]> icculus.org git repositories - divverent/nexuiz.git/history - data/maps
new primitive: VertButtonPicture
[divverent/nexuiz.git] / data / maps /
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-06-12 strahlemannupdated reslimed.map with the correct dom-point names
2007-06-11 kadaverjack- disable joysticks by default
2007-06-02 kadaverjackadded a few more waypoints on bleach, so bots hopefully...
2007-05-30 strahlemannnew levelshots for some maps to go with the new item...
2007-05-29 strahlemannfixed slime on reslimed. fixed water on runningman_1on1...
2007-05-29 m0rfartoxic: scrolling slime in tubes
2007-05-29 m0rfarDowner: Fixed z-fighting. Made jumppad grate transparen...
2007-05-28 strahlemannforgot to add the modified reslimed.map
2007-05-28 strahlemannfixed bugs on reslimed. mainly clipping. added moving...
2007-05-28 esteeltdm mapcfg files for final rage
2007-05-28 esteeltdm mapcfg files for runningmanctf
2007-05-28 esteelraised bot count on dieselpower to 7 to make it action...
2007-05-24 strahlemannfixed shoot-through-bug on soylent. fixed camp-spot...
2007-05-22 esteelcorrected usage/mentioning of the now renamed g_balance...
2007-05-19 esteeladjusted campaign skill based on playing and player...
2007-05-19 strahlemannfixed a floating lamp on reslimed
2007-05-18 strahlemannfixed 3 items, that were floating a bit too high
2007-05-18 esteelyou shall play reslimed in the campaign!
2007-05-18 strahlemannmoved *_slimepit.mapcfg to attic. Added new map reslime...
2007-05-18 esteelupdated campaign for the new maps
2007-05-18 div0added waypoints on silvercity to make the bots move...
2007-05-17 esteelraised beginning bot skills as they were too weak after...
2007-05-11 m0rfarFixed 4 stuck player spawns on Dismal.
2007-05-11 m0rfarFixed 2 floating rocket ammos by moving them 1qu.
2007-05-11 div0fix typos in map txt file; sv_jumpvelocity
2007-05-11 m0rfarFixed 4 floating armor shards. ("spawnflags" "1")
2007-05-11 m0rfarFixed 2 floating cells.
2007-05-11 m0rfarFixed 4 floating items on Toxic by moving them 1qu.
2007-05-09 div0accidentally committed a half compiled basement. Revert.
2007-05-07 div0new key model by Morphed, for now a replacement sprite...
2007-05-07 m0rfarFixed 1 floating armor shard on Stormkeep
2007-05-07 savagexfix floating rocket ammo and cell
2007-05-07 div0Diesel 1,139 EUR/l - seriously, recompiled dieselpower...
2007-05-05 div0dieselpower comeback
2007-05-05 div0keyhunt -> menu
2007-04-30 kadaverjackfixed 2 spawn points on silvercity, that were stuck...
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
2007-04-20 div0who put leak files in here?
2007-04-10 strahlemannFPS-Increase on runningman_1on1remix by deleting a...
2007-04-08 strahlemannremoved the annoying ledge at the jumppad to the shotgun.
2007-04-08 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2296...
2007-03-14 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2227...
2007-03-03 div0oops... committed an unlit slimepit. DAMN. fixed.
2007-02-24 div0aneurysm is now guarded against wallhacks too... by...
2007-02-24 div0made some detail brushes structural to block vis and...
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2007-02-18 m0rfarRemoved color codes in map title.
2007-02-06 esteelcompile.sh IS obsolete
2007-02-03 esteelcorrected campaign description for silvercity. Its...
2006-12-26 m0rfarDowner: Teleporters don't eat projectiles anymore ...
2006-12-10 esteelreverted bloodprison.bsp as it gave some black items...
2006-12-09 esteelcorrected ctf_dismal fraglimit to be 100 like the other...
2006-12-08 div0recompiled bloodprison with 1.2 = 1.25 * 0.96 trick...
2006-11-29 vermeulenA very basic version of the campaign for Strahlemann...
2006-11-25 esteelBasic multi-campaign menu support,
2006-09-20 kadaverjackwaypoints for runningman
2006-08-30 kadaverjackremoved .extralives
2006-07-11 div0Well, I told you it is broken. func_group has to be...
2006-07-11 div0ent file to map file merger added. USE WITH CAUTION...
2006-07-11 savagexaggressor has a scale of 1.25
2006-07-11 div0oops, that with bloodprison was debugging code
2006-07-11 div0farewell uses patchmeta
2006-07-05 strahlemannupdated runningman and runningman_1on1remix
2006-07-05 m0rfarCompiled runningmanctf with the missing lamp models
2006-07-05 strahlemannadded lamp-models for dm18-based maps. still needs...
2006-07-02 m0rfaroops, forgot the worldspawn message ;)
2006-07-02 m0rfarmerged .ent to .map. Did some minor tweaking to the...
2006-07-02 m0rfarFixed 2 brushes. Strahlemann needs to recompile or...
2006-06-30 m0rfarBasementctf - Merged .ent to .map
2006-06-23 m0rfarfix z-fighting on farewell with rtlights on patches...
2006-06-23 savagexfix z-fighting on bloodprison with rtlights on patches...
2006-06-20 m0rfarTextured one caulked face under the stairs
2006-06-16 m0rfarAdded clip-brushes at 4 places.. just to make sure...
2006-06-14 vermeulenAdded Blue sky, moved the LMS level down two
2006-06-13 lordhavocadded waypoints for bluesky
2006-06-13 strahlemannadded bluesky.map (now it's the right one ;)
2006-06-13 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609...
2006-06-13 m0rfars/dm/lms
2006-06-13 savagexnew picture for blue sky
2006-06-13 savagexadd Strahlemann's Blue Sky map
2006-06-12 lordhavocchanged final level back to starship DM, because LMS...
2006-06-12 div0can scale now
2006-06-12 savagexremove item_quad from warfare
2006-06-12 savagexadd "sounds" key to lift in warfare
2006-06-12 savagexsound for lift in warfare.ent
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 savagexnew compile of bloodprison. To make sure the lighting...
2006-06-12 div0s/phrase/phase/
2006-06-12 m0rfarreverted my changes to the shader and bsp.. since it...
2006-06-11 m0rfarBloodprison:
2006-06-11 div0campaign is now CSV
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 m0rfarToxic:
2006-06-09 div0realigned
2006-06-09 lordhavocchanged textures on lift button to playerclip instead...
2006-06-08 div0DSI's not pining! DSI's passed on! This map is no more...
2006-06-08 vermeulenGot rid of the Dismal map in the campaign, since for...
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