]>
icculus.org git repositories - divverent/nexuiz.git/log
samual [Fri, 15 Jan 2010 21:56:24 +0000 (21:56 +0000)]
Lower sv_accelerate from 7 to 6 in physicsSamual.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8500
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fruitiex [Fri, 15 Jan 2010 21:53:43 +0000 (21:53 +0000)]
race/cts rankings (default 15 best)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8499
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div0 [Wed, 13 Jan 2010 20:37:01 +0000 (20:37 +0000)]
make it also write the git-svn config data on "make commit"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8498
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div0 [Wed, 13 Jan 2010 20:32:18 +0000 (20:32 +0000)]
Add new Makefile targets to use same commands in git and svn:
make update
make commit
make diff
make revert FILE=filename
make log, logv, logupdate, logvupdate also ported
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8497
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tzork [Mon, 11 Jan 2010 17:42:56 +0000 (17:42 +0000)]
Ehh.. make last commit work.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8496
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tzork [Mon, 11 Jan 2010 17:38:42 +0000 (17:38 +0000)]
check for broken md3 models in engine, cry & die if detected when using turrets.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8495
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tzork [Mon, 11 Jan 2010 17:20:13 +0000 (17:20 +0000)]
All turrets: Get rid of TFL_TURRCAPS_HEADATTACHED, all turrets use attached heads now.
Walker & eWheel: Get rid of verbstack and use .framegroups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8494
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samual [Sun, 10 Jan 2010 21:41:47 +0000 (21:41 +0000)]
Remove the #message from keyhunt.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8493
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div0 [Sun, 10 Jan 2010 19:53:56 +0000 (19:53 +0000)]
Fix alignment of the effects dialog; add checkboxes for motion- and damegeblur
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8492
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div0 [Sat, 9 Jan 2010 19:01:04 +0000 (19:01 +0000)]
crylink: honor g_weaponspreadfactor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8491
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fruitiex [Thu, 7 Jan 2010 21:45:15 +0000 (21:45 +0000)]
(nexrun) halve the weapon animtimes to make switching much closer to what it is in Nexuiz balance, remove the rifle and the hlac completely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8490
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fruitiex [Wed, 6 Jan 2010 17:15:35 +0000 (17:15 +0000)]
flag pickup notification by centerprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8489
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fruitiex [Wed, 6 Jan 2010 15:55:02 +0000 (15:55 +0000)]
hide accuracy stats when observing and fix a typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8488
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fruitiex [Wed, 6 Jan 2010 15:32:15 +0000 (15:32 +0000)]
fix output of movetoteam command, the id was sometimes destroyed by MoveToTeam()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8487
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fruitiex [Wed, 6 Jan 2010 15:12:24 +0000 (15:12 +0000)]
sv_cmd defer_clear <id> and sv_cmd defer_clear_all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8486
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fruitiex [Wed, 6 Jan 2010 15:01:53 +0000 (15:01 +0000)]
movetoteam alias fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8485
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fruitiex [Wed, 6 Jan 2010 14:43:31 +0000 (14:43 +0000)]
fix a link in the docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8484
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fruitiex [Wed, 6 Jan 2010 14:35:53 +0000 (14:35 +0000)]
hide accuracy stats in race/cts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8483
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fruitiex [Wed, 6 Jan 2010 14:08:26 +0000 (14:08 +0000)]
stretch the xolar model preview to look normal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8482
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fruitiex [Wed, 6 Jan 2010 14:06:19 +0000 (14:06 +0000)]
fix announcer spam in arena
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8481
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div0 [Tue, 5 Jan 2010 16:13:06 +0000 (16:13 +0000)]
add a multi-cvar single-value tgo the text slider
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8480
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div0 [Tue, 5 Jan 2010 16:10:04 +0000 (16:10 +0000)]
use the new multi-cvar slider code for the team number slider, and no longer makeMulti
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8479
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div0 [Tue, 5 Jan 2010 16:08:48 +0000 (16:08 +0000)]
NexuizSlider: allow multiple cvars to be controlled
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8478
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div0 [Mon, 4 Jan 2010 12:45:15 +0000 (12:45 +0000)]
sounds file for xolar.dpm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8477
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blub0 [Mon, 4 Jan 2010 11:12:38 +0000 (11:12 +0000)]
added libfreetype.dylib for osx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8476
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blub0 [Mon, 4 Jan 2010 11:10:17 +0000 (11:10 +0000)]
added win32 libfreetype-6.dll - please test
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8475
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fruitiex [Sun, 3 Jan 2010 21:55:39 +0000 (21:55 +0000)]
cl_showspeed_z to show z-axis speed as a separate number instead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8474
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fruitiex [Sun, 3 Jan 2010 19:54:57 +0000 (19:54 +0000)]
joinsparts.pl plugin update by merlijn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8473
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div0 [Sun, 3 Jan 2010 19:16:16 +0000 (19:16 +0000)]
new cvar g_weaponspreadfactor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8472
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fruitiex [Sun, 3 Jan 2010 14:02:08 +0000 (14:02 +0000)]
add vnextmap vote alias, allow by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8471
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fruitiex [Sat, 2 Jan 2010 15:28:50 +0000 (15:28 +0000)]
rcon2irc plugin update by merlijn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8470
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div0 [Fri, 1 Jan 2010 13:28:54 +0000 (13:28 +0000)]
fix nexposee-fontsize-snapping of the title bar of dialogs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8469
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div0 [Fri, 1 Jan 2010 08:02:44 +0000 (08:02 +0000)]
remove spawn restriction on the tuba, and instead change eggandbacon to use cvarfilter to get the same result
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8468
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div0 [Thu, 31 Dec 2009 09:19:39 +0000 (09:19 +0000)]
--stupid_debug_prints ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8467
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div0 [Thu, 31 Dec 2009 08:31:50 +0000 (08:31 +0000)]
fix pitch/yaw of weapon entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8466
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div0 [Thu, 31 Dec 2009 08:13:50 +0000 (08:13 +0000)]
improve fallback code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8465
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div0 [Thu, 31 Dec 2009 08:07:49 +0000 (08:07 +0000)]
allow loading any bsp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8464
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div0 [Tue, 29 Dec 2009 11:15:02 +0000 (11:15 +0000)]
fix missing newlines in banlist print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8463
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div0 [Tue, 29 Dec 2009 06:37:57 +0000 (06:37 +0000)]
undo the dprint optimization that saved on builtin calls because dprints now should ALWAYS print to the engine, and are just hidden from the console buffer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8462
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div0 [Sat, 26 Dec 2009 20:38:56 +0000 (20:38 +0000)]
reintroduce the 640x480 hack as I have found out what it was good for
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8461
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div0 [Sat, 26 Dec 2009 20:35:36 +0000 (20:35 +0000)]
remove hack for 640x480 menu in preparation of freetype (which simply does not need it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8460
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div0 [Sat, 26 Dec 2009 20:29:34 +0000 (20:29 +0000)]
fix menu aspect fixing :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8459
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div0 [Sat, 26 Dec 2009 19:51:38 +0000 (19:51 +0000)]
forgot this cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8458
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div0 [Sat, 26 Dec 2009 19:36:40 +0000 (19:36 +0000)]
drawstring_expanding :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8457
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div0 [Sat, 26 Dec 2009 13:28:24 +0000 (13:28 +0000)]
small sidefric < 0 fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8456
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div0 [Fri, 25 Dec 2009 16:23:21 +0000 (16:23 +0000)]
modal controller: set font scale too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8455
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div0 [Fri, 25 Dec 2009 15:19:24 +0000 (15:19 +0000)]
use draw_fontscale in nexposee for fixing the text scale effect... sorry for that, blub
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8454
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div0 [Fri, 25 Dec 2009 08:43:47 +0000 (08:43 +0000)]
add %#s and %#c conversions to sprintf (i.e. use byte count, not char count)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8453
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div0 [Thu, 24 Dec 2009 08:10:25 +0000 (08:10 +0000)]
fix relative mouse coordinate handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8452
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div0 [Wed, 23 Dec 2009 20:33:50 +0000 (20:33 +0000)]
mark the fog command as untranslatable (example)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8451
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div0 [Wed, 23 Dec 2009 18:40:59 +0000 (18:40 +0000)]
document DP_QC_SPRINTF
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8450
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div0 [Wed, 23 Dec 2009 09:06:58 +0000 (09:06 +0000)]
improved networking of ping and packet loss, now updates every 3 sec and distributes the bandwidth over multiple packets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8449
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lordhavoc [Wed, 23 Dec 2009 05:39:48 +0000 (05:39 +0000)]
added torchflame effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8448
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div0 [Tue, 22 Dec 2009 21:07:07 +0000 (21:07 +0000)]
fix sys_ticrate -> sys_frametime in vehicles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8447
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div0 [Tue, 22 Dec 2009 10:21:28 +0000 (10:21 +0000)]
more minsta fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8446
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div0 [Mon, 21 Dec 2009 12:48:47 +0000 (12:48 +0000)]
improve movement packet loss showing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8445
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div0 [Mon, 21 Dec 2009 12:35:36 +0000 (12:35 +0000)]
add missing variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8444
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div0 [Mon, 21 Dec 2009 12:30:57 +0000 (12:30 +0000)]
csqc support for a new engine feature: movement packet loss (PL not compensated by cl_netrepeatinput)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8443
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samual [Mon, 21 Dec 2009 02:02:13 +0000 (02:02 +0000)]
Fix shotgun from being too strong in 2.6 balance and balanceSamual.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8442
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div0 [Sun, 20 Dec 2009 22:09:24 +0000 (22:09 +0000)]
fix crosshair effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8441
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div0 [Sun, 20 Dec 2009 14:15:01 +0000 (14:15 +0000)]
give invisible names a random ID too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8440
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div0 [Sun, 20 Dec 2009 14:09:17 +0000 (14:09 +0000)]
try to detect invisible nicknames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8439
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div0 [Sun, 20 Dec 2009 13:12:56 +0000 (13:12 +0000)]
remove a leftover print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8438
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div0 [Sun, 20 Dec 2009 12:13:29 +0000 (12:13 +0000)]
tune lerping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8437
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div0 [Sun, 20 Dec 2009 09:36:18 +0000 (09:36 +0000)]
- rename sys_ticrate global to sys_frametime, and premultiply it with slowmo (fixes lots of bugs)
- make player weapon anims play one frame longer, gets rid of flicker introduced by subframe weaponframes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8436
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div0 [Sun, 20 Dec 2009 08:46:29 +0000 (08:46 +0000)]
change teleport to animation restart bit in weapon animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8435
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div0 [Sun, 20 Dec 2009 08:42:41 +0000 (08:42 +0000)]
get rid of mass warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8434
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samual [Sun, 20 Dec 2009 05:09:05 +0000 (05:09 +0000)]
Patch #589: Menu sounds, disabled by default. (patch by Taoki)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8433
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samual [Sun, 20 Dec 2009 04:38:50 +0000 (04:38 +0000)]
Bug #599: Fix time remaining sounds in warmup mode (patch by gaffe)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8432
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samual [Sun, 20 Dec 2009 04:30:39 +0000 (04:30 +0000)]
cl_deathfade enabled by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8431
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div0 [Sat, 19 Dec 2009 22:32:19 +0000 (22:32 +0000)]
correct sizes of items in multiplayer join
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8430
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div0 [Sat, 19 Dec 2009 22:03:45 +0000 (22:03 +0000)]
oops... 4% more width because I had done 6:5 and not 5:4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8429
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div0 [Sat, 19 Dec 2009 19:49:22 +0000 (19:49 +0000)]
quick fix for hurt triggers in minstagib
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8428
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div0 [Sat, 19 Dec 2009 19:38:00 +0000 (19:38 +0000)]
remove some tabs from the balance config files to not annoy mapinfo #include
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8427
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div0 [Sat, 19 Dec 2009 19:37:00 +0000 (19:37 +0000)]
s/space/tab in the nexrun config (otherwise fails with #include)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8426
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div0 [Sat, 19 Dec 2009 19:35:27 +0000 (19:35 +0000)]
fix cvar typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8425
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div0 [Sat, 19 Dec 2009 18:22:46 +0000 (18:22 +0000)]
support other URL parameters in g_ban_sync_uri (i.e. extend URI by &, not ?, if ? already exists)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8424
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div0 [Sat, 19 Dec 2009 17:37:53 +0000 (17:37 +0000)]
increase MAX_BAN to 256
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8423
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div0 [Sat, 19 Dec 2009 16:46:47 +0000 (16:46 +0000)]
-cvar_check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8422
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div0 [Sat, 19 Dec 2009 16:41:58 +0000 (16:41 +0000)]
cvar hashes (hope we can get rid of these soon)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8421
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div0 [Sat, 19 Dec 2009 16:41:44 +0000 (16:41 +0000)]
we didn't need that CP -1 handling any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8420
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div0 [Sat, 19 Dec 2009 16:32:07 +0000 (16:32 +0000)]
revert the last change in case of the finish line spawns. Now, dying before finish gets you to a last-place spawnpoint (due to race_place getting erased), dying after that gets you back to the very same spawn again, and dying after finish gets you to a race_place 0 spawnpoint.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8419
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div0 [Sat, 19 Dec 2009 16:29:39 +0000 (16:29 +0000)]
Only update spotref if we ACTUALLY advanced by a CP. So if you spawn at the finish line spawn, touch the finish, then die, you will ALSO start from the very same spawn again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8418
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div0 [Sat, 19 Dec 2009 16:27:51 +0000 (16:27 +0000)]
race: improved respawn handling:
1. when respawning after touching a CP, always spawn at a spawn connected to EXACTLY THAT CP (if available).
2. when respawning without touching a CP, always spawn at the same spawn again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8417
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fruitiex [Sat, 19 Dec 2009 09:59:05 +0000 (09:59 +0000)]
set -2 on defrag checkpoints, still does not fully fix the problem where two players cant pass the cp simultaneously...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8416
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div0 [Fri, 18 Dec 2009 22:26:26 +0000 (22:26 +0000)]
fix bug in race with toggling spec/player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8415
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div0 [Fri, 18 Dec 2009 22:21:26 +0000 (22:21 +0000)]
add explanation comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8414
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div0 [Fri, 18 Dec 2009 22:15:40 +0000 (22:15 +0000)]
fix handling when dying before reaching first CP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8413
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div0 [Fri, 18 Dec 2009 22:01:51 +0000 (22:01 +0000)]
exclude the serverconfig cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8412
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div0 [Fri, 18 Dec 2009 21:23:04 +0000 (21:23 +0000)]
entities.def merge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8411
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div0 [Fri, 18 Dec 2009 21:22:21 +0000 (21:22 +0000)]
remove a debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8410
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div0 [Fri, 18 Dec 2009 21:21:31 +0000 (21:21 +0000)]
fix race spawnpoint bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8409
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div0 [Fri, 18 Dec 2009 20:30:32 +0000 (20:30 +0000)]
adjust docs for the last race change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8408
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div0 [Fri, 18 Dec 2009 20:29:05 +0000 (20:29 +0000)]
race: change checkpoint use
now place-0 spawns of the start CP are only used for dying players who have reached finish. The last place CP is used instead for late comers.
Should break no existing map, but removes the restriction on place-0 placement.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8407
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div0 [Fri, 18 Dec 2009 14:34:20 +0000 (14:34 +0000)]
try fixing the addition of CA
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8406
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div0 [Fri, 18 Dec 2009 14:04:08 +0000 (14:04 +0000)]
try fixing crash found by Roffnan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8405
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div0 [Fri, 18 Dec 2009 12:27:11 +0000 (12:27 +0000)]
refactored the scaling to a separate function to allow different size images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8404
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div0 [Fri, 18 Dec 2009 10:34:31 +0000 (10:34 +0000)]
also new: SKINCOLOR_BACKGROUND
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8403
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div0 [Fri, 18 Dec 2009 10:26:12 +0000 (10:26 +0000)]
menu background: allow different aspect-fixing modes: letterbox, crop, width, height, stretch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8402
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div0 [Fri, 18 Dec 2009 09:20:53 +0000 (09:20 +0000)]
menu now ALWAYS works in a subwindow of 5:4 aspect, scaled to just fit in. Should make it look better on widescreen.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8401
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