jpegoptim; saves 3.5MB compressed size. As you see, it's all bump and gloss maps...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 27 Sep 2008 13:42:24 +0000 (13:42 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 27 Sep 2008 13:42:24 +0000 (13:42 +0000)
commitf95ef60beb127ef4b1748665d3e441e8b5f4fe7a
treeb6c68410d553fb0874bcedede88f360eacd24c77
parentb4e7750852b66118e6b63c601b442768d08a599c
jpegoptim; saves 3.5MB compressed size. As you see, it's all bump and gloss maps - for the other images it had been done before.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4525 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
847 files changed:
data/env/blackbox/blackbox_bk.jpg
data/env/blackbox/blackbox_dn.jpg
data/env/blackbox/blackbox_ft.jpg
data/env/blackbox/blackbox_lf.jpg
data/env/blackbox/blackbox_rt.jpg
data/env/blackbox/blackbox_up.jpg
data/env/desert/desert_bk.jpg
data/env/desert/desert_dn.jpg
data/env/desert/desert_ft.jpg
data/env/desert/desert_lf.jpg
data/env/desert/desert_rt.jpg
data/env/desert/desert_up.jpg
data/env/green_dark/green_dark_bk.jpg
data/env/green_dark/green_dark_dn.jpg
data/env/green_dark/green_dark_ft.jpg
data/env/green_dark/green_dark_lf.jpg
data/env/green_dark/green_dark_rt.jpg
data/env/green_dark/green_dark_up.jpg
data/env/green_storm/green_storm_bk.jpg
data/env/green_storm/green_storm_dn.jpg
data/env/green_storm/green_storm_ft.jpg
data/env/green_storm/green_storm_lf.jpg
data/env/green_storm/green_storm_rt.jpg
data/env/green_storm/green_storm_up.jpg
data/env/strale_grey/ygrey_bk.jpg
data/env/strale_grey/ygrey_dn.jpg
data/env/strale_grey/ygrey_ft.jpg
data/env/strale_grey/ygrey_lf.jpg
data/env/strale_grey/ygrey_rt.jpg
data/env/strale_grey/ygrey_up.jpg
data/env/stralenex5/greennebula_bk.jpg
data/env/stralenex5/greennebula_dn.jpg
data/env/stralenex5/greennebula_ft.jpg
data/env/stralenex5/greennebula_lf.jpg
data/env/stralenex5/greennebula_rt.jpg
data/env/stralenex5/greennebula_up.jpg
data/env/stralenex5/stralenex5_bk.jpg
data/env/stralenex5/stralenex5_dn.jpg
data/env/stralenex5/stralenex5_ft.jpg
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data/env/stralenex5/stralenex5_rt.jpg
data/env/stralenex5/stralenex5_up.jpg
data/env/stralenex8/darkblue_bk.jpg
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data/env/stralenex8/darkblue_rt.jpg
data/env/stralenex8/darkblue_up.jpg
data/gfx/m_nomap.jpg
data/maps/aggressor.jpg
data/maps/basement.jpg
data/maps/bleach.jpg
data/maps/bloodprison.jpg
data/maps/bluesky.jpg
data/maps/dieselpower.jpg
data/maps/dismal.jpg
data/maps/downer.jpg
data/maps/evilspace.jpg
data/maps/farewell.jpg
data/maps/final_rage.jpg
data/maps/ons-reborn.jpg
data/maps/reslimed.jpg
data/maps/ruiner.jpg
data/maps/runningman.jpg
data/maps/runningman_1on1remix.jpg
data/maps/silvercity.jpg
data/maps/soylent.jpg
data/maps/starship.jpg
data/maps/strength.jpg
data/maps/toxic.jpg
data/maps/warfare.jpg
data/textures/cellammoskin_glow.jpg
data/textures/cmp1-dm8/ame7jp.jpg
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data/textures/crylink_glow.jpg
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data/textures/e7/e7sbrickfloor_jump-3_glow.jpg
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data/textures/e7/e7slight_glow.jpg
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data/textures/evil1_woods/wood_bump.jpg
data/textures/evil1_woods/wood_pnl_drty_bump.jpg
data/textures/evil1_woods/wood_rot_bump.jpg
data/textures/evil2_basefloor/flr_tmtl_bump.jpg
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data/textures/evil2_basemetal/mtl_rstb_bump.jpg
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data/textures/evil2_basewall/cementwall_btm_gore_bump.jpg
data/textures/evil2_basewall/dirtybrick_bump.jpg
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data/textures/evil2_basewall/dirtybrick_faded_bump.jpg
data/textures/evil2_basewall/dirtybrick_faded_stn_bump.jpg
data/textures/evil2_basewall/dirtybrick_gloss.jpg
data/textures/evil2_basewall/mtl_btmwrnblah_bump.jpg
data/textures/evil2_basewall/mtl_chn_grt_bump.jpg
data/textures/evil2_basewall/mtl_fnce2_bump.jpg
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data/textures/evil2_basewall/mtl_fnce4_bump.jpg
data/textures/evil2_basewall/mtl_fnce_bump.jpg
data/textures/evil2_basewall/mtl_gray2_bump.jpg
data/textures/evil2_basewall/mtl_gray3_bump.jpg
data/textures/evil2_basewall/mtl_gray4_bump.jpg
data/textures/evil2_basewall/mtl_gray4_ow_bump.jpg
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data/textures/evil2_basewall/mtl_grtodd3_bump.jpg
data/textures/evil2_basewall/mtl_grtodd_bump.jpg
data/textures/evil2_basewall/mtl_midwrn_bump.jpg
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data/textures/evil2_basewall/t_wll_fnctrm_ow_bump.jpg
data/textures/evil2_basewall/t_wll_fnctrm_sign_bump.jpg
data/textures/evil3_floors/bdirt2_gloss.jpg
data/textures/evil3_floors/bdirt_blood_gloss.jpg
data/textures/evil3_floors/bdirt_gloss.jpg
data/textures/evil3_floors/cemdrk_gloss.jpg
data/textures/evil3_floors/cemdrk_mhole_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_big2_bump.jpg
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data/textures/evil3_floors/cemdrk_oddtile_big2b_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_big_bump.jpg
data/textures/evil3_floors/cemdrk_oddtile_big_gloss.jpg
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data/textures/evil3_floors/cemdrk_oddtile_bldb_bump.jpg
data/textures/evil3_floors/cemdrk_oddtile_bldb_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_bump.jpg
data/textures/evil3_floors/cemdrk_oddtile_crkd2_bump.jpg
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data/textures/evil3_floors/cemdrk_ot2_gloss.jpg
data/textures/evil3_floors/cemtiledrk2_gloss.jpg
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data/textures/evil3_floors/cemtiledrk4_gloss.jpg
data/textures/evil3_floors/cemtiledrk5_bump.jpg
data/textures/evil3_floors/cemtiledrk5_gloss.jpg
data/textures/evil3_floors/cemtiledrk_gloss.jpg
data/textures/evil3_floors/cemtiledrk_mhbrk_gloss.jpg
data/textures/evil3_floors/woodvfloor3_bump.jpg
data/textures/evil3_floors/woodvfloor3_gloss.jpg
data/textures/evil3_floors/woodvfloor_bump.jpg
data/textures/evil3_metals/mtl_pipeswll_bump.jpg
data/textures/evil3_metals/mtl_pipeswll_drk_bump.jpg
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