]> icculus.org git repositories - divverent/darkplaces.git/history - meshqueue.h
reduced number of GAME_NEXUIZ checks in the engine (added cl_sound and sv_sound cvars...
[divverent/darkplaces.git] / meshqueue.h
2005-12-27 havocreworked rtlighting code to handle transparent water...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-02 havocadded a mesh queue callback system (to allow mesh rende...