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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Mon, 30 Apr 2007 20:46:00 +0000 (20:46 +0000)]
keyhunt: improved bots; fix minplayers changing bot_number
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2424
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 18:40:03 +0000 (18:40 +0000)]
kh: higher score when more teams are on the map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2423
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 17:08:01 +0000 (17:08 +0000)]
correct pusher message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2422
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 16:57:39 +0000 (16:57 +0000)]
replace sound for dropping key; spectators now see no friend sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2421
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 16:36:45 +0000 (16:36 +0000)]
draw lines between connected keys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2420
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 16:24:47 +0000 (16:24 +0000)]
add sounds for keyhunt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2419
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 15:51:49 +0000 (15:51 +0000)]
delay interfere message; add point limit to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2418
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 15:33:59 +0000 (15:33 +0000)]
make friend sprites work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2417
f962a42d -fe04-0410-a3ab-
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kadaverjack [Mon, 30 Apr 2007 15:30:50 +0000 (15:30 +0000)]
fixed 2 spawn points on silvercity, that were stuck in the ceiling and caused errors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2416
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 15:28:05 +0000 (15:28 +0000)]
two simple KH bugs...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2415
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 14:39:30 +0000 (14:39 +0000)]
rotate them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2414
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 14:15:11 +0000 (14:15 +0000)]
changed key-dropped from yellow to cyan because yellow is a team color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2413
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 14:11:11 +0000 (14:11 +0000)]
game mode "keyhunt", still in testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2412
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 14:04:11 +0000 (14:04 +0000)]
makebuild now makes extra docs zip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2411
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 30 Apr 2007 13:59:35 +0000 (13:59 +0000)]
itemsInMap (Dresk)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2410
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 29 Apr 2007 22:35:31 +0000 (22:35 +0000)]
fix division by 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2409
f962a42d -fe04-0410-a3ab-
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kadaverjack [Sun, 29 Apr 2007 15:11:12 +0000 (15:11 +0000)]
fixed spawn point sizes in entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2408
f962a42d -fe04-0410-a3ab-
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esteel [Sun, 29 Apr 2007 10:51:51 +0000 (10:51 +0000)]
removed a comma after a url that was messing up, merged some changes that i seems to have forgotten
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2407
f962a42d -fe04-0410-a3ab-
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kadaverjack [Sat, 28 Apr 2007 12:29:04 +0000 (12:29 +0000)]
- always turn missiles in direction of flight
- spelling correctoins in FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2405
f962a42d -fe04-0410-a3ab-
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esteel [Sat, 28 Apr 2007 11:34:45 +0000 (11:34 +0000)]
some minor corrections
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2404
f962a42d -fe04-0410-a3ab-
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esteel [Sat, 28 Apr 2007 09:34:34 +0000 (09:34 +0000)]
darkplaces now uses svn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2403
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 26 Apr 2007 22:25:03 +0000 (22:25 +0000)]
changed all sound names from .ogg to .wav, the engine will load .ogg if
the .wav is missing so this does no harm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2402
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 25 Apr 2007 21:02:23 +0000 (21:02 +0000)]
autoscreenshot fixed again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2399
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 25 Apr 2007 18:24:50 +0000 (18:24 +0000)]
use play2() function (as preparation for sound packs)
do spawn point management only in info_player_deathmatch (Dresk)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2398
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 25 Apr 2007 16:46:01 +0000 (16:46 +0000)]
updated pro with the recent changes to default.cfg
changed default bgmvolume from 0.2 to 0, because pro gamers don't really
care about the music
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2396
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 25 Apr 2007 16:45:13 +0000 (16:45 +0000)]
removed line that set cl_movement_minping to 0 because this belongs in
the engine (engine has been updated accordingly)
removed lines that set r_shadow_bumpscale_* cvars, so that engine
defaults are used (which is no basetexture bumpmapping because it looks
terrible, and r_shadow_bumpscale_bumptexture is already 4 in the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2395
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 25 Apr 2007 16:34:35 +0000 (16:34 +0000)]
tweaked bullet and explosion smoke effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2394
f962a42d -fe04-0410-a3ab-
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strahlemann [Wed, 25 Apr 2007 16:17:25 +0000 (16:17 +0000)]
deleted textures that are not necessary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2393
f962a42d -fe04-0410-a3ab-
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strahlemann [Wed, 25 Apr 2007 16:10:57 +0000 (16:10 +0000)]
Added jumppad-effects to nearly all stock-maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2392
f962a42d -fe04-0410-a3ab-
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esteel [Wed, 25 Apr 2007 14:24:17 +0000 (14:24 +0000)]
new map: final rage from tZork (reworked nexdm10 from an early nexuiz beta)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2390
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 25 Apr 2007 08:52:41 +0000 (08:52 +0000)]
redirection now only attempts twice
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2387
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 25 Apr 2007 08:50:51 +0000 (08:50 +0000)]
added a comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2384
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 25 Apr 2007 08:39:58 +0000 (08:39 +0000)]
netname checking moved to engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2383
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 25 Apr 2007 07:22:16 +0000 (07:22 +0000)]
no longer need workaround against broken strlennocol
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2382
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 24 Apr 2007 23:07:56 +0000 (23:07 +0000)]
fix missing jumppad sounds for bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2381
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 24 Apr 2007 17:17:16 +0000 (17:17 +0000)]
reduced redirection timeouts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2380
f962a42d -fe04-0410-a3ab-
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lordhavoc [Tue, 24 Apr 2007 17:08:28 +0000 (17:08 +0000)]
updated the quality configs to be much more appropriate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2379
f962a42d -fe04-0410-a3ab-
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esteel [Tue, 24 Apr 2007 11:25:57 +0000 (11:25 +0000)]
added cl_movement_minping 0, changed team messages a bit and made them use the waypointsprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2378
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 24 Apr 2007 09:33:03 +0000 (09:33 +0000)]
quit_and_redirect improved, can now redirect to "self" (for a seamless server restart) and retries until all players are gone
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2377
f962a42d -fe04-0410-a3ab-
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kadaverjack [Mon, 23 Apr 2007 22:24:06 +0000 (22:24 +0000)]
added target_teleporter support
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2376
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 22 Apr 2007 11:58:18 +0000 (11:58 +0000)]
even slower machinegun experiment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2375
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 22 Apr 2007 07:46:04 +0000 (07:46 +0000)]
more tweaks, changed machinegun back from minigun speeds to machinegun
speeds, lowered hagar fire rate, reduced electro ammo use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2374
f962a42d -fe04-0410-a3ab-
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kadaverjack [Sat, 21 Apr 2007 19:14:54 +0000 (19:14 +0000)]
- changed newlines string to #define and added even more \n's to adjust for higher 2D resolution (spectator centerprints were over the crosshair before)
- changed showbrand to 7 in makebuild.sh, so the test-logo is in the upper left corner and not above the chatarea
- added ignores for fteqcc.log files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2373
f962a42d -fe04-0410-a3ab-
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kadaverjack [Sat, 21 Apr 2007 00:31:13 +0000 (00:31 +0000)]
reset the flag's angles when carried
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2372
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 23:23:43 +0000 (23:23 +0000)]
fix hit sounds again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2370
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 16:00:04 +0000 (16:00 +0000)]
support the numbots field
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2369
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 13:16:15 +0000 (13:16 +0000)]
makebuild updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2368
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 20 Apr 2007 11:54:52 +0000 (11:54 +0000)]
larger vid_con* sizes, shotgun has less spread
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2365
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 11:44:34 +0000 (11:44 +0000)]
add fs_empty_files_in_pack_mark_deletions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2364
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 11:34:00 +0000 (11:34 +0000)]
make spawnpoint dropping depend on g_spawnpoints_autodrop
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2361
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 10:54:53 +0000 (10:54 +0000)]
- removed empty line from default.cfg and credits
- put a comment in empty.cfg
- laser secondary mode now is optional (enabled when g_balance_laser_secondary is 1)
- fixed comment of MaplistMethod_Shuffle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2359
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 10:17:54 +0000 (10:17 +0000)]
need the first down-trace to not shift waypoints slightly around when loading/saving
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2357
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 20 Apr 2007 10:08:36 +0000 (10:08 +0000)]
who put leak files in here?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2355
f962a42d -fe04-0410-a3ab-
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esteel [Thu, 19 Apr 2007 13:34:34 +0000 (13:34 +0000)]
join menu now displays human player count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2350
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 19 Apr 2007 09:41:24 +0000 (09:41 +0000)]
fix "unused"; zoom sets in default.cfg should have been seta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2347
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 19 Apr 2007 09:38:47 +0000 (09:38 +0000)]
new attempt to fix waypoints; weapon system no
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2346
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 18 Apr 2007 18:23:22 +0000 (18:23 +0000)]
oops, two warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2344
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 18 Apr 2007 17:41:45 +0000 (17:41 +0000)]
also drop waypoints to floor; no hard errors for broken waypoints any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2343
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 18 Apr 2007 17:32:07 +0000 (17:32 +0000)]
move waypoints out of solid when needed;
when following an attached entity, follow its owner
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2341
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 18 Apr 2007 17:29:52 +0000 (17:29 +0000)]
Dear havocbots,
don't try to move in air on a jumppad ride. You can't control it, so don't.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2340
f962a42d -fe04-0410-a3ab-
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esteel [Wed, 18 Apr 2007 15:17:53 +0000 (15:17 +0000)]
corrected csqc 'dead' check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2339
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 18 Apr 2007 14:46:50 +0000 (14:46 +0000)]
CTF capture times - two digits please!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2338
f962a42d -fe04-0410-a3ab-
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kadaverjack [Wed, 18 Apr 2007 12:57:29 +0000 (12:57 +0000)]
attach rl flash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2335
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 18 Apr 2007 11:28:05 +0000 (11:28 +0000)]
set lowprecision whereever possible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2334
f962a42d -fe04-0410-a3ab-
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kadaverjack [Tue, 17 Apr 2007 22:01:48 +0000 (22:01 +0000)]
- fixed hitsounds when spectating bots
- display uzi flash for spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2333
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 17 Apr 2007 07:44:48 +0000 (07:44 +0000)]
added a TESTING ONLY branding image
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2332
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Apr 2007 22:55:16 +0000 (22:55 +0000)]
spectator hit sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2330
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Apr 2007 21:57:29 +0000 (21:57 +0000)]
added m0rfar's crosshairs 9 and 10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2329
f962a42d -fe04-0410-a3ab-
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strahlemann [Mon, 16 Apr 2007 16:33:55 +0000 (16:33 +0000)]
added animmap for texture\evil8_fx\e8jumpspawn02_grey.jpg. runningman and bloodprison use it for example.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2328
f962a42d -fe04-0410-a3ab-
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kadaverjack [Mon, 16 Apr 2007 16:11:42 +0000 (16:11 +0000)]
only show ONE weapon at a time to spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2327
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Apr 2007 14:30:32 +0000 (14:30 +0000)]
show weapon to spectators too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2326
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Apr 2007 14:00:20 +0000 (14:00 +0000)]
make the "no attachment + nodepthtest" path set attachment for the local
player, so it does not break chase cam + cl_movement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2325
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Apr 2007 09:47:44 +0000 (09:47 +0000)]
attachment + EF_NODEPTHTEST is a notwork. Once fixed, #define ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2324
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div0 [Mon, 16 Apr 2007 09:23:28 +0000 (09:23 +0000)]
no setorigin in waypoint sprites (havoc);
only one hit sound per player per frame (Dresk)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2323
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 16 Apr 2007 09:20:02 +0000 (09:20 +0000)]
engine is now svn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2322
f962a42d -fe04-0410-a3ab-
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lordhavoc [Mon, 16 Apr 2007 01:34:23 +0000 (01:34 +0000)]
round down flag capture times to integer values, the fraction looks
silly ingame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2321
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Apr 2007 20:46:39 +0000 (20:46 +0000)]
only need console log output ONCE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2320
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Apr 2007 20:22:44 +0000 (20:22 +0000)]
DP expands $* inside comments?!?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2319
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Apr 2007 20:21:32 +0000 (20:21 +0000)]
oops, a typo...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2318
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div0 [Sun, 15 Apr 2007 20:07:21 +0000 (20:07 +0000)]
now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by g_maplist_add etc. and changed them to real commands; fixed a fteqcc warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2317
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 15 Apr 2007 09:22:24 +0000 (09:22 +0000)]
add r_picmipsprites 0 to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2315
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 14 Apr 2007 12:06:47 +0000 (12:06 +0000)]
cl_zoomfactor undefined means old client means buggy viewzoom equation means 2.5 IS right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2314
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div0 [Sat, 14 Apr 2007 12:03:21 +0000 (12:03 +0000)]
engine update fixed zooming; so now 3.1x is the equivalent to the old
viewzoom=0.4 zoom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2311
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div0 [Sat, 14 Apr 2007 01:11:48 +0000 (01:11 +0000)]
print without action... corrected the check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2309
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lordhavoc [Sat, 14 Apr 2007 00:26:50 +0000 (00:26 +0000)]
weapons now have force settings
added g_pickup_* cvars to configure how much ammo, health, armor, each
pickup item gives (and maximum limits on each)
added linear rot/regen settings for health/armor
added physicsQ3.cfg and added more cvars to the other physics*.cfg files
moved weapon and pickup related settings from default.cfg to weapons.cfg
updated the pro mod so that it works and is quite playable
moved minstagib laser secondary fire code to w_nex.qc (still
minstagib-only, just moved the code to a better place)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2308
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div0 [Fri, 13 Apr 2007 22:50:26 +0000 (22:50 +0000)]
menu changes to autoswitch/shownames/showgibs now take effect immediately; use
sendcvar (old unused DP feature) instead of reportcvar; add hidewaypoints and
zoomfactor menu options
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2305
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div0 [Fri, 13 Apr 2007 22:31:29 +0000 (22:31 +0000)]
sorry, forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2304
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div0 [Fri, 13 Apr 2007 21:58:26 +0000 (21:58 +0000)]
waypoint sprites system mainly for CTF; currently with placeholder sprite TGAs with text
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2303
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div0 [Fri, 13 Apr 2007 21:50:29 +0000 (21:50 +0000)]
new zoom customization: cl_zoomspeed, cl_zoomfactor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2302
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div0 [Wed, 11 Apr 2007 18:29:46 +0000 (18:29 +0000)]
oops, this was meant to be local only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2301
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div0 [Wed, 11 Apr 2007 17:39:28 +0000 (17:39 +0000)]
no more tdeath
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2300
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strahlemann [Tue, 10 Apr 2007 17:46:40 +0000 (17:46 +0000)]
FPS-Increase on runningman_1on1remix by deleting a "sky-layer" as it's not worth it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2298
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strahlemann [Sun, 8 Apr 2007 23:07:44 +0000 (23:07 +0000)]
removed the annoying ledge at the jumppad to the shotgun.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2297
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strahlemann [Sun, 8 Apr 2007 20:14:16 +0000 (20:14 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2296
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div0 [Sun, 8 Apr 2007 14:34:03 +0000 (14:34 +0000)]
Dresk: remove dlight from weapon for strength/shield
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2294
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div0 [Sun, 8 Apr 2007 14:33:34 +0000 (14:33 +0000)]
make hook update more often
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2293
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div0 [Wed, 4 Apr 2007 08:21:45 +0000 (08:21 +0000)]
reverting Q1BSP compatibility change (breaks cl_movement due to not networked player size)
but keeping waterlevel bugfix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2290
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div0 [Wed, 4 Apr 2007 08:01:43 +0000 (08:01 +0000)]
branch needs this declaration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2289
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div0 [Wed, 4 Apr 2007 07:57:55 +0000 (07:57 +0000)]
Q1 map support; ctf1 now works!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2288
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div0 [Wed, 4 Apr 2007 06:25:03 +0000 (06:25 +0000)]
move player selection display to prethink
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2287
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