vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / model_shared.c
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved a few CheckSentinelsGlobal calls to get a loadi...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocmodels don't allocate a texture pool when running dedicated
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-30 lordhavocadded support for transparent model skins
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-11-27 lordhavocremoved cruft from debugging
2000-11-27 lordhavocput in dprinting of model names as they are loaded
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision