reworked rtlighting code to handle transparent water lighting and transparent model...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 27 Dec 2005 10:10:55 +0000 (10:10 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 27 Dec 2005 10:10:55 +0000 (10:10 +0000)
commit2a1615321fd8f4a44b97d5b980bb15a4a2132292
treec0b92148cd8b3fa01b58a4053345b6a3f7d0d524
parentf51eca19fe90459004c73a85439140378e41e57b
reworked rtlighting code to handle transparent water lighting and transparent model lighting (doesn't properly handle alpha textures though)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5871 d7cf8633-e32d-0410-b094-e92efae38249
12 files changed:
cl_particles.c
client.h
gl_rmain.c
gl_rsurf.c
meshqueue.c
meshqueue.h
model_shared.h
r_explosion.c
r_lightning.c
r_shadow.c
r_shadow.h
r_sprites.c