]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
improved physicsNoQWBunny (improvements by FruitieX)
[divverent/nexuiz.git] / data / qcsrc / server /
2010-01-30 div0what was I thinking... making previous commit compile
2010-01-30 div0make CPMA aircontrol code more logical
2010-01-30 div0make CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 div0fix a minor code bug that should never occur in the...
2010-01-30 div0speed clamping: sideways friction < 0 clamps against...
2010-01-30 div0alternate physics mode
2010-01-29 div0cl_physics: an "alternate speed clamping" mode (iffed...
2010-01-29 div0fix wrong hagar cvar use
2010-01-27 div0rename CHRAME_DRAG frame number from 1 to 8, so it...
2010-01-27 div0fix autoswitch + give
2010-01-27 div0Fix expanding text; change one tokenize call because...
2010-01-27 div0fix fire owner handling
2010-01-26 samualgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@8573...
2010-01-25 div0better sound handling in "give";
2010-01-25 div0more give ALL changes :P
2010-01-25 div0dead people shouldn't cheat
2010-01-25 div0give ALL now gives more than give all does
2010-01-25 div0fix weapons-giving :(
2010-01-25 div0fix precaching
2010-01-25 div0moved "give all" into items trigger code, so an items...
2010-01-25 div0fix some not working stuff in Give
2010-01-25 div0- don't give the powerups in "give all", they're annoying
2010-01-25 div0remove an ugly print
2010-01-25 div0get rid of fteqcc warning
2010-01-25 div0simplify "give all"
2010-01-25 div0fix bug regarding impulse 30 (waypoint not being created)
2010-01-25 div0refactor target_items to use the give command
2010-01-25 div0"give" cheat implemented fully
2010-01-25 div0actually call the init/shutdown handlers
2010-01-25 div0"give all"
2010-01-25 div0get rid of all cheat stuff from other files;
2010-01-25 div0do engine cheats in qc too
2010-01-25 div0Track whether cheats have been used (cheatcount field)
2010-01-25 div0move box dragging to cheats.qc too
2010-01-25 div0Migrate cmd cheats too
2010-01-25 div0Factor "impulse" cheats out of cl_impulse.qc
2010-01-25 lordhavocprint less annoying message when client connects (it...
2010-01-24 blub0committing stringwidth change - from now on, always...
2010-01-24 fruitiexfix detecting width of vote string, coloring in teamgam...
2010-01-24 fruitiexgraphical vote dialog
2010-01-23 div0interesting metrics (idea by KrimZon) to maybe sort...
2010-01-23 fruitiexcvar switch for globally turning off selfdamage/falldam...
2010-01-22 fruitiexmore/improved race badges by sev :)
2010-01-22 div0make the weapon declaration lines more self explaining
2010-01-22 div0make weapons named, not numbered, everywhere
2010-01-22 div0Dynamic weapon system - assign weapon IDs dynamically
2010-01-20 div0crylink fading
2010-01-19 div0Fix mapvote crash
2010-01-17 fruitiexfix a typo in g_world.qc
2010-01-17 div0Revert "revert the mapvote change, it didnt really...
2010-01-17 fruitiexrevert the mapvote change, it didnt really work online.
2010-01-17 fruitiexfix small bug with badge, add support for a secondary...
2010-01-16 fruitiexmove the badge to a better place, show them to all...
2010-01-16 fruitiexincrease size of the badge, fix the code
2010-01-16 fruitiexrace/cts "record badges" (new time/rank/record) by...
2010-01-16 div0User ID support (compile with -DUID)
2010-01-16 fruitiexUID system with race/cts rankings support
2010-01-16 fruitiexFINALLY a fix to the cursed defrag checkpoint bug preve...
2010-01-16 fruitiexfix a silly bug and a typo
2010-01-15 fruitiexrace/cts rankings (default 15 best)
2010-01-11 tzorkEhh.. make last commit work.
2010-01-11 tzorkcheck for broken md3 models in engine, cry & die if...
2010-01-11 tzorkAll turrets: Get rid of TFL_TURRCAPS_HEADATTACHED,...
2010-01-10 samualRemove the #message from keyhunt.qc
2010-01-09 div0crylink: honor g_weaponspreadfactor
2010-01-06 fruitiexfix output of movetoteam command, the id was sometimes...
2010-01-06 fruitiexsv_cmd defer_clear <id> and sv_cmd defer_clear_all
2010-01-06 fruitiexfix announcer spam in arena
2010-01-03 div0new cvar g_weaponspreadfactor
2010-01-01 div0remove spawn restriction on the tuba, and instead chang...
2009-12-31 div0--stupid_debug_prints ;)
2009-12-31 div0fix pitch/yaw of weapon entities
2009-12-29 div0fix missing newlines in banlist print
2009-12-29 div0undo the dprint optimization that saved on builtin...
2009-12-26 div0small sidefric < 0 fix
2009-12-25 div0add %#s and %#c conversions to sprintf (i.e. use byte...
2009-12-23 div0document DP_QC_SPRINTF
2009-12-23 div0improved networking of ping and packet loss, now update...
2009-12-22 div0fix sys_ticrate -> sys_frametime in vehicles
2009-12-22 div0more minsta fixes
2009-12-20 div0give invisible names a random ID too
2009-12-20 div0try to detect invisible nicknames
2009-12-20 div0remove a leftover print
2009-12-20 div0- rename sys_ticrate global to sys_frametime, and premu...
2009-12-20 div0change teleport to animation restart bit in weapon...
2009-12-20 div0get rid of mass warning
2009-12-19 div0quick fix for hurt triggers in minstagib
2009-12-19 div0support other URL parameters in g_ban_sync_uri (i.e...
2009-12-19 div0increase MAX_BAN to 256
2009-12-19 div0-cvar_check
2009-12-19 div0cvar hashes (hope we can get rid of these soon)
2009-12-19 div0we didn't need that CP -1 handling any more
2009-12-19 div0revert the last change in case of the finish line spawn...
2009-12-19 div0Only update spotref if we ACTUALLY advanced by a CP...
2009-12-19 div0race: improved respawn handling:
2009-12-19 fruitiexset -2 on defrag checkpoints, still does not fully...
2009-12-18 div0fix bug in race with toggling spec/player
2009-12-18 div0add explanation comment
2009-12-18 div0fix handling when dying before reaching first CP
2009-12-18 div0exclude the serverconfig cvar
next