]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/objects_metal/radio01.ase
Desertfactory v1r1 by Sev.
[divverent/nexuiz.git] / data / models / desertfactory / objects_metal / radio01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "radio01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal05"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal05"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_misc/black01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_misc/black01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_misc/radio01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_misc/radio01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_misc\radio01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_misc/black01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_misc/black01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_misc/radio01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_misc/radio01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_misc\radio01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf12"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf12"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       4.000000        4.000000        0.000000\r
140                         *MESH_VERTEX    1       4.000000        -4.000000       0.000000\r
141                         *MESH_VERTEX    2       4.000000        4.000000        8.000000\r
142                         *MESH_VERTEX    3       4.000000        -4.000000       8.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
146                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.250000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
161                         *MESH_TVERT     3       -0.250000       0.500000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf13"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf13"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -4.000000       4.000000        8.000000\r
194                         *MESH_VERTEX    1       -4.000000       4.000000        0.000000\r
195                         *MESH_VERTEX    2       4.000000        4.000000        8.000000\r
196                         *MESH_VERTEX    3       4.000000        4.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
200                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.250000       0.500000        1.000000\r
213                         *MESH_TVERT     1       -0.250000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
215                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf14"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf14"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       4.000000        -4.000000       8.000000\r
248                         *MESH_VERTEX    1       -4.000000       -4.000000       8.000000\r
249                         *MESH_VERTEX    2       4.000000        4.000000        8.000000\r
250                         *MESH_VERTEX    3       -4.000000       4.000000        8.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
254                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.250000        0.750000        1.000000\r
267                         *MESH_TVERT     1       -0.250000       0.750000        1.000000\r
268                         *MESH_TVERT     2       0.250000        1.250000        1.000000\r
269                         *MESH_TVERT     3       -0.250000       1.250000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf15"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf15"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -4.000000       -4.000000       8.000000\r
302                         *MESH_VERTEX    1       -4.000000       -4.000000       0.000000\r
303                         *MESH_VERTEX    2       -4.000000       4.000000        8.000000\r
304                         *MESH_VERTEX    3       -4.000000       4.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
308                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.250000       0.500000        1.000000\r
321                         *MESH_TVERT     1       -0.250000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
323                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf16"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf16"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       4.000000        -4.000000       0.000000\r
356                         *MESH_VERTEX    1       -4.000000       -4.000000       0.000000\r
357                         *MESH_VERTEX    2       4.000000        -4.000000       8.000000\r
358                         *MESH_VERTEX    3       -4.000000       -4.000000       8.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
362                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.250000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
377                         *MESH_TVERT     3       -0.250000       0.500000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf17"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf17"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -4.000000       4.000000        0.000000\r
410                         *MESH_VERTEX    1       -4.000000       -4.000000       0.000000\r
411                         *MESH_VERTEX    2       4.000000        4.000000        0.000000\r
412                         *MESH_VERTEX    3       4.000000        -4.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
416                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.250000       1.250000        1.000000\r
429                         *MESH_TVERT     1       -0.250000       0.750000        1.000000\r
430                         *MESH_TVERT     2       0.250000        1.250000        1.000000\r
431                         *MESH_TVERT     3       0.250000        0.750000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf18"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf18"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 8\r
460                 *MESH_NUMFACES  6\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       18.000000       4.000000        14.000000\r
464                         *MESH_VERTEX    1       18.000000       3.000000        11.000000\r
465                         *MESH_VERTEX    2       18.000000       3.000000        17.000000\r
466                         *MESH_VERTEX    3       18.000000       0.000000        10.000000\r
467                         *MESH_VERTEX    4       18.000000       -3.000000       11.000000\r
468                         *MESH_VERTEX    5       18.000000       -3.000000       17.000000\r
469                         *MESH_VERTEX    6       18.000000       0.000000        18.000000\r
470                         *MESH_VERTEX    7       18.000000       -4.000000       14.000000\r
471                 }\r
472                 *MESH_NORMALS   {\r
473                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
474                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
475                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
476                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
477                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
478                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
479                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
480                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
481                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
482                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
484                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
485                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                 }\r
496                 *MESH_NUMTVERTEX        8\r
497                 *MESH_TVERTLIST {\r
498                         *MESH_TVERT     0       0.218750        0.937500        1.000000\r
499                         *MESH_TVERT     1       0.171875        0.953125        1.000000\r
500                         *MESH_TVERT     2       0.265625        0.953125        1.000000\r
501                         *MESH_TVERT     3       0.156250        1.000000        1.000000\r
502                         *MESH_TVERT     4       0.171875        1.046875        1.000000\r
503                         *MESH_TVERT     5       0.265625        1.046875        1.000000\r
504                         *MESH_TVERT     6       0.281250        1.000000        1.000000\r
505                         *MESH_TVERT     7       0.218750        1.062500        1.000000\r
506                 }\r
507                 *MESH_NUMTVFACES        6\r
508                 *MESH_TFACELIST {\r
509                         *MESH_TFACE     0       1       2       3\r
510                         *MESH_TFACE     1       2       6       3\r
511                         *MESH_TFACE     2       3       6       5\r
512                         *MESH_TFACE     3       3       5       4\r
513                         *MESH_TFACE     4       0       2       1\r
514                         *MESH_TFACE     5       4       5       7\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   4\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat4model0surf19"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat4model0surf19"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       17.000000       2.000000        6.000000\r
542                         *MESH_VERTEX    1       17.000000       0.000000        4.000000\r
543                         *MESH_VERTEX    2       17.000000       0.000000        8.000000\r
544                         *MESH_VERTEX    3       17.000000       -2.000000       6.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
548                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
549                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
550                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
552                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.093750        0.968750        1.000000\r
561                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
562                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
563                         *MESH_TVERT     3       0.093750        1.031250        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       3       1       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   4\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat4model0surf20"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat4model0surf20"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 8\r
592                 *MESH_NUMFACES  4\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       16.000000       4.000000        14.000000\r
596                         *MESH_VERTEX    1       18.000000       4.000000        14.000000\r
597                         *MESH_VERTEX    2       18.000000       3.000000        17.000000\r
598                         *MESH_VERTEX    3       16.000000       3.000000        17.000000\r
599                         *MESH_VERTEX    4       18.000000       3.000000        11.000000\r
600                         *MESH_VERTEX    5       18.000000       4.000000        14.000000\r
601                         *MESH_VERTEX    6       16.000000       4.000000        14.000000\r
602                         *MESH_VERTEX    7       16.000000       3.000000        11.000000\r
603                 }\r
604                 *MESH_NORMALS   {\r
605                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
606                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
607                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
608                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
609                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
610                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
611                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
612                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
613                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
614                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
615                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
616                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
617                 }\r
618                 *MESH_FACE_LIST {\r
619                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
620                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
621                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                 }\r
624                 *MESH_NUMTVERTEX        8\r
625                 *MESH_TVERTLIST {\r
626                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
627                         *MESH_TVERT     1       0.031250        1.000000        1.000000\r
628                         *MESH_TVERT     2       0.031250        0.937500        1.000000\r
629                         *MESH_TVERT     3       0.000000        0.937500        1.000000\r
630                         *MESH_TVERT     4       0.031250        0.562500        1.000000\r
631                         *MESH_TVERT     5       0.031250        0.500000        1.000000\r
632                         *MESH_TVERT     6       0.000000        0.500000        1.000000\r
633                         *MESH_TVERT     7       0.000000        0.562500        1.000000\r
634                 }\r
635                 *MESH_NUMTVFACES        4\r
636                 *MESH_TFACELIST {\r
637                         *MESH_TFACE     0       0       2       1\r
638                         *MESH_TFACE     1       0       3       2\r
639                         *MESH_TFACE     2       4       6       5\r
640                         *MESH_TFACE     3       4       7       6\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   4\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat4model0surf21"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat4model0surf21"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 6\r
664                 *MESH_NUMFACES  4\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       18.000000       3.000000        17.000000\r
668                         *MESH_VERTEX    1       18.000000       0.000000        18.000000\r
669                         *MESH_VERTEX    2       16.000000       0.000000        18.000000\r
670                         *MESH_VERTEX    3       16.000000       3.000000        17.000000\r
671                         *MESH_VERTEX    4       18.000000       -3.000000       17.000000\r
672                         *MESH_VERTEX    5       16.000000       -3.000000       17.000000\r
673                 }\r
674                 *MESH_NORMALS   {\r
675                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
676                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
677                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
678                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
679                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
680                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
681                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
682                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
683                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
684                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
690                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                 }\r
692                 *MESH_NUMTVERTEX        6\r
693                 *MESH_TVERTLIST {\r
694                         *MESH_TVERT     0       0.031250        0.937500        1.000000\r
695                         *MESH_TVERT     1       0.031250        0.875000        1.000000\r
696                         *MESH_TVERT     2       0.000000        0.875000        1.000000\r
697                         *MESH_TVERT     3       0.000000        0.937500        1.000000\r
698                         *MESH_TVERT     4       0.031250        0.812500        1.000000\r
699                         *MESH_TVERT     5       0.000000        0.812500        1.000000\r
700                 }\r
701                 *MESH_NUMTVFACES        4\r
702                 *MESH_TFACELIST {\r
703                         *MESH_TFACE     0       0       2       1\r
704                         *MESH_TFACE     1       0       3       2\r
705                         *MESH_TFACE     2       2       4       1\r
706                         *MESH_TFACE     3       2       5       4\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   4\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat4model0surf22"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat4model0surf22"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 6\r
730                 *MESH_NUMFACES  4\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       16.000000       0.000000        10.000000\r
734                         *MESH_VERTEX    1       18.000000       0.000000        10.000000\r
735                         *MESH_VERTEX    2       18.000000       3.000000        11.000000\r
736                         *MESH_VERTEX    3       16.000000       3.000000        11.000000\r
737                         *MESH_VERTEX    4       18.000000       -3.000000       11.000000\r
738                         *MESH_VERTEX    5       16.000000       -3.000000       11.000000\r
739                 }\r
740                 *MESH_NORMALS   {\r
741                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
742                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
743                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
744                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
745                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
746                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
747                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
748                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
749                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
750                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                 }\r
758                 *MESH_NUMTVERTEX        6\r
759                 *MESH_TVERTLIST {\r
760                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
761                         *MESH_TVERT     1       0.031250        0.625000        1.000000\r
762                         *MESH_TVERT     2       0.031250        0.562500        1.000000\r
763                         *MESH_TVERT     3       0.000000        0.562500        1.000000\r
764                         *MESH_TVERT     4       0.031250        0.687500        1.000000\r
765                         *MESH_TVERT     5       0.000000        0.687500        1.000000\r
766                 }\r
767                 *MESH_NUMTVFACES        4\r
768                 *MESH_TFACELIST {\r
769                         *MESH_TFACE     0       0       2       1\r
770                         *MESH_TFACE     1       0       3       2\r
771                         *MESH_TFACE     2       4       0       1\r
772                         *MESH_TFACE     3       4       5       0\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   4\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat4model0surf23"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat4model0surf23"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 4\r
796                 *MESH_NUMFACES  2\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       16.000000       2.000000        6.000000\r
800                         *MESH_VERTEX    1       17.000000       2.000000        6.000000\r
801                         *MESH_VERTEX    2       17.000000       0.000000        8.000000\r
802                         *MESH_VERTEX    3       16.000000       0.000000        8.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
806                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      0       -0.000000       0.707107        0.707107\r
808                         *MESH_VERTEXNORMAL      1       -0.000000       0.707107        0.707107\r
809                         *MESH_VERTEXNORMAL      2       -0.000000       0.707107        0.707107\r
810                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                 }\r
816                 *MESH_NUMTVERTEX        4\r
817                 *MESH_TVERTLIST {\r
818                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
819                         *MESH_TVERT     1       0.015625        1.000000        1.000000\r
820                         *MESH_TVERT     2       0.015625        0.955806        1.000000\r
821                         *MESH_TVERT     3       0.000000        0.955806        1.000000\r
822                 }\r
823                 *MESH_NUMTVFACES        2\r
824                 *MESH_TFACELIST {\r
825                         *MESH_TFACE     0       0       2       1\r
826                         *MESH_TFACE     1       0       3       2\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   4\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat4model0surf24"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat4model0surf24"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 4\r
850                 *MESH_NUMFACES  2\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       17.000000       0.000000        4.000000\r
854                         *MESH_VERTEX    1       17.000000       2.000000        6.000000\r
855                         *MESH_VERTEX    2       16.000000       2.000000        6.000000\r
856                         *MESH_VERTEX    3       16.000000       0.000000        4.000000\r
857                 }\r
858                 *MESH_NORMALS   {\r
859                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
860                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
862                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
863                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
864                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
865                 }\r
866                 *MESH_FACE_LIST {\r
867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        4\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.015625        0.867417        1.000000\r
873                         *MESH_TVERT     1       0.015625        0.823223        1.000000\r
874                         *MESH_TVERT     2       0.000000        0.823223        1.000000\r
875                         *MESH_TVERT     3       0.000000        0.867417        1.000000\r
876                 }\r
877                 *MESH_NUMTVFACES        2\r
878                 *MESH_TFACELIST {\r
879                         *MESH_TFACE     0       0       2       1\r
880                         *MESH_TFACE     1       0       3       2\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   4\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat4model0surf25"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat4model0surf25"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 4\r
904                 *MESH_NUMFACES  2\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       17.000000       0.000000        8.000000\r
908                         *MESH_VERTEX    1       17.000000       -2.000000       6.000000\r
909                         *MESH_VERTEX    2       16.000000       -2.000000       6.000000\r
910                         *MESH_VERTEX    3       16.000000       0.000000        8.000000\r
911                 }\r
912                 *MESH_NORMALS   {\r
913                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
914                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
915                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
916                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
917                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
918                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        4\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       0.015625        0.955806        1.000000\r
927                         *MESH_TVERT     1       0.015625        0.911612        1.000000\r
928                         *MESH_TVERT     2       0.000000        0.911612        1.000000\r
929                         *MESH_TVERT     3       0.000000        0.955806        1.000000\r
930                 }\r
931                 *MESH_NUMTVFACES        2\r
932                 *MESH_TFACELIST {\r
933                         *MESH_TFACE     0       0       2       1\r
934                         *MESH_TFACE     1       0       3       2\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   4\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat4model0surf26"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat4model0surf26"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       16.000000       -2.000000       6.000000\r
962                         *MESH_VERTEX    1       17.000000       -2.000000       6.000000\r
963                         *MESH_VERTEX    2       17.000000       0.000000        4.000000\r
964                         *MESH_VERTEX    3       16.000000       0.000000        4.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
968                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
970                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
971                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
972                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.000000        0.911612        1.000000\r
981                         *MESH_TVERT     1       0.015625        0.911612        1.000000\r
982                         *MESH_TVERT     2       0.015625        0.867417        1.000000\r
983                         *MESH_TVERT     3       0.000000        0.867417        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       0       3       2\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   4\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat4model0surf27"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat4model0surf27"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 6\r
1012                 *MESH_NUMFACES  4\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       18.000000       -3.000000       17.000000\r
1016                         *MESH_VERTEX    1       18.000000       -4.000000       14.000000\r
1017                         *MESH_VERTEX    2       16.000000       -4.000000       14.000000\r
1018                         *MESH_VERTEX    3       16.000000       -3.000000       17.000000\r
1019                         *MESH_VERTEX    4       18.000000       -3.000000       11.000000\r
1020                         *MESH_VERTEX    5       16.000000       -3.000000       11.000000\r
1021                 }\r
1022                 *MESH_NORMALS   {\r
1023                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1024                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1025                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1026                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1027                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1028                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1029                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1030                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1031                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1032                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1033                 }\r
1034                 *MESH_FACE_LIST {\r
1035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1037                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1038                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1039                 }\r
1040                 *MESH_NUMTVERTEX        6\r
1041                 *MESH_TVERTLIST {\r
1042                         *MESH_TVERT     0       0.031250        0.812500        1.000000\r
1043                         *MESH_TVERT     1       0.031250        0.750000        1.000000\r
1044                         *MESH_TVERT     2       0.000000        0.750000        1.000000\r
1045                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
1046                         *MESH_TVERT     4       0.031250        0.687500        1.000000\r
1047                         *MESH_TVERT     5       0.000000        0.687500        1.000000\r
1048                 }\r
1049                 *MESH_NUMTVFACES        4\r
1050                 *MESH_TFACELIST {\r
1051                         *MESH_TFACE     0       0       2       1\r
1052                         *MESH_TFACE     1       0       3       2\r
1053                         *MESH_TFACE     2       2       4       1\r
1054                         *MESH_TFACE     3       2       5       4\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   4\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat4model0surf28"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat4model0surf28"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 6\r
1078                 *MESH_NUMFACES  4\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       -11.000000      2.000000        20.000000\r
1082                         *MESH_VERTEX    1       -11.000000      2.000000        24.000000\r
1083                         *MESH_VERTEX    2       -12.000000      3.000000        24.000000\r
1084                         *MESH_VERTEX    3       -12.000000      3.000000        20.000000\r
1085                         *MESH_VERTEX    4       -12.000000      1.000000        24.000000\r
1086                         *MESH_VERTEX    5       -12.000000      1.000000        20.000000\r
1087                 }\r
1088                 *MESH_NORMALS   {\r
1089                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1090                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1091                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1092                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1093                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1094                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1095                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1096                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1097                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1098                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1099                 }\r
1100                 *MESH_FACE_LIST {\r
1101                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1104                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                 }\r
1106                 *MESH_NUMTVERTEX        6\r
1107                 *MESH_TVERTLIST {\r
1108                         *MESH_TVERT     0       0.000000        0.955806        1.000000\r
1109                         *MESH_TVERT     1       0.062500        0.955806        1.000000\r
1110                         *MESH_TVERT     2       0.062500        0.933709        1.000000\r
1111                         *MESH_TVERT     3       0.000000        0.933709        1.000000\r
1112                         *MESH_TVERT     4       0.062500        0.977903        1.000000\r
1113                         *MESH_TVERT     5       0.000000        0.977903        1.000000\r
1114                 }\r
1115                 *MESH_NUMTVFACES        4\r
1116                 *MESH_TFACELIST {\r
1117                         *MESH_TFACE     0       0       2       1\r
1118                         *MESH_TFACE     1       0       3       2\r
1119                         *MESH_TFACE     2       4       0       1\r
1120                         *MESH_TFACE     3       4       5       0\r
1121                 }\r
1122         }\r
1123         *PROP_MOTIONBLUR        0\r
1124         *PROP_CASTSHADOW        1\r
1125         *PROP_RECVSHADOW        1\r
1126         *MATERIAL_REF   4\r
1127 }\r
1128 *GEOMOBJECT     {\r
1129         *NODE_NAME      "mat4model0surf29"\r
1130         *NODE_TM        {\r
1131                 *NODE_NAME      "mat4model0surf29"\r
1132                 *INHERIT_POS    0       0       0\r
1133                 *INHERIT_ROT    0       0       0\r
1134                 *INHERIT_SCL    0       0       0\r
1135                 *TM_ROW0        1.0     0       0\r
1136                 *TM_ROW1        0       1.0     0\r
1137                 *TM_ROW2        0       0       1.0\r
1138                 *TM_ROW3        0       0       0\r
1139                 *TM_POS 0.000000        0.000000        0.000000\r
1140         }\r
1141         *MESH   {\r
1142                 *TIMEVALUE      0\r
1143                 *MESH_NUMVERTEX 4\r
1144                 *MESH_NUMFACES  2\r
1145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1146                 *MESH_VERTEX_LIST       {\r
1147                         *MESH_VERTEX    0       -11.500000      2.000000        88.000000\r
1148                         *MESH_VERTEX    1       -12.000000      1.500000        88.000000\r
1149                         *MESH_VERTEX    2       -12.000000      2.500000        88.000000\r
1150                         *MESH_VERTEX    3       -12.500000      2.000000        88.000000\r
1151                 }\r
1152                 *MESH_NORMALS   {\r
1153                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1154                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1155                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1156                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1157                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1158                         *MESH_VERTEXNORMAL      3       -0.000000       0.000000        1.000000\r
1159                 }\r
1160                 *MESH_FACE_LIST {\r
1161                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1162                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1163                 }\r
1164                 *MESH_NUMTVERTEX        4\r
1165                 *MESH_TVERTLIST {\r
1166                         *MESH_TVERT     0       0.000000        0.011049        1.000000\r
1167                         *MESH_TVERT     1       0.007812        0.005524        1.000000\r
1168                         *MESH_TVERT     2       0.000000        0.005524        1.000000\r
1169                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1170                 }\r
1171                 *MESH_NUMTVFACES        2\r
1172                 *MESH_TFACELIST {\r
1173                         *MESH_TFACE     0       0       2       1\r
1174                         *MESH_TFACE     1       3       1       2\r
1175                 }\r
1176         }\r
1177         *PROP_MOTIONBLUR        0\r
1178         *PROP_CASTSHADOW        1\r
1179         *PROP_RECVSHADOW        1\r
1180         *MATERIAL_REF   4\r
1181 }\r
1182 *GEOMOBJECT     {\r
1183         *NODE_NAME      "mat4model0surf30"\r
1184         *NODE_TM        {\r
1185                 *NODE_NAME      "mat4model0surf30"\r
1186                 *INHERIT_POS    0       0       0\r
1187                 *INHERIT_ROT    0       0       0\r
1188                 *INHERIT_SCL    0       0       0\r
1189                 *TM_ROW0        1.0     0       0\r
1190                 *TM_ROW1        0       1.0     0\r
1191                 *TM_ROW2        0       0       1.0\r
1192                 *TM_ROW3        0       0       0\r
1193                 *TM_POS 0.000000        0.000000        0.000000\r
1194         }\r
1195         *MESH   {\r
1196                 *TIMEVALUE      0\r
1197                 *MESH_NUMVERTEX 4\r
1198                 *MESH_NUMFACES  2\r
1199                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1200                 *MESH_VERTEX_LIST       {\r
1201                         *MESH_VERTEX    0       -11.000000      2.000000        24.000000\r
1202                         *MESH_VERTEX    1       -12.000000      1.000000        24.000000\r
1203                         *MESH_VERTEX    2       -12.000000      3.000000        24.000000\r
1204                         *MESH_VERTEX    3       -13.000000      2.000000        24.000000\r
1205                 }\r
1206                 *MESH_NORMALS   {\r
1207                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1208                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1209                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1210                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1211                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1212                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1213                 }\r
1214                 *MESH_FACE_LIST {\r
1215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                 }\r
1218                 *MESH_NUMTVERTEX        4\r
1219                 *MESH_TVERTLIST {\r
1220                         *MESH_TVERT     0       0.000000        0.022097        1.000000\r
1221                         *MESH_TVERT     1       0.015625        0.011049        1.000000\r
1222                         *MESH_TVERT     2       0.000000        0.011049        1.000000\r
1223                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1224                 }\r
1225                 *MESH_NUMTVFACES        2\r
1226                 *MESH_TFACELIST {\r
1227                         *MESH_TFACE     0       0       2       1\r
1228                         *MESH_TFACE     1       3       1       2\r
1229                 }\r
1230         }\r
1231         *PROP_MOTIONBLUR        0\r
1232         *PROP_CASTSHADOW        1\r
1233         *PROP_RECVSHADOW        1\r
1234         *MATERIAL_REF   4\r
1235 }\r
1236 *GEOMOBJECT     {\r
1237         *NODE_NAME      "mat4model0surf31"\r
1238         *NODE_TM        {\r
1239                 *NODE_NAME      "mat4model0surf31"\r
1240                 *INHERIT_POS    0       0       0\r
1241                 *INHERIT_ROT    0       0       0\r
1242                 *INHERIT_SCL    0       0       0\r
1243                 *TM_ROW0        1.0     0       0\r
1244                 *TM_ROW1        0       1.0     0\r
1245                 *TM_ROW2        0       0       1.0\r
1246                 *TM_ROW3        0       0       0\r
1247                 *TM_POS 0.000000        0.000000        0.000000\r
1248         }\r
1249         *MESH   {\r
1250                 *TIMEVALUE      0\r
1251                 *MESH_NUMVERTEX 8\r
1252                 *MESH_NUMFACES  4\r
1253                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1254                 *MESH_VERTEX_LIST       {\r
1255                         *MESH_VERTEX    0       -12.000000      3.000000        24.000000\r
1256                         *MESH_VERTEX    1       -13.000000      2.000000        24.000000\r
1257                         *MESH_VERTEX    2       -13.000000      2.000000        20.000000\r
1258                         *MESH_VERTEX    3       -12.000000      3.000000        20.000000\r
1259                         *MESH_VERTEX    4       -13.000000      2.000000        20.000000\r
1260                         *MESH_VERTEX    5       -13.000000      2.000000        24.000000\r
1261                         *MESH_VERTEX    6       -12.000000      1.000000        24.000000\r
1262                         *MESH_VERTEX    7       -12.000000      1.000000        20.000000\r
1263                 }\r
1264                 *MESH_NORMALS   {\r
1265                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1266                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1267                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1268                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1269                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1270                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1271                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1273                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1274                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1275                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1276                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1277                 }\r
1278                 *MESH_FACE_LIST {\r
1279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1281                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                 }\r
1284                 *MESH_NUMTVERTEX        8\r
1285                 *MESH_TVERTLIST {\r
1286                         *MESH_TVERT     0       0.062500        0.933709        1.000000\r
1287                         *MESH_TVERT     1       0.062500        0.911612        1.000000\r
1288                         *MESH_TVERT     2       0.000000        0.911612        1.000000\r
1289                         *MESH_TVERT     3       0.000000        0.933709        1.000000\r
1290                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
1291                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
1292                         *MESH_TVERT     6       0.062500        0.977903        1.000000\r
1293                         *MESH_TVERT     7       0.000000        0.977903        1.000000\r
1294                 }\r
1295                 *MESH_NUMTVFACES        4\r
1296                 *MESH_TFACELIST {\r
1297                         *MESH_TFACE     0       0       2       1\r
1298                         *MESH_TFACE     1       0       3       2\r
1299                         *MESH_TFACE     2       4       6       5\r
1300                         *MESH_TFACE     3       4       7       6\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   4\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat4model0surf32"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat4model0surf32"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 9\r
1324                 *MESH_NUMFACES  8\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -11.500000      2.000000        88.000000\r
1328                         *MESH_VERTEX    1       -11.625000      2.375000        88.000000\r
1329                         *MESH_VERTEX    2       -15.625000      -0.625000       55.999996\r
1330                         *MESH_VERTEX    3       -15.500000      -1.000000       55.999996\r
1331                         *MESH_VERTEX    4       -11.500000      2.000000        23.999996\r
1332                         *MESH_VERTEX    5       -15.625000      -1.375000       55.999996\r
1333                         *MESH_VERTEX    6       -11.625000      1.625000        23.999996\r
1334                         *MESH_VERTEX    7       -11.625000      2.375000        23.999996\r
1335                         *MESH_VERTEX    8       -11.625000      1.625000        88.000000\r
1336                 }\r
1337                 *MESH_NORMALS   {\r
1338                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1339                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1340                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1341                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1342                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1343                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1344                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1345                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1346                         *MESH_VERTEXNORMAL      0       0.970142        0.000000        -0.242536\r
1347                         *MESH_VERTEXNORMAL      1       0.671159        0.679966        -0.295283\r
1348                         *MESH_VERTEXNORMAL      2       0.702483        0.711701        -0.000000\r
1349                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1350                         *MESH_VERTEXNORMAL      4       0.970142        0.000000        0.242536\r
1351                         *MESH_VERTEXNORMAL      5       0.702483        -0.711701       0.000000\r
1352                         *MESH_VERTEXNORMAL      6       0.701859        -0.711069       0.042139\r
1353                         *MESH_VERTEXNORMAL      7       0.671159        0.679965        0.295283\r
1354                         *MESH_VERTEXNORMAL      8       0.701859        -0.711068       -0.042139\r
1355                 }\r
1356                 *MESH_FACE_LIST {\r
1357                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1358                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1359                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1360                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1361                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1362                         *MESH_FACE      5       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1363                         *MESH_FACE      6       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                         *MESH_FACE      7       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1365                 }\r
1366                 *MESH_NUMTVERTEX        9\r
1367                 *MESH_TVERTLIST {\r
1368                         *MESH_TVERT     0       1.047691        0.968750        1.000000\r
1369                         *MESH_TVERT     1       1.047691        0.960938        1.000000\r
1370                         *MESH_TVERT     2       0.523845        0.960938        1.000000\r
1371                         *MESH_TVERT     3       0.523845        0.968750        1.000000\r
1372                         *MESH_TVERT     4       0.000000        0.968750        1.000000\r
1373                         *MESH_TVERT     5       0.523845        0.976563        1.000000\r
1374                         *MESH_TVERT     6       0.000000        0.976563        1.000000\r
1375                         *MESH_TVERT     7       0.000000        0.960938        1.000000\r
1376                         *MESH_TVERT     8       1.047691        0.976563        1.000000\r
1377                 }\r
1378                 *MESH_NUMTVFACES        8\r
1379                 *MESH_TFACELIST {\r
1380                         *MESH_TFACE     0       0       3       2\r
1381                         *MESH_TFACE     1       0       5       3\r
1382                         *MESH_TFACE     2       2       3       4\r
1383                         *MESH_TFACE     3       3       5       4\r
1384                         *MESH_TFACE     4       0       2       1\r
1385                         *MESH_TFACE     5       0       8       5\r
1386                         *MESH_TFACE     6       2       4       7\r
1387                         *MESH_TFACE     7       4       5       6\r
1388                 }\r
1389         }\r
1390         *PROP_MOTIONBLUR        0\r
1391         *PROP_CASTSHADOW        1\r
1392         *PROP_RECVSHADOW        1\r
1393         *MATERIAL_REF   4\r
1394 }\r
1395 *GEOMOBJECT     {\r
1396         *NODE_NAME      "mat4model0surf33"\r
1397         *NODE_TM        {\r
1398                 *NODE_NAME      "mat4model0surf33"\r
1399                 *INHERIT_POS    0       0       0\r
1400                 *INHERIT_ROT    0       0       0\r
1401                 *INHERIT_SCL    0       0       0\r
1402                 *TM_ROW0        1.0     0       0\r
1403                 *TM_ROW1        0       1.0     0\r
1404                 *TM_ROW2        0       0       1.0\r
1405                 *TM_ROW3        0       0       0\r
1406                 *TM_POS 0.000000        0.000000        0.000000\r
1407         }\r
1408         *MESH   {\r
1409                 *TIMEVALUE      0\r
1410                 *MESH_NUMVERTEX 9\r
1411                 *MESH_NUMFACES  8\r
1412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1413                 *MESH_VERTEX_LIST       {\r
1414                         *MESH_VERTEX    0       -15.625000      -0.625000       55.999996\r
1415                         *MESH_VERTEX    1       -11.625000      2.375000        88.000000\r
1416                         *MESH_VERTEX    2       -12.000000      2.500000        88.000000\r
1417                         *MESH_VERTEX    3       -16.000000      -0.500000       55.999996\r
1418                         *MESH_VERTEX    4       -12.000000      2.500000        23.999996\r
1419                         *MESH_VERTEX    5       -16.375000      -0.625000       55.999996\r
1420                         *MESH_VERTEX    6       -12.375000      2.375000        23.999996\r
1421                         *MESH_VERTEX    7       -11.625000      2.375000        23.999996\r
1422                         *MESH_VERTEX    8       -12.375000      2.375000        88.000000\r
1423                 }\r
1424                 *MESH_NORMALS   {\r
1425                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1426                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1427                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1428                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1429                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1430                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1431                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1432                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1433                         *MESH_VERTEXNORMAL      0       0.702483        0.711701        -0.000000\r
1434                         *MESH_VERTEXNORMAL      1       0.671159        0.679966        -0.295283\r
1435                         *MESH_VERTEXNORMAL      2       0.000000        0.982872        -0.184289\r
1436                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1437                         *MESH_VERTEXNORMAL      4       0.000000        0.982872        0.184289\r
1438                         *MESH_VERTEXNORMAL      5       -0.702483       0.711701        0.000000\r
1439                         *MESH_VERTEXNORMAL      6       -0.701859       0.711068        -0.042139\r
1440                         *MESH_VERTEXNORMAL      7       0.671159        0.679965        0.295283\r
1441                         *MESH_VERTEXNORMAL      8       -0.701859       0.711069        0.042139\r
1442                 }\r
1443                 *MESH_FACE_LIST {\r
1444                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1446                         *MESH_FACE      2       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1448                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1449                         *MESH_FACE      5       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      6       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      7       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                 }\r
1453                 *MESH_NUMTVERTEX        9\r
1454                 *MESH_TVERTLIST {\r
1455                         *MESH_TVERT     0       0.523845        0.960938        1.000000\r
1456                         *MESH_TVERT     1       1.047691        0.960938        1.000000\r
1457                         *MESH_TVERT     2       1.047691        0.953125        1.000000\r
1458                         *MESH_TVERT     3       0.523845        0.953125        1.000000\r
1459                         *MESH_TVERT     4       0.000000        0.953125        1.000000\r
1460                         *MESH_TVERT     5       0.523845        0.945312        1.000000\r
1461                         *MESH_TVERT     6       0.000000        0.945312        1.000000\r
1462                         *MESH_TVERT     7       0.000000        0.960938        1.000000\r
1463                         *MESH_TVERT     8       1.047691        0.945312        1.000000\r
1464                 }\r
1465                 *MESH_NUMTVFACES        8\r
1466                 *MESH_TFACELIST {\r
1467                         *MESH_TFACE     0       0       3       2\r
1468                         *MESH_TFACE     1       0       4       3\r
1469                         *MESH_TFACE     2       2       3       5\r
1470                         *MESH_TFACE     3       3       4       5\r
1471                         *MESH_TFACE     4       0       2       1\r
1472                         *MESH_TFACE     5       0       7       4\r
1473                         *MESH_TFACE     6       2       5       8\r
1474                         *MESH_TFACE     7       4       6       5\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   4\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat4model0surf34"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat4model0surf34"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 9\r
1498                 *MESH_NUMFACES  8\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       -12.000000      1.500000        88.000000\r
1502                         *MESH_VERTEX    1       -11.625000      1.625000        88.000000\r
1503                         *MESH_VERTEX    2       -15.625000      -1.375000       55.999996\r
1504                         *MESH_VERTEX    3       -16.000000      -1.500000       55.999996\r
1505                         *MESH_VERTEX    4       -12.000000      1.500000        23.999996\r
1506                         *MESH_VERTEX    5       -16.375000      -1.375000       55.999996\r
1507                         *MESH_VERTEX    6       -11.625000      1.625000        23.999996\r
1508                         *MESH_VERTEX    7       -12.375000      1.625000        88.000000\r
1509                         *MESH_VERTEX    8       -12.375000      1.625000        23.999996\r
1510                 }\r
1511                 *MESH_NORMALS   {\r
1512                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1513                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1514                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1515                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1516                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1517                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1518                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1519                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1520                         *MESH_VERTEXNORMAL      0       -0.000000       -0.982872       0.184289\r
1521                         *MESH_VERTEXNORMAL      1       0.701859        -0.711068       -0.042139\r
1522                         *MESH_VERTEXNORMAL      2       0.702483        -0.711701       0.000000\r
1523                         *MESH_VERTEXNORMAL      3       -0.000000       -1.000000       -0.000000\r
1524                         *MESH_VERTEXNORMAL      4       -0.000000       -0.982872       -0.184289\r
1525                         *MESH_VERTEXNORMAL      5       -0.702483       -0.711700       -0.000000\r
1526                         *MESH_VERTEXNORMAL      6       0.701859        -0.711069       0.042139\r
1527                         *MESH_VERTEXNORMAL      7       -0.671159       -0.679966       0.295283\r
1528                         *MESH_VERTEXNORMAL      8       -0.671159       -0.679966       -0.295283\r
1529                 }\r
1530                 *MESH_FACE_LIST {\r
1531                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1532                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1533                         *MESH_FACE      2       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1536                         *MESH_FACE      5       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1537                         *MESH_FACE      6       A:      0       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1538                         *MESH_FACE      7       A:      4       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1539                 }\r
1540                 *MESH_NUMTVERTEX        9\r
1541                 *MESH_TVERTLIST {\r
1542                         *MESH_TVERT     0       1.047691        0.984375        1.000000\r
1543                         *MESH_TVERT     1       1.047691        0.976563        1.000000\r
1544                         *MESH_TVERT     2       0.523845        0.976563        1.000000\r
1545                         *MESH_TVERT     3       0.523845        0.984375        1.000000\r
1546                         *MESH_TVERT     4       0.000000        0.984375        1.000000\r
1547                         *MESH_TVERT     5       0.523845        0.992187        1.000000\r
1548                         *MESH_TVERT     6       0.000000        0.976563        1.000000\r
1549                         *MESH_TVERT     7       1.047691        0.992188        1.000000\r
1550                         *MESH_TVERT     8       0.000000        0.992188        1.000000\r
1551                 }\r
1552                 *MESH_NUMTVFACES        8\r
1553                 *MESH_TFACELIST {\r
1554                         *MESH_TFACE     0       0       3       2\r
1555                         *MESH_TFACE     1       2       3       4\r
1556                         *MESH_TFACE     2       0       5       3\r
1557                         *MESH_TFACE     3       3       5       4\r
1558                         *MESH_TFACE     4       0       2       1\r
1559                         *MESH_TFACE     5       2       4       6\r
1560                         *MESH_TFACE     6       0       7       5\r
1561                         *MESH_TFACE     7       4       5       8\r
1562                 }\r
1563         }\r
1564         *PROP_MOTIONBLUR        0\r
1565         *PROP_CASTSHADOW        1\r
1566         *PROP_RECVSHADOW        1\r
1567         *MATERIAL_REF   4\r
1568 }\r
1569 *GEOMOBJECT     {\r
1570         *NODE_NAME      "mat4model0surf35"\r
1571         *NODE_TM        {\r
1572                 *NODE_NAME      "mat4model0surf35"\r
1573                 *INHERIT_POS    0       0       0\r
1574                 *INHERIT_ROT    0       0       0\r
1575                 *INHERIT_SCL    0       0       0\r
1576                 *TM_ROW0        1.0     0       0\r
1577                 *TM_ROW1        0       1.0     0\r
1578                 *TM_ROW2        0       0       1.0\r
1579                 *TM_ROW3        0       0       0\r
1580                 *TM_POS 0.000000        0.000000        0.000000\r
1581         }\r
1582         *MESH   {\r
1583                 *TIMEVALUE      0\r
1584                 *MESH_NUMVERTEX 12\r
1585                 *MESH_NUMFACES  8\r
1586                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1587                 *MESH_VERTEX_LIST       {\r
1588                         *MESH_VERTEX    0       -16.375000      -0.625000       55.999996\r
1589                         *MESH_VERTEX    1       -12.375000      2.375000        88.000000\r
1590                         *MESH_VERTEX    2       -12.500000      2.000000        88.000000\r
1591                         *MESH_VERTEX    3       -16.500000      -1.000000       55.999996\r
1592                         *MESH_VERTEX    4       -12.500000      2.000000        23.999996\r
1593                         *MESH_VERTEX    5       -12.500000      2.000000        88.000000\r
1594                         *MESH_VERTEX    6       -16.375000      -1.375000       55.999996\r
1595                         *MESH_VERTEX    7       -16.500000      -1.000000       55.999996\r
1596                         *MESH_VERTEX    8       -12.500000      2.000000        23.999996\r
1597                         *MESH_VERTEX    9       -12.375000      2.375000        23.999996\r
1598                         *MESH_VERTEX    10      -12.375000      1.625000        88.000000\r
1599                         *MESH_VERTEX    11      -12.375000      1.625000        23.999996\r
1600                 }\r
1601                 *MESH_NORMALS   {\r
1602                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1603                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1604                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1605                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1606                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1607                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1608                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1609                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1610                         *MESH_VERTEXNORMAL      0       -0.702483       0.711701        0.000000\r
1611                         *MESH_VERTEXNORMAL      1       -0.701859       0.711069        0.042139\r
1612                         *MESH_VERTEXNORMAL      2       -0.970142       -0.000000       0.242536\r
1613                         *MESH_VERTEXNORMAL      3       -1.000000       -0.000000       -0.000000\r
1614                         *MESH_VERTEXNORMAL      4       -0.970142       0.000000        -0.242536\r
1615                         *MESH_VERTEXNORMAL      5       -0.970142       -0.000000       0.242536\r
1616                         *MESH_VERTEXNORMAL      6       -0.702483       -0.711700       -0.000000\r
1617                         *MESH_VERTEXNORMAL      7       -1.000000       -0.000000       -0.000000\r
1618                         *MESH_VERTEXNORMAL      8       -0.970142       0.000000        -0.242536\r
1619                         *MESH_VERTEXNORMAL      9       -0.701859       0.711068        -0.042139\r
1620                         *MESH_VERTEXNORMAL      10      -0.671159       -0.679966       0.295283\r
1621                         *MESH_VERTEXNORMAL      11      -0.671159       -0.679966       -0.295283\r
1622                 }\r
1623                 *MESH_FACE_LIST {\r
1624                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1626                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                         *MESH_FACE      4       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1629                         *MESH_FACE      5       A:      0       B:      9       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      6       A:      5       B:      6       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      7       A:      6       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                 }\r
1633                 *MESH_NUMTVERTEX        12\r
1634                 *MESH_TVERTLIST {\r
1635                         *MESH_TVERT     0       0.523845        0.945312        1.000000\r
1636                         *MESH_TVERT     1       1.047691        0.945312        1.000000\r
1637                         *MESH_TVERT     2       1.047691        0.937500        1.000000\r
1638                         *MESH_TVERT     3       0.523845        0.937500        1.000000\r
1639                         *MESH_TVERT     4       0.000000        0.937500        1.000000\r
1640                         *MESH_TVERT     5       1.047691        1.000000        1.000000\r
1641                         *MESH_TVERT     6       0.523845        0.992187        1.000000\r
1642                         *MESH_TVERT     7       0.523845        1.000000        1.000000\r
1643                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
1644                         *MESH_TVERT     9       0.000000        0.945312        1.000000\r
1645                         *MESH_TVERT     10      1.047691        0.992188        1.000000\r
1646                         *MESH_TVERT     11      0.000000        0.992188        1.000000\r
1647                 }\r
1648                 *MESH_NUMTVFACES        8\r
1649                 *MESH_TFACELIST {\r
1650                         *MESH_TFACE     0       0       3       2\r
1651                         *MESH_TFACE     1       0       2       1\r
1652                         *MESH_TFACE     2       0       4       3\r
1653                         *MESH_TFACE     3       5       7       6\r
1654                         *MESH_TFACE     4       6       7       8\r
1655                         *MESH_TFACE     5       0       9       4\r
1656                         *MESH_TFACE     6       5       6       10\r
1657                         *MESH_TFACE     7       6       8       11\r
1658                 }\r
1659         }\r
1660         *PROP_MOTIONBLUR        0\r
1661         *PROP_CASTSHADOW        1\r
1662         *PROP_RECVSHADOW        1\r
1663         *MATERIAL_REF   4\r
1664 }\r
1665 *GEOMOBJECT     {\r
1666         *NODE_NAME      "mat5model0surf36"\r
1667         *NODE_TM        {\r
1668                 *NODE_NAME      "mat5model0surf36"\r
1669                 *INHERIT_POS    0       0       0\r
1670                 *INHERIT_ROT    0       0       0\r
1671                 *INHERIT_SCL    0       0       0\r
1672                 *TM_ROW0        1.0     0       0\r
1673                 *TM_ROW1        0       1.0     0\r
1674                 *TM_ROW2        0       0       1.0\r
1675                 *TM_ROW3        0       0       0\r
1676                 *TM_POS 0.000000        0.000000        0.000000\r
1677         }\r
1678         *MESH   {\r
1679                 *TIMEVALUE      0\r
1680                 *MESH_NUMVERTEX 4\r
1681                 *MESH_NUMFACES  2\r
1682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1683                 *MESH_VERTEX_LIST       {\r
1684                         *MESH_VERTEX    0       16.000000       -6.000000       0.000000\r
1685                         *MESH_VERTEX    1       16.000000       -6.000000       20.000000\r
1686                         *MESH_VERTEX    2       16.000000       6.000000        20.000000\r
1687                         *MESH_VERTEX    3       16.000000       6.000000        0.000000\r
1688                 }\r
1689                 *MESH_NORMALS   {\r
1690                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1691                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1692                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1693                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1694                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1695                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1696                 }\r
1697                 *MESH_FACE_LIST {\r
1698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1699                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1700                 }\r
1701                 *MESH_NUMTVERTEX        4\r
1702                 *MESH_TVERTLIST {\r
1703                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1704                         *MESH_TVERT     1       0.000000        0.156250        1.000000\r
1705                         *MESH_TVERT     2       0.093750        0.156250        1.000000\r
1706                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
1707                 }\r
1708                 *MESH_NUMTVFACES        2\r
1709                 *MESH_TFACELIST {\r
1710                         *MESH_TFACE     0       0       2       1\r
1711                         *MESH_TFACE     1       0       3       2\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   5\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat5model0surf37"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat5model0surf37"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 8\r
1735                 *MESH_NUMFACES  4\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       8.000000        2.000000        20.000000\r
1739                         *MESH_VERTEX    1       10.000000       0.000000        20.000000\r
1740                         *MESH_VERTEX    2       8.500000        0.000000        24.500000\r
1741                         *MESH_VERTEX    3       8.500000        0.000000        24.500000\r
1742                         *MESH_VERTEX    4       10.000000       0.000000        20.000000\r
1743                         *MESH_VERTEX    5       8.000000        -2.000000       20.000000\r
1744                         *MESH_VERTEX    6       7.000000        2.000000        23.000000\r
1745                         *MESH_VERTEX    7       7.000000        -2.000000       23.000000\r
1746                 }\r
1747                 *MESH_NORMALS   {\r
1748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1750                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1751                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1752                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1753                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1754                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1755                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1756                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1757                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1758                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1759                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1760                 }\r
1761                 *MESH_FACE_LIST {\r
1762                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1764                         *MESH_FACE      2       A:      0       B:      6       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1765                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1766                 }\r
1767                 *MESH_NUMTVERTEX        8\r
1768                 *MESH_TVERTLIST {\r
1769                         *MESH_TVERT     0       0.081190        0.250000        1.000000\r
1770                         *MESH_TVERT     1       0.108253        0.250000        1.000000\r
1771                         *MESH_TVERT     2       0.108253        0.203125        1.000000\r
1772                         *MESH_TVERT     3       0.000000        0.203125        1.000000\r
1773                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
1774                         *MESH_TVERT     5       0.027063        0.250000        1.000000\r
1775                         *MESH_TVERT     6       0.081190        0.203125        1.000000\r
1776                         *MESH_TVERT     7       0.027063        0.203125        1.000000\r
1777                 }\r
1778                 *MESH_NUMTVFACES        4\r
1779                 *MESH_TFACELIST {\r
1780                         *MESH_TFACE     0       0       2       1\r
1781                         *MESH_TFACE     1       3       5       4\r
1782                         *MESH_TFACE     2       0       6       2\r
1783                         *MESH_TFACE     3       3       7       5\r
1784                 }\r
1785         }\r
1786         *PROP_MOTIONBLUR        0\r
1787         *PROP_CASTSHADOW        1\r
1788         *PROP_RECVSHADOW        1\r
1789         *MATERIAL_REF   5\r
1790 }\r
1791 *GEOMOBJECT     {\r
1792         *NODE_NAME      "mat5model0surf38"\r
1793         *NODE_TM        {\r
1794                 *NODE_NAME      "mat5model0surf38"\r
1795                 *INHERIT_POS    0       0       0\r
1796                 *INHERIT_ROT    0       0       0\r
1797                 *INHERIT_SCL    0       0       0\r
1798                 *TM_ROW0        1.0     0       0\r
1799                 *TM_ROW1        0       1.0     0\r
1800                 *TM_ROW2        0       0       1.0\r
1801                 *TM_ROW3        0       0       0\r
1802                 *TM_POS 0.000000        0.000000        0.000000\r
1803         }\r
1804         *MESH   {\r
1805                 *TIMEVALUE      0\r
1806                 *MESH_NUMVERTEX 6\r
1807                 *MESH_NUMFACES  4\r
1808                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1809                 *MESH_VERTEX_LIST       {\r
1810                         *MESH_VERTEX    0       5.500000        0.000000        21.500000\r
1811                         *MESH_VERTEX    1       6.000000        0.000000        20.000000\r
1812                         *MESH_VERTEX    2       8.000000        2.000000        20.000000\r
1813                         *MESH_VERTEX    3       7.000000        2.000000        23.000000\r
1814                         *MESH_VERTEX    4       8.000000        -2.000000       20.000000\r
1815                         *MESH_VERTEX    5       7.000000        -2.000000       23.000000\r
1816                 }\r
1817                 *MESH_NORMALS   {\r
1818                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1819                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1820                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1821                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1822                         *MESH_VERTEXNORMAL      0       -0.707107       -0.000000       -0.707107\r
1823                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1824                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1825                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1826                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1827                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1828                 }\r
1829                 *MESH_FACE_LIST {\r
1830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1831                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1833                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                 }\r
1835                 *MESH_NUMTVERTEX        6\r
1836                 *MESH_TVERTLIST {\r
1837                         *MESH_TVERT     0       0.054127        0.203125        1.000000\r
1838                         *MESH_TVERT     1       0.054127        0.250000        1.000000\r
1839                         *MESH_TVERT     2       0.081190        0.250000        1.000000\r
1840                         *MESH_TVERT     3       0.081190        0.203125        1.000000\r
1841                         *MESH_TVERT     4       0.027063        0.250000        1.000000\r
1842                         *MESH_TVERT     5       0.027063        0.203125        1.000000\r
1843                 }\r
1844                 *MESH_NUMTVFACES        4\r
1845                 *MESH_TFACELIST {\r
1846                         *MESH_TFACE     0       0       2       1\r
1847                         *MESH_TFACE     1       0       3       2\r
1848                         *MESH_TFACE     2       4       0       1\r
1849                         *MESH_TFACE     3       4       5       0\r
1850                 }\r
1851         }\r
1852         *PROP_MOTIONBLUR        0\r
1853         *PROP_CASTSHADOW        1\r
1854         *PROP_RECVSHADOW        1\r
1855         *MATERIAL_REF   5\r
1856 }\r
1857 *GEOMOBJECT     {\r
1858         *NODE_NAME      "mat5model0surf39"\r
1859         *NODE_TM        {\r
1860                 *NODE_NAME      "mat5model0surf39"\r
1861                 *INHERIT_POS    0       0       0\r
1862                 *INHERIT_ROT    0       0       0\r
1863                 *INHERIT_SCL    0       0       0\r
1864                 *TM_ROW0        1.0     0       0\r
1865                 *TM_ROW1        0       1.0     0\r
1866                 *TM_ROW2        0       0       1.0\r
1867                 *TM_ROW3        0       0       0\r
1868                 *TM_POS 0.000000        0.000000        0.000000\r
1869         }\r
1870         *MESH   {\r
1871                 *TIMEVALUE      0\r
1872                 *MESH_NUMVERTEX 16\r
1873                 *MESH_NUMFACES  12\r
1874                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1875                 *MESH_VERTEX_LIST       {\r
1876                         *MESH_VERTEX    0       4.000000        2.000000        24.000000\r
1877                         *MESH_VERTEX    1       8.500000        0.000000        24.500000\r
1878                         *MESH_VERTEX    2       4.000000        0.000000        26.000000\r
1879                         *MESH_VERTEX    3       7.000000        2.000000        23.000000\r
1880                         *MESH_VERTEX    4       8.500000        0.000000        24.500000\r
1881                         *MESH_VERTEX    5       4.000000        -2.000000       24.000000\r
1882                         *MESH_VERTEX    6       4.000000        0.000000        26.000000\r
1883                         *MESH_VERTEX    7       7.000000        -2.000000       23.000000\r
1884                         *MESH_VERTEX    8       -4.000000       0.000000        26.000000\r
1885                         *MESH_VERTEX    9       -4.000000       2.000000        24.000000\r
1886                         *MESH_VERTEX    10      -4.000000       0.000000        26.000000\r
1887                         *MESH_VERTEX    11      -4.000000       -2.000000       24.000000\r
1888                         *MESH_VERTEX    12      -7.000000       2.000000        23.000000\r
1889                         *MESH_VERTEX    13      -7.000000       -2.000000       23.000000\r
1890                         *MESH_VERTEX    14      -8.500000       0.000000        24.500000\r
1891                         *MESH_VERTEX    15      -8.500000       0.000000        24.500000\r
1892                 }\r
1893                 *MESH_NORMALS   {\r
1894                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1895                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1896                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1897                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1898                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1899                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1900                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1901                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1902                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
1903                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
1904                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1905                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1906                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        -0.000000\r
1907                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1908                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1909                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1910                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        0.707107\r
1911                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1912                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1913                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1914                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1915                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        -0.000000\r
1916                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1917                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1918                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
1919                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1920                         *MESH_VERTEXNORMAL      14      -0.707107       0.000000        0.707107\r
1921                         *MESH_VERTEXNORMAL      15      -0.707107       0.000000        0.707107\r
1922                 }\r
1923                 *MESH_FACE_LIST {\r
1924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1925                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1926                         *MESH_FACE      2       A:      0       B:      8       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1927                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1928                         *MESH_FACE      4       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1929                         *MESH_FACE      5       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      6       A:      5       B:      6       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                         *MESH_FACE      7       A:      5       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1932                         *MESH_FACE      8       A:      10      B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1933                         *MESH_FACE      9       A:      10      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1934                         *MESH_FACE      10      A:      8       B:      9       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1935                         *MESH_FACE      11      A:      8       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1936                 }\r
1937                 *MESH_NUMTVERTEX        16\r
1938                 *MESH_TVERTLIST {\r
1939                         *MESH_TVERT     0       0.081190        0.156250        1.000000\r
1940                         *MESH_TVERT     1       0.108253        0.203125        1.000000\r
1941                         *MESH_TVERT     2       0.108253        0.156250        1.000000\r
1942                         *MESH_TVERT     3       0.081190        0.203125        1.000000\r
1943                         *MESH_TVERT     4       0.000000        0.203125        1.000000\r
1944                         *MESH_TVERT     5       0.027063        0.156250        1.000000\r
1945                         *MESH_TVERT     6       0.000000        0.156250        1.000000\r
1946                         *MESH_TVERT     7       0.027063        0.203125        1.000000\r
1947                         *MESH_TVERT     8       0.108253        0.093750        1.000000\r
1948                         *MESH_TVERT     9       0.081190        0.093750        1.000000\r
1949                         *MESH_TVERT     10      0.000000        0.093750        1.000000\r
1950                         *MESH_TVERT     11      0.027063        0.093750        1.000000\r
1951                         *MESH_TVERT     12      0.081190        0.046875        1.000000\r
1952                         *MESH_TVERT     13      0.027063        0.046875        1.000000\r
1953                         *MESH_TVERT     14      0.108253        0.046875        1.000000\r
1954                         *MESH_TVERT     15      0.000000        0.046875        1.000000\r
1955                 }\r
1956                 *MESH_NUMTVFACES        12\r
1957                 *MESH_TFACELIST {\r
1958                         *MESH_TFACE     0       0       2       1\r
1959                         *MESH_TFACE     1       0       1       3\r
1960                         *MESH_TFACE     2       0       8       2\r
1961                         *MESH_TFACE     3       4       6       5\r
1962                         *MESH_TFACE     4       4       5       7\r
1963                         *MESH_TFACE     5       0       9       8\r
1964                         *MESH_TFACE     6       5       6       10\r
1965                         *MESH_TFACE     7       5       10      11\r
1966                         *MESH_TFACE     8       10      13      11\r
1967                         *MESH_TFACE     9       10      15      13\r
1968                         *MESH_TFACE     10      8       9       12\r
1969                         *MESH_TFACE     11      8       12      14\r
1970                 }\r
1971         }\r
1972         *PROP_MOTIONBLUR        0\r
1973         *PROP_CASTSHADOW        1\r
1974         *PROP_RECVSHADOW        1\r
1975         *MATERIAL_REF   5\r
1976 }\r
1977 *GEOMOBJECT     {\r
1978         *NODE_NAME      "mat5model0surf40"\r
1979         *NODE_TM        {\r
1980                 *NODE_NAME      "mat5model0surf40"\r
1981                 *INHERIT_POS    0       0       0\r
1982                 *INHERIT_ROT    0       0       0\r
1983                 *INHERIT_SCL    0       0       0\r
1984                 *TM_ROW0        1.0     0       0\r
1985                 *TM_ROW1        0       1.0     0\r
1986                 *TM_ROW2        0       0       1.0\r
1987                 *TM_ROW3        0       0       0\r
1988                 *TM_POS 0.000000        0.000000        0.000000\r
1989         }\r
1990         *MESH   {\r
1991                 *TIMEVALUE      0\r
1992                 *MESH_NUMVERTEX 12\r
1993                 *MESH_NUMFACES  12\r
1994                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1995                 *MESH_VERTEX_LIST       {\r
1996                         *MESH_VERTEX    0       5.500000        0.000000        21.500000\r
1997                         *MESH_VERTEX    1       7.000000        2.000000        23.000000\r
1998                         *MESH_VERTEX    2       4.000000        2.000000        24.000000\r
1999                         *MESH_VERTEX    3       4.000000        0.000000        22.000000\r
2000                         *MESH_VERTEX    4       4.000000        -2.000000       24.000000\r
2001                         *MESH_VERTEX    5       -4.000000       0.000000        22.000000\r
2002                         *MESH_VERTEX    6       -4.000000       2.000000        24.000000\r
2003                         *MESH_VERTEX    7       -4.000000       -2.000000       24.000000\r
2004                         *MESH_VERTEX    8       -7.000000       2.000000        23.000000\r
2005                         *MESH_VERTEX    9       -5.500000       0.000000        21.500000\r
2006                         *MESH_VERTEX    10      -7.000000       -2.000000       23.000000\r
2007                         *MESH_VERTEX    11      7.000000        -2.000000       23.000000\r
2008                 }\r
2009                 *MESH_NORMALS   {\r
2010                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2011                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2012                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2013                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2014                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2015                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2016                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2017                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2018                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2019                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2020                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2021                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
2022                         *MESH_VERTEXNORMAL      0       -0.707107       -0.000000       -0.707107\r
2023                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2024                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        -0.000000\r
2025                         *MESH_VERTEXNORMAL      3       0.000000        -0.000000       -1.000000\r
2026                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2027                         *MESH_VERTEXNORMAL      5       0.000000        -0.000000       -1.000000\r
2028                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        -0.000000\r
2029                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2030                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2031                         *MESH_VERTEXNORMAL      9       0.707107        -0.000000       -0.707107\r
2032                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
2033                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
2034                 }\r
2035                 *MESH_FACE_LIST {\r
2036                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2037                         *MESH_FACE      1       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2040                         *MESH_FACE      4       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                         *MESH_FACE      5       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2042                         *MESH_FACE      6       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2043                         *MESH_FACE      7       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2044                         *MESH_FACE      8       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2045                         *MESH_FACE      9       A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2046                         *MESH_FACE      10      A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2047                         *MESH_FACE      11      A:      0       B:      11      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2048                 }\r
2049                 *MESH_NUMTVERTEX        12\r
2050                 *MESH_TVERTLIST {\r
2051                         *MESH_TVERT     0       0.054127        0.203125        1.000000\r
2052                         *MESH_TVERT     1       0.081190        0.203125        1.000000\r
2053                         *MESH_TVERT     2       0.081190        0.156250        1.000000\r
2054                         *MESH_TVERT     3       0.054127        0.156250        1.000000\r
2055                         *MESH_TVERT     4       0.027063        0.156250        1.000000\r
2056                         *MESH_TVERT     5       0.054127        0.093750        1.000000\r
2057                         *MESH_TVERT     6       0.081190        0.093750        1.000000\r
2058                         *MESH_TVERT     7       0.027063        0.093750        1.000000\r
2059                         *MESH_TVERT     8       0.081190        0.046875        1.000000\r
2060                         *MESH_TVERT     9       0.054127        0.046875        1.000000\r
2061                         *MESH_TVERT     10      0.027063        0.046875        1.000000\r
2062                         *MESH_TVERT     11      0.027063        0.203125        1.000000\r
2063                 }\r
2064                 *MESH_NUMTVFACES        12\r
2065                 *MESH_TFACELIST {\r
2066                         *MESH_TFACE     0       0       3       2\r
2067                         *MESH_TFACE     1       2       3       5\r
2068                         *MESH_TFACE     2       0       2       1\r
2069                         *MESH_TFACE     3       0       4       3\r
2070                         *MESH_TFACE     4       2       5       6\r
2071                         *MESH_TFACE     5       3       4       5\r
2072                         *MESH_TFACE     6       4       7       5\r
2073                         *MESH_TFACE     7       5       8       6\r
2074                         *MESH_TFACE     8       5       9       8\r
2075                         *MESH_TFACE     9       5       7       10\r
2076                         *MESH_TFACE     10      5       10      9\r
2077                         *MESH_TFACE     11      0       11      4\r
2078                 }\r
2079         }\r
2080         *PROP_MOTIONBLUR        0\r
2081         *PROP_CASTSHADOW        1\r
2082         *PROP_RECVSHADOW        1\r
2083         *MATERIAL_REF   5\r
2084 }\r
2085 *GEOMOBJECT     {\r
2086         *NODE_NAME      "mat5model0surf41"\r
2087         *NODE_TM        {\r
2088                 *NODE_NAME      "mat5model0surf41"\r
2089                 *INHERIT_POS    0       0       0\r
2090                 *INHERIT_ROT    0       0       0\r
2091                 *INHERIT_SCL    0       0       0\r
2092                 *TM_ROW0        1.0     0       0\r
2093                 *TM_ROW1        0       1.0     0\r
2094                 *TM_ROW2        0       0       1.0\r
2095                 *TM_ROW3        0       0       0\r
2096                 *TM_POS 0.000000        0.000000        0.000000\r
2097         }\r
2098         *MESH   {\r
2099                 *TIMEVALUE      0\r
2100                 *MESH_NUMVERTEX 6\r
2101                 *MESH_NUMFACES  4\r
2102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2103                 *MESH_VERTEX_LIST       {\r
2104                         *MESH_VERTEX    0       -6.000000       0.000000        20.000000\r
2105                         *MESH_VERTEX    1       -5.500000       0.000000        21.500000\r
2106                         *MESH_VERTEX    2       -7.000000       2.000000        23.000000\r
2107                         *MESH_VERTEX    3       -7.000000       -2.000000       23.000000\r
2108                         *MESH_VERTEX    4       -8.000000       2.000000        20.000000\r
2109                         *MESH_VERTEX    5       -8.000000       -2.000000       20.000000\r
2110                 }\r
2111                 *MESH_NORMALS   {\r
2112                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2113                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2114                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2115                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2116                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2117                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       -0.707107\r
2118                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2119                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2120                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2121                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2122                 }\r
2123                 *MESH_FACE_LIST {\r
2124                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2125                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2126                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2127                         *MESH_FACE      3       A:      3       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2128                 }\r
2129                 *MESH_NUMTVERTEX        6\r
2130                 *MESH_TVERTLIST {\r
2131                         *MESH_TVERT     0       0.054127        0.000000        1.000000\r
2132                         *MESH_TVERT     1       0.054127        0.046875        1.000000\r
2133                         *MESH_TVERT     2       0.081190        0.046875        1.000000\r
2134                         *MESH_TVERT     3       0.027063        0.046875        1.000000\r
2135                         *MESH_TVERT     4       0.081190        0.000000        1.000000\r
2136                         *MESH_TVERT     5       0.027063        0.000000        1.000000\r
2137                 }\r
2138                 *MESH_NUMTVFACES        4\r
2139                 *MESH_TFACELIST {\r
2140                         *MESH_TFACE     0       0       2       1\r
2141                         *MESH_TFACE     1       3       0       1\r
2142                         *MESH_TFACE     2       0       4       2\r
2143                         *MESH_TFACE     3       3       5       0\r
2144                 }\r
2145         }\r
2146         *PROP_MOTIONBLUR        0\r
2147         *PROP_CASTSHADOW        1\r
2148         *PROP_RECVSHADOW        1\r
2149         *MATERIAL_REF   5\r
2150 }\r
2151 *GEOMOBJECT     {\r
2152         *NODE_NAME      "mat5model0surf42"\r
2153         *NODE_TM        {\r
2154                 *NODE_NAME      "mat5model0surf42"\r
2155                 *INHERIT_POS    0       0       0\r
2156                 *INHERIT_ROT    0       0       0\r
2157                 *INHERIT_SCL    0       0       0\r
2158                 *TM_ROW0        1.0     0       0\r
2159                 *TM_ROW1        0       1.0     0\r
2160                 *TM_ROW2        0       0       1.0\r
2161                 *TM_ROW3        0       0       0\r
2162                 *TM_POS 0.000000        0.000000        0.000000\r
2163         }\r
2164         *MESH   {\r
2165                 *TIMEVALUE      0\r
2166                 *MESH_NUMVERTEX 8\r
2167                 *MESH_NUMFACES  4\r
2168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2169                 *MESH_VERTEX_LIST       {\r
2170                         *MESH_VERTEX    0       -7.000000       2.000000        23.000000\r
2171                         *MESH_VERTEX    1       -8.500000       0.000000        24.500000\r
2172                         *MESH_VERTEX    2       -10.000000      0.000000        20.000000\r
2173                         *MESH_VERTEX    3       -8.000000       2.000000        20.000000\r
2174                         *MESH_VERTEX    4       -10.000000      0.000000        20.000000\r
2175                         *MESH_VERTEX    5       -8.500000       0.000000        24.500000\r
2176                         *MESH_VERTEX    6       -7.000000       -2.000000       23.000000\r
2177                         *MESH_VERTEX    7       -8.000000       -2.000000       20.000000\r
2178                 }\r
2179                 *MESH_NORMALS   {\r
2180                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2181                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2182                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2183                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2184                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2185                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2186                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2187                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2188                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2189                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2190                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2191                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2192                 }\r
2193                 *MESH_FACE_LIST {\r
2194                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2195                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2196                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2197                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2198                 }\r
2199                 *MESH_NUMTVERTEX        8\r
2200                 *MESH_TVERTLIST {\r
2201                         *MESH_TVERT     0       0.081190        0.046875        1.000000\r
2202                         *MESH_TVERT     1       0.108253        0.046875        1.000000\r
2203                         *MESH_TVERT     2       0.108253        0.000000        1.000000\r
2204                         *MESH_TVERT     3       0.081190        0.000000        1.000000\r
2205                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2206                         *MESH_TVERT     5       0.000000        0.046875        1.000000\r
2207                         *MESH_TVERT     6       0.027063        0.046875        1.000000\r
2208                         *MESH_TVERT     7       0.027063        0.000000        1.000000\r
2209                 }\r
2210                 *MESH_NUMTVFACES        4\r
2211                 *MESH_TFACELIST {\r
2212                         *MESH_TFACE     0       0       2       1\r
2213                         *MESH_TFACE     1       0       3       2\r
2214                         *MESH_TFACE     2       4       6       5\r
2215                         *MESH_TFACE     3       4       7       6\r
2216                 }\r
2217         }\r
2218         *PROP_MOTIONBLUR        0\r
2219         *PROP_CASTSHADOW        1\r
2220         *PROP_RECVSHADOW        1\r
2221         *MATERIAL_REF   5\r
2222 }\r
2223 *GEOMOBJECT     {\r
2224         *NODE_NAME      "mat5model0surf43"\r
2225         *NODE_TM        {\r
2226                 *NODE_NAME      "mat5model0surf43"\r
2227                 *INHERIT_POS    0       0       0\r
2228                 *INHERIT_ROT    0       0       0\r
2229                 *INHERIT_SCL    0       0       0\r
2230                 *TM_ROW0        1.0     0       0\r
2231                 *TM_ROW1        0       1.0     0\r
2232                 *TM_ROW2        0       0       1.0\r
2233                 *TM_ROW3        0       0       0\r
2234                 *TM_POS 0.000000        0.000000        0.000000\r
2235         }\r
2236         *MESH   {\r
2237                 *TIMEVALUE      0\r
2238                 *MESH_NUMVERTEX 4\r
2239                 *MESH_NUMFACES  2\r
2240                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2241                 *MESH_VERTEX_LIST       {\r
2242                         *MESH_VERTEX    0       16.000000       6.000000        0.000000\r
2243                         *MESH_VERTEX    1       16.000000       6.000000        20.000000\r
2244                         *MESH_VERTEX    2       -16.000000      6.000000        20.000000\r
2245                         *MESH_VERTEX    3       -16.000000      6.000000        0.000000\r
2246                 }\r
2247                 *MESH_NORMALS   {\r
2248                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2249                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2250                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2251                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2252                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2253                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2254                 }\r
2255                 *MESH_FACE_LIST {\r
2256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2257                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2258                 }\r
2259                 *MESH_NUMTVERTEX        4\r
2260                 *MESH_TVERTLIST {\r
2261                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2262                         *MESH_TVERT     1       0.000000        0.156250        1.000000\r
2263                         *MESH_TVERT     2       0.250000        0.156250        1.000000\r
2264                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2265                 }\r
2266                 *MESH_NUMTVFACES        2\r
2267                 *MESH_TFACELIST {\r
2268                         *MESH_TFACE     0       0       2       1\r
2269                         *MESH_TFACE     1       0       3       2\r
2270                 }\r
2271         }\r
2272         *PROP_MOTIONBLUR        0\r
2273         *PROP_CASTSHADOW        1\r
2274         *PROP_RECVSHADOW        1\r
2275         *MATERIAL_REF   5\r
2276 }\r
2277 *GEOMOBJECT     {\r
2278         *NODE_NAME      "mat5model0surf44"\r
2279         *NODE_TM        {\r
2280                 *NODE_NAME      "mat5model0surf44"\r
2281                 *INHERIT_POS    0       0       0\r
2282                 *INHERIT_ROT    0       0       0\r
2283                 *INHERIT_SCL    0       0       0\r
2284                 *TM_ROW0        1.0     0       0\r
2285                 *TM_ROW1        0       1.0     0\r
2286                 *TM_ROW2        0       0       1.0\r
2287                 *TM_ROW3        0       0       0\r
2288                 *TM_POS 0.000000        0.000000        0.000000\r
2289         }\r
2290         *MESH   {\r
2291                 *TIMEVALUE      0\r
2292                 *MESH_NUMVERTEX 4\r
2293                 *MESH_NUMFACES  2\r
2294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2295                 *MESH_VERTEX_LIST       {\r
2296                         *MESH_VERTEX    0       -16.000000      -6.000000       20.000000\r
2297                         *MESH_VERTEX    1       -16.000000      6.000000        20.000000\r
2298                         *MESH_VERTEX    2       16.000000       6.000000        20.000000\r
2299                         *MESH_VERTEX    3       16.000000       -6.000000       20.000000\r
2300                 }\r
2301                 *MESH_NORMALS   {\r
2302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2304                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2305                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2306                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2307                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2308                 }\r
2309                 *MESH_FACE_LIST {\r
2310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2311                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2312                 }\r
2313                 *MESH_NUMTVERTEX        4\r
2314                 *MESH_TVERTLIST {\r
2315                         *MESH_TVERT     0       0.000000        0.406250        1.000000\r
2316                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
2317                         *MESH_TVERT     2       0.093750        0.156250        1.000000\r
2318                         *MESH_TVERT     3       0.000000        0.156250        1.000000\r
2319                 }\r
2320                 *MESH_NUMTVFACES        2\r
2321                 *MESH_TFACELIST {\r
2322                         *MESH_TFACE     0       0       2       1\r
2323                         *MESH_TFACE     1       0       3       2\r
2324                 }\r
2325         }\r
2326         *PROP_MOTIONBLUR        0\r
2327         *PROP_CASTSHADOW        1\r
2328         *PROP_RECVSHADOW        1\r
2329         *MATERIAL_REF   5\r
2330 }\r
2331 *GEOMOBJECT     {\r
2332         *NODE_NAME      "mat5model0surf45"\r
2333         *NODE_TM        {\r
2334                 *NODE_NAME      "mat5model0surf45"\r
2335                 *INHERIT_POS    0       0       0\r
2336                 *INHERIT_ROT    0       0       0\r
2337                 *INHERIT_SCL    0       0       0\r
2338                 *TM_ROW0        1.0     0       0\r
2339                 *TM_ROW1        0       1.0     0\r
2340                 *TM_ROW2        0       0       1.0\r
2341                 *TM_ROW3        0       0       0\r
2342                 *TM_POS 0.000000        0.000000        0.000000\r
2343         }\r
2344         *MESH   {\r
2345                 *TIMEVALUE      0\r
2346                 *MESH_NUMVERTEX 4\r
2347                 *MESH_NUMFACES  2\r
2348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2349                 *MESH_VERTEX_LIST       {\r
2350                         *MESH_VERTEX    0       -16.000000      -6.000000       20.000000\r
2351                         *MESH_VERTEX    1       -16.000000      -6.000000       0.000000\r
2352                         *MESH_VERTEX    2       -16.000000      6.000000        0.000000\r
2353                         *MESH_VERTEX    3       -16.000000      6.000000        20.000000\r
2354                 }\r
2355                 *MESH_NORMALS   {\r
2356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2358                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2359                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2360                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2361                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2362                 }\r
2363                 *MESH_FACE_LIST {\r
2364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2365                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2366                 }\r
2367                 *MESH_NUMTVERTEX        4\r
2368                 *MESH_TVERTLIST {\r
2369                         *MESH_TVERT     0       0.000000        0.406250        1.000000\r
2370                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
2371                         *MESH_TVERT     2       0.093750        0.562500        1.000000\r
2372                         *MESH_TVERT     3       0.093750        0.406250        1.000000\r
2373                 }\r
2374                 *MESH_NUMTVFACES        2\r
2375                 *MESH_TFACELIST {\r
2376                         *MESH_TFACE     0       0       2       1\r
2377                         *MESH_TFACE     1       0       3       2\r
2378                 }\r
2379         }\r
2380         *PROP_MOTIONBLUR        0\r
2381         *PROP_CASTSHADOW        1\r
2382         *PROP_RECVSHADOW        1\r
2383         *MATERIAL_REF   5\r
2384 }\r
2385 *GEOMOBJECT     {\r
2386         *NODE_NAME      "mat6model0surf46"\r
2387         *NODE_TM        {\r
2388                 *NODE_NAME      "mat6model0surf46"\r
2389                 *INHERIT_POS    0       0       0\r
2390                 *INHERIT_ROT    0       0       0\r
2391                 *INHERIT_SCL    0       0       0\r
2392                 *TM_ROW0        1.0     0       0\r
2393                 *TM_ROW1        0       1.0     0\r
2394                 *TM_ROW2        0       0       1.0\r
2395                 *TM_ROW3        0       0       0\r
2396                 *TM_POS 0.000000        0.000000        0.000000\r
2397         }\r
2398         *MESH   {\r
2399                 *TIMEVALUE      0\r
2400                 *MESH_NUMVERTEX 4\r
2401                 *MESH_NUMFACES  2\r
2402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2403                 *MESH_VERTEX_LIST       {\r
2404                         *MESH_VERTEX    0       -16.000000      -6.000000       0.000000\r
2405                         *MESH_VERTEX    1       -16.000000      -6.000000       20.000000\r
2406                         *MESH_VERTEX    2       16.000000       -6.000000       20.000000\r
2407                         *MESH_VERTEX    3       16.000000       -6.000000       0.000000\r
2408                 }\r
2409                 *MESH_NORMALS   {\r
2410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2412                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2413                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2414                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2415                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2416                 }\r
2417                 *MESH_FACE_LIST {\r
2418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2419                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2420                 }\r
2421                 *MESH_NUMTVERTEX        4\r
2422                 *MESH_TVERTLIST {\r
2423                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2424                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2425                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2426                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2427                 }\r
2428                 *MESH_NUMTVFACES        2\r
2429                 *MESH_TFACELIST {\r
2430                         *MESH_TFACE     0       0       2       1\r
2431                         *MESH_TFACE     1       0       3       2\r
2432                 }\r
2433         }\r
2434         *PROP_MOTIONBLUR        0\r
2435         *PROP_CASTSHADOW        1\r
2436         *PROP_RECVSHADOW        1\r
2437         *MATERIAL_REF   6\r
2438 }\r