]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fix clientdisconnect crash
[divverent/nexuiz.git] / data / qcsrc / server /
2008-08-12 div0fix clientdisconnect crash
2008-08-12 div0if at the end of the qualifying time, 2/3 of the player...
2008-08-11 div0wanted to handle independent players with OR, not AND
2008-08-11 div0oops ;)
2008-08-11 div0recount ready players at disconnect
2008-08-11 div0undo that. That's better handled by vcall kick.
2008-08-11 div0make independent player able to shoot normal players...
2008-08-11 div0better scoreboard forcing
2008-08-11 div0fix to race winning condition
2008-08-11 div0fix all unuseds except for the fteqcc bug ones
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0new improvements (winning condition, zero is worst...
2008-08-10 div0race: turn off fraglimit until switching from qualifyin...
2008-08-10 div0fix timing in race
2008-08-10 div0fix order of cvar reading
2008-08-10 div0race: turn off campcheck again
2008-08-10 div0new command "allready" (for vcall/vdo); fix shootable...
2008-08-10 div0oops ;)
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-10 div0argh, debug prints
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0forgot this file
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-09 div0remove two debug prints
2008-08-09 div0make mins/maxs only triggers work
2008-08-09 div0trigger_teleport: setmodel only if it is not "". Then...
2008-08-09 div0brush entities: if model is not set, do not zero mins...
2008-08-09 div0when dead and respawning behind a checkpoint, also...
2008-08-09 div0race: support ready-restart (should already work with...
2008-08-09 div0correct spawnpoint/checkpoint connection
2008-08-09 div0info_player_race
2008-08-09 div0better race spawning
2008-08-09 div0race: support targetting spawnpoints (like Assault...
2008-08-09 div0new cvar g_race_teams
2008-08-09 div0do not erase scores in race too
2008-08-09 div0add campcheck to race too
2008-08-09 div0show all checkpoints to spectators
2008-08-09 div0minor tweaks, fix "could not break 's all-time fastest...
2008-08-09 div0fix all-time records
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-08 div0make the chat message actually work
2008-08-08 div0g_spawnpoints_auto_move_out_of_solid cvar
2008-08-08 div0better error message (even better)
2008-08-08 div0better error message for broken spawns
2008-08-08 div0use DP_SV_QCSTATUS to show frags to qstat again; make...
2008-08-06 div0oops... wrong condition
2008-08-06 div0fix flag return channel
2008-08-06 div0make teleport sound as broken as before again :P
2008-08-06 div0okay, attach the jumppad sound to the player again
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0let the ITEM play the pickup sound, not the player
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0fix fall sound on slopes
2008-08-05 div0turn off landing sounds under some conditions (e.g...
2008-08-05 div0two big changes:
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0add cvar g_jump_grunt (default 0)
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0actually, better play the pain sound if the next TWO...
2008-08-04 div0exclude pain sounds for laserjumps as long as you aren...
2008-08-04 div0new stupidly recorded sounds for players
2008-08-03 div0MrBougo, try this commit (should fix impulse 13/14...
2008-08-01 div0new packet loss column ("pl")
2008-08-01 div0in "cmd maplist", leave out the maps that won't work...
2008-08-01 div0work around broken ClientConnect/ClientDisconnect
2008-08-01 div0can't use MSG_ALL here, as that may come too early...
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-31 div0fix ready restart; tourney confirmed working. Left...
2008-07-31 div0fix Arena mode
2008-07-31 div0add real ranks for LMS (with st, nd, rd, th)
2008-07-31 div0fix domination - and what's broken with LMS?
2008-07-29 div0flag spectators in the scores log
2008-07-29 div0oops ;)
2008-07-29 div0add scores output
2008-07-29 div0fix map vote time sync issues... ARGH
2008-07-29 div0jpeg: use 3k, not 1k (usually the DP code then will...
2008-07-28 div0Domination: extra column for dom takes
2008-07-28 div0add score rules for domination (maybe add more stuff...
2008-07-28 div0factor out scores rules
2008-07-28 div0also show caps as team score even in score-only mode
2008-07-28 div0fix one-line bug for CTF scoreboard :P
2008-07-27 div0argh... ;)
2008-07-27 div0again team+1/color/suckage
2008-07-27 div0winning condition:equality shall NOT hold for 0:0 ...
2008-07-27 div0fix crash when ClientDisconnect happened without Client...
2008-07-27 div0fix a crash :P
2008-07-26 div0fteqcc sucks error #42
2008-07-26 div0add RestoreGame() hook to fix loaded games (they no...
2008-07-26 div0fix two bugs
2008-07-26 div0reliably send the mapvote data
2008-07-26 div0allow hiding the LMS rank column (as the players are...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0remove timelimit/fraglimit from the MOTD (it's a stat...
2008-07-26 div0fix the CTF win modes; get rid of capturelimit cvar
2008-07-26 div0add team scores display; csqc .team is NOT svqc .team...
2008-07-26 div0CTF!
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