1 void race_send_recordtime(float t, float msg);
3 void send_CSQC_teamnagger() {
4 WriteByte(0, SVC_TEMPENTITY);
5 WriteByte(0, TE_CSQC_TEAMNAGGER);
8 float ClientData_Send(entity to, float sf)
19 if(to.classname == "spectator")
25 sf |= 1; // forced scoreboard
26 if(to.spectatee_status)
27 sf |= 2; // spectator ent number follows
30 if(e.porto_v_angle_held)
31 sf |= 8; // angles held
33 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
34 WriteByte(MSG_ENTITY, sf);
37 WriteByte(MSG_ENTITY, to.spectatee_status);
41 WriteAngle(MSG_ENTITY, e.v_angle_x);
42 WriteAngle(MSG_ENTITY, e.v_angle_y);
48 void ClientData_Attach()
50 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
51 self.clientdata.drawonlytoclient = self;
52 self.clientdata.owner = self;
55 void ClientData_Detach()
57 remove(self.clientdata);
58 self.clientdata = world;
61 void ClientData_Touch(entity e)
63 e.clientdata.SendFlags = 1;
65 // make it spectatable
67 FOR_EACH_REALCLIENT(e2)
70 if(e2.classname == "spectator")
72 e2.clientdata.SendFlags = 1;
77 .vector spawnpoint_score;
78 .string netname_previous;
80 void spawnfunc_info_player_survivor (void)
82 spawnfunc_info_player_deathmatch();
85 void spawnfunc_info_player_start (void)
87 spawnfunc_info_player_deathmatch();
90 void spawnfunc_info_player_deathmatch (void)
92 self.classname = "info_player_deathmatch";
93 relocate_spawnpoint();
99 if(have_team_spawns > 0)
101 self.team = activator.team;
102 some_spawn_has_been_used = 1;
107 // _x: prio (-1 if unusable)
109 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
111 float shortest, thisdist;
117 // filter out spots for the wrong team
119 if(spot.team != teamcheck)
123 if(spot.target == "")
126 if(clienttype(self) == CLIENTTYPE_REAL)
128 if(spot.restriction == 1)
133 if(spot.restriction == 2)
137 // filter out spots for assault
138 if(spot.target != "") {
141 ent = find(world, targetname, spot.target);
144 if(ent.classname == "target_objective")
147 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
151 else if(ent.classname == "trigger_race_checkpoint")
154 if(!anypoint) // spectators may spawn everywhere
157 if(g_race_qualifying)
160 if(ent.race_checkpoint != 0)
162 if(spot.race_place != race_lowest_place_spawn)
167 if(ent.race_checkpoint != self.race_respawn_checkpoint)
169 // try reusing the previous spawn
170 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
172 if(ent.race_checkpoint == 0)
175 pl = self.race_place;
176 if(pl > race_highest_place_spawn)
178 if(pl == 0 && !self.race_started)
179 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
180 if(spot.race_place != pl)
187 ent = find(ent, targetname, spot.target);
195 shortest = vlen(world.maxs - world.mins);
196 for(player = playerlist; player; player = player.chain)
199 thisdist = vlen(player.origin - spot.origin);
200 if (thisdist < shortest)
203 return prio * '1 0 0' + shortest * '0 1 0';
208 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
210 local entity spot, spotlist, spotlistend;
211 spawn_allgood = TRUE;
217 for(spot = firstspot; spot; spot = spot.chain)
219 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
221 if(cvar("spawn_debugview"))
223 setmodel(spot, "models/runematch/rune.mdl");
224 if(spot.spawnpoint_score_y < mindist)
226 spot.colormod = '1 0 0';
231 spot.colormod = '0 1 0';
232 spot.scale = spot.spawnpoint_score_y / mindist;
236 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
238 if(spot.spawnpoint_score_y < mindist)
240 // too short distance
241 spawn_allgood = FALSE;
246 spawn_allbad = FALSE;
249 spotlistend.chain = spot;
256 if(spot.team != teamcheck)
257 error("invalid spawn added");
259 print("added ", etos(spot), "\n");
265 spotlistend.chain = world;
270 for(e = spotlist; e; e = e.chain)
272 print("seen ", etos(e), "\n");
273 if(e.team != teamcheck)
274 error("invalid spawn found");
281 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
283 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
284 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
287 RandomSelection_Init();
288 for(spot = firstspot; spot; spot = spot.chain)
289 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
291 return RandomSelection_chosen_ent;
298 Finds a point to respawn
301 entity SelectSpawnPoint (float anypoint)
303 local float teamcheck;
304 local entity firstspot_new;
305 local entity spot, firstspot, playerlist;
307 spot = find (world, classname, "testplayerstart");
313 if(!anypoint && have_team_spawns > 0)
314 teamcheck = self.team;
316 // get the list of players
317 playerlist = findchain(classname, "player");
318 // get the entire list of spots
319 firstspot = findchain(classname, "info_player_deathmatch");
320 // filter out the bad ones
321 // (note this returns the original list if none survived)
324 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
328 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
330 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
331 firstspot = firstspot_new;
333 // there is 50/50 chance of choosing a random spot or the furthest spot
334 // (this means that roughly every other spawn will be furthest, so you
335 // usually won't get fragged at spawn twice in a row)
336 if (arena_roundbased && !g_ca)
338 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
340 firstspot = firstspot_new;
341 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
343 else if (random() > cvar("g_spawn_furthest"))
344 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
346 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
349 if(cvar("spawn_debugview"))
351 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
355 for(e = firstspot; e; e = e.chain)
356 if(e.team != teamcheck)
357 error("invalid spawn found");
362 if(cvar("spawn_debug"))
366 if(some_spawn_has_been_used)
367 return world; // team can't spawn any more, because of actions of other team
369 error("Cannot find a spawn point - please fix the map!");
380 Checks if the argument string can be a valid playermodel.
381 Returns a valid one in doubt.
384 string FallbackPlayerModel = "models/player/marine.zym";
385 string CheckPlayerModel(string plyermodel) {
386 if(strlen(plyermodel) < 4)
387 return FallbackPlayerModel;
388 if( substring(plyermodel,0,14) != "models/player/")
389 return FallbackPlayerModel;
390 else if(cvar("sv_servermodelsonly"))
392 if(substring(plyermodel,-4,4) != ".zym")
393 if(substring(plyermodel,-4,4) != ".dpm")
394 if(substring(plyermodel,-4,4) != ".md3")
395 if(substring(plyermodel,-4,4) != ".psk")
396 return FallbackPlayerModel;
397 // forbid the LOD models
398 if(substring(plyermodel, -9,5) == "_lod1")
399 return FallbackPlayerModel;
400 if(substring(plyermodel, -9,5) == "_lod2")
401 return FallbackPlayerModel;
402 if(plyermodel != strtolower(plyermodel))
403 return FallbackPlayerModel;
404 if(!fexists(plyermodel))
405 return FallbackPlayerModel;
412 Client_customizeentityforclient
417 void Client_uncustomizeentityforclient()
419 if(self.modelindex == 0) // no need to uncustomize then
421 self.modelindex = self.modelindex_lod0;
422 self.skin = self.skinindex;
425 float Client_customizeentityforclient()
429 if(self.modelindex == 0)
436 t0 = gettime(GETTIME_HIRES); // reference
441 #ifdef ALLOW_FORCEMODELS
442 if(other.cvar_cl_forceplayermodelsfromnexuiz)
443 if not(self.modelindex_lod0_from_nexuiz)
445 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
449 self.skin = modelsource.skinindex;
452 if(modelsource == self)
453 self.skin = modelsource.skinindex;
455 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
459 // other: the player viewing me
463 if(other.cvar_cl_playerdetailreduction <= 0)
465 if(other.cvar_cl_playerdetailreduction <= -2)
466 self.modelindex = modelsource.modelindex_lod2;
467 else if(other.cvar_cl_playerdetailreduction <= -1)
468 self.modelindex = modelsource.modelindex_lod1;
470 self.modelindex = modelsource.modelindex_lod0;
474 distance = vlen(self.origin - other.origin);
475 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
476 if(f > sv_loddistance2)
477 self.modelindex = modelsource.modelindex_lod2;
478 else if(f > sv_loddistance1)
479 self.modelindex = modelsource.modelindex_lod1;
481 self.modelindex = modelsource.modelindex_lod0;
486 t1 = gettime(GETTIME_HIRES); // reference
487 client_cefc_accumulator += (t1 - t0);
493 void UpdatePlayerSounds();
494 void setmodel_lod(entity e, string modelname)
500 // FIXME: this only supports 3-letter extensions
501 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
504 setmodel(e, s); // players have high precision
505 self.modelindex_lod1 = self.modelindex;
508 self.modelindex_lod1 = -1;
510 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
513 setmodel(e, s); // players have high precision
514 self.modelindex_lod2 = self.modelindex;
517 self.modelindex_lod2 = -1;
519 precache_model(modelname);
520 setmodel(e, modelname); // players have high precision
521 self.modelindex_lod0 = self.modelindex;
523 if(self.modelindex_lod1 < 0)
524 self.modelindex_lod1 = self.modelindex;
526 if(self.modelindex_lod2 < 0)
527 self.modelindex_lod2 = self.modelindex;
531 precache_model(modelname);
532 setmodel(e, modelname); // players have high precision
533 self.modelindex_lod0 = self.modelindex;
534 // save it for possible player model forcing
537 s = whichpack(self.model);
538 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
540 player_setupanimsformodel();
541 UpdatePlayerSounds();
548 putting a client as observer in the server
551 void FixPlayermodel();
552 void PutObserverInServer (void)
556 race_PreSpawnObserver();
558 spot = SelectSpawnPoint (TRUE);
560 error("No spawnpoints for observers?!?\n");
561 RemoveGrapplingHook(self); // Wazat's Grappling Hook
563 if(clienttype(self) == CLIENTTYPE_REAL)
566 WriteByte(MSG_ONE, SVC_SETVIEW);
567 WriteEntity(MSG_ONE, self);
571 kh_Key_DropAll(self, TRUE);
573 Portal_ClearAll(self);
576 DropFlag(self.flagcarried, world, world);
579 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
581 WaypointSprite_PlayerDead();
583 if not(g_ca) // don't reset teams when moving a ca player to the spectators
584 self.team = -1; // move this as it is needed to log the player spectating in eventlog
586 if(self.killcount != -666) {
588 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
589 bprint ("^4", self.netname, "^4 has no more lives left\n");
591 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
593 bprint ("^4", self.netname, "^4 is spectating now\n");
595 if(self.just_joined == FALSE) {
596 LogTeamchange(self.playerid, -1, 4);
598 self.just_joined = FALSE;
601 PlayerScore_Clear(self); // clear scores when needed
603 self.spectatortime = time;
605 self.classname = "observer";
606 self.iscreature = FALSE;
608 self.takedamage = DAMAGE_NO;
609 self.solid = SOLID_NOT;
610 self.movetype = MOVETYPE_NOCLIP;
611 self.flags = FL_CLIENT | FL_NOTARGET;
612 self.armorvalue = 666;
614 self.armorvalue = cvar("g_balance_armor_start");
615 self.pauserotarmor_finished = 0;
616 self.pauserothealth_finished = 0;
617 self.pauseregen_finished = 0;
618 self.damageforcescale = 0;
625 self.pain_finished = 0;
626 self.strength_finished = 0;
627 self.invincible_finished = 0;
629 self.think = SUB_Null;
633 self.deadflag = DEAD_NO;
634 self.angles = spot.angles;
636 self.fixangle = TRUE;
639 self.view_ofs = PL_VIEW_OFS;
640 setorigin (self, spot.origin);
641 setsize (self, '0 0 0', '0 0 0');
642 self.prevorigin = self.origin;
650 self.weaponmodel = "";
651 self.weaponentity = world;
652 self.exteriorweaponentity = world;
653 self.killcount = -666;
654 self.velocity = '0 0 0';
655 self.avelocity = '0 0 0';
656 self.punchangle = '0 0 0';
657 self.punchvector = '0 0 0';
658 self.oldvelocity = self.velocity;
659 self.fire_endtime = -1;
662 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
666 if(self.version_mismatch)
668 Spawnqueue_Unmark(self);
669 Spawnqueue_Remove(self);
673 Spawnqueue_Insert(self);
678 // Only if the player cannot play at all
679 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
680 self.frags = FRAGS_SPECTATOR;
682 self.frags = FRAGS_LMS_LOSER;
685 self.frags = FRAGS_SPECTATOR;
688 float RestrictSkin(float s)
697 void FixPlayermodel()
699 local string defaultmodel;
700 local float defaultskin, chmdl, oldskin;
705 if(cvar("sv_defaultcharacter") == 1) {
711 s = Team_ColorNameLowerCase(self.team);
714 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
715 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
719 if(defaultmodel == "")
721 defaultmodel = cvar_string("sv_defaultplayermodel");
722 defaultskin = cvar("sv_defaultplayerskin");
726 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
729 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
730 self.model = ""; // force the != checks to return true
733 if(defaultmodel != "")
735 if (defaultmodel != self.model)
739 setmodel_lod (self, defaultmodel);
740 setsize (self, m1, m2);
744 oldskin = self.skinindex;
745 self.skinindex = defaultskin;
747 if (self.playermodel != self.model || self.playermodel == "")
749 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
752 setmodel_lod (self, self.playermodel);
753 setsize (self, m1, m2);
757 oldskin = self.skinindex;
758 self.skinindex = RestrictSkin(stof(self.playerskin));
761 if(chmdl || oldskin != self.skinindex)
762 self.species = player_getspecies(); // model or skin has changed
765 if(strlen(cvar_string("sv_defaultplayercolors")))
766 if(self.clientcolors != cvar("sv_defaultplayercolors"))
767 setcolor(self, cvar("sv_defaultplayercolors"));
770 void PlayerTouchExplode(entity p1, entity p2)
773 org = (p1.origin + p2.origin) * 0.5;
774 org_z += (p1.mins_z + p2.mins_z) * 0.5;
781 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
789 Called when a client spawns in the server
792 //void() ctf_playerchanged;
793 void PutClientInServer (void)
795 if(clienttype(self) == CLIENTTYPE_BOT)
797 self.classname = "player";
799 else if(clienttype(self) == CLIENTTYPE_REAL)
802 WriteByte(MSG_ONE, SVC_SETVIEW);
803 WriteEntity(MSG_ONE, self);
806 // player is dead and becomes observer
807 // FIXME fix LMS scoring for new system
810 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
811 self.classname = "observer";
814 if(g_arena || (g_ca && !allowed_to_spawn))
816 self.classname = "observer";
819 self.classname = "observer";
821 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
822 entity spot, oldself;
826 JoinBestTeam(self, FALSE, TRUE);
830 spot = SelectSpawnPoint (FALSE);
833 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
834 return; // spawn failed
837 RemoveGrapplingHook(self); // Wazat's Grappling Hook
839 self.classname = "player";
840 self.wasplayer = TRUE;
841 self.iscreature = TRUE;
842 self.movetype = MOVETYPE_WALK;
843 self.solid = SOLID_SLIDEBOX;
844 if(cvar("g_playerclip_collisions"))
845 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
847 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
848 self.frags = FRAGS_PLAYER;
849 if(independent_players)
850 MAKE_INDEPENDENT_PLAYER(self);
851 self.flags = FL_CLIENT;
852 self.takedamage = DAMAGE_AIM;
854 self.effects = EF_FULLBRIGHT;
857 self.air_finished = time + 12;
862 self.ammo_shells = warmup_start_ammo_shells;
863 self.ammo_nails = warmup_start_ammo_nails;
864 self.ammo_rockets = warmup_start_ammo_rockets;
865 self.ammo_cells = warmup_start_ammo_cells;
866 self.ammo_fuel = warmup_start_ammo_fuel;
867 self.health = warmup_start_health;
868 self.armorvalue = warmup_start_armorvalue;
869 self.weapons = warmup_start_weapons;
873 self.ammo_shells = start_ammo_shells;
874 self.ammo_nails = start_ammo_nails;
875 self.ammo_rockets = start_ammo_rockets;
876 self.ammo_cells = start_ammo_cells;
877 self.ammo_fuel = start_ammo_fuel;
878 self.health = start_health;
879 self.armorvalue = start_armorvalue;
880 self.weapons = start_weapons;
883 if(g_weaponarena_random)
884 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
886 self.items = start_items;
887 self.switchweapon = w_getbestweapon(self);
888 self.cnt = self.switchweapon;
890 self.jump_interval = time;
892 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
893 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
894 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
895 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
896 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
897 //extend the pause of rotting if client was reset at the beginning of the countdown
898 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
899 self.spawnshieldtime += game_starttime - time;
900 self.pauserotarmor_finished += game_starttime - time;
901 self.pauserothealth_finished += game_starttime - time;
902 self.pauseregen_finished += game_starttime - time;
904 self.damageforcescale = 2;
911 self.pain_finished = 0;
912 self.strength_finished = 0;
913 self.invincible_finished = 0;
915 // players have no think function
916 self.think = SUB_Null;
925 self.deadflag = DEAD_NO;
927 self.angles = spot.angles;
929 self.angles_z = 0; // never spawn tilted even if the spot says to
930 self.fixangle = TRUE; // turn this way immediately
931 self.velocity = '0 0 0';
932 self.avelocity = '0 0 0';
933 self.punchangle = '0 0 0';
934 self.punchvector = '0 0 0';
935 self.oldvelocity = self.velocity;
936 self.fire_endtime = -1;
939 WRITESPECTATABLE_MSG_ONE({
940 WriteByte(MSG_ONE, SVC_TEMPENTITY);
941 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
945 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
951 self.view_ofs = PL_VIEW_OFS;
952 setsize (self, PL_MIN, PL_MAX);
953 self.spawnorigin = spot.origin;
954 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
955 // don't reset back to last position, even if new position is stuck in solid
956 self.oldorigin = self.origin;
957 self.prevorigin = self.origin;
958 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
962 Spawnqueue_Remove(self);
963 Spawnqueue_Mark(self);
969 self.event_damage = PlayerDamage;
971 self.bot_attack = TRUE;
973 self.statdraintime = time + 5;
974 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
976 if(self.killcount == -666) {
977 PlayerScore_Clear(self);
981 self.cnt = WEP_LASER;
982 self.nixnex_lastchange_id = -1;
984 CL_SpawnWeaponentity();
985 self.alpha = default_player_alpha;
986 self.colormod = '1 1 1' * cvar("g_player_brightness");
987 self.exteriorweaponentity.alpha = default_weapon_alpha;
989 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
990 self.lms_traveled_distance = 0;
991 self.speedrunning = FALSE;
993 race_PostSpawn(spot);
995 if(cvar("spawn_debug"))
997 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
998 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1001 //stuffcmd(self, "chase_active 0");
1002 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1004 if (cvar("g_spawnsound"))
1005 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1008 if(self.team == assault_attacker_team)
1009 centerprint(self, "You are attacking!");
1011 centerprint(self, "You are defending!");
1014 target_voicescript_clear(self);
1016 // reset fields the weapons may use
1017 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1018 weapon_action(j, WR_RESETPLAYER);
1022 activator = oldself;
1026 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1027 PutObserverInServer ();
1031 // ctf_playerchanged();
1034 float ClientInit_SendEntity(entity to, float sf)
1037 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1038 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1039 for(i = 1; i <= 24; ++i)
1040 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1041 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1042 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1043 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1045 if(sv_foginterval && world.fog != "")
1046 WriteString(MSG_ENTITY, world.fog);
1048 WriteString(MSG_ENTITY, "");
1049 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1050 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1054 void ClientInit_Spawn()
1056 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1064 void SetNewParms (void)
1066 // initialize parms for a new player
1067 parm1 = -(86400 * 366);
1075 void SetChangeParms (void)
1077 // save parms for level change
1078 parm1 = self.parm_idlesince - time;
1086 void DecodeLevelParms (void)
1089 self.parm_idlesince = parm1;
1090 if(self.parm_idlesince == -(86400 * 366))
1091 self.parm_idlesince = time;
1093 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1094 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1101 Called when a client types 'kill' in the console
1105 void ClientKill_Now_TeamChange()
1107 if(self.killindicator_teamchange == -1)
1110 JoinBestTeam( self, FALSE, FALSE );
1113 SV_ChangeTeam(self.killindicator_teamchange - 1);
1116 void ClientKill_Now()
1118 if(self.killindicator_teamchange)
1119 ClientKill_Now_TeamChange();
1122 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1124 if(self.killindicator)
1126 dprint("Cleaned up after a leaked kill indicator.\n");
1127 remove(self.killindicator);
1128 self.killindicator = world;
1131 void KillIndicator_Think()
1133 if (!self.owner.modelindex)
1135 self.owner.killindicator = world;
1143 ClientKill_Now(); // no oldself needed
1149 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1150 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1153 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1154 if(self.owner.killindicator_teamchange)
1156 if(self.owner.killindicator_teamchange == -1)
1157 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1159 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1162 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1164 self.nextthink = time + 1;
1169 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1173 killtime = cvar("g_balance_kill_delay");
1175 if(g_race_qualifying)
1178 self.killindicator_teamchange = targetteam;
1180 if(!self.killindicator)
1182 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1188 self.killindicator = spawn();
1189 self.killindicator.owner = self;
1190 self.killindicator.scale = 0.5;
1191 setattachment(self.killindicator, self, "");
1192 setorigin(self.killindicator, '0 0 52');
1193 self.killindicator.think = KillIndicator_Think;
1194 self.killindicator.nextthink = time + (self.lip) * 0.05;
1195 self.killindicator.cnt = ceil(killtime);
1196 self.killindicator.count = bound(0, ceil(killtime), 10);
1197 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1199 for(e = world; (e = find(e, classname, "body")) != world; )
1203 e.killindicator = spawn();
1204 e.killindicator.owner = e;
1205 e.killindicator.scale = 0.5;
1206 setattachment(e.killindicator, e, "");
1207 setorigin(e.killindicator, '0 0 52');
1208 e.killindicator.think = KillIndicator_Think;
1209 e.killindicator.nextthink = time + (e.lip) * 0.05;
1210 e.killindicator.cnt = ceil(killtime);
1215 if(self.killindicator)
1218 self.killindicator.colormod = TeamColor(targetteam);
1220 self.killindicator.colormod = '0 0 0';
1224 void ClientKill (void)
1226 ClientKill_TeamChange(0);
1229 void DoTeamChange(float destteam)
1235 SetPlayerColors(self, destteam);
1238 if(self.classname == "player")
1241 CheckAllowedTeams(self);
1242 t = FindSmallestTeam(self, TRUE);
1245 case COLOR_TEAM1: c0 = c1; break;
1246 case COLOR_TEAM2: c0 = c2; break;
1247 case COLOR_TEAM3: c0 = c3; break;
1248 case COLOR_TEAM4: c0 = c4; break;
1255 destteam = COLOR_TEAM1;
1259 destteam = COLOR_TEAM2;
1263 destteam = COLOR_TEAM3;
1267 destteam = COLOR_TEAM4;
1273 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1275 ClientKill_TeamChange(destteam);
1278 void FixClientCvars(entity e)
1280 // send prediction settings to the client
1281 stuffcmd(e, "\nin_bindmap 0 0\n");
1283 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1285 * we no longer need to stuff this. Remove this comment block if you feel
1286 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1287 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1288 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1289 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1290 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1291 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1292 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1293 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1294 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1295 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1296 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1297 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1298 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1299 stuffcmd(e, "cl_movement_edgefriction 1\n");
1307 Called when a client connects to the server
1310 //void ctf_clientconnect();
1311 string ColoredTeamName(float t);
1312 void DecodeLevelParms (void);
1313 //void dom_player_join_team(entity pl);
1314 void ClientConnect (void)
1318 if(self.flags & FL_CLIENT)
1320 print("Warning: ClientConnect, but already connected!\n");
1324 if(Ban_MaybeEnforceBan(self))
1329 self.classname = "player_joining";
1331 self.flags = FL_CLIENT;
1332 self.version_nagtime = time + 10 + random() * 10;
1336 dprint("BUG player count is lower than zero, this cannot happen!\n");
1340 PlayerScore_Attach(self);
1341 ClientData_Attach();
1343 bot_clientconnect();
1349 race_PreSpawnObserver();
1352 // dom_player_join_team(self);
1354 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1356 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1357 self.classname = "observer";
1361 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1363 self.classname = "player";
1364 campaign_bots_may_start = 1;
1368 self.classname = "observer"; // do it anyway
1373 self.classname = "player";
1374 campaign_bots_may_start = 1;
1378 self.playerid = (playerid_last = playerid_last + 1);
1380 if(cvar("sv_eventlog"))
1381 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1383 LogTeamchange(self.playerid, self.team, 1);
1385 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1387 self.netname_previous = strzone(self.netname);
1389 bprint("^4", self.netname, "^4 connected");
1391 if(g_domination || g_ctf)
1392 bprint(" and joined the ", ColoredTeamName(self.team));
1396 self.welcomemessage_time = 0;
1398 stuffcmd(self, strcat(clientstuff, "\n"));
1399 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1400 stuffcmd(self, "cl_particles_reloadeffects\n");
1402 FixClientCvars(self);
1404 // spawnfunc_waypoint sprites
1405 WaypointSprite_InitClient(self);
1407 // Wazat's grappling hook
1408 SetGrappleHookBindings();
1410 // get autoswitch state from player when he toggles it
1411 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1413 // get version info from player
1414 stuffcmd(self, "cmd clientversion $gameversion\n");
1416 // get other cvars from player
1419 // set cvar for team scoreboard
1420 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1422 // notify about available teams
1425 CheckAllowedTeams(self);
1426 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1427 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1430 stuffcmd(self, "set _teams_available 0\n");
1432 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1436 self.classname = "observer";
1438 Spawnqueue_Insert(self);
1442 ctf_clientconnect();
1445 if(teams_matter || sv_cheats)
1448 bot_relinkplayerlist();
1450 self.spectatortime = time;
1453 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1456 self.jointime = time;
1457 self.allowedTimeouts = cvar("sv_timeout_number");
1459 if(clienttype(self) == CLIENTTYPE_REAL)
1461 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1462 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1467 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1469 PlayerScore_Add(self, SP_LMS_RANK, 666);
1470 self.frags = FRAGS_SPECTATOR;
1474 if(!sv_foginterval && world.fog != "")
1475 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1477 SoundEntity_Attach(self);
1479 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1481 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1482 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1485 self.hitplotfh = -1;
1487 if(g_race || g_cts) {
1493 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1495 race_send_recordtime(t, MSG_ONE);
1496 race_send_speedaward(MSG_ONE);
1498 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1499 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1500 race_send_speedaward_alltimebest(MSG_ONE);
1502 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1503 send_CSQC_teamnagger();
1510 Called when a client disconnects from the server
1513 .entity chatbubbleentity;
1514 .entity teambubbleentity;
1516 void ClientDisconnect (void)
1518 if not(self.flags & FL_CLIENT)
1520 print("Warning: ClientDisconnect without ClientConnect\n");
1524 if(self.hitplotfh >= 0)
1526 fclose(self.hitplotfh);
1527 self.hitplotfh = -1;
1531 anticheat_shutdown();
1533 playerdemo_shutdown();
1535 bot_clientdisconnect();
1540 if(cvar("sv_eventlog"))
1541 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1542 bprint ("^4",self.netname);
1543 bprint ("^4 disconnected\n");
1545 SoundEntity_Detach(self);
1548 kh_Key_DropAll(self, TRUE);
1550 Portal_ClearAll(self);
1552 if(self.flagcarried)
1553 DropFlag(self.flagcarried, world, world);
1554 if(self.ballcarried)
1555 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1557 // Here, everything has been done that requires this player to be a client.
1559 self.flags &~= FL_CLIENT;
1561 if (self.chatbubbleentity)
1562 remove (self.chatbubbleentity);
1564 if (self.teambubbleentity)
1565 remove (self.teambubbleentity);
1567 if (self.killindicator)
1568 remove (self.killindicator);
1570 WaypointSprite_PlayerGone();
1572 bot_relinkplayerlist();
1575 if(self.weaponentity)
1576 if(self.weaponentity.lasertarget)
1577 remove(self.weaponentity.lasertarget);
1581 Spawnqueue_Unmark(self);
1582 Spawnqueue_Remove(self);
1585 ClientData_Detach();
1586 PlayerScore_Detach(self);
1588 if(self.netname_previous)
1589 strunzone(self.netname_previous);
1590 if(self.clientstatus)
1591 strunzone(self.clientstatus);
1593 ClearPlayerSounds();
1596 remove(self.personal);
1606 void ChatBubbleThink()
1608 self.nextthink = time;
1609 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1611 if(self.owner) // but why can that ever be world?
1612 self.owner.chatbubbleentity = world;
1616 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1618 || self.owner.tetris_on
1621 self.model = self.mdl;
1626 void UpdateChatBubble()
1628 if (!self.modelindex)
1630 // spawn a chatbubble entity if needed
1631 if (!self.chatbubbleentity)
1633 self.chatbubbleentity = spawn();
1634 self.chatbubbleentity.owner = self;
1635 self.chatbubbleentity.exteriormodeltoclient = self;
1636 self.chatbubbleentity.think = ChatBubbleThink;
1637 self.chatbubbleentity.nextthink = time;
1638 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1639 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1640 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1641 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1642 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1643 self.chatbubbleentity.model = "";
1644 self.chatbubbleentity.effects = EF_LOWPRECISION;
1649 void TeamBubbleThink()
1651 self.nextthink = time;
1652 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1654 if(self.owner) // but why can that ever be world?
1655 self.owner.teambubbleentity = world;
1659 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1660 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1663 self.model = self.mdl;
1667 float TeamBubble_customizeentityforclient()
1669 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1672 void UpdateTeamBubble()
1674 if (!self.modelindex || !teams_matter)
1676 // spawn a teambubble entity if needed
1677 if (!self.teambubbleentity && teams_matter)
1679 self.teambubbleentity = spawn();
1680 self.teambubbleentity.owner = self;
1681 self.teambubbleentity.exteriormodeltoclient = self;
1682 self.teambubbleentity.think = TeamBubbleThink;
1683 self.teambubbleentity.nextthink = time;
1684 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1685 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1686 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1687 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1688 self.teambubbleentity.mdl = self.teambubbleentity.model;
1689 self.teambubbleentity.model = self.teambubbleentity.mdl;
1690 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1691 self.teambubbleentity.effects = EF_LOWPRECISION;
1695 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1696 // added to the model skins
1697 /*void UpdateColorModHack()
1700 c = self.clientcolors & 15;
1701 // LordHavoc: only bothering to support white, green, red, yellow, blue
1702 if (!teams_matter) self.colormod = '0 0 0';
1703 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1704 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1705 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1706 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1707 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1708 else self.colormod = '1 1 1';
1714 self.effects |= EF_NODRAW; // prevent another CopyBody
1715 PutClientInServer();
1718 void play_countdown(float finished, string samp)
1720 if(clienttype(self) == CLIENTTYPE_REAL)
1721 if(floor(finished - time - frametime) != floor(finished - time))
1722 if(finished - time < 6)
1723 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1727 * When sv_timeout is used this function returs strings like
1728 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1729 * Called by centerprint functions
1730 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1732 string getTimeoutText(float addOneSecond) {
1733 if (!cvar("sv_timeout") || !timeoutStatus)
1736 local string retStr;
1737 if (timeoutStatus == 1) {
1738 if (addOneSecond == 1) {
1739 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1742 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1746 else if (timeoutStatus == 2) {
1748 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1749 //don't show messages like "Timeout ends in 0 seconds"...
1750 if ((remainingTimeoutTime + 1) > 0)
1756 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1757 //don't show messages like "Timeout ends in 0 seconds"...
1758 if (remainingTimeoutTime > 0)
1767 void player_powerups (void)
1769 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1771 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1772 self.modelflags |= MF_ROCKET;
1776 SoundEntity_StopSound(self, CHAN_PLAYER);
1777 self.modelflags &~= MF_ROCKET;
1780 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1782 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1785 Fire_ApplyDamage(self);
1786 Fire_ApplyEffect(self);
1790 self.effects |= EF_FULLBRIGHT;
1792 if (self.items & IT_STRENGTH)
1794 play_countdown(self.strength_finished, "misc/poweroff.wav");
1795 if (time > self.strength_finished)
1797 self.alpha = default_player_alpha;
1798 self.exteriorweaponentity.alpha = default_weapon_alpha;
1799 self.items &~= IT_STRENGTH;
1800 sprint(self, "^3Invisibility has worn off\n");
1805 if (time < self.strength_finished)
1807 self.alpha = g_minstagib_invis_alpha;
1808 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1809 self.items |= IT_STRENGTH;
1810 sprint(self, "^3You are invisible\n");
1814 if (self.items & IT_INVINCIBLE)
1816 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1817 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1819 self.items = self.items - (self.items & IT_INVINCIBLE);
1820 sprint(self, "^3Speed has worn off\n");
1825 if (time < self.invincible_finished)
1827 self.items = self.items | IT_INVINCIBLE;
1828 sprint(self, "^3You are on speed\n");
1834 if (self.items & IT_STRENGTH)
1836 play_countdown(self.strength_finished, "misc/poweroff.wav");
1837 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1838 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1840 self.items = self.items - (self.items & IT_STRENGTH);
1841 sprint(self, "^3Strength has worn off\n");
1846 if (time < self.strength_finished)
1848 self.items = self.items | IT_STRENGTH;
1849 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1852 if (self.items & IT_INVINCIBLE)
1854 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1855 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1856 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1858 self.items = self.items - (self.items & IT_INVINCIBLE);
1859 sprint(self, "^3Shield has worn off\n");
1864 if (time < self.invincible_finished)
1866 self.items = self.items | IT_INVINCIBLE;
1867 sprint(self, "^3Shield surrounds you\n");
1871 if(cvar("g_nodepthtestplayers"))
1872 self.effects = self.effects | EF_NODEPTHTEST;
1874 if(cvar("g_fullbrightplayers"))
1875 self.effects = self.effects | EF_FULLBRIGHT;
1877 // midair gamemode: damage only while in the air
1878 // if in midair mode, being on ground grants temporary invulnerability
1879 // (this is so that multishot weapon don't clear the ground flag on the
1880 // first damage in the frame, leaving the player vulnerable to the
1881 // remaining hits in the same frame)
1882 if (self.flags & FL_ONGROUND)
1884 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1886 if (time >= game_starttime)
1887 if (time < self.spawnshieldtime)
1888 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1891 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1893 if(current > stable)
1895 else if(current > stable - 0.25) // when close enough, "snap"
1898 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1901 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1903 if(current < stable)
1905 else if(current < stable + 0.25) // when close enough, "snap"
1908 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1911 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1913 if(current > rotstable)
1915 if(rotframetime > 0)
1917 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1918 current = max(rotstable, current - rotlinear * rotframetime);
1921 else if(current < regenstable)
1923 if(regenframetime > 0)
1925 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1926 current = min(regenstable, current + regenlinear * regenframetime);
1936 void player_regen (void)
1938 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1939 maxh = cvar("g_balance_health_rotstable");
1940 maxa = cvar("g_balance_armor_rotstable");
1941 maxf = cvar("g_balance_fuel_rotstable");
1942 minh = cvar("g_balance_health_regenstable");
1943 mina = cvar("g_balance_armor_regenstable");
1944 minf = cvar("g_balance_fuel_regenstable");
1945 limith = cvar("g_balance_health_limit");
1946 limita = cvar("g_balance_armor_limit");
1947 limitf = cvar("g_balance_fuel_limit");
1949 max_mod = regen_mod = rot_mod = limit_mod = 1;
1951 if (self.runes & RUNE_REGEN)
1953 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1955 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1956 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1957 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1961 regen_mod = cvar("g_balance_rune_regen_regenrate");
1962 max_mod = cvar("g_balance_rune_regen_hpmod");
1963 limit_mod = cvar("g_balance_rune_regen_limitmod");
1966 else if (self.runes & CURSE_VENOM)
1968 max_mod = cvar("g_balance_curse_venom_hpmod");
1969 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1970 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1972 rot_mod = cvar("g_balance_curse_venom_rotrate");
1973 limit_mod = cvar("g_balance_curse_venom_limitmod");
1974 //if (!self.runes & RUNE_REGEN)
1975 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1977 maxh = maxh * max_mod;
1978 //maxa = maxa * max_mod;
1979 //maxf = maxf * max_mod;
1980 minh = minh * max_mod;
1981 //mina = mina * max_mod;
1982 //minf = minf * max_mod;
1983 limith = limith * limit_mod;
1984 limita = limita * limit_mod;
1985 //limitf = limitf * limit_mod;
1990 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
1992 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1993 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1995 // if player rotted to death... die!
1997 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2000 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2001 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2004 float zoomstate_set;
2005 void SetZoomState(float z)
2007 if(z != self.zoomstate)
2010 ClientData_Touch(self);
2015 void GetPressedKeys(void) {
2016 if (self.movement_x > 0) // get if movement keys are pressed
2017 { // forward key pressed
2018 self.pressedkeys |= KEY_FORWARD;
2019 self.pressedkeys &~= KEY_BACKWARD;
2021 else if (self.movement_x < 0)
2022 { // backward key pressed
2023 self.pressedkeys |= KEY_BACKWARD;
2024 self.pressedkeys &~= KEY_FORWARD;
2028 self.pressedkeys &~= KEY_FORWARD;
2029 self.pressedkeys &~= KEY_BACKWARD;
2032 if (self.movement_y > 0)
2033 { // right key pressed
2034 self.pressedkeys |= KEY_RIGHT;
2035 self.pressedkeys &~= KEY_LEFT;
2037 else if (self.movement_y < 0)
2038 { // left key pressed
2039 self.pressedkeys |= KEY_LEFT;
2040 self.pressedkeys &~= KEY_RIGHT;
2044 self.pressedkeys &~= KEY_RIGHT;
2045 self.pressedkeys &~= KEY_LEFT;
2048 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2049 self.pressedkeys |= KEY_JUMP;
2051 self.pressedkeys &~= KEY_JUMP;
2052 if (self.BUTTON_CROUCH)
2053 self.pressedkeys |= KEY_CROUCH;
2055 self.pressedkeys &~= KEY_CROUCH;
2058 void update_stats (float number, float hit, float fired) {
2059 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2060 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2063 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2064 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2066 self.stat_hit = hit * sv_accuracy_data_share;
2067 self.stat_fired = fired * sv_accuracy_data_share;
2072 ======================
2073 spectate mode routines
2074 ======================
2077 .float weapon_count;
2078 void SpectateCopy(entity spectatee) {
2079 if(spectatee.weapon_count < WEP_LAST) {
2080 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2081 spectatee.weapon_count ++;
2083 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2085 self.kh_state = spectatee.kh_state;
2086 self.armortype = spectatee.armortype;
2087 self.armorvalue = spectatee.armorvalue;
2088 self.ammo_cells = spectatee.ammo_cells;
2089 self.ammo_shells = spectatee.ammo_shells;
2090 self.ammo_nails = spectatee.ammo_nails;
2091 self.ammo_rockets = spectatee.ammo_rockets;
2092 self.ammo_fuel = spectatee.ammo_fuel;
2093 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2094 self.health = spectatee.health;
2096 self.items = spectatee.items;
2097 self.metertime = spectatee.metertime;
2098 self.strength_finished = spectatee.strength_finished;
2099 self.invincible_finished = spectatee.invincible_finished;
2100 self.pressedkeys = spectatee.pressedkeys;
2101 self.weapons = spectatee.weapons;
2102 self.switchweapon = spectatee.switchweapon;
2103 self.weapon = spectatee.weapon;
2104 self.punchangle = spectatee.punchangle;
2105 self.view_ofs = spectatee.view_ofs;
2106 self.v_angle = spectatee.v_angle;
2107 self.velocity = spectatee.velocity;
2108 self.dmg_take = spectatee.dmg_take;
2109 self.dmg_save = spectatee.dmg_save;
2110 self.dmg_inflictor = spectatee.dmg_inflictor;
2111 self.angles = spectatee.v_angle;
2112 self.fixangle = TRUE;
2113 setorigin(self, spectatee.origin);
2114 setsize(self, spectatee.mins, spectatee.maxs);
2115 SetZoomState(spectatee.zoomstate);
2117 anticheat_spectatecopy(spectatee);
2120 float SpectateUpdate() {
2124 if (self == self.enemy)
2127 if(self.enemy.classname != "player")
2130 SpectateCopy(self.enemy);
2135 float SpectateNext() {
2136 other = find(self.enemy, classname, "player");
2139 other = find(other, classname, "player");
2144 if(self.enemy.classname == "player") {
2146 WriteByte(MSG_ONE, SVC_SETVIEW);
2147 WriteEntity(MSG_ONE, self.enemy);
2148 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2149 self.movetype = MOVETYPE_NONE;
2151 self.enemy.weapon_count = 0;
2153 if(!SpectateUpdate())
2154 PutObserverInServer();
2164 ShowRespawnCountdown()
2166 Update a respawn countdown display.
2169 void ShowRespawnCountdown()
2172 if(self.deadflag == DEAD_NO) // just respawned?
2176 number = ceil(self.death_time - time);
2179 if(number <= self.respawn_countdown)
2181 self.respawn_countdown = number - 1;
2182 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2183 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2188 void LeaveSpectatorMode()
2190 if(isJoinAllowed()) {
2191 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2192 self.classname = "player";
2194 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2195 JoinBestTeam(self, FALSE, TRUE);
2197 if(cvar("g_campaign"))
2198 campaign_bots_may_start = 1;
2200 self.stat_count = WEP_LAST;
2202 PutClientInServer();
2204 if(self.classname == "player")
2205 bprint ("^4", self.netname, "^4 is playing now\n");
2207 if(!cvar("g_campaign"))
2208 centerprint(self,""); // clear MOTD
2212 if (g_ca && self.caplayer) {
2215 stuffcmd(self,"menu_showteamselect\n");
2220 //player may not join because of g_maxplayers is set
2221 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2226 * Determines whether the player is allowed to join. This depends on cvar
2227 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2228 * it checks whether the number of currently playing players exceeds g_maxplayers.
2229 * @return bool TRUE if the player is allowed to join, false otherwise
2231 float isJoinAllowed() {
2232 if (!cvar("g_maxplayers"))
2236 local float currentlyPlaying;
2237 FOR_EACH_REALPLAYER(e) {
2238 if(e.classname == "player")
2239 currentlyPlaying += 1;
2241 if(currentlyPlaying < cvar("g_maxplayers"))
2248 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2249 * g_maxplayers_spectator_blocktime seconds
2251 void checkSpectatorBlock() {
2252 if(self.classname == "spectator" || self.classname == "observer") {
2253 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2254 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2260 float vercmp_recursive(string v1, string v2)
2266 dot1 = strstrofs(v1, ".", 0);
2267 dot2 = strstrofs(v2, ".", 0);
2271 s1 = substring(v1, 0, dot1);
2275 s2 = substring(v2, 0, dot2);
2277 r = stof(s1) - stof(s2);
2281 r = strcasecmp(s1, s2);
2294 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2297 float vercmp(string v1, string v2)
2299 if(strcasecmp(v1, v2) == 0) // early out check
2301 return vercmp_recursive(v1, v2);
2304 void ObserverThink()
2306 if (self.flags & FL_JUMPRELEASED) {
2307 if (self.BUTTON_JUMP && !self.version_mismatch) {
2308 self.welcomemessage_time = 0;
2309 self.flags &~= FL_JUMPRELEASED;
2310 self.flags |= FL_SPAWNING;
2311 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2312 self.welcomemessage_time = 0;
2313 self.flags &~= FL_JUMPRELEASED;
2314 if(SpectateNext() == 1) {
2315 self.classname = "spectator";
2319 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2320 self.flags |= FL_JUMPRELEASED;
2321 if(self.flags & FL_SPAWNING)
2323 self.flags &~= FL_SPAWNING;
2324 LeaveSpectatorMode();
2329 PrintWelcomeMessage(self);
2332 void SpectatorThink()
2334 if (self.flags & FL_JUMPRELEASED) {
2335 if (self.BUTTON_JUMP && !self.version_mismatch) {
2336 self.welcomemessage_time = 0;
2337 self.flags &~= FL_JUMPRELEASED;
2338 self.flags |= FL_SPAWNING;
2339 } else if(self.BUTTON_ATCK) {
2340 self.welcomemessage_time = 0;
2341 self.flags &~= FL_JUMPRELEASED;
2342 if(SpectateNext() == 1) {
2343 self.classname = "spectator";
2345 self.classname = "observer";
2346 self.stat_count = WEP_LAST;
2347 PutClientInServer();
2349 } else if (self.BUTTON_ATCK2) {
2350 self.welcomemessage_time = 0;
2351 self.flags &~= FL_JUMPRELEASED;
2352 self.classname = "observer";
2353 self.stat_count = WEP_LAST;
2354 PutClientInServer();
2356 if(!SpectateUpdate())
2357 PutObserverInServer();
2360 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2361 self.flags |= FL_JUMPRELEASED;
2362 if(self.flags & FL_SPAWNING)
2364 self.flags &~= FL_SPAWNING;
2365 LeaveSpectatorMode();
2371 PrintWelcomeMessage(self);
2372 self.flags |= FL_CLIENT | FL_NOTARGET;
2375 .float touchexplode_time;
2381 Called every frame for each client before the physics are run
2384 void() ctf_setstatus;
2385 void() nexball_setstatus;
2387 void PlayerPreThink (void)
2389 self.stat_game_starttime = game_starttime;
2390 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2391 self.stat_leadlimit = cvar("leadlimit");
2395 // physics frames: update anticheat stuff
2396 anticheat_prethink();
2399 if(blockSpectators && frametime)
2400 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2401 checkSpectatorBlock();
2405 if(self.netname_previous != self.netname)
2407 if(cvar("sv_eventlog"))
2408 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2409 if(self.netname_previous)
2410 strunzone(self.netname_previous);
2411 self.netname_previous = strzone(self.netname);
2415 if(self.version_nagtime)
2416 if(self.cvar_g_nexuizversion)
2417 if(time > self.version_nagtime)
2419 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2421 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2423 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2424 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2429 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2432 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2433 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2437 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2438 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2442 self.version_nagtime = 0;
2446 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2448 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2449 self.max_armorvalue = 0;
2453 if (TetrisPreFrame())
2457 if(self.classname == "player") {
2458 // if(self.netname == "Wazat")
2459 // bprint(self.classname, "\n");
2461 CheckRules_Player();
2463 PrintWelcomeMessage(self);
2465 if (intermission_running)
2467 IntermissionThink (); // otherwise a button could be missed between
2468 return; // the think tics
2471 if(self.teleport_time)
2472 if(time > self.teleport_time)
2474 self.teleport_time = 0;
2475 self.effects = self.effects - (self.effects & EF_NODRAW);
2478 Nixnex_GiveCurrentWeapon();
2480 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2481 UpdateSelectedPlayer();
2483 //don't allow the player to turn around while game is paused!
2484 if(timeoutStatus == 2) {
2485 self.v_angle = self.lastV_angle;
2486 self.angles = self.lastV_angle;
2487 self.fixangle = TRUE;
2492 if(cvar("gameversion") >= 20600) // only do this for 2.6 and above FIXME remove this check when making 2.6
2493 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2497 if (self.deadflag != DEAD_NO)
2499 float button_pressed, force_respawn;
2500 if(self.personal && g_race_qualifying)
2502 if(time > self.death_time)
2504 self.death_time = time + 1; // only retry once a second
2513 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2514 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2515 if (self.deadflag == DEAD_DYING)
2518 self.deadflag = DEAD_RESPAWNING;
2519 else if(!button_pressed)
2520 self.deadflag = DEAD_DEAD;
2522 else if (self.deadflag == DEAD_DEAD)
2525 self.deadflag = DEAD_RESPAWNABLE;
2527 else if (self.deadflag == DEAD_RESPAWNABLE)
2530 self.deadflag = DEAD_RESPAWNING;
2532 else if (self.deadflag == DEAD_RESPAWNING)
2534 if(time > self.death_time)
2536 self.death_time = time + 1; // only retry once a second
2540 ShowRespawnCountdown();
2546 if(time > self.touchexplode_time)
2547 if(self.classname == "player")
2548 if(self.deadflag == DEAD_NO)
2549 if not(IS_INDEPENDENT_PLAYER(self))
2550 FOR_EACH_PLAYER(other) if(self != other)
2552 if(time > other.touchexplode_time)
2553 if(other.classname == "player")
2554 if(other.deadflag == DEAD_NO)
2555 if not(IS_INDEPENDENT_PLAYER(other))
2556 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2558 PlayerTouchExplode(self, other);
2559 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2563 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2567 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2568 dist = self.prevorigin - self.origin;
2570 self.lms_traveled_distance += fabs(vlen(dist));
2572 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2574 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2575 self.lms_traveled_distance = 0;
2578 if(time > self.lms_nextcheck)
2580 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2581 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2583 centerprint(self, cvar_string("g_lms_campcheck_message"));
2584 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2585 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2586 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2588 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2589 self.lms_traveled_distance = 0;
2593 self.prevorigin = self.origin;
2595 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2600 self.view_ofs = PL_CROUCH_VIEW_OFS;
2601 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2602 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2609 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2610 if (!trace_startsolid)
2612 self.crouch = FALSE;
2613 self.view_ofs = PL_VIEW_OFS;
2614 setsize (self, PL_MIN, PL_MAX);
2619 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2621 if(self.bloodloss_timer < time)
2623 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2624 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2630 GrapplingHookFrame();
2632 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2635 self.items &~= self.items_added;
2639 self.items_added = 0;
2640 if(self.items & IT_JETPACK)
2641 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2642 self.items_added |= IT_FUEL;
2644 self.items |= self.items_added;
2652 minstagib_ammocheck();
2655 nexball_setstatus();
2657 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2659 //self.angles_y=self.v_angle_y + 90; // temp
2660 } else if(gameover) {
2661 if (intermission_running)
2662 IntermissionThink (); // otherwise a button could be missed between
2664 } else if(self.classname == "observer") {
2666 } else if(self.classname == "spectator") {
2671 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2673 float oldspectatee_status;
2674 oldspectatee_status = self.spectatee_status;
2675 if(self.classname == "spectator")
2676 self.spectatee_status = num_for_edict(self.enemy);
2677 else if(self.classname == "observer")
2678 self.spectatee_status = num_for_edict(self);
2680 self.spectatee_status = 0;
2681 if(self.spectatee_status != oldspectatee_status)
2683 ClientData_Touch(self);
2685 race_InitSpectator();
2688 if(self.teamkill_soundtime)
2689 if(time > self.teamkill_soundtime)
2691 self.teamkill_soundtime = 0;
2693 entity oldpusher, oldself;
2695 oldself = self; self = self.teamkill_soundsource;
2696 oldpusher = self.pusher; self.pusher = oldself;
2698 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2700 self.pusher = oldpusher;
2704 if(self.taunt_soundtime)
2705 if(time > self.taunt_soundtime)
2707 self.taunt_soundtime = 0;
2708 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2711 target_voicescript_next(self);
2713 print(ftos(self.frame), "\n");
2719 .float dragspeed; // speed of mouse wheel action
2720 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2721 .vector draglocalvector; // local attachment vector of the dragentity
2722 .float draglocalangle;
2725 .float dragmovetype;
2726 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2730 draggee.dragmovetype = draggee.movetype;
2731 draggee.draggravity = draggee.gravity;
2732 draggee.movetype = MOVETYPE_WALK;
2733 draggee.gravity = 0.00001;
2734 draggee.flags &~= FL_ONGROUND;
2735 draggee.draggedby = dragger;
2737 dragger.dragentity = draggee;
2739 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2740 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2741 touchpoint = touchpoint - gettaginfo(draggee, 0);
2742 tagscale = pow(vlen(v_forward), -2);
2743 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2744 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2745 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2747 dragger.dragspeed = 64;
2750 void Drag_Finish(entity dragger)
2753 draggee = dragger.dragentity;
2755 dragger.dragentity = world;
2756 draggee.draggedby = world;
2757 draggee.movetype = draggee.dragmovetype;
2758 draggee.gravity = draggee.draggravity;
2760 switch(draggee.movetype)
2765 case MOVETYPE_FLYMISSILE:
2766 case MOVETYPE_BOUNCE:
2767 case MOVETYPE_BOUNCEMISSILE:
2768 case MOVETYPE_PHYSICS:
2771 draggee.velocity = '0 0 0';
2775 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2777 draggee.velocity = '0 0 0';
2778 draggee.flags |= FL_ONGROUND; // floating items are FUN
2782 float Drag_IsDraggable(entity draggee)
2784 // TODO add more checks for bad stuff here
2785 if(draggee.classname == "func_bobbing")
2787 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2789 if(draggee.classname == "plat")
2791 if(draggee.classname == "func_button")
2793 if(draggee.model == "")
2795 if(draggee.classname == "spectator")
2797 if(draggee.classname == "observer")
2799 if(draggee.classname == "exteriorweaponentity")
2805 float Drag_MayChangeAngles(entity draggee)
2807 // TODO add more checks for bad stuff here
2808 if(substring(draggee.model, 0, 1) == "*")
2813 void Drag_MoveForward(entity dragger)
2815 dragger.dragdistance += dragger.dragspeed;
2818 void Drag_SetSpeed(entity dragger, float s)
2820 dragger.dragspeed = pow(2, s);
2823 void Drag_MoveBackward(entity dragger)
2825 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2828 void Drag_Update(entity dragger)
2830 vector curorigin, neworigin, goodvelocity;
2834 draggee = dragger.dragentity;
2835 draggee.flags &~= FL_ONGROUND;
2837 curorigin = gettaginfo(draggee, 0);
2838 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2839 makevectors(dragger.v_angle);
2840 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2841 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2843 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2844 dragger.draglocalangle += 360;
2845 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2846 dragger.draglocalangle -= 360;
2848 f = min(frametime * 10, 1);
2849 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2851 if(Drag_MayChangeAngles(draggee))
2852 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2854 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2856 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2859 float Drag_CanDrag(entity dragger)
2861 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2864 float Drag_IsDragging(entity dragger)
2866 if(!dragger.dragentity)
2868 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2870 dragger.dragentity = world;
2873 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2875 Drag_Finish(dragger);
2881 void Drag_MoveDrag(entity from, entity to)
2885 to.draggedby = from.draggedby;
2886 to.draggedby.dragentity = to;
2887 from.draggedby = world;
2895 Called every frame for each client after the physics are run
2898 .float idlekick_lasttimeleft;
2899 void PlayerPostThink (void)
2901 // Savage: Check for nameless players
2902 if (strlen(self.netname) < 1) {
2903 self.netname = "Player";
2904 stuffcmd(self, "seta _cl_name Player\n");
2907 // send the clients accuracy stats to the client
2908 if(self.stat_count > 0)
2911 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2912 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2913 self.stat_count -= 1;
2916 if(sv_maxidle && frametime)
2918 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2920 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2923 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2924 announce(self, "announcer/robotic/terminated.wav");
2928 else if(timeleft <= 10)
2930 if(timeleft != self.idlekick_lasttimeleft)
2932 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2933 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2938 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2940 self.idlekick_lasttimeleft = timeleft;
2944 if(self.impulse == 100)
2946 if (TetrisPostFrame())
2950 if(sv_cheats || self.maycheat)
2951 if(Drag_CanDrag(self))
2952 if(self.BUTTON_DRAG)
2953 if(!self.dragentity)
2954 if(self.cursor_trace_ent)
2955 if(Drag_IsDraggable(self.cursor_trace_ent))
2957 if(self.cursor_trace_ent.draggedby)
2958 Drag_Finish(self.cursor_trace_ent.draggedby);
2959 if(self.cursor_trace_ent.tag_entity)
2960 detach_sameorigin(self.cursor_trace_ent);
2961 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2964 if(Drag_IsDragging(self))
2966 if(self.BUTTON_DRAG)
2968 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2970 Drag_MoveForward(self);
2973 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2975 Drag_MoveBackward(self);
2978 else if(self.impulse >= 1 && self.impulse <= 9)
2980 Drag_SetSpeed(self, self.impulse - 1);
2982 else if(self.impulse == 14)
2984 Drag_SetSpeed(self, 9);
2996 if(self.classname == "player") {
2997 CheckRules_Player();
3002 if (intermission_running)
3003 return; // intermission or finale
3006 } else if (self.classname == "observer") {
3008 } else if (self.classname == "spectator") {
3014 for(i = 0; i < 1000; ++i)
3017 end = self.origin + '0 0 1024' + 512 * randomvec();
3018 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3019 if(trace_fraction < 1)
3020 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3022 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3030 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3032 if(self.waypointsprite_attachedforcarrier)
3033 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));