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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 3 Sep 2008 15:11:48 +0000 (15:11 +0000)]
fix sure crashes for portals when a player disconnects who owns portals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4318
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div0 [Wed, 3 Sep 2008 15:00:35 +0000 (15:00 +0000)]
fix weapon order again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4317
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 Sep 2008 14:59:16 +0000 (14:59 +0000)]
put the Port-O-Launch on impulse 14 (key 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4316
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 Sep 2008 14:54:52 +0000 (14:54 +0000)]
fix weapon priority defaults
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4315
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 Sep 2008 14:51:50 +0000 (14:51 +0000)]
fix "fixing" the weapon order; add missing weapons to the END in reverse order
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4314
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div0 [Wed, 3 Sep 2008 14:44:10 +0000 (14:44 +0000)]
ACTUALLY fix it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4313
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 Sep 2008 14:43:09 +0000 (14:43 +0000)]
possibly fix start weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4312
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div0 [Wed, 3 Sep 2008 14:01:33 +0000 (14:01 +0000)]
and this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4311
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div0 [Wed, 3 Sep 2008 13:59:30 +0000 (13:59 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4310
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 Sep 2008 13:58:17 +0000 (13:58 +0000)]
argh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4309
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div0 [Wed, 3 Sep 2008 13:58:00 +0000 (13:58 +0000)]
make the minstagib Nex a separate weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4308
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div0 [Wed, 3 Sep 2008 12:20:00 +0000 (12:20 +0000)]
Porto (untested): secondary fire button "holds" the shooting angles, so you can turn the view and look where the portals go
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4307
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div0 [Wed, 3 Sep 2008 08:22:25 +0000 (08:22 +0000)]
better track ownership of portals; still to fix: player leaving
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4306
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div0 [Wed, 3 Sep 2008 08:13:39 +0000 (08:13 +0000)]
minor fix: after failed portal pair creation, vanish the in-portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4305
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div0 [Wed, 3 Sep 2008 07:51:13 +0000 (07:51 +0000)]
some weapon system fixes; allow infinite portals to work by anticipating the collision
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4304
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avirox [Tue, 2 Sep 2008 21:22:16 +0000 (21:22 +0000)]
- Added new entity: "func_breakable"; functions the same way func_assault_destructible does, but it's for general gameplay use (IE destructible glass, crates, etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4303
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m0rfar [Tue, 2 Sep 2008 21:16:56 +0000 (21:16 +0000)]
Dieselpower: Changed MG ammo to SG ammo. There is no MG here.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4302
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esteel [Tue, 2 Sep 2008 21:01:46 +0000 (21:01 +0000)]
i wanna see the packetloss with sbar_columns all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4301
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div0 [Tue, 2 Sep 2008 20:07:52 +0000 (20:07 +0000)]
fix wrong ammo type
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4300
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 Sep 2008 20:02:41 +0000 (20:02 +0000)]
add portal md3 file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4299
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div0 [Tue, 2 Sep 2008 20:01:37 +0000 (20:01 +0000)]
fix Port-O-Launch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4298
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div0 [Tue, 2 Sep 2008 19:06:56 +0000 (19:06 +0000)]
new weapon (no models for it yet, and still using debug code): the Port-O-Launch
To activate, use impulse 99 and impulse 239.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4297
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div0 [Tue, 2 Sep 2008 18:49:58 +0000 (18:49 +0000)]
fix death messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4296
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div0 [Tue, 2 Sep 2008 18:46:28 +0000 (18:46 +0000)]
weapon_setup no longer needed its second argument, so kill it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4295
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div0 [Tue, 2 Sep 2008 18:43:29 +0000 (18:43 +0000)]
more modular weapon system
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4294
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div0 [Tue, 2 Sep 2008 16:46:41 +0000 (16:46 +0000)]
fix inverted condition in func_door_secret
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4293
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div0 [Tue, 2 Sep 2008 16:44:54 +0000 (16:44 +0000)]
more Portar fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4292
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div0 [Tue, 2 Sep 2008 16:24:52 +0000 (16:24 +0000)]
fix the big bugs in my weapons commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4291
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div0 [Tue, 2 Sep 2008 14:09:14 +0000 (14:09 +0000)]
comment fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4290
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div0 [Tue, 2 Sep 2008 13:55:38 +0000 (13:55 +0000)]
add a comment "// %weaponaddpoint" at all places that need changes to add an additional weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4289
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div0 [Tue, 2 Sep 2008 13:34:10 +0000 (13:34 +0000)]
huge patch that breaks everything: add a new stat "weapons", network weapon bits using that, allowing for up to 24 weapons (although their item entities are yet to be defined, maybe with an automatic replacement system)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4288
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div0 [Tue, 2 Sep 2008 12:28:21 +0000 (12:28 +0000)]
argh... that was borked... fixed weapon cycling on one key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4287
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div0 [Tue, 2 Sep 2008 12:26:09 +0000 (12:26 +0000)]
weapon priority lists; non-critical impulses reordered (cleaned up)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4286
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div0 [Tue, 2 Sep 2008 11:49:14 +0000 (11:49 +0000)]
document weapon impulse order; load weapon priority from client
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4285
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div0 [Tue, 2 Sep 2008 11:19:52 +0000 (11:19 +0000)]
use the right field there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4284
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div0 [Tue, 2 Sep 2008 11:19:08 +0000 (11:19 +0000)]
add a function to fix weapon order lists (to add missing weapons, and remove invalid ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4283
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div0 [Tue, 2 Sep 2008 11:12:09 +0000 (11:12 +0000)]
slightly improve weapon cycle functions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4282
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 Sep 2008 11:08:01 +0000 (11:08 +0000)]
fix attack_finished bug blocking weapon switching
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4281
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div0 [Tue, 2 Sep 2008 09:29:40 +0000 (09:29 +0000)]
remove the reverted change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4280
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div0 [Tue, 2 Sep 2008 09:28:36 +0000 (09:28 +0000)]
turn off hook cutting off again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4279
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div0 [Tue, 2 Sep 2008 07:44:34 +0000 (07:44 +0000)]
fix portar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4278
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 Sep 2008 07:29:52 +0000 (07:29 +0000)]
mall stupid mod: the Portar (compile with -DPORTAR for testing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4277
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div0 [Mon, 1 Sep 2008 19:18:44 +0000 (19:18 +0000)]
beginning of map-portals (an upcoming alternative to teleporters? maybe I will do the portal grenade launcher?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4276
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div0 [Mon, 1 Sep 2008 18:51:45 +0000 (18:51 +0000)]
refactor the actual teleporting out of Teleport_Touch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4275
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div0 [Mon, 1 Sep 2008 13:33:10 +0000 (13:33 +0000)]
waitforinput 2 (was: 4), reduces player warping even more. Now trying 1 on my server.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4273
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div0 [Mon, 1 Sep 2008 12:34:53 +0000 (12:34 +0000)]
making an #ifdef for separate attack_finished times
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4272
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div0 [Sun, 31 Aug 2008 13:18:31 +0000 (13:18 +0000)]
more unbreaking
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4271
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div0 [Sun, 31 Aug 2008 13:17:05 +0000 (13:17 +0000)]
unbreak NixNex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4270
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esteel [Sun, 31 Aug 2008 00:56:32 +0000 (00:56 +0000)]
add some more useful userbinds (team: positive, flag-seen and toggle vid_fullscreen, cl_capturevideo) correct binds to match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4269
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div0 [Sat, 30 Aug 2008 18:46:44 +0000 (18:46 +0000)]
oops, that last commit is wrong. I now see why it was that way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4268
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div0 [Sat, 30 Aug 2008 18:46:08 +0000 (18:46 +0000)]
that changes nothing, but looks cleaner :P (hook emergency remove code)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4267
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div0 [Sat, 30 Aug 2008 17:03:52 +0000 (17:03 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4266
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div0 [Sat, 30 Aug 2008 17:02:48 +0000 (17:02 +0000)]
hook: always enter the pulling state right
hook: detach when teleporting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4265
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div0 [Sat, 30 Aug 2008 16:47:04 +0000 (16:47 +0000)]
allow "mdl" "none" for misc_laser to turn off the particle effect, EVEN if it can hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4263
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 30 Aug 2008 15:52:08 +0000 (15:52 +0000)]
clear overtime status on ready-restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4262
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div0 [Sat, 30 Aug 2008 15:14:32 +0000 (15:14 +0000)]
workaround for decreasing time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4261
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div0 [Sat, 30 Aug 2008 14:14:30 +0000 (14:14 +0000)]
a bit more consistent that way
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4260
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div0 [Sat, 30 Aug 2008 14:13:12 +0000 (14:13 +0000)]
fix compile errors; make sky-hitting lasers extend to infinity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4259
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div0 [Sat, 30 Aug 2008 14:07:47 +0000 (14:07 +0000)]
detect NOIMPACT flag for laser (TODO: possibly extend the laser to infinity if it hits sky? need a test map for this first)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4258
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div0 [Sat, 30 Aug 2008 14:02:16 +0000 (14:02 +0000)]
laser: add a dlight to the end; improve effect; effect is now laser_deadly or none, depending on laser's .dmg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4257
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div0 [Sat, 30 Aug 2008 11:53:20 +0000 (11:53 +0000)]
get rid of ServerConsoleEcho workaround; fix a remote DP-console command execution hole in the process :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4256
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esteel [Sat, 30 Aug 2008 11:49:34 +0000 (11:49 +0000)]
use print instead of dprint and make it red so server admins can see the message about no being able to save the database
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4255
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div0 [Sat, 30 Aug 2008 11:46:44 +0000 (11:46 +0000)]
forgot some more changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4254
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div0 [Sat, 30 Aug 2008 11:34:27 +0000 (11:34 +0000)]
forgot one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4253
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div0 [Sat, 30 Aug 2008 11:32:01 +0000 (11:32 +0000)]
forgot rev#
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4252
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div0 [Sat, 30 Aug 2008 11:31:45 +0000 (11:31 +0000)]
changelog of the "interesting" stuff... please update later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4251
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esteel [Fri, 29 Aug 2008 19:32:31 +0000 (19:32 +0000)]
make "client upd port" editfield a tad bigger so 5 numbers + cursor can fit into and not cutoff after 3.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4249
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esteel [Fri, 29 Aug 2008 19:29:29 +0000 (19:29 +0000)]
gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4248
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div0 [Fri, 29 Aug 2008 18:20:05 +0000 (18:20 +0000)]
more remains
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4246
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div0 [Fri, 29 Aug 2008 18:19:01 +0000 (18:19 +0000)]
get rid of some old unused code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4245
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div0 [Fri, 29 Aug 2008 18:13:58 +0000 (18:13 +0000)]
fix the "wrong gametype on startup" bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4244
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div0 [Fri, 29 Aug 2008 17:31:34 +0000 (17:31 +0000)]
laser: also support detectors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4243
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div0 [Fri, 29 Aug 2008 17:11:52 +0000 (17:11 +0000)]
better save than sorry. 59.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4242
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div0 [Fri, 29 Aug 2008 17:10:59 +0000 (17:10 +0000)]
thresh must be 60 (fov slider in menu)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4241
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div0 [Fri, 29 Aug 2008 17:10:00 +0000 (17:10 +0000)]
fov 80 is new threshold
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4240
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div0 [Fri, 29 Aug 2008 17:06:30 +0000 (17:06 +0000)]
slightly better +zoom handling; still misses DP's magic to support two keys at once
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4239
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div0 [Fri, 29 Aug 2008 16:58:10 +0000 (16:58 +0000)]
also detect zoom scripts, and write zoom status to the server (for speccing) and demo (assuming any fov < 50 is zoomed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4238
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div0 [Fri, 29 Aug 2008 16:43:20 +0000 (16:43 +0000)]
record zoom in demos (TODO: also send zoom state when fov is below a threshold?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4237
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div0 [Fri, 29 Aug 2008 16:16:25 +0000 (16:16 +0000)]
fteqcc should implement DWIM:
when it was a before
and I change it to a && b || c
then it should know I mean a && (b || c)! (j/k)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4236
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div0 [Fri, 29 Aug 2008 14:06:08 +0000 (14:06 +0000)]
more patches: targetname/killtarget handling fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4235
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div0 [Fri, 29 Aug 2008 12:55:20 +0000 (12:55 +0000)]
hook: when something gets in the way, cut the hook off. Helps a bit with moving around.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4234
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div0 [Fri, 29 Aug 2008 09:25:46 +0000 (09:25 +0000)]
make interpolation support slowmo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4233
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div0 [Fri, 29 Aug 2008 09:15:58 +0000 (09:15 +0000)]
func_plat: wait -1 makes it seamless
laser: color fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4232
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div0 [Fri, 29 Aug 2008 08:43:04 +0000 (08:43 +0000)]
more fixes to the laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4231
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div0 [Fri, 29 Aug 2008 08:27:36 +0000 (08:27 +0000)]
fix laser interpolation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4230
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div0 [Fri, 29 Aug 2008 07:55:39 +0000 (07:55 +0000)]
new laser beam graphics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4229
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div0 [Fri, 29 Aug 2008 07:42:51 +0000 (07:42 +0000)]
trigger_multivibrator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4228
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div0 [Fri, 29 Aug 2008 06:13:22 +0000 (06:13 +0000)]
make doors/plats not change their position in the spawn function (but defer that). Helps with attaching misc_follow.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4227
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div0 [Fri, 29 Aug 2008 06:07:32 +0000 (06:07 +0000)]
add field .nottargeted to override targetname checks (for misc_follow on anything)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4226
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esteel [Thu, 28 Aug 2008 18:27:09 +0000 (18:27 +0000)]
it seems a bit over the top to error out just because we can't open the file in db_save, just dprint and return
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4225
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div0 [Thu, 28 Aug 2008 13:43:26 +0000 (13:43 +0000)]
update zoomsensitivity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4224
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div0 [Thu, 28 Aug 2008 13:41:54 +0000 (13:41 +0000)]
new cvar: cl_zoomsensitivity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4223
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div0 [Thu, 28 Aug 2008 13:23:46 +0000 (13:23 +0000)]
zoom: do it entirely client side
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4221
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div0 [Thu, 28 Aug 2008 12:14:11 +0000 (12:14 +0000)]
fix TE_SPARK again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4220
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m0rfar [Thu, 28 Aug 2008 11:10:47 +0000 (11:10 +0000)]
Changed default respawn times for 2 items.
50 health = 20 sec (was 15 sec)
25 armor = 20 sec (was 30 sec)
This will hopefully result in a better experience for us all :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4219
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div0 [Thu, 28 Aug 2008 09:37:08 +0000 (09:37 +0000)]
more laser madness (now: dark lasers, pulsating laser, laser beam interpolation)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4218
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esteel [Thu, 28 Aug 2008 07:46:02 +0000 (07:46 +0000)]
explain jumping and pressing/holding space better, add a few more links at the end
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4217
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div0 [Thu, 28 Aug 2008 07:39:24 +0000 (07:39 +0000)]
- get rid of delayed init where I found it and replace it by something that runs BEFORE think (in the very first StartFrame); makes sure misc_follow can work right (as all entities are on their INITIAL location then)
- make misc_laser work with misc_follow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4216
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div0 [Wed, 27 Aug 2008 13:22:10 +0000 (13:22 +0000)]
fix (unrelated) bug in misc_laser code, causing CSQC entity message spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4215
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div0 [Wed, 27 Aug 2008 09:21:12 +0000 (09:21 +0000)]
add g_nexuizversion to qcstatus
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4213
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