]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fix clientdisconnect crash
[divverent/nexuiz.git] / data / qcsrc / server /
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0oops... ;)
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add this note file; remove it once done
2008-07-25 div0add generic scores for all other game modes (hope it...
2008-07-25 div0switch to the "scores" winning condition where possible
2008-07-25 div0make the score adding functions return the new score...
2008-07-25 div0count deaths right
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-25 div0some scores updates; route even more through them;...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0fix sort orders for KH
2008-07-24 div0add TODOs
2008-07-24 div0make PlayerTeamScore_Add harmless in non-teamplay ...
2008-07-24 div0simplified a little bit
2008-07-24 div0-DCSQCSCORES for keyhunt
2008-07-24 div0keyhunt sends scores
2008-07-24 div0prevent lots of stuff for not-yet-clients (including...
2008-07-24 div0add ClearAll
2008-07-24 div0oops, KH uses 9 scores (REDUCE THEM!)
2008-07-24 div0document the scores interface
2008-07-24 div0add generic csqc scoreboard managing beginning (does...
2008-07-23 div0avoid findflags (minor performance gain on servers)
2008-07-22 div0add a stupid (but confirmed) skyhook workaround
2008-07-22 div0changed team scores format (sorry)
2008-07-22 div0writing NOTHING for nonexisting teams would be better...
2008-07-22 div0"teamscores" log entry
2008-07-21 div0Argh... use the RIGHT variable, whichpack then works...
2008-07-21 blub0I suck today...
2008-07-21 div0undo the part of the trigger_impulse commit that remove...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-21 tzorkFix (add) precache_sound for .noisy buttons.
2008-07-21 tzorkUpdated trigger_impulse with spherical mode and falloff...
2008-07-20 savagexfixing assault, third round: *first* set team for attac...
2008-07-20 savagexassault bitrot, round two: Don't crash on new round...
2008-07-20 savagextrying to fix bitrotten assault mode, round one: Wrong...
2008-07-20 div0impulse 911: also rule out looking at just sky
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-19 div0sv_cheats 2: like 1, but (almost) unlimited attempts...
2008-07-19 div0add a rule for impulse 911 to not spawn above trigger_h...
2008-07-18 div0sv_pogostick, sv_doublejump, add destructors to menu...
2008-07-17 div0added cheat "impulse 911": emergency teleport. MOSTLY...
2008-07-15 div0why do I need this?
2008-07-15 div0netname is odd
2008-07-15 div0remove some more leaks
2008-07-15 div0fix more leaks
2008-07-15 div0fix string leak in teamplay.qc
2008-07-14 div0fix the suggestions[-1] bug
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-11 div0add WritePicture
2008-07-10 blub0A lil fix to the mapvoting code, an update to the KH...
2008-07-10 div0silence all fteqcc -Wall -Wno-mundane warnings (that...
2008-07-10 div0compilation fix for fteqcc -O0
2008-07-09 div0fix ctf bug with flag touching after dead
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-08 div0remove debug prints
2008-07-07 div0add support for capturelimit_override and capturelimit...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-06 blub0Changed keyhunt keystates to use a stat var instead...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2008-07-03 div0remove unused trigger_reactivate
2008-07-03 div0remove unused var
2008-07-03 div0make target_speaker target-able. Not THAT useful yet...
2008-07-03 div0fix info_null
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-07-02 div0this never worked and the wiki works better anyway
2008-07-01 div0fix name of target_objective_decrease
2008-07-01 div0change the crusher spawnflag of func_door from 4 to...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0fix misnamed trigger_hurt_touch (spawnfunc rename)
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0early start of merge-entities.def.pl. With syntax erorr...
2008-06-30 div0sv_maxidle_spectatorsareidle
2008-06-30 div0fix the hook alias
2008-06-30 div0moving the mouse is also non-idling. I wonder if chatti...
2008-06-30 div0use the button macros everywhere
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 savagexlinguistic sugar-coating for sv_gentle
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-29 savagexadd 100% optional sv_gentle.
2008-06-29 div0oops... remove some debug spam
2008-06-28 div0some useful commit just so I can test my branch managem...
2008-06-27 div0add extra check
2008-06-27 div0fix spawning
2008-06-27 div0cleanup of spawn code;
2008-06-27 div0make the "star" projectiles of the crylink range limite...
2008-06-20 div0oops ;)
2008-06-20 div0server admin commands: movetoteam_*
2008-06-20 div0make GameLogEcho write :logversion when opening, instea...
2008-06-20 div0add :time: event by ]-z-[
2008-06-12 div0fix bug when multiple people caused a coutndown
2008-06-12 div0(suicide countdown) also show the countdown for clones...
2008-06-12 div0move the spectator think code into a separate function
2008-06-08 div0fix unfinished bugfix
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