- rename sys_ticrate global to sys_frametime, and premultiply it with slowmo (fixes...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 20 Dec 2009 09:36:18 +0000 (09:36 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 20 Dec 2009 09:36:18 +0000 (09:36 +0000)
commitced297e76f53525002563ca323abf8a637bfa9fa
tree5292511f268ee3936e00954a718adbccefc3aeff
parent5b9072b51749d94f6e2187c8bce384d52e228f7d
- rename sys_ticrate global to sys_frametime, and premultiply it with slowmo (fixes lots of bugs)
- make player weapon anims play one frame longer, gets rid of flicker introduced by subframe weaponframes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8436 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
12 files changed:
data/qcsrc/server/anticheat.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/g_hook.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/mode_onslaught.qc
data/qcsrc/server/pathlib.qc
data/qcsrc/server/pathlib/main.qc
data/qcsrc/server/sv_main.qc
data/qcsrc/server/tturrets/system/system_aimprocs.qc
data/qcsrc/server/tturrets/system/system_main.qc