Desertfactory v1r1 by Sev.
Sev wrote:
The main changes include:
- New models: "real" grates, new shrubs, more archs
- Optimised models, compiled with lower subdivision (=more triangles)
- New and edited textures (esp. new brick textures)
- More distinct lights and shadows
- Completely renewed brushwork
A few things worth mentioning:
- I didn't compile it with -deluxe in the light phase, since the textures don't have bump/norm maps anyway (tried it, but doesn't look good).
In return, the performance increased considerably (+ 15-20%), and I was able to compile a high-res lightmap without performance loss.
- I reduced the amount of portals, I don't know if this could cause problems (compatibility).
- There are a few minor changes with the clipping: on some of the overhead tubes (increased curvature), and new clips for the added archs.
- The new models are prefixed with "v1r1_". The models that are not needed anymore are listed in the compile_redundant.sh scripts, I kept them in since other maps may use them.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8382
f962a42d-fe04-0410-a3ab-
8c8b0445ebaa