* Removed non-existent zenex1 from shaderlist.txt
authorm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 20 Feb 2007 15:48:46 +0000 (15:48 +0000)
committerm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 20 Feb 2007 15:48:46 +0000 (15:48 +0000)
commit4bc04e1ab96b130b734c0fba162034b40ed7219a
treecf2fe57796cb52fe2b400627c964caf84cfcd51e
parentd224d5d7daf20bc7414cc88179f8966373efcf16
* Removed non-existent zenex1 from shaderlist.txt
* Added antiportal shader and texture. antiportal is used in Bleach.
* Hushed warning about not finding textures/NULL in Aneurysm and Farewell.
* Stormkeep: Replaced non-existent texture (textures/gothic_floor/xq1metalbig) with fitting textures.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2194 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/aneurysm.bsp
data/maps/aneurysm.map
data/maps/farewell.bsp
data/maps/farewell.map
data/maps/stormkeep.bsp
data/maps/stormkeep.map
data/scripts/common.shader
data/scripts/shaderlist.txt
data/textures/common/antiportal.tga [new file with mode: 0644]