a trigger_warpzone entity (a silent everything-teleporting teleporter). IT HAS NO...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 8 Feb 2010 10:42:18 +0000 (10:42 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 8 Feb 2010 10:42:18 +0000 (10:42 +0000)
commit9aa498772931d172c5560ae557c50226e20098e7
tree65fbfa9886b86ed543a667c1a29c8980bef5b0c0
parent202d4a904dbaeb457aaa171f8551b5516f9c9868
a trigger_warpzone entity (a silent everything-teleporting teleporter). IT HAS NO VISUALS YET, NEEDS TO BE ADDED TO ENGINE.
Neither does it have hitscan or radiusdamage support yet, but it should get that, even though UT's warpzones didn't.
Projectiles should already be able to get past it.
More to come once rendering supports them in some way...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8626 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/portals.qc
data/qcsrc/server/portals.qh
data/qcsrc/server/t_teleporters.qc