set "cull none" in water.shaders. Mappers who want to use the water* shaders are...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 21 May 2008 13:23:41 +0000 (13:23 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 21 May 2008 13:23:41 +0000 (13:23 +0000)
commit1628d962f2ce958e07184c79c7fd135a43ca7dc8
treea007ae8cba6d8067e5f44efadd26297fcfe64694
parentdf7883fe99f35d44f7a4c12fe89d848767d4895e
set "cull none" in water.shaders. Mappers who want to use the water* shaders are recommended to rename the shaders to their own namespace (e.g. water/water1 to stralenex42/water1) and include the shaders from here into their map so the bug fix helps their map in 2.4.2 too.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3641 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/scripts/water.shader