]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_common.qc
do less audio spam for triggers that don't even respond to players
[divverent/nexuiz.git] / data / qcsrc / server / w_common.qc
2008-12-25 div0factor the ballistic bullet tracing into a separate...
2008-12-24 div0hopefulyl fix decals of ballistic bullets
2008-12-24 div0remove debug output
2008-12-24 div0updated ballistics code and data, matches physics bette...
2008-12-23 div0fix extra casings :P
2008-12-23 div0ballistics: also show bullet mark where the bullet...
2008-12-23 div0New stuff:
2008-10-27 div0fix radiusdamage recursions
2008-10-16 div0no change, but some helper macros fro death types
2008-10-14 div0fix antilag 2
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-09 div0fix shotgun effect
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-05-01 div0fix code bug that may cause Yoda to "remove" the Nex...
2008-04-13 div0support antilag_debug in g_antilag 2 too
2008-03-10 lordhavocoops, multiply self.ping by 0.001 for g_antilag 2
2008-03-10 lordhavocreplaced traceline_hitcorpse with traceline_antilag...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-04-18 div0set lowprecision whereever possible
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-14 lordhavocweapons now have force settings
2007-02-06 lordhavocremoved redundant ricochet noises on machinegun
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-12 lordhavocremove unused W_CheckAmmo function
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]