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trigger_items
[divverent/nexuiz.git] / data / qcsrc / server /
2008-09-05 div0trigger_items
2008-09-05 div0more portal gun changes
2008-09-04 div0make portal creation more symmetric
2008-09-04 div0if someone teleports, recharge the portal's health
2008-09-04 div0in race game mode, there cannot be a porto
2008-09-04 div0possibly fix telefragging
2008-09-04 div0oops :P
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0fix autoswitch :P
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-04 div0support teamed items
2008-09-04 div0fix server startup bug
2008-09-04 div0bail out of a safe origin cannot be found for a portal
2008-09-04 div0drop flag when going through a portal
2008-09-04 div0fix frag counting for portal-telefragging
2008-09-04 div0fix portals halfway on edge
2008-09-04 div0fix portal math
2008-09-03 div0fix portal behaviour AGAIN... :P
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0fix the porto
2008-09-03 div0fix sure crashes for portals when a player disconnects...
2008-09-03 div0put the Port-O-Launch on impulse 14 (key 0)
2008-09-03 div0fix weapon priority defaults
2008-09-03 div0fix "fixing" the weapon order; add missing weapons...
2008-09-03 div0ACTUALLY fix it
2008-09-03 div0possibly fix start weapons
2008-09-03 div0forgot to commit this
2008-09-03 div0argh
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0better track ownership of portals; still to fix: player...
2008-09-03 div0minor fix: after failed portal pair creation, vanish...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 avirox- Added new entity: "func_breakable"; functions the...
2008-09-02 div0fix wrong ammo type
2008-09-02 div0fix Port-O-Launch
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0fix death messages
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0fix inverted condition in func_door_secret
2008-09-02 div0more Portar fixes
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0comment fix
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0argh... that was borked... fixed weapon cycling on...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-02 div0use the right field there
2008-09-02 div0add a function to fix weapon order lists (to add missin...
2008-09-02 div0slightly improve weapon cycle functions
2008-09-02 div0fix attack_finished bug blocking weapon switching
2008-09-02 div0turn off hook cutting off again
2008-09-02 div0fix portar
2008-09-02 div0mall stupid mod: the Portar (compile with -DPORTAR...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-09-01 div0refactor the actual teleporting out of Teleport_Touch
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0more unbreaking
2008-08-31 div0unbreak NixNex
2008-08-30 div0oops, that last commit is wrong. I now see why it was...
2008-08-30 div0that changes nothing, but looks cleaner :P (hook emerge...
2008-08-30 div0hook: always enter the pulling state right
2008-08-30 div0allow "mdl" "none" for misc_laser to turn off the parti...
2008-08-30 div0clear overtime status on ready-restart
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0more remains
2008-08-29 div0get rid of some old unused code
2008-08-29 div0laser: also support detectors
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-29 div0fteqcc should implement DWIM:
2008-08-29 div0hook: when something gets in the way, cut the hook...
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0more fixes to the laser
2008-08-29 div0trigger_multivibrator
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0fix TE_SPARK again
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-27 div0fix (unrelated) bug in misc_laser code, causing CSQC...
2008-08-27 div0add g_nexuizversion to qcstatus
2008-08-26 div0remove a debug print
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0new entity: misc_follow
2008-08-26 div0oops... NOW laser can change origin
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0fix misc_laser aiming; do not remove too small snow...
2008-08-26 div0undo the min/max nudge for exact triggers
2008-08-26 div0fix laser think
2008-08-26 div0allow displaying the locked door message more than...
2008-08-26 div0it was too much rain. fixed.
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
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