hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / savdm6ish.shader
1 textures/savdm6ish/#lava1
2 {
3         qer_editorimage textures/savdm6ish/#lava1.jpg
4         //qer_nocarve
5         surfaceparm noimpact
6         surfaceparm lava
7         surfaceparm nolightmap
8         q3map_surfacelight 3000
9         cull disable
10         //tessSize 256
11         //deformVertexes wave 100sin 5 5 .5 0.02
12         {
13                 map textures/savdm6ish/#lava1.jpg
14                 tcMod turb 0 0.2 0 0.04
15         }
16 }
17
18 textures/savdm6ish/#teleport
19 {
20         qer_editorimage textures/savdm6ish/#teleport.jpg
21         qer_nocarve
22         surfaceparm noimpact
23         //surfaceparm water
24         surfaceparm nolightmap
25         q3map_surfacelight 1000
26         cull disable
27         //tessSize 256
28         //deformVertexes wave 100sin 5 5 .5 0.02
29         {
30                 map textures/savdm6ish/#teleport.jpg
31                 tcMod turb 0 0.2 0 0.04
32         }
33 }
34
35 textures/savdm6ish/wall14_5
36 {
37         q3map_lightmapSampleSize 8
38         {
39                 map textures/savdm6ish/wall14_5.jpg
40         }
41         {
42                 map $lightmap
43                 blendfunc filter
44         }
45 }
46
47 textures/savdm6ish/wiz1_4
48 {
49         q3map_lightmapSampleSize 8
50         {
51                 map textures/savdm6ish/wiz1_4.jpg
52         }
53         {
54                 map $lightmap
55                 blendfunc filter
56         }
57 }
58
59 textures/savdm6ish/floor01_5
60 {
61         q3map_lightmapSampleSize 8
62         {
63                 map textures/savdm6ish/floor01_5.jpg
64         }
65         {
66                 map $lightmap
67                 blendfunc filter
68         }
69 }