf Polzer [Thu, 11 Feb 2010 10:36:39 +0000 (11:36 +0100)]
turn the angles the other way for consistency
Rudolf Polzer [Wed, 10 Feb 2010 19:16:59 +0000 (20:16 +0100)]
todo
fruitiex [Wed, 10 Feb 2010 18:54:42 +0000 (18:54 +0000)]
duh... the ramp problem lies not in doublejump, but in the speedcap: fix
that.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8630
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fruitiex [Wed, 10 Feb 2010 18:04:16 +0000 (18:04 +0000)]
cvar that disables doublejump code on ramps for exact old rampjump style
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8629
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fruitiex [Wed, 10 Feb 2010 16:38:49 +0000 (16:38 +0000)]
sv_doublejump: trace only 0.01 units down instead of 1, this fixes the
"doublejump off flat ground bug". If this causes problems with
inaccuracies we can just ramp it up a bit... so far I haven't spotted
any problems even on looves_insane :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8628
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Rudolf Polzer [Wed, 10 Feb 2010 11:40:41 +0000 (12:40 +0100)]
server culling camera support
Rudolf Polzer [Wed, 10 Feb 2010 10:35:03 +0000 (11:35 +0100)]
Merge remote branch 'origin/master' into div0/warpzones
fruitiex [Tue, 9 Feb 2010 13:37:45 +0000 (13:37 +0000)]
clientside announcers, patch by Taoki with some minor tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8627
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Rudolf Polzer [Tue, 9 Feb 2010 13:02:20 +0000 (14:02 +0100)]
TODO file
Rudolf Polzer [Tue, 9 Feb 2010 12:52:41 +0000 (13:52 +0100)]
more warpzone fixes - now angled warpzones work too
Rudolf Polzer [Tue, 9 Feb 2010 11:21:47 +0000 (12:21 +0100)]
missing file change
Rudolf Polzer [Tue, 9 Feb 2010 11:20:49 +0000 (12:20 +0100)]
move mathlib into warpzonelib too
Rudolf Polzer [Tue, 9 Feb 2010 11:19:08 +0000 (12:19 +0100)]
license typo fixed
Rudolf Polzer [Tue, 9 Feb 2010 11:14:44 +0000 (12:14 +0100)]
make warpzonelib depend less on Nexuiz
Rudolf Polzer [Tue, 9 Feb 2010 10:15:27 +0000 (11:15 +0100)]
warpzonelib - the beginning
NOTE: this patch breaks something on CLIENT side.
Rudolf Polzer [Mon, 8 Feb 2010 17:01:33 +0000 (18:01 +0100)]
require only one of the two entities to target the other for warpzones, instead of a cyclic connection
Now, warpzone layout is:
trigger_warpzone --killtarget--> target_position for origin and direction
--target------> trigger_warpzone --kiltarget--> target_position for origin and direction
^
|
+--------X--------+
| _ |
+--------|\-------+
\
\
\ ^
\ |
+------\X--------+
| \ |
+----------------+
Rudolf Polzer [Mon, 8 Feb 2010 13:50:13 +0000 (14:50 +0100)]
fix in-solid players after warpzoning
Rudolf Polzer [Mon, 8 Feb 2010 13:34:16 +0000 (14:34 +0100)]
warpzones: properly account for lag - predict them in CSQC
div0 [Mon, 8 Feb 2010 10:42:18 +0000 (10:42 +0000)]
a trigger_warpzone entity (a silent everything-teleporting teleporter). IT HAS NO VISUALS YET, NEEDS TO BE ADDED TO ENGINE.
Neither does it have hitscan or radiusdamage support yet, but it should get that, even though UT's warpzones didn't.
Projectiles should already be able to get past it.
More to come once rendering supports them in some way...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8626
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fruitiex [Sun, 7 Feb 2010 15:44:21 +0000 (15:44 +0000)]
more doublejump improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8625
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div0 [Sun, 7 Feb 2010 13:59:42 +0000 (13:59 +0000)]
fix doublejump speedcap to properly refuse the jump
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8624
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fruitiex [Sun, 7 Feb 2010 08:25:47 +0000 (08:25 +0000)]
add an optional (default off) z-axis speedcap above which a doublejump won't be performed, try values like 270 (=sv_jumpvelocity) to fix crazy jumps off stairs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8623
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fruitiex [Sun, 7 Feb 2010 08:08:19 +0000 (08:08 +0000)]
enable sv_doublejump in nexrun by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8622
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fruitiex [Sun, 7 Feb 2010 08:06:04 +0000 (08:06 +0000)]
send speedaward_alltimebest as Int24_t as well...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8621
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m0rfar [Sat, 6 Feb 2010 23:33:36 +0000 (23:33 +0000)]
exosystem sky on warfare
fixing many lamp texture misalignments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8620
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div0 [Sat, 6 Feb 2010 21:53:20 +0000 (21:53 +0000)]
improve sv_doublejump (less floor sticking)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8619
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div0 [Sat, 6 Feb 2010 21:52:53 +0000 (21:52 +0000)]
Revert "clipped the gap near rl on toxic. we're back normal."
This reverts commit
f5b6ac172420502e24a3ed0a0c1c6e9eb95c1b21 .
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8618
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fruitiex [Sat, 6 Feb 2010 17:59:53 +0000 (17:59 +0000)]
send speed award as long int instead to make it harder to get a "negative speed" :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8617
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m0rfar [Sat, 6 Feb 2010 17:02:12 +0000 (17:02 +0000)]
fix ons cvar typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8616
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fruitiex [Sat, 6 Feb 2010 16:51:40 +0000 (16:51 +0000)]
fix checkpoints that also point to a target_items entity (defrag ents)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8615
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 6 Feb 2010 12:57:45 +0000 (12:57 +0000)]
correct aspect ratio on xolar preview
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8614
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fruitiex [Fri, 5 Feb 2010 14:28:05 +0000 (14:28 +0000)]
fix the notify message when setting the first record on a map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8613
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div0 [Thu, 4 Feb 2010 13:51:46 +0000 (13:51 +0000)]
fix fireball TGA
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8612
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div0 [Thu, 4 Feb 2010 13:35:07 +0000 (13:35 +0000)]
make w_all.qc better mergable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8611
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div0 [Thu, 4 Feb 2010 13:10:37 +0000 (13:10 +0000)]
Do the last change CORRECTLY :P also fix permissions of files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8610
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div0 [Thu, 4 Feb 2010 12:46:30 +0000 (12:46 +0000)]
large weapon system change - please test
removed the weapon impulses array, as CSQC already has that info compiled in (in weaponinfo)
changed inv_weapon* images to be named, no longer numbered (old files remain for compatibility)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8609
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div0 [Wed, 3 Feb 2010 15:21:58 +0000 (15:21 +0000)]
weapon system: add a fourth case "simple animation, shot origin and shell casing ejection on the v_ model"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8608
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div0 [Wed, 3 Feb 2010 15:21:52 +0000 (15:21 +0000)]
move cl_netfps to sys_ticrate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8607
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blub0 [Tue, 2 Feb 2010 18:33:38 +0000 (18:33 +0000)]
Fixing teamscore positions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8606
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div0 [Mon, 1 Feb 2010 15:50:01 +0000 (15:50 +0000)]
fix stupid onload spam :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8605
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div0 [Mon, 1 Feb 2010 15:28:04 +0000 (15:28 +0000)]
fix name typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8604
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div0 [Mon, 1 Feb 2010 15:25:03 +0000 (15:25 +0000)]
Fix strength bug, hopefully
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8603
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 Feb 2010 09:28:57 +0000 (09:28 +0000)]
try fixing blood with current engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8602
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fruitiex [Sun, 31 Jan 2010 21:18:52 +0000 (21:18 +0000)]
improved chatbubble and net clock by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8601
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div0 [Sun, 31 Jan 2010 17:52:23 +0000 (17:52 +0000)]
target_items: fix strength_finished only giving 1 second of strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8600
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div0 [Sun, 31 Jan 2010 17:48:58 +0000 (17:48 +0000)]
fix the "give NNN strength" command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8599
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div0 [Sat, 30 Jan 2010 18:27:06 +0000 (18:27 +0000)]
fix missing sqrt in sideways friction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8598
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div0 [Sat, 30 Jan 2010 18:18:30 +0000 (18:18 +0000)]
improved physicsNoQWBunny (improvements by FruitieX)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8597
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div0 [Sat, 30 Jan 2010 18:12:02 +0000 (18:12 +0000)]
what was I thinking... making previous commit compile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8596
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div0 [Sat, 30 Jan 2010 18:07:53 +0000 (18:07 +0000)]
make CPMA aircontrol code more logical
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8595
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div0 [Sat, 30 Jan 2010 09:46:44 +0000 (09:46 +0000)]
make CPMA_PM_AirControl more gamepad friendly. Otherwise unchanged.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8594
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div0 [Sat, 30 Jan 2010 08:19:21 +0000 (08:19 +0000)]
new physics config physicsNoQWBunny.cfg (currently 2.0-2.4.2 physics with bunnyhopping bug removed and sideways friction changed to behave more logical)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8593
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div0 [Sat, 30 Jan 2010 08:12:45 +0000 (08:12 +0000)]
fix a minor code bug that should never occur in the last commit ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8592
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div0 [Sat, 30 Jan 2010 08:08:38 +0000 (08:08 +0000)]
speed clamping: sideways friction < 0 clamps against minimum possible backwards speed, airaccel_qw clamps against maximum possible forward speed, can behave like CPMA but with no strafejump bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8591
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div0 [Sat, 30 Jan 2010 08:07:59 +0000 (08:07 +0000)]
alternate physics mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8590
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div0 [Fri, 29 Jan 2010 16:52:27 +0000 (16:52 +0000)]
cl_physics: an "alternate speed clamping" mode (iffed out until I added support for it to cl_movement)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8589
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div0 [Fri, 29 Jan 2010 11:37:51 +0000 (11:37 +0000)]
fix wrong hagar cvar use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8588
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