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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 6 Jun 2008 07:01:11 +0000 (07:01 +0000)]
actually use g_balance_crylink_secondary_bouncedamagefactor (even though secondary does not bounce at current settings)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3688
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div0 [Thu, 5 Jun 2008 12:08:18 +0000 (12:08 +0000)]
aggressor plays keyhunt just fine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3687
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div0 [Wed, 4 Jun 2008 16:37:45 +0000 (16:37 +0000)]
halve the damage on crylink bounces - only apply full damage & force on direct hits
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3686
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div0 [Tue, 3 Jun 2008 05:50:48 +0000 (05:50 +0000)]
take out some spawnfunc_ out of strings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3685
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div0 [Tue, 3 Jun 2008 05:44:32 +0000 (05:44 +0000)]
and here was another one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3684
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div0 [Tue, 3 Jun 2008 05:43:04 +0000 (05:43 +0000)]
oops... huge bugs in the spawnfunc patch... it also changed them in strings, probably broke some classnames. MAny parts still worked fine, though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3683
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div0 [Mon, 2 Jun 2008 18:53:22 +0000 (18:53 +0000)]
and then there was: the missing comma
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3682
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div0 [Mon, 2 Jun 2008 18:52:35 +0000 (18:52 +0000)]
make the quotes have the right color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3681
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div0 [Mon, 2 Jun 2008 18:24:40 +0000 (18:24 +0000)]
just to make sure the same bug doesn't hit here too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3680
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div0 [Mon, 2 Jun 2008 18:23:25 +0000 (18:23 +0000)]
work around DP bug calling ClientDisconnect sometimes without ClientConnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3679
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div0 [Mon, 2 Jun 2008 06:58:05 +0000 (06:58 +0000)]
yet another OS X workaround; this time: don't TC lightmaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3678
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div0 [Sun, 1 Jun 2008 19:38:27 +0000 (19:38 +0000)]
/me is too stupid to use REs... fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3677
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div0 [Sun, 1 Jun 2008 18:57:43 +0000 (18:57 +0000)]
fix some command outputs; fix typo that crashed it on disconnect/reconnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3676
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div0 [Sun, 1 Jun 2008 18:26:40 +0000 (18:26 +0000)]
make rcon2irc support votes (start)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3675
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div0 [Sun, 1 Jun 2008 18:20:42 +0000 (18:20 +0000)]
fix typo; report name changes; don't ignore sv_eventlog at soem places
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3674
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div0 [Sun, 1 Jun 2008 18:10:12 +0000 (18:10 +0000)]
adding :name:
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3673
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div0 [Sun, 1 Jun 2008 17:52:02 +0000 (17:52 +0000)]
remove netname from a gamelog line that really should not have needed it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3672
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div0 [Sun, 1 Jun 2008 17:51:44 +0000 (17:51 +0000)]
document all :vote: lines from eventlog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3671
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div0 [Sun, 1 Jun 2008 17:48:12 +0000 (17:48 +0000)]
allow server admin ALWAYS to call for votes; make votes go to GameLogEcho as :vote:v* lines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3670
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esteel [Sun, 1 Jun 2008 17:00:49 +0000 (17:00 +0000)]
- Added a wait to the drop userbind to make the waypointsprite actually appear
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3669
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esteel [Sun, 1 Jun 2008 16:57:58 +0000 (16:57 +0000)]
- Moved all the voting stuff into a file of its own and made it accessible from the server console via sv_cmd vote.
Now server admins can not only stop votes but use all the vote subcommands like calling a vote.
Can be used to act more 'democratic' or test vote settings
- Added a new alias vlogin and removed the kludge 'vote do login'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3668
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div0 [Sun, 1 Jun 2008 13:23:44 +0000 (13:23 +0000)]
change all spawn functions to use the spawnfunc_ prefix; sync dpextensions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3667
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div0 [Fri, 30 May 2008 08:45:55 +0000 (08:45 +0000)]
+//g_maplist_check_waypoints in server.cfg; fix small bug in rcon script displaying colors wrong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3666
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div0 [Fri, 30 May 2008 07:24:04 +0000 (07:24 +0000)]
added TDM modes for six maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3665
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div0 [Sun, 25 May 2008 18:08:17 +0000 (18:08 +0000)]
add missing MapInfo_ClearTemps() call. Sorry, LordHavoc...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3664
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savagex [Sun, 25 May 2008 12:32:27 +0000 (12:32 +0000)]
adjust some default values. Set gridsize and blocksize to values fitting terrain maps.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3663
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greenmarine [Sun, 25 May 2008 11:20:52 +0000 (11:20 +0000)]
new timeout feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3662
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greenmarine [Sun, 25 May 2008 11:18:15 +0000 (11:18 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661
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savagex [Sat, 24 May 2008 19:55:22 +0000 (19:55 +0000)]
round z values down to integer values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3660
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savagex [Sat, 24 May 2008 17:38:37 +0000 (17:38 +0000)]
add terrain key to func_group. No idea if this actually has an effect.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3659
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savagex [Sat, 24 May 2008 16:46:57 +0000 (16:46 +0000)]
split terrain blocks either north-west to south-east *or* north-east to south-west depending on where the gradient is steeper. This mostly fixes jaggy "mountain-edges" seen when only splitting one way disregarding the gradient.
Also minor UI tweaks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3658
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greenmarine [Sat, 24 May 2008 16:22:19 +0000 (16:22 +0000)]
new feature: g_tourney
- splits the game into warmup and match stage
- After a new map is loaded the game is automatically in warmup-stage. Players are able to get from warmup- to match-stage by reading up. During warmup-stage the players automatically have all weapons (with appropriate ammo) and much health and armor. The amount of health, armor and ammunition is defined in the g_tourney_start_xxxx variables. However, the map also has all the items like health, ammo and weapons that can be picked up.
- spectator chat can be limited so that only specs can talk to each other, so players won't be disturbed during the match
- admin can forbid spectators to call a vote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3657
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div0 [Sat, 24 May 2008 14:01:14 +0000 (14:01 +0000)]
remove r_glsl 0 for OS X - it seems to work fine for most people now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3656
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div0 [Fri, 23 May 2008 19:25:41 +0000 (19:25 +0000)]
change the version nag message to one of:
"NOTE: the server is running Nexuiz 2.4svn (beta), you have Nexuiz 2.4.2"
"NOTE: Nexuiz 2.4.3 is out, and you still have Nexuiz 2.4.2 - get the update from http://www.nexuiz.com/!"
"NOTE: the server is running Nexuiz 2.3, you have Nexuiz 2.4.2"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3655
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div0 [Fri, 23 May 2008 14:02:54 +0000 (14:02 +0000)]
move "timing problems" feature from rbiserver.pl to rcon2irc.pl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3653
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div0 [Fri, 23 May 2008 13:14:04 +0000 (13:14 +0000)]
indirection default.cfg -> defaultPro.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3652
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div0 [Fri, 23 May 2008 13:13:51 +0000 (13:13 +0000)]
exec defaultNexuiz.cfg from defaultPro.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3651
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div0 [Fri, 23 May 2008 13:12:57 +0000 (13:12 +0000)]
make indirection default.cfg -> defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3650
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div0 [Fri, 23 May 2008 12:59:25 +0000 (12:59 +0000)]
simplify maintaining Pro: make a defaultPro.cfg; exec it from pro/
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3649
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div0 [Fri, 23 May 2008 12:59:08 +0000 (12:59 +0000)]
simplify maintaining Pro: make a defaultPro.cfg; exec it from pro/
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3648
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div0 [Fri, 23 May 2008 08:04:29 +0000 (08:04 +0000)]
fix pro's default.cfg again... I hate this, there should REALLY be a defaultPro.cfg with just the changed settings, and a quake.rc execing both default.cfg and that
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3647
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savagex [Thu, 22 May 2008 19:55:19 +0000 (19:55 +0000)]
put terrain brushes into a func_group
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3646
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savagex [Thu, 22 May 2008 17:08:49 +0000 (17:08 +0000)]
create skyfills in the same way as visblockers are generated - saves tons of brushes.
Also mess with jnlp stuff I don't understand. This is mostly to make div0 happy, who loves Java and is especially keen to see Java WebStart(tm) everywhere.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3645
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savagex [Thu, 22 May 2008 16:24:45 +0000 (16:24 +0000)]
grow vis-blockers in both x and y seperately. This allows for non-square visblockers, decreasing the total amount of blocks considerably.
And yeah, it was a stupid thing to not do it that way right from the start. I know that, mkay? Fine? Fine.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3644
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savagex [Wed, 21 May 2008 19:12:00 +0000 (19:12 +0000)]
uh, actually generate terrain
(disabled it for visblocker debugging)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3643
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savagex [Wed, 21 May 2008 19:10:25 +0000 (19:10 +0000)]
UNBELIEVABLE NEW FEAUTURE! Create hidden visblockers inside the terrain!
Wow!
(also: major rework of skyfillers and stuff)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3642
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div0 [Wed, 21 May 2008 13:23:41 +0000 (13:23 +0000)]
set "cull none" in water.shaders. Mappers who want to use the water* shaders are recommended to rename the shaders to their own namespace (e.g. water/water1 to stralenex42/water1) and include the shaders from here into their map so the bug fix helps their map in 2.4.2 too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3641
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savagex [Mon, 19 May 2008 13:26:14 +0000 (13:26 +0000)]
remove unused import
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3640
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savagex [Mon, 19 May 2008 13:23:45 +0000 (13:23 +0000)]
Directly output to a PrintWriter, don't keep the whole map in a BufferedString and then flush it to disk once finished. Should get rid of the out-of-memory thingie.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3639
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savagex [Mon, 19 May 2008 08:29:40 +0000 (08:29 +0000)]
include additional libraries for Java 5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3638
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savagex [Sun, 18 May 2008 15:02:16 +0000 (15:02 +0000)]
check sanity of height values for terrain and sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3637
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savagex [Sun, 18 May 2008 13:45:55 +0000 (13:45 +0000)]
only generate sky-visblockers at the edge of "actual" geometry. If large parts of the input image are invisible due to the alpha mask this saves tons of nonsense-brushes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3636
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savagex [Sun, 18 May 2008 13:13:47 +0000 (13:13 +0000)]
autogenerate skybox, fill dropped blocks with full-height sky (first step to autogenerate vis-blockers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3635
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savagex [Sun, 18 May 2008 10:49:15 +0000 (10:49 +0000)]
err... better give that JSpinner a meaningful name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3634
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savagex [Sun, 18 May 2008 10:48:30 +0000 (10:48 +0000)]
some UI stuff, some meaningless messages, some test files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3633
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savagex [Sun, 18 May 2008 10:08:14 +0000 (10:08 +0000)]
evaluate alpha channels (can be used to punch "holes" into the generated terrain for maps with "organic" shape)
use platform Look&Feel (nobody likes Swing's Metal theme)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3632
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greenmarine [Sun, 18 May 2008 09:43:40 +0000 (09:43 +0000)]
new feature: g_maxplayers (set to 0 to disable)
allows to define the number of players allowed to join the game. Has to be smaller or equal to "maxplayers".
New server-side command "nospectators" which players can vote for. Will kick all spectators after a defined number of seconds, unless these spectators manage to join the game in time.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3631
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greenmarine [Sun, 18 May 2008 09:11:59 +0000 (09:11 +0000)]
Nifreks lockonrestart feature. Used in team-based game modes. Once all players are ready and teamplay_lockonrestart is set to 1, new spectators/observers cannot join the game anymore.
Other than that, the aliases lockteams and unlockteams can be used (e.g. as votable commands) to manually override the locks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3630
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greenmarine [Sat, 17 May 2008 20:21:36 +0000 (20:21 +0000)]
extension of the ready-restart feature:
- bugfix: extend the pause for rotting health when map is being reset, otherwise health will start to rot after the 10 second countdown is over, because the rot is set to 10 seconds
- new feature: sv_ready_restart_after_countdown: allows player to walk around during countdown (and prevents that a player knows where he spawns as he gets spawned after the countdown is over)
- new feature: sv_ready_restart_repeatable: players can restart the map more often (more than once)
- new feature: sv_ready_restart_nag: nags other real players who haven't readied up yet to do so, interval and duration can also be setup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3629
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savagex [Sat, 17 May 2008 19:39:13 +0000 (19:39 +0000)]
add new tool to create maps from heightmaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3628
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div0 [Sun, 11 May 2008 13:46:12 +0000 (13:46 +0000)]
work around fteqcc bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3626
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esteel [Sun, 11 May 2008 12:20:27 +0000 (12:20 +0000)]
allow server admins to stop a running vote with 'sv_cmd vstop'.. not sure if it will still make it into the release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3625
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esteel [Sun, 11 May 2008 12:06:24 +0000 (12:06 +0000)]
this capture sound was supposed to be used instead of the old sound effect.. not sure if it will still make it into the release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3624
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div0 [Sat, 10 May 2008 15:21:45 +0000 (15:21 +0000)]
oops, forgot this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3623
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div0 [Sat, 10 May 2008 15:17:09 +0000 (15:17 +0000)]
20 -> 32 userbinds
Menu mouse speed -> UI mouse speed (fits better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3622
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div0 [Sat, 10 May 2008 07:44:52 +0000 (07:44 +0000)]
draw mouse pointer always
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3621
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div0 [Fri, 9 May 2008 15:31:20 +0000 (15:31 +0000)]
menu_mouse_speed lower again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3620
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div0 [Fri, 9 May 2008 10:56:40 +0000 (10:56 +0000)]
the menu is more fun if VBO and Texture Compression are in DIFFERENT radio groups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3619
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tzork [Fri, 9 May 2008 07:44:02 +0000 (07:44 +0000)]
Added trigger_impulse (for wind tunnel -like effects and for damper / accelerator fields)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3618
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tzork [Fri, 9 May 2008 03:09:15 +0000 (03:09 +0000)]
QuakeC Syntax Highlight for code::blocks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3617
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m0rfar [Thu, 8 May 2008 20:43:15 +0000 (20:43 +0000)]
Full checkbox in serverlist is saved now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3616
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div0 [Thu, 8 May 2008 20:03:58 +0000 (20:03 +0000)]
add a "menu mouse speed" slider
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3615
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div0 [Thu, 8 May 2008 19:52:27 +0000 (19:52 +0000)]
new cvar: menu_mouse_absolute (alternate mouse mode in recent DP builds)
new cvar: menu_mouse_speed (for the "old" mode)
mapinfo: no longer read/write diameter and spawnpoints; instead dprint them
mapinfo: support #, // and _ comments, and don't warn when encountering an empty line
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3614
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m0rfar [Thu, 8 May 2008 15:47:04 +0000 (15:47 +0000)]
Renamed health/armor entities to make more sense (these are the real Nexuiz entities).
Added 25 point armor.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3613
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tzork [Thu, 8 May 2008 15:21:28 +0000 (15:21 +0000)]
Updates to entities.def for complete/correctness and in-editor models for weapons/items. added assault.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3612
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tzork [Thu, 8 May 2008 12:54:30 +0000 (12:54 +0000)]
New libpng12.dll (note renamed from libpng13.dll, but tested and working)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3611
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div0 [Thu, 8 May 2008 06:12:19 +0000 (06:12 +0000)]
possibly entirely broken, possibly a new libpng build for OS X
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3610
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esteel [Wed, 7 May 2008 07:22:36 +0000 (07:22 +0000)]
changed the gl_vbo menu texts to be more correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3609
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esteel [Tue, 6 May 2008 19:18:14 +0000 (19:18 +0000)]
added gl_vbo 3 to the menu, have to check with LordHavoc to see if the text are correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3608
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esteel [Tue, 6 May 2008 19:02:25 +0000 (19:02 +0000)]
added a userbind for drop gun and notify team about it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3607
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esteel [Tue, 6 May 2008 18:55:02 +0000 (18:55 +0000)]
moved blue/redcapture.ogg from announcer/robotic/ into ctf/ and make ctf.qc use them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3606
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div0 [Thu, 1 May 2008 18:26:51 +0000 (18:26 +0000)]
fix code bug that may cause Yoda to "remove" the Nex beam, and that may cause the Nex beam end explosion to randomly not appear. May or may not fix the issue Green reported.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3605
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esteel [Thu, 1 May 2008 17:49:31 +0000 (17:49 +0000)]
from Ronan, make con_chat_maximize also toggle sbar_flagstatus_right, scr_centertime and r_track_sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3604
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div0 [Thu, 1 May 2008 12:01:57 +0000 (12:01 +0000)]
oops, did not want to commit this test
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3603
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div0 [Thu, 1 May 2008 11:42:09 +0000 (11:42 +0000)]
get rid of _motd and _mutatormsg, use a zoned string instead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3602
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div0 [Thu, 1 May 2008 07:35:22 +0000 (07:35 +0000)]
g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3601
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div0 [Tue, 29 Apr 2008 19:36:24 +0000 (19:36 +0000)]
possibly yoda fix?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3600
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savagex [Sun, 27 Apr 2008 19:18:10 +0000 (19:18 +0000)]
forgot to add those
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3599
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savagex [Sun, 27 Apr 2008 19:15:17 +0000 (19:15 +0000)]
commit Green's revised announcer sounds. Thank you, Green!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3598
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div0 [Sun, 27 Apr 2008 18:43:42 +0000 (18:43 +0000)]
fix minor bug in rcon.pl regarding escape sequences (\e[m getting output even in "no translation" mode)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3597
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div0 [Sat, 26 Apr 2008 21:15:56 +0000 (21:15 +0000)]
make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3596
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div0 [Thu, 24 Apr 2008 05:59:41 +0000 (05:59 +0000)]
apply the patch rename to the diff too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3595
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div0 [Thu, 24 Apr 2008 05:45:43 +0000 (05:45 +0000)]
oops, this q3map2 patch was misnamed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3594
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div0 [Wed, 23 Apr 2008 18:56:21 +0000 (18:56 +0000)]
blinking magic: if there is more than one flag, show one of these in a clever way
"fixes" "flag status shows key in ftw" "bug"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3593
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div0 [Tue, 22 Apr 2008 08:34:11 +0000 (08:34 +0000)]
fix CTF and Domination leaving bogus entities around when the mode is not used
(game type specific entities should always remove(self) when that game type is not played)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3592
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lordhavoc [Mon, 21 Apr 2008 09:00:29 +0000 (09:00 +0000)]
turned off offsetmapping in ultra config (the only one that used it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3591
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esteel [Sun, 20 Apr 2008 21:19:46 +0000 (21:19 +0000)]
gl_vbo 0/1/2 in the menu so ati victims can change it (in case the default does not get changed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3590
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esteel [Tue, 15 Apr 2008 22:13:22 +0000 (22:13 +0000)]
new voices from torus.. guess we can have our finial build now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3589
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div0 [Sun, 13 Apr 2008 14:49:06 +0000 (14:49 +0000)]
support antilag_debug in g_antilag 2 too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3588
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esteel [Fri, 11 Apr 2008 22:19:21 +0000 (22:19 +0000)]
Morphed's ons sound effect while waiting for the last announcer sounds :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3587
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