]> icculus.org git repositories - divverent/nexuiz.git/commit
new compile of bloodprison. To make sure the lighting(grid?) keeps
authorsavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 12 Jun 2006 15:09:04 +0000 (15:09 +0000)
committersavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 12 Jun 2006 15:09:04 +0000 (15:09 +0000)
commitb701d643b5aac396daf49d97664c536ceadae940
tree5c20133c849d83f9c19189e747875947b3ab544d
parentdf69a2c8a0863e1dee48815fb4c6682a2123add3
new compile of bloodprison. To make sure the lighting(grid?) keeps
intact you have to scale after the bsp stage and *before* lighting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1577 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/bloodprison.bsp
data/maps/bloodprison.map