]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
18 years agoMade more bot skills work (now the range from 0 to 1 should); added waypoints
div0 [Sun, 30 Apr 2006 09:27:50 +0000 (09:27 +0000)]
Made more bot skills work (now the range from 0 to 1 should); added waypoints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1337 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMinor fixes (woah... they compile now!) ;)
div0 [Sun, 30 Apr 2006 08:46:26 +0000 (08:46 +0000)]
Minor fixes (woah... they compile now!) ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1336 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreplaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
lordhavoc [Sun, 30 Apr 2006 06:49:07 +0000 (06:49 +0000)]
replaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
mauvebot and urrebot)
this does not use the .nnl files (currently), instead it has a separate
.waypoints format, however these are very quick and easy to make, and it
can navigate some very item-filled levels without them
much of the bot utility code is in bots.c and only the (small) bot ai
resides in havocbot.c
havocbot_roles.qc has the gamemode-dependent ai for goal selection
(currently only DM)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1335 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoImproved handling of winning the last level.
div0 [Sat, 29 Apr 2006 21:40:20 +0000 (21:40 +0000)]
Improved handling of winning the last level.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1334 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoFIRST unset the variable. THEN raise the error.
div0 [Sat, 29 Apr 2006 21:21:58 +0000 (21:21 +0000)]
FIRST unset the variable. THEN raise the error.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1333 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRedone campaign mode for better integration with the menu code.
div0 [Sat, 29 Apr 2006 21:18:05 +0000 (21:18 +0000)]
Redone campaign mode for better integration with the menu code.
campaign_common.h, campaign_file.c and campaign_setup.c are meant to be shared
with the menu code once that part is done.

New cheat:

set _warplevel 11; impulse 42

warps to the 11th campaign level. Useful for testing. Very useful.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1332 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoGloss and offset mapping are now on by default
Vermeulen [Fri, 28 Apr 2006 09:27:55 +0000 (09:27 +0000)]
Gloss and offset mapping are now on by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1331 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agostralenex1.shader: fix a green light for nexdm14
savagex [Fri, 28 Apr 2006 08:47:35 +0000 (08:47 +0000)]
stralenex1.shader: fix a green light for nexdm14

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1330 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed light texture in nexdm05
lordhavoc [Thu, 27 Apr 2006 11:32:13 +0000 (11:32 +0000)]
fixed light texture in nexdm05

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1329 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomake water be lightmapped
lordhavoc [Thu, 27 Apr 2006 11:05:09 +0000 (11:05 +0000)]
make water be lightmapped

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1328 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomake the "glow arena" strip lights fullbright
lordhavoc [Thu, 27 Apr 2006 02:53:47 +0000 (02:53 +0000)]
make the "glow arena" strip lights fullbright

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1327 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisable impact lights for crylinks as it was bringing down my framerate
savagex [Wed, 26 Apr 2006 17:54:30 +0000 (17:54 +0000)]
disable impact lights for crylinks as it was bringing down my framerate
by a very, very noticable amount.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1326 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded a basic singleplayer campaign as an example... needs to be extended and a
div0 [Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)]
Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.

No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.

Badly needs a sound for "you've won" and "you've lost".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1325 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreset g_campaign on map exit
div0 [Wed, 26 Apr 2006 14:26:30 +0000 (14:26 +0000)]
reset g_campaign on map exit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1324 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded: a field ".winning" that's true if and only if the player entity has
div0 [Wed, 26 Apr 2006 14:24:06 +0000 (14:24 +0000)]
Added: a field ".winning" that's true if and only if the player entity has
a maximum frags number; an empty campaign stub triggered by the cvar g_campaign

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1323 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded new map "Blood Prison" as nexdm19
strahlemann [Tue, 25 Apr 2006 19:25:52 +0000 (19:25 +0000)]
added new map "Blood Prison" as nexdm19
Only dm available atm. There also needs to be better clipping at the lower level floor.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1322 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- more colorful player defaults
kadaverjack [Sun, 23 Apr 2006 17:59:15 +0000 (17:59 +0000)]
- more colorful player defaults
- changed order of arguments in nexuiz-linux.sh, so -sndspeed can be overwritten

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1321 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed GiveFrags, LMS works again
div0 [Sat, 22 Apr 2006 22:31:53 +0000 (22:31 +0000)]
fixed GiveFrags, LMS works again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1320 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of...
div0 [Sat, 22 Apr 2006 20:48:28 +0000 (20:48 +0000)]
New Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of "player" for consistency. This removed g_balance_hagar_secondary_speed_up.
Not sure about avelocity yet.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1319 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agohagar: secondary hagar shall go nuts on players on first impact
savagex [Sat, 22 Apr 2006 15:38:13 +0000 (15:38 +0000)]
hagar: secondary hagar shall go nuts on players on first impact

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1318 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomade secondary hagar fire mode bounce exactly *once* (Vermeulen's
savagex [Sat, 22 Apr 2006 13:08:45 +0000 (13:08 +0000)]
made secondary hagar fire mode bounce exactly *once* (Vermeulen's
suggestion)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1317 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agorebalance crylink following Vermeulen's suggestions
savagex [Sat, 22 Apr 2006 12:57:47 +0000 (12:57 +0000)]
rebalance crylink following Vermeulen's suggestions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1316 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew mutator "cloaked": makes everyone have 25% alpha.
div0 [Fri, 21 Apr 2006 20:00:00 +0000 (20:00 +0000)]
New mutator "cloaked": makes everyone have 25% alpha.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1315 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed shell script
kadaverjack [Fri, 21 Apr 2006 14:39:53 +0000 (14:39 +0000)]
fixed shell script

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1314 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdated particle effects
lordhavoc [Fri, 21 Apr 2006 00:01:29 +0000 (00:01 +0000)]
updated particle effects
changed qc to use more the new particle effects
updated particle font from Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1313 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed 2 arena bugs
kadaverjack [Thu, 20 Apr 2006 19:28:19 +0000 (19:28 +0000)]
fixed 2 arena bugs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1312 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdate menu background (more clean)
savagex [Thu, 20 Apr 2006 16:12:55 +0000 (16:12 +0000)]
update menu background (more clean)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1311 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed fullbright shaders in nexdmextra1 (oops)
lordhavoc [Thu, 20 Apr 2006 15:56:56 +0000 (15:56 +0000)]
fixed fullbright shaders in nexdmextra1 (oops)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1310 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdate menu: r_shadow_glsl was renamed to r_glsl
savagex [Thu, 20 Apr 2006 15:04:57 +0000 (15:04 +0000)]
update menu: r_shadow_glsl was renamed to r_glsl

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1309 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agochanged item respawn effect to a custom te_wizspike effect, and made it
lordhavoc [Thu, 20 Apr 2006 13:15:01 +0000 (13:15 +0000)]
changed item respawn effect to a custom te_wizspike effect, and made it
much more interesting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1308 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomore cleanup, and actually added common-spog.pk3 this time
lordhavoc [Thu, 20 Apr 2006 12:23:46 +0000 (12:23 +0000)]
more cleanup, and actually added common-spog.pk3 this time
fixed some missing/wrong texture issues in some maps (especially
nexdmextra1 which had some shaders that did not specify any textures,
naughty SavageX!)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1307 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agocleanup
lordhavoc [Thu, 20 Apr 2006 12:08:24 +0000 (12:08 +0000)]
cleanup
added common-spog.pk3 and common.shader for GTKRadiant (and to reduce
warnings when loading maps)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1306 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow THAT was why the crouch key didn't feel right... the overstretch pull is now...
div0 [Thu, 20 Apr 2006 10:06:09 +0000 (10:06 +0000)]
Now THAT was why the crouch key didn't feel right... the overstretch pull is now applied anyway

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1305 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreduced grappling hook minimum length; pull can now be stopped using the crouch key
div0 [Thu, 20 Apr 2006 10:02:29 +0000 (10:02 +0000)]
reduced grappling hook minimum length; pull can now be stopped using the crouch key

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1304 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded arena to game_reset.cfg and changed welcome message if only one player is conne...
kadaverjack [Tue, 18 Apr 2006 16:44:07 +0000 (16:44 +0000)]
added arena to game_reset.cfg and changed welcome message if only one player is connected in roundbased games

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1303 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRemoved friction on downstepping
div0 [Tue, 18 Apr 2006 07:15:42 +0000 (07:15 +0000)]
Removed friction on downstepping

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1302 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonew gamemode: arena
kadaverjack [Mon, 17 Apr 2006 20:54:12 +0000 (20:54 +0000)]
new gamemode: arena
still needs some more testing, i only tested it in botmatches

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1301 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoTweaked the fences a little
m0rfar [Mon, 17 Apr 2006 15:57:02 +0000 (15:57 +0000)]
Tweaked the fences a little

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1300 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoavoid bilinear interpolation artifacts in the HUD numbers
savagex [Mon, 17 Apr 2006 15:35:11 +0000 (15:35 +0000)]
avoid bilinear interpolation artifacts in the HUD numbers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1299 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agosync glsl shader with DP CVS
savagex [Sun, 16 Apr 2006 13:05:20 +0000 (13:05 +0000)]
sync glsl shader with DP CVS

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1296 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved this completely black normalmap which was messing up electro
lordhavoc [Sun, 16 Apr 2006 06:28:10 +0000 (06:28 +0000)]
removed this completely black normalmap which was messing up electro
model shading

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1295 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonexdm11:
m0rfar [Sun, 16 Apr 2006 01:49:10 +0000 (01:49 +0000)]
nexdm11:
Moved the rune spawns to more accessible places.
Reduced the number of portals.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1294 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded rune_nexdm11 to maplist
m0rfar [Sat, 15 Apr 2006 21:32:56 +0000 (21:32 +0000)]
added rune_nexdm11 to maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1293 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonexdm11: Some minor fixes. And added rune support.
m0rfar [Sat, 15 Apr 2006 21:32:23 +0000 (21:32 +0000)]
nexdm11: Some minor fixes. And added rune support.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1292 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agotry out some new loading message
savagex [Sat, 15 Apr 2006 17:17:19 +0000 (17:17 +0000)]
try out some new loading message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1291 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved oldmenuqc, oldmenu on Black's request
div0 [Sat, 15 Apr 2006 12:42:04 +0000 (12:42 +0000)]
removed oldmenuqc, oldmenu on Black's request

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1290 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRevert first change in the trunk.
black [Sat, 15 Apr 2006 12:31:58 +0000 (12:31 +0000)]
Revert first change in the trunk.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1289 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRevert second change in the trunk.
black [Sat, 15 Apr 2006 12:30:20 +0000 (12:30 +0000)]
Revert second change in the trunk.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1288 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoCommit new empty menu dirs.
black [Sat, 15 Apr 2006 11:18:39 +0000 (11:18 +0000)]
Commit new empty menu dirs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1285 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRename menu[qc] to oldmenu[qc].
black [Sat, 15 Apr 2006 11:14:47 +0000 (11:14 +0000)]
Rename menu[qc] to oldmenu[qc].

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1284 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow overtime also gets initiated by equal frags and reaching the fraglimit.
div0 [Thu, 13 Apr 2006 14:54:51 +0000 (14:54 +0000)]
Now overtime also gets initiated by equal frags and reaching the fraglimit.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1282 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow overtime also works when fraglimit == 0. Shame on me.
div0 [Thu, 13 Apr 2006 14:37:08 +0000 (14:37 +0000)]
Now overtime also works when fraglimit == 0. Shame on me.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1281 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomoved overtime bcenterprint to a better place (it have been displayed for one frame...
div0 [Wed, 12 Apr 2006 20:39:23 +0000 (20:39 +0000)]
moved overtime bcenterprint to a better place (it have been displayed for one frame if overtime was switched off)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1280 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoOvertime message is better like that...
div0 [Wed, 12 Apr 2006 20:16:36 +0000 (20:16 +0000)]
Overtime message is better like that...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1279 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoPLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
div0 [Wed, 12 Apr 2006 20:07:00 +0000 (20:07 +0000)]
PLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
two best players had the same score, the game is continued until
timelimit_overtime additional minutes were played or the top two players get
inequal scores.

This involved a REWRITE of the winning condition checking code, so PLEASE TEST
- although I haven't found any, it's likely to still have bugs. Thanks.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1278 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agochanged electro trail type back to static (like in DP source) to fix dark electro...
div0 [Wed, 12 Apr 2006 12:09:44 +0000 (12:09 +0000)]
changed electro trail type back to static (like in DP source) to fix dark electro trail

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1277 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodon't use switchweapon as fallback for logged "current weapon" since it never had...
div0 [Wed, 12 Apr 2006 11:58:55 +0000 (11:58 +0000)]
don't use switchweapon as fallback for logged "current weapon" since it never had a chance to shoot

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1276 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadds toxic shader to shaderlist.txt
m0rfar [Tue, 11 Apr 2006 17:32:58 +0000 (17:32 +0000)]
adds toxic shader to shaderlist.txt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1275 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoshader for dm11
m0rfar [Tue, 11 Apr 2006 17:25:10 +0000 (17:25 +0000)]
shader for dm11

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved rune_nexdm11 from maplist
m0rfar [Tue, 11 Apr 2006 17:19:28 +0000 (17:19 +0000)]
removed rune_nexdm11 from maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1273 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonew dm11. dm11 was really hard to maintain because it was a decompiled map.
m0rfar [Tue, 11 Apr 2006 17:13:25 +0000 (17:13 +0000)]
new dm11. dm11 was really hard to maintain because it was a decompiled map.
This new dm11 has deluxe

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1272 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomove nexdm11 (Ruins of Slaughter) into attic
savagex [Tue, 11 Apr 2006 16:54:59 +0000 (16:54 +0000)]
move nexdm11 (Ruins of Slaughter) into attic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1271 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- spawnpoints are now checking whether there is enough space for players to spawn
kadaverjack [Tue, 11 Apr 2006 07:06:26 +0000 (07:06 +0000)]
- spawnpoints are now checking whether there is enough space for players to spawn
- removed */ from effectinfo.txt
- some minor code cleanups

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1270 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded support for %w/%W (weapon/ammo); asay_ aliases for some useful messages
div0 [Mon, 10 Apr 2006 10:50:42 +0000 (10:50 +0000)]
added support for %w/%W (weapon/ammo); asay_ aliases for some useful messages

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1269 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew location escapes: %d - location of last death, %y: location of crosshair
div0 [Mon, 10 Apr 2006 09:44:28 +0000 (09:44 +0000)]
New location escapes: %d - location of last death, %y: location of crosshair

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1268 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisable crouching when using the hook (it could be used to clip through ceilings)
kadaverjack [Mon, 10 Apr 2006 05:52:06 +0000 (05:52 +0000)]
disable crouching when using the hook (it could be used to clip through ceilings)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1267 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed nex trail effect & moved a spawnpoint on nexdm08
kadaverjack [Sun, 9 Apr 2006 18:03:56 +0000 (18:03 +0000)]
fixed nex trail effect & moved a spawnpoint on nexdm08

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1266 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago%l: strstr really ate all my tempstrings, as expected...
div0 [Sun, 9 Apr 2006 13:47:43 +0000 (13:47 +0000)]
%l: strstr really ate all my tempstrings, as expected...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1265 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agotoying around with particles: new EF_STARDUST (used during item spawn)
savagex [Sun, 9 Apr 2006 12:52:21 +0000 (12:52 +0000)]
toying around with particles: new EF_STARDUST (used during item spawn)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRemoved comma operators out of for loops to make it compile with b**g* fteqcc again ;)
div0 [Sun, 9 Apr 2006 12:49:05 +0000 (12:49 +0000)]
Removed comma operators out of for loops to make it compile with b**g* fteqcc again ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1263 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadd effects file for scriptable particles
savagex [Sun, 9 Apr 2006 12:37:49 +0000 (12:37 +0000)]
add effects file for scriptable particles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoOptimized shader with new (faster, more robust IMO) offsetmapping. This
savagex [Sun, 9 Apr 2006 12:24:49 +0000 (12:24 +0000)]
Optimized shader with new (faster, more robust IMO) offsetmapping. This
more or less belongs into the engine (not necessarily, though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoinfo_location: now uses the first visible one of the nearest four entities, or if...
div0 [Sun, 9 Apr 2006 11:23:30 +0000 (11:23 +0000)]
info_location: now uses the first visible one of the nearest four entities, or if there is none, the nearest one
Q3A target_location now supported too.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1260 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoincreased TrueAim and laser guided missile max distance to 8192
div0 [Sun, 9 Apr 2006 08:21:39 +0000 (08:21 +0000)]
increased TrueAim and laser guided missile max distance to 8192

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agobug with player falling through might be just a map bug... changed the speed test...
div0 [Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)]
bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agospeed cutoff too close, increased
div0 [Sat, 8 Apr 2006 22:11:38 +0000 (22:11 +0000)]
speed cutoff too close, increased

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1257 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRestricted to up to 7 replacements.
div0 [Sat, 8 Apr 2006 19:57:00 +0000 (19:57 +0000)]
Restricted to up to 7 replacements.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1256 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- removed cl_particles menuswitch
kadaverjack [Sat, 8 Apr 2006 18:48:56 +0000 (18:48 +0000)]
- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1255 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed info_location support, now it even has been tested
div0 [Sat, 8 Apr 2006 18:24:18 +0000 (18:24 +0000)]
fixed info_location support, now it even has been tested

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodrop all runes when going to spectator mode
esteel [Sat, 8 Apr 2006 17:14:51 +0000 (17:14 +0000)]
drop all runes when going to spectator mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1253 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agooops, i thought there already was a return :)
kadaverjack [Sat, 8 Apr 2006 16:37:39 +0000 (16:37 +0000)]
oops, i thought there already was a return :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1252 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago10012 missing
div0 [Sat, 8 Apr 2006 13:19:26 +0000 (13:19 +0000)]
10012 missing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1251 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoyou now die of becoming too fast (please revert once the "entities falling through...
div0 [Sat, 8 Apr 2006 13:17:20 +0000 (13:17 +0000)]
you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1250 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed some eventlog vs. scorelog bugs
div0 [Sat, 8 Apr 2006 13:16:40 +0000 (13:16 +0000)]
fixed some eventlog vs. scorelog bugs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1249 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoSpecial escapes for say and team_say: %a = armor, %h = health, %l = location (nearest...
div0 [Sat, 8 Apr 2006 13:16:09 +0000 (13:16 +0000)]
Special escapes for say and team_say: %a = armor, %h = health, %l = location (nearest important item or, if defined, info_location), %x = entity pointed at

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1248 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- fixed sv_maxspeed bug crazy.flash reported
kadaverjack [Sat, 8 Apr 2006 01:39:15 +0000 (01:39 +0000)]
- fixed sv_maxspeed bug crazy.flash reported
- runes have a height now, so they don't stick into the floor anymore
- runes are reset when they drop into trigger_hurt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1247 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agothat armor was placed way to high
kadaverjack [Fri, 7 Apr 2006 23:18:41 +0000 (23:18 +0000)]
that armor was placed way to high

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1246 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoPLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place...
div0 [Fri, 7 Apr 2006 22:23:09 +0000 (22:23 +0000)]
PLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place, that is, 2nd place gets -2, 3rd place -3 etc.; spectators (people who came too late) are -666 again).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1245 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now...
kadaverjack [Fri, 7 Apr 2006 21:01:11 +0000 (21:01 +0000)]
- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1244 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agosome bumpmaps for evil2_basefloor (not complete)
savagex [Fri, 7 Apr 2006 17:24:42 +0000 (17:24 +0000)]
some bumpmaps for evil2_basefloor (not complete)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1243 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoLogging: now also logs the weapon number if out of ammo.
div0 [Fri, 7 Apr 2006 13:52:03 +0000 (13:52 +0000)]
Logging: now also logs the weapon number if out of ammo.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1242 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded and modified more bump/gloss textures
strahlemann [Fri, 7 Apr 2006 11:29:20 +0000 (11:29 +0000)]
added and modified more bump/gloss textures

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1241 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomore transparent menu backdrop (could show off a "logo map" after
savagex [Fri, 7 Apr 2006 09:30:47 +0000 (09:30 +0000)]
more transparent menu backdrop (could show off a "logo map" after
startup etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1240 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoevent log can list mutators now
div0 [Fri, 7 Apr 2006 06:49:27 +0000 (06:49 +0000)]
event log can list mutators now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1239 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed some item positions that where messed up by the "nodrop" patch
kadaverjack [Thu, 6 Apr 2006 19:59:24 +0000 (19:59 +0000)]
fixed some item positions that where messed up by the "nodrop" patch

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1238 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoevent log now shows who's a player and who's a bot
div0 [Thu, 6 Apr 2006 16:57:09 +0000 (16:57 +0000)]
event log now shows who's a player and who's a bot

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1237 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew cvar: g_maplist_selectrandom
div0 [Thu, 6 Apr 2006 08:10:25 +0000 (08:10 +0000)]
New cvar: g_maplist_selectrandom

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1236 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUrrebots now keep track of their last rocket and detonate it when it gets near their...
div0 [Thu, 6 Apr 2006 05:35:56 +0000 (05:35 +0000)]
Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1235 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded item property to make floating items possible
kadaverjack [Wed, 5 Apr 2006 22:45:42 +0000 (22:45 +0000)]
added item property to make floating items possible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1234 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:18:37 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1233 f962a42d-fe04-0410-a3ab-8c8b0445ebaa