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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 30 Apr 2006 10:04:54 +0000 (10:04 +0000)]
Using Dompoints as waypoints - at least SOMETHING...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1339
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div0 [Sun, 30 Apr 2006 09:50:14 +0000 (09:50 +0000)]
Fixed g_campaign team balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1338
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div0 [Sun, 30 Apr 2006 09:27:50 +0000 (09:27 +0000)]
Made more bot skills work (now the range from 0 to 1 should); added waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1337
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div0 [Sun, 30 Apr 2006 08:46:26 +0000 (08:46 +0000)]
Minor fixes (woah... they compile now!) ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1336
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lordhavoc [Sun, 30 Apr 2006 06:49:07 +0000 (06:49 +0000)]
replaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
mauvebot and urrebot)
this does not use the .nnl files (currently), instead it has a separate
.waypoints format, however these are very quick and easy to make, and it
can navigate some very item-filled levels without them
much of the bot utility code is in bots.c and only the (small) bot ai
resides in havocbot.c
havocbot_roles.qc has the gamemode-dependent ai for goal selection
(currently only DM)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1335
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div0 [Sat, 29 Apr 2006 21:40:20 +0000 (21:40 +0000)]
Improved handling of winning the last level.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1334
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div0 [Sat, 29 Apr 2006 21:21:58 +0000 (21:21 +0000)]
FIRST unset the variable. THEN raise the error.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1333
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div0 [Sat, 29 Apr 2006 21:18:05 +0000 (21:18 +0000)]
Redone campaign mode for better integration with the menu code.
campaign_common.h, campaign_file.c and campaign_setup.c are meant to be shared
with the menu code once that part is done.
New cheat:
set _warplevel 11; impulse 42
warps to the 11th campaign level. Useful for testing. Very useful.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1332
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Vermeulen [Fri, 28 Apr 2006 09:27:55 +0000 (09:27 +0000)]
Gloss and offset mapping are now on by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1331
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savagex [Fri, 28 Apr 2006 08:47:35 +0000 (08:47 +0000)]
stralenex1.shader: fix a green light for nexdm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1330
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lordhavoc [Thu, 27 Apr 2006 11:32:13 +0000 (11:32 +0000)]
fixed light texture in nexdm05
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1329
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lordhavoc [Thu, 27 Apr 2006 11:05:09 +0000 (11:05 +0000)]
make water be lightmapped
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1328
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lordhavoc [Thu, 27 Apr 2006 02:53:47 +0000 (02:53 +0000)]
make the "glow arena" strip lights fullbright
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1327
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savagex [Wed, 26 Apr 2006 17:54:30 +0000 (17:54 +0000)]
disable impact lights for crylinks as it was bringing down my framerate
by a very, very noticable amount.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1326
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div0 [Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)]
Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.
No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.
Badly needs a sound for "you've won" and "you've lost".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1325
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div0 [Wed, 26 Apr 2006 14:26:30 +0000 (14:26 +0000)]
reset g_campaign on map exit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1324
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div0 [Wed, 26 Apr 2006 14:24:06 +0000 (14:24 +0000)]
Added: a field ".winning" that's true if and only if the player entity has
a maximum frags number; an empty campaign stub triggered by the cvar g_campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1323
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strahlemann [Tue, 25 Apr 2006 19:25:52 +0000 (19:25 +0000)]
added new map "Blood Prison" as nexdm19
Only dm available atm. There also needs to be better clipping at the lower level floor.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1322
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kadaverjack [Sun, 23 Apr 2006 17:59:15 +0000 (17:59 +0000)]
- more colorful player defaults
- changed order of arguments in nexuiz-linux.sh, so -sndspeed can be overwritten
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1321
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div0 [Sat, 22 Apr 2006 22:31:53 +0000 (22:31 +0000)]
fixed GiveFrags, LMS works again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1320
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div0 [Sat, 22 Apr 2006 20:48:28 +0000 (20:48 +0000)]
New Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of "player" for consistency. This removed g_balance_hagar_secondary_speed_up.
Not sure about avelocity yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1319
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savagex [Sat, 22 Apr 2006 15:38:13 +0000 (15:38 +0000)]
hagar: secondary hagar shall go nuts on players on first impact
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1318
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savagex [Sat, 22 Apr 2006 13:08:45 +0000 (13:08 +0000)]
made secondary hagar fire mode bounce exactly *once* (Vermeulen's
suggestion)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1317
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savagex [Sat, 22 Apr 2006 12:57:47 +0000 (12:57 +0000)]
rebalance crylink following Vermeulen's suggestions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1316
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div0 [Fri, 21 Apr 2006 20:00:00 +0000 (20:00 +0000)]
New mutator "cloaked": makes everyone have 25% alpha.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1315
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kadaverjack [Fri, 21 Apr 2006 14:39:53 +0000 (14:39 +0000)]
fixed shell script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1314
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lordhavoc [Fri, 21 Apr 2006 00:01:29 +0000 (00:01 +0000)]
updated particle effects
changed qc to use more the new particle effects
updated particle font from Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1313
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kadaverjack [Thu, 20 Apr 2006 19:28:19 +0000 (19:28 +0000)]
fixed 2 arena bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1312
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savagex [Thu, 20 Apr 2006 16:12:55 +0000 (16:12 +0000)]
update menu background (more clean)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1311
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lordhavoc [Thu, 20 Apr 2006 15:56:56 +0000 (15:56 +0000)]
fixed fullbright shaders in nexdmextra1 (oops)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1310
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savagex [Thu, 20 Apr 2006 15:04:57 +0000 (15:04 +0000)]
update menu: r_shadow_glsl was renamed to r_glsl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1309
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lordhavoc [Thu, 20 Apr 2006 13:15:01 +0000 (13:15 +0000)]
changed item respawn effect to a custom te_wizspike effect, and made it
much more interesting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1308
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lordhavoc [Thu, 20 Apr 2006 12:23:46 +0000 (12:23 +0000)]
more cleanup, and actually added common-spog.pk3 this time
fixed some missing/wrong texture issues in some maps (especially
nexdmextra1 which had some shaders that did not specify any textures,
naughty SavageX!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1307
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lordhavoc [Thu, 20 Apr 2006 12:08:24 +0000 (12:08 +0000)]
cleanup
added common-spog.pk3 and common.shader for GTKRadiant (and to reduce
warnings when loading maps)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1306
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div0 [Thu, 20 Apr 2006 10:06:09 +0000 (10:06 +0000)]
Now THAT was why the crouch key didn't feel right... the overstretch pull is now applied anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1305
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div0 [Thu, 20 Apr 2006 10:02:29 +0000 (10:02 +0000)]
reduced grappling hook minimum length; pull can now be stopped using the crouch key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1304
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kadaverjack [Tue, 18 Apr 2006 16:44:07 +0000 (16:44 +0000)]
added arena to game_reset.cfg and changed welcome message if only one player is connected in roundbased games
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1303
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div0 [Tue, 18 Apr 2006 07:15:42 +0000 (07:15 +0000)]
Removed friction on downstepping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1302
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kadaverjack [Mon, 17 Apr 2006 20:54:12 +0000 (20:54 +0000)]
new gamemode: arena
still needs some more testing, i only tested it in botmatches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1301
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m0rfar [Mon, 17 Apr 2006 15:57:02 +0000 (15:57 +0000)]
Tweaked the fences a little
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1300
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savagex [Mon, 17 Apr 2006 15:35:11 +0000 (15:35 +0000)]
avoid bilinear interpolation artifacts in the HUD numbers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1299
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savagex [Sun, 16 Apr 2006 13:05:20 +0000 (13:05 +0000)]
sync glsl shader with DP CVS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1296
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lordhavoc [Sun, 16 Apr 2006 06:28:10 +0000 (06:28 +0000)]
removed this completely black normalmap which was messing up electro
model shading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1295
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m0rfar [Sun, 16 Apr 2006 01:49:10 +0000 (01:49 +0000)]
nexdm11:
Moved the rune spawns to more accessible places.
Reduced the number of portals.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1294
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m0rfar [Sat, 15 Apr 2006 21:32:56 +0000 (21:32 +0000)]
added rune_nexdm11 to maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1293
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m0rfar [Sat, 15 Apr 2006 21:32:23 +0000 (21:32 +0000)]
nexdm11: Some minor fixes. And added rune support.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1292
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savagex [Sat, 15 Apr 2006 17:17:19 +0000 (17:17 +0000)]
try out some new loading message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1291
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div0 [Sat, 15 Apr 2006 12:42:04 +0000 (12:42 +0000)]
removed oldmenuqc, oldmenu on Black's request
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1290
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black [Sat, 15 Apr 2006 12:31:58 +0000 (12:31 +0000)]
Revert first change in the trunk.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1289
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black [Sat, 15 Apr 2006 12:30:20 +0000 (12:30 +0000)]
Revert second change in the trunk.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1288
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black [Sat, 15 Apr 2006 11:18:39 +0000 (11:18 +0000)]
Commit new empty menu dirs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1285
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black [Sat, 15 Apr 2006 11:14:47 +0000 (11:14 +0000)]
Rename menu[qc] to oldmenu[qc].
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1284
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div0 [Thu, 13 Apr 2006 14:54:51 +0000 (14:54 +0000)]
Now overtime also gets initiated by equal frags and reaching the fraglimit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1282
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div0 [Thu, 13 Apr 2006 14:37:08 +0000 (14:37 +0000)]
Now overtime also works when fraglimit == 0. Shame on me.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1281
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div0 [Wed, 12 Apr 2006 20:39:23 +0000 (20:39 +0000)]
moved overtime bcenterprint to a better place (it have been displayed for one frame if overtime was switched off)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1280
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div0 [Wed, 12 Apr 2006 20:16:36 +0000 (20:16 +0000)]
Overtime message is better like that...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1279
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div0 [Wed, 12 Apr 2006 20:07:00 +0000 (20:07 +0000)]
PLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
two best players had the same score, the game is continued until
timelimit_overtime additional minutes were played or the top two players get
inequal scores.
This involved a REWRITE of the winning condition checking code, so PLEASE TEST
- although I haven't found any, it's likely to still have bugs. Thanks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1278
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div0 [Wed, 12 Apr 2006 12:09:44 +0000 (12:09 +0000)]
changed electro trail type back to static (like in DP source) to fix dark electro trail
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1277
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div0 [Wed, 12 Apr 2006 11:58:55 +0000 (11:58 +0000)]
don't use switchweapon as fallback for logged "current weapon" since it never had a chance to shoot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1276
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m0rfar [Tue, 11 Apr 2006 17:32:58 +0000 (17:32 +0000)]
adds toxic shader to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1275
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m0rfar [Tue, 11 Apr 2006 17:25:10 +0000 (17:25 +0000)]
shader for dm11
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1274
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m0rfar [Tue, 11 Apr 2006 17:19:28 +0000 (17:19 +0000)]
removed rune_nexdm11 from maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1273
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m0rfar [Tue, 11 Apr 2006 17:13:25 +0000 (17:13 +0000)]
new dm11. dm11 was really hard to maintain because it was a decompiled map.
This new dm11 has deluxe
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1272
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savagex [Tue, 11 Apr 2006 16:54:59 +0000 (16:54 +0000)]
move nexdm11 (Ruins of Slaughter) into attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1271
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kadaverjack [Tue, 11 Apr 2006 07:06:26 +0000 (07:06 +0000)]
- spawnpoints are now checking whether there is enough space for players to spawn
- removed */ from effectinfo.txt
- some minor code cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1270
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div0 [Mon, 10 Apr 2006 10:50:42 +0000 (10:50 +0000)]
added support for %w/%W (weapon/ammo); asay_ aliases for some useful messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1269
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div0 [Mon, 10 Apr 2006 09:44:28 +0000 (09:44 +0000)]
New location escapes: %d - location of last death, %y: location of crosshair
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1268
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kadaverjack [Mon, 10 Apr 2006 05:52:06 +0000 (05:52 +0000)]
disable crouching when using the hook (it could be used to clip through ceilings)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1267
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kadaverjack [Sun, 9 Apr 2006 18:03:56 +0000 (18:03 +0000)]
fixed nex trail effect & moved a spawnpoint on nexdm08
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1266
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div0 [Sun, 9 Apr 2006 13:47:43 +0000 (13:47 +0000)]
%l: strstr really ate all my tempstrings, as expected...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1265
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savagex [Sun, 9 Apr 2006 12:52:21 +0000 (12:52 +0000)]
toying around with particles: new EF_STARDUST (used during item spawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1264
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div0 [Sun, 9 Apr 2006 12:49:05 +0000 (12:49 +0000)]
Removed comma operators out of for loops to make it compile with b**g* fteqcc again ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1263
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savagex [Sun, 9 Apr 2006 12:37:49 +0000 (12:37 +0000)]
add effects file for scriptable particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1262
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savagex [Sun, 9 Apr 2006 12:24:49 +0000 (12:24 +0000)]
Optimized shader with new (faster, more robust IMO) offsetmapping. This
more or less belongs into the engine (not necessarily, though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1261
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div0 [Sun, 9 Apr 2006 11:23:30 +0000 (11:23 +0000)]
info_location: now uses the first visible one of the nearest four entities, or if there is none, the nearest one
Q3A target_location now supported too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1260
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div0 [Sun, 9 Apr 2006 08:21:39 +0000 (08:21 +0000)]
increased TrueAim and laser guided missile max distance to 8192
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1259
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div0 [Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)]
bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1258
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div0 [Sat, 8 Apr 2006 22:11:38 +0000 (22:11 +0000)]
speed cutoff too close, increased
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1257
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div0 [Sat, 8 Apr 2006 19:57:00 +0000 (19:57 +0000)]
Restricted to up to 7 replacements.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1256
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kadaverjack [Sat, 8 Apr 2006 18:48:56 +0000 (18:48 +0000)]
- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1255
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div0 [Sat, 8 Apr 2006 18:24:18 +0000 (18:24 +0000)]
fixed info_location support, now it even has been tested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1254
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esteel [Sat, 8 Apr 2006 17:14:51 +0000 (17:14 +0000)]
drop all runes when going to spectator mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1253
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kadaverjack [Sat, 8 Apr 2006 16:37:39 +0000 (16:37 +0000)]
oops, i thought there already was a return :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1252
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div0 [Sat, 8 Apr 2006 13:19:26 +0000 (13:19 +0000)]
10012 missing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1251
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div0 [Sat, 8 Apr 2006 13:17:20 +0000 (13:17 +0000)]
you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1250
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div0 [Sat, 8 Apr 2006 13:16:40 +0000 (13:16 +0000)]
fixed some eventlog vs. scorelog bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1249
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div0 [Sat, 8 Apr 2006 13:16:09 +0000 (13:16 +0000)]
Special escapes for say and team_say: %a = armor, %h = health, %l = location (nearest important item or, if defined, info_location), %x = entity pointed at
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1248
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kadaverjack [Sat, 8 Apr 2006 01:39:15 +0000 (01:39 +0000)]
- fixed sv_maxspeed bug crazy.flash reported
- runes have a height now, so they don't stick into the floor anymore
- runes are reset when they drop into trigger_hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1247
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kadaverjack [Fri, 7 Apr 2006 23:18:41 +0000 (23:18 +0000)]
that armor was placed way to high
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1246
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div0 [Fri, 7 Apr 2006 22:23:09 +0000 (22:23 +0000)]
PLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place, that is, 2nd place gets -2, 3rd place -3 etc.; spectators (people who came too late) are -666 again).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1245
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kadaverjack [Fri, 7 Apr 2006 21:01:11 +0000 (21:01 +0000)]
- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1244
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savagex [Fri, 7 Apr 2006 17:24:42 +0000 (17:24 +0000)]
some bumpmaps for evil2_basefloor (not complete)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1243
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div0 [Fri, 7 Apr 2006 13:52:03 +0000 (13:52 +0000)]
Logging: now also logs the weapon number if out of ammo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1242
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strahlemann [Fri, 7 Apr 2006 11:29:20 +0000 (11:29 +0000)]
added and modified more bump/gloss textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1241
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savagex [Fri, 7 Apr 2006 09:30:47 +0000 (09:30 +0000)]
more transparent menu backdrop (could show off a "logo map" after
startup etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1240
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div0 [Fri, 7 Apr 2006 06:49:27 +0000 (06:49 +0000)]
event log can list mutators now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1239
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kadaverjack [Thu, 6 Apr 2006 19:59:24 +0000 (19:59 +0000)]
fixed some item positions that where messed up by the "nodrop" patch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1238
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div0 [Thu, 6 Apr 2006 16:57:09 +0000 (16:57 +0000)]
event log now shows who's a player and who's a bot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1237
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div0 [Thu, 6 Apr 2006 08:10:25 +0000 (08:10 +0000)]
New cvar: g_maplist_selectrandom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1236
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div0 [Thu, 6 Apr 2006 05:35:56 +0000 (05:35 +0000)]
Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1235
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