2008-09-05 |
div0 | trigger_items |
tree | commitdiff |
2008-09-05 |
div0 | more portal gun changes |
tree | commitdiff |
2008-09-04 |
div0 | make portal creation more symmetric |
tree | commitdiff |
2008-09-04 |
div0 | if someone teleports, recharge the portal's health |
tree | commitdiff |
2008-09-04 |
div0 | in race game mode, there cannot be a porto |
tree | commitdiff |
2008-09-04 |
div0 | possibly fix telefragging |
tree | commitdiff |
2008-09-04 |
div0 | oops :P |
tree | commitdiff |
2008-09-04 |
div0 | g_weaponreplace_* |
tree | commitdiff |
2008-09-04 |
div0 | fix autoswitch :P |
tree | commitdiff |
2008-09-04 |
div0 | make item respawn times customizable as groups; fix... |
tree | commitdiff |
2008-09-04 |
div0 | support teamed items |
tree | commitdiff |
2008-09-04 |
div0 | fix server startup bug |
tree | commitdiff |
2008-09-04 |
div0 | bail out of a safe origin cannot be found for a portal |
tree | commitdiff |
2008-09-04 |
div0 | drop flag when going through a portal |
tree | commitdiff |
2008-09-04 |
div0 | fix frag counting for portal-telefragging |
tree | commitdiff |
2008-09-04 |
div0 | fix portals halfway on edge |
tree | commitdiff |
2008-09-04 |
div0 | fix portal math |
tree | commitdiff |
2008-09-03 |
div0 | fix portal behaviour AGAIN... :P |
tree | commitdiff |
2008-09-03 |
div0 | fix sbar_hudselector 0 HUD |
tree | commitdiff |
2008-09-03 |
div0 | use the old Nex model and old Nex shot origin; make... |
tree | commitdiff |
2008-09-03 |
div0 | fix the porto |
tree | commitdiff |
2008-09-03 |
div0 | fix sure crashes for portals when a player disconnects... |
tree | commitdiff |
2008-09-03 |
div0 | put the Port-O-Launch on impulse 14 (key 0) |
tree | commitdiff |
2008-09-03 |
div0 | fix weapon priority defaults |
tree | commitdiff |
2008-09-03 |
div0 | fix "fixing" the weapon order; add missing weapons... |
tree | commitdiff |
2008-09-03 |
div0 | ACTUALLY fix it |
tree | commitdiff |
2008-09-03 |
div0 | possibly fix start weapons |
tree | commitdiff |
2008-09-03 |
div0 | forgot to commit this |
tree | commitdiff |
2008-09-03 |
div0 | argh |
tree | commitdiff |
2008-09-03 |
div0 | make the minstagib Nex a separate weapon |
tree | commitdiff |
2008-09-03 |
div0 | Porto (untested): secondary fire button "holds" the... |
tree | commitdiff |
2008-09-03 |
div0 | better track ownership of portals; still to fix: player... |
tree | commitdiff |
2008-09-03 |
div0 | minor fix: after failed portal pair creation, vanish... |
tree | commitdiff |
2008-09-03 |
div0 | some weapon system fixes; allow infinite portals to... |
tree | commitdiff |
2008-09-02 |
avirox | - Added new entity: "func_breakable"; functions the... |
tree | commitdiff |
2008-09-02 |
div0 | fix wrong ammo type |
tree | commitdiff |
2008-09-02 |
div0 | fix Port-O-Launch |
tree | commitdiff |
2008-09-02 |
div0 | new weapon (no models for it yet, and still using debug... |
tree | commitdiff |
2008-09-02 |
div0 | fix death messages |
tree | commitdiff |
2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
tree | commitdiff |
2008-09-02 |
div0 | more modular weapon system |
tree | commitdiff |
2008-09-02 |
div0 | fix inverted condition in func_door_secret |
tree | commitdiff |
2008-09-02 |
div0 | more Portar fixes |
tree | commitdiff |
2008-09-02 |
div0 | fix the big bugs in my weapons commit |
tree | commitdiff |
2008-09-02 |
div0 | comment fix |
tree | commitdiff |
2008-09-02 |
div0 | add a comment "// %weaponaddpoint" at all places that... |
tree | commitdiff |
2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
tree | commitdiff |
2008-09-02 |
div0 | argh... that was borked... fixed weapon cycling on... |
tree | commitdiff |
2008-09-02 |
div0 | weapon priority lists; non-critical impulses reordered... |
tree | commitdiff |
2008-09-02 |
div0 | document weapon impulse order; load weapon priority... |
tree | commitdiff |
2008-09-02 |
div0 | use the right field there |
tree | commitdiff |
2008-09-02 |
div0 | add a function to fix weapon order lists (to add missin... |
tree | commitdiff |
2008-09-02 |
div0 | slightly improve weapon cycle functions |
tree | commitdiff |
2008-09-02 |
div0 | fix attack_finished bug blocking weapon switching |
tree | commitdiff |
2008-09-02 |
div0 | turn off hook cutting off again |
tree | commitdiff |
2008-09-02 |
div0 | fix portar |
tree | commitdiff |
2008-09-02 |
div0 | mall stupid mod: the Portar (compile with -DPORTAR... |
tree | commitdiff |
2008-09-01 |
div0 | beginning of map-portals (an upcoming alternative to... |
tree | commitdiff |
2008-09-01 |
div0 | refactor the actual teleporting out of Teleport_Touch |
tree | commitdiff |
2008-09-01 |
div0 | making an #ifdef for separate attack_finished times |
tree | commitdiff |
2008-08-31 |
div0 | more unbreaking |
tree | commitdiff |
2008-08-31 |
div0 | unbreak NixNex |
tree | commitdiff |
2008-08-30 |
div0 | oops, that last commit is wrong. I now see why it was... |
tree | commitdiff |
2008-08-30 |
div0 | that changes nothing, but looks cleaner :P (hook emerge... |
tree | commitdiff |
2008-08-30 |
div0 | hook: always enter the pulling state right |
tree | commitdiff |
2008-08-30 |
div0 | allow "mdl" "none" for misc_laser to turn off the parti... |
tree | commitdiff |
2008-08-30 |
div0 | clear overtime status on ready-restart |
tree | commitdiff |
2008-08-30 |
div0 | laser: add a dlight to the end; improve effect; effect... |
tree | commitdiff |
2008-08-30 |
div0 | get rid of ServerConsoleEcho workaround; fix a remote... |
tree | commitdiff |
2008-08-29 |
div0 | more remains |
tree | commitdiff |
2008-08-29 |
div0 | get rid of some old unused code |
tree | commitdiff |
2008-08-29 |
div0 | laser: also support detectors |
tree | commitdiff |
2008-08-29 |
div0 | record zoom in demos (TODO: also send zoom state when... |
tree | commitdiff |
2008-08-29 |
div0 | fteqcc should implement DWIM: |
tree | commitdiff |
2008-08-29 |
div0 | hook: when something gets in the way, cut the hook... |
tree | commitdiff |
2008-08-29 |
div0 | func_plat: wait -1 makes it seamless |
tree | commitdiff |
2008-08-29 |
div0 | more fixes to the laser |
tree | commitdiff |
2008-08-29 |
div0 | trigger_multivibrator |
tree | commitdiff |
2008-08-29 |
div0 | make doors/plats not change their position in the spawn... |
tree | commitdiff |
2008-08-29 |
div0 | add field .nottargeted to override targetname checks... |
tree | commitdiff |
2008-08-28 |
div0 | zoom: do it entirely client side |
tree | commitdiff |
2008-08-28 |
div0 | fix TE_SPARK again |
tree | commitdiff |
2008-08-28 |
m0rfar | Changed default respawn times for 2 items. |
tree | commitdiff |
2008-08-28 |
div0 | more laser madness (now: dark lasers, pulsating laser... |
tree | commitdiff |
2008-08-28 |
div0 | - get rid of delayed init where I found it and replace... |
tree | commitdiff |
2008-08-27 |
div0 | fix (unrelated) bug in misc_laser code, causing CSQC... |
tree | commitdiff |
2008-08-27 |
div0 | add g_nexuizversion to qcstatus |
tree | commitdiff |
2008-08-26 |
div0 | remove a debug print |
tree | commitdiff |
2008-08-26 |
div0 | more particles fixes |
tree | commitdiff |
2008-08-26 |
div0 | allow func_pointparticles to move |
tree | commitdiff |
2008-08-26 |
div0 | new entity: misc_follow |
tree | commitdiff |
2008-08-26 |
div0 | oops... NOW laser can change origin |
tree | commitdiff |
2008-08-26 |
div0 | laser: internally allow changes to origin |
tree | commitdiff |
2008-08-26 |
div0 | got it to work with brush ents |
tree | commitdiff |
2008-08-26 |
div0 | fix misc_laser aiming; do not remove too small snow... |
tree | commitdiff |
2008-08-26 |
div0 | undo the min/max nudge for exact triggers |
tree | commitdiff |
2008-08-26 |
div0 | fix laser think |
tree | commitdiff |
2008-08-26 |
div0 | allow displaying the locked door message more than... |
tree | commitdiff |
2008-08-26 |
div0 | it was too much rain. fixed. |
tree | commitdiff |
2008-08-26 |
div0 | misc_laser: optimization and bugfix, and documentation... |
tree | commitdiff |
next |