]> icculus.org git repositories - divverent/nexuiz.git/history - data/maps
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[divverent/nexuiz.git] / data / maps /
2007-05-09 div0revert accidentally broken basement; keyhunt fixes...
2007-05-07 div0Morphed's new key :)
2007-05-07 m0rfarFixed 1 floating armor shard on Stormkeep
2007-05-07 savagexsync .ent with trunk (fix floating rocket ammo and...
2007-05-07 div0Diesel + video settings
2007-05-06 div0removed second seta sv_precacheplayermodels in default.cfg
2007-05-05 div0keyhunt -> menu
2007-04-30 kadaverjackfixed 2 spawn points on silvercity, that were stuck...
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
2007-04-20 div0deleted ent files not needed any more; now using all...
2007-04-20 div0The Big Merge:
2007-04-20 m0rfarFrom trunk and strahlemann:
2007-04-20 div0Oops, they aren't leak files, they are navnodes not...
2007-04-19 esteelrev 2227 from trunk: Strahlemanns map ruiner
2007-03-03 div0oops... committed an unlit slimepit. DAMN. fixed.
2007-02-24 div0merged several minor map changes (added caulk inside...
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2007-02-18 m0rfarRemoved color codes in map title.
2007-02-06 esteelcompile.sh IS obsolete
2007-02-03 esteelcorrected campaign description for silvercity. Its...
2006-12-26 m0rfarDowner: Teleporters don't eat projectiles anymore ...
2006-12-10 esteelreverted bloodprison.bsp as it gave some black items...
2006-12-09 esteelcorrected ctf_dismal fraglimit to be 100 like the other...
2006-12-08 div0bloodprison fix; choose lowest scoring team in case...
2006-11-25 esteelFrom trunk: Basic multi-campaign menu support,
2006-09-20 kadaverjackwaypoints for runningman
2006-08-30 kadaverjackremoved .extralives
2006-07-08 div0Workaround for DP ent file parsing bug
2006-07-05 m0rfarmerged runningman* fixes from trunk
2006-06-23 savagexrevert changes in farewell.bsp (recompile without ...
2006-06-23 m0rfarfix z-fighting on farewell with rtlights on patches...
2006-06-23 savagexfix z-fighting on bloodprison with rtlights on patches...
2006-06-21 m0rfarFixed one caulked texture under the stairs
2006-06-14 vermeulenAdded Blue sky, moved the LMS level down two
2006-06-13 lordhavocadded waypoints for bluesky
2006-06-13 strahlemannadded bluesky.map (now it's the right one ;)
2006-06-13 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609...
2006-06-13 m0rfars/dm/lms
2006-06-13 savagexnew picture for blue sky
2006-06-13 savagexadd Strahlemann's Blue Sky map
2006-06-12 lordhavocchanged final level back to starship DM, because LMS...
2006-06-12 div0can scale now
2006-06-12 savagexremove item_quad from warfare
2006-06-12 savagexadd "sounds" key to lift in warfare
2006-06-12 savagexsound for lift in warfare.ent
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 savagexnew compile of bloodprison. To make sure the lighting...
2006-06-12 div0s/phrase/phase/
2006-06-12 m0rfarreverted my changes to the shader and bsp.. since it...
2006-06-11 m0rfarBloodprison:
2006-06-11 div0campaign is now CSV
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 m0rfarToxic:
2006-06-09 div0realigned
2006-06-09 lordhavocchanged textures on lift button to playerclip instead...
2006-06-08 div0DSI's not pining! DSI's passed on! This map is no more...
2006-06-08 vermeulenGot rid of the Dismal map in the campaign, since for...
2006-06-08 vermeulenGot rid of non-existent maps in the campaign mode.
2006-06-07 div0Now addng level numbers automatically
2006-06-06 m0rfartweaks
2006-06-05 m0rfaradded and changed some ambient sounds in Toxic
2006-06-05 m0rfarAdded 2 purple circles at MH spawn :)
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-06-05 savagexfixed jumppads on evilspace and did some item tweaks
2006-06-03 savagexsome rtlights for farewell and warfare
2006-05-31 savagexcorrect scaling of bloodprison seems to be 1.2
2006-05-31 m0rfarfixed ent pos
2006-05-31 lordhavocremoved ramp-shaped playerclip brushes on stairs so...
2006-05-29 lordhavocchanged annoying e6btrim_light texture to e6supptrim...
2006-05-29 savagexfix z-fighting on Aneurysm
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 savagexMap Dismal is now CTF only
2006-05-29 m0rfarmore typos
2006-05-29 m0rfartypo
2006-05-29 savagexnew compile of warfare
2006-05-29 savagexrename nexdm06 to starship
2006-05-29 savagexmove Starship back into maps
2006-05-29 savagexmove DSI into attic as the source is lost and that...
2006-05-29 savagexrename maps
2006-05-29 savagexmove some maps out of the way... they don't meet our...
2006-05-27 strahlemannminor fixes to dm20
2006-05-27 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447...
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-25 savagextypo
2006-05-25 savagexskill 1 for two first campaign maps
2006-05-25 savagexwaypoints for nexdm21 (rather crude)
2006-05-25 vermeulenA lot of campaign changes. It covers every map besides...
2006-05-24 savagexteam deathmatch for nexdm20 and nexdm21
2006-05-24 savagexadd some mapcfgs for nexdm21
2006-05-24 savagexfirst round of commits for nexdm21
2006-05-20 m0rfarMoved a spawnpoint from the wall, so players don't...
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-17 savagexnexctf02: fix missing brush
2006-05-17 savagexonce again update nexdm18
2006-05-16 savagexrecompile of nexdm15
2006-05-15 savagexnexctf01 now deluxe-mapped
2006-05-15 savagexupdate nexctf02 (recompile with deluxemaps, one texture...
2006-05-15 savagexadd nexdm20 to the instantaction maps
2006-05-14 div0Needed more waypoints...
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