]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_stone/hole02.ase
Desertfactory v1r1 by Sev.
[divverent/nexuiz.git] / data / models / desertfactory / structure_stone / hole02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03_bottom"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/concrete03_bottom"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
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54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\concrete03_bottom.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03_bottom"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_stone/concrete03_bottom"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_stone\concrete03_bottom.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf30"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf30"\r
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103         *MESH   {\r
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106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
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120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
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123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
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136                         *MESH_TFACE     1       2       3       1\r
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139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf31"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf31"\r
148                 *INHERIT_POS    0       0       0\r
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156         }\r
157         *MESH   {\r
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159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
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167                 }\r
168                 *MESH_NORMALS   {\r
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178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
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186                 }\r
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188                 *MESH_TFACELIST {\r
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190                         *MESH_TFACE     1       2       3       1\r
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193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
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200         *NODE_TM        {\r
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210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
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221                 }\r
222                 *MESH_NORMALS   {\r
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229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
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240                 }\r
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242                 *MESH_TFACELIST {\r
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249         *PROP_RECVSHADOW        1\r
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252 *GEOMOBJECT     {\r
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264         }\r
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268                 *MESH_NUMFACES  2\r
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283                 }\r
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287                 }\r
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302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
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306 *GEOMOBJECT     {\r
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315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
332                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf35"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf35"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
386                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf36"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf36"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 10\r
430                 *MESH_NUMFACES  6\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       16.000000       112.000000      128.000000\r
434                         *MESH_VERTEX    1       16.000000       112.000000      192.000000\r
435                         *MESH_VERTEX    2       16.000000       128.000000      192.000000\r
436                         *MESH_VERTEX    3       16.000000       128.000000      128.000000\r
437                         *MESH_VERTEX    4       16.000000       96.000000       64.000000\r
438                         *MESH_VERTEX    5       16.000000       96.000000       128.000000\r
439                         *MESH_VERTEX    6       16.000000       128.000000      64.000000\r
440                         *MESH_VERTEX    7       16.000000       80.000000       192.000000\r
441                         *MESH_VERTEX    8       16.000000       128.000000      256.000000\r
442                         *MESH_VERTEX    9       16.000000       80.000000       256.000000\r
443                 }\r
444                 *MESH_NORMALS   {\r
445                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
446                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
447                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
448                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
449                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
450                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
451                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
452                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
453                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
454                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
455                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
456                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
457                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
458                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
459                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
460                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
461                 }\r
462                 *MESH_FACE_LIST {\r
463                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
464                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
465                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
466                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
467                         *MESH_FACE      4       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
468                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                 }\r
470                 *MESH_NUMTVERTEX        10\r
471                 *MESH_TVERTLIST {\r
472                         *MESH_TVERT     0       0.375000        0.500000        1.000000\r
473                         *MESH_TVERT     1       0.375000        0.750000        1.000000\r
474                         *MESH_TVERT     2       0.437500        0.750000        1.000000\r
475                         *MESH_TVERT     3       0.437500        0.500000        1.000000\r
476                         *MESH_TVERT     4       0.312500        0.250000        1.000000\r
477                         *MESH_TVERT     5       0.312500        0.500000        1.000000\r
478                         *MESH_TVERT     6       0.437500        0.250000        1.000000\r
479                         *MESH_TVERT     7       0.250000        0.750000        1.000000\r
480                         *MESH_TVERT     8       0.437500        1.000000        1.000000\r
481                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
482                 }\r
483                 *MESH_NUMTVFACES        6\r
484                 *MESH_TFACELIST {\r
485                         *MESH_TFACE     0       0       3       2\r
486                         *MESH_TFACE     1       0       2       1\r
487                         *MESH_TFACE     2       3       5       4\r
488                         *MESH_TFACE     3       3       4       6\r
489                         *MESH_TFACE     4       2       8       7\r
490                         *MESH_TFACE     5       7       8       9\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   3\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat3model0surf37"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat3model0surf37"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 10\r
514                 *MESH_NUMFACES  6\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       16.000000       -128.000000     192.000000\r
518                         *MESH_VERTEX    1       16.000000       -128.000000     256.000000\r
519                         *MESH_VERTEX    2       16.000000       -80.000000      256.000000\r
520                         *MESH_VERTEX    3       16.000000       -80.000000      192.000000\r
521                         *MESH_VERTEX    4       16.000000       -128.000000     128.000000\r
522                         *MESH_VERTEX    5       16.000000       -96.000000      192.000000\r
523                         *MESH_VERTEX    6       16.000000       -96.000000      128.000000\r
524                         *MESH_VERTEX    7       16.000000       -128.000000     64.000000\r
525                         *MESH_VERTEX    8       16.000000       -112.000000     128.000000\r
526                         *MESH_VERTEX    9       16.000000       -112.000000     64.000000\r
527                 }\r
528                 *MESH_NORMALS   {\r
529                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
530                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
531                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
532                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
533                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
534                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
535                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
536                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
537                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
538                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
539                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
540                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
541                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
542                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
543                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
544                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
545                 }\r
546                 *MESH_FACE_LIST {\r
547                         *MESH_FACE      0       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
549                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                         *MESH_FACE      4       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
552                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
553                 }\r
554                 *MESH_NUMTVERTEX        10\r
555                 *MESH_TVERTLIST {\r
556                         *MESH_TVERT     0       0.437500        0.750000        1.000000\r
557                         *MESH_TVERT     1       0.437500        1.000000        1.000000\r
558                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
559                         *MESH_TVERT     3       0.625000        0.750000        1.000000\r
560                         *MESH_TVERT     4       0.437500        0.500000        1.000000\r
561                         *MESH_TVERT     5       0.562500        0.750000        1.000000\r
562                         *MESH_TVERT     6       0.562500        0.500000        1.000000\r
563                         *MESH_TVERT     7       0.437500        0.250000        1.000000\r
564                         *MESH_TVERT     8       0.500000        0.500000        1.000000\r
565                         *MESH_TVERT     9       0.500000        0.250000        1.000000\r
566                 }\r
567                 *MESH_NUMTVFACES        6\r
568                 *MESH_TFACELIST {\r
569                         *MESH_TFACE     0       0       4       5\r
570                         *MESH_TFACE     1       0       2       1\r
571                         *MESH_TFACE     2       0       3       2\r
572                         *MESH_TFACE     3       4       6       5\r
573                         *MESH_TFACE     4       4       7       8\r
574                         *MESH_TFACE     5       7       9       8\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   3\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat3model0surf38"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat3model0surf38"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 4\r
598                 *MESH_NUMFACES  2\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       16.000000       112.000000      192.000000\r
602                         *MESH_VERTEX    1       16.000000       112.000000      128.000000\r
603                         *MESH_VERTEX    2       -16.000000      112.000000      128.000000\r
604                         *MESH_VERTEX    3       -16.000000      112.000000      192.000000\r
605                 }\r
606                 *MESH_NORMALS   {\r
607                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
608                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
609                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
610                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
611                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
612                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                 }\r
618                 *MESH_NUMTVERTEX        4\r
619                 *MESH_TVERTLIST {\r
620                         *MESH_TVERT     0       0.187500        0.750000        1.000000\r
621                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
622                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
623                         *MESH_TVERT     3       0.062500        0.750000        1.000000\r
624                 }\r
625                 *MESH_NUMTVFACES        2\r
626                 *MESH_TFACELIST {\r
627                         *MESH_TFACE     0       0       2       1\r
628                         *MESH_TFACE     1       0       3       2\r
629                 }\r
630         }\r
631         *PROP_MOTIONBLUR        0\r
632         *PROP_CASTSHADOW        1\r
633         *PROP_RECVSHADOW        1\r
634         *MATERIAL_REF   3\r
635 }\r
636 *GEOMOBJECT     {\r
637         *NODE_NAME      "mat3model0surf39"\r
638         *NODE_TM        {\r
639                 *NODE_NAME      "mat3model0surf39"\r
640                 *INHERIT_POS    0       0       0\r
641                 *INHERIT_ROT    0       0       0\r
642                 *INHERIT_SCL    0       0       0\r
643                 *TM_ROW0        1.0     0       0\r
644                 *TM_ROW1        0       1.0     0\r
645                 *TM_ROW2        0       0       1.0\r
646                 *TM_ROW3        0       0       0\r
647                 *TM_POS 0.000000        0.000000        0.000000\r
648         }\r
649         *MESH   {\r
650                 *TIMEVALUE      0\r
651                 *MESH_NUMVERTEX 10\r
652                 *MESH_NUMFACES  6\r
653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
654                 *MESH_VERTEX_LIST       {\r
655                         *MESH_VERTEX    0       -16.000000      112.000000      192.000000\r
656                         *MESH_VERTEX    1       -16.000000      112.000000      128.000000\r
657                         *MESH_VERTEX    2       -16.000000      128.000000      128.000000\r
658                         *MESH_VERTEX    3       -16.000000      128.000000      192.000000\r
659                         *MESH_VERTEX    4       -16.000000      96.000000       128.000000\r
660                         *MESH_VERTEX    5       -16.000000      128.000000      64.000000\r
661                         *MESH_VERTEX    6       -16.000000      96.000000       64.000000\r
662                         *MESH_VERTEX    7       -16.000000      80.000000       256.000000\r
663                         *MESH_VERTEX    8       -16.000000      80.000000       192.000000\r
664                         *MESH_VERTEX    9       -16.000000      128.000000      256.000000\r
665                 }\r
666                 *MESH_NORMALS   {\r
667                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
668                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
669                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
670                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
671                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
672                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
673                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
674                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
675                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
676                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
677                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
678                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
679                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
680                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
681                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
683                 }\r
684                 *MESH_FACE_LIST {\r
685                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
686                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
687                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                         *MESH_FACE      4       A:      3       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
690                         *MESH_FACE      5       A:      3       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                 }\r
692                 *MESH_NUMTVERTEX        10\r
693                 *MESH_TVERTLIST {\r
694                         *MESH_TVERT     0       0.375000        0.750000        1.000000\r
695                         *MESH_TVERT     1       0.375000        0.500000        1.000000\r
696                         *MESH_TVERT     2       0.437500        0.500000        1.000000\r
697                         *MESH_TVERT     3       0.437500        0.750000        1.000000\r
698                         *MESH_TVERT     4       0.312500        0.500000        1.000000\r
699                         *MESH_TVERT     5       0.437500        0.250000        1.000000\r
700                         *MESH_TVERT     6       0.312500        0.250000        1.000000\r
701                         *MESH_TVERT     7       0.250000        1.000000        1.000000\r
702                         *MESH_TVERT     8       0.250000        0.750000        1.000000\r
703                         *MESH_TVERT     9       0.437500        1.000000        1.000000\r
704                 }\r
705                 *MESH_NUMTVFACES        6\r
706                 *MESH_TFACELIST {\r
707                         *MESH_TFACE     0       0       3       2\r
708                         *MESH_TFACE     1       2       5       4\r
709                         *MESH_TFACE     2       0       2       1\r
710                         *MESH_TFACE     3       4       5       6\r
711                         *MESH_TFACE     4       3       8       7\r
712                         *MESH_TFACE     5       3       7       9\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   3\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat3model0surf40"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat3model0surf40"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 4\r
736                 *MESH_NUMFACES  2\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       16.000000       112.000000      128.000000\r
740                         *MESH_VERTEX    1       16.000000       96.000000       128.000000\r
741                         *MESH_VERTEX    2       -16.000000      96.000000       128.000000\r
742                         *MESH_VERTEX    3       -16.000000      112.000000      128.000000\r
743                 }\r
744                 *MESH_NORMALS   {\r
745                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
746                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
747                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
748                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
749                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
750                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                 }\r
756                 *MESH_NUMTVERTEX        4\r
757                 *MESH_TVERTLIST {\r
758                         *MESH_TVERT     0       0.187500        0.375000        1.000000\r
759                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
760                         *MESH_TVERT     2       0.062500        0.312500        1.000000\r
761                         *MESH_TVERT     3       0.062500        0.375000        1.000000\r
762                 }\r
763                 *MESH_NUMTVFACES        2\r
764                 *MESH_TFACELIST {\r
765                         *MESH_TFACE     0       0       2       1\r
766                         *MESH_TFACE     1       0       3       2\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   3\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat3model0surf41"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat3model0surf41"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 4\r
790                 *MESH_NUMFACES  2\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       16.000000       96.000000       128.000000\r
794                         *MESH_VERTEX    1       16.000000       96.000000       64.000000\r
795                         *MESH_VERTEX    2       -16.000000      96.000000       64.000000\r
796                         *MESH_VERTEX    3       -16.000000      96.000000       128.000000\r
797                 }\r
798                 *MESH_NORMALS   {\r
799                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
800                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
801                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
802                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
803                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
804                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
805                 }\r
806                 *MESH_FACE_LIST {\r
807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
809                 }\r
810                 *MESH_NUMTVERTEX        4\r
811                 *MESH_TVERTLIST {\r
812                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
813                         *MESH_TVERT     1       0.187500        0.250000        1.000000\r
814                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
815                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
816                 }\r
817                 *MESH_NUMTVFACES        2\r
818                 *MESH_TFACELIST {\r
819                         *MESH_TFACE     0       0       2       1\r
820                         *MESH_TFACE     1       0       3       2\r
821                 }\r
822         }\r
823         *PROP_MOTIONBLUR        0\r
824         *PROP_CASTSHADOW        1\r
825         *PROP_RECVSHADOW        1\r
826         *MATERIAL_REF   3\r
827 }\r
828 *GEOMOBJECT     {\r
829         *NODE_NAME      "mat3model0surf42"\r
830         *NODE_TM        {\r
831                 *NODE_NAME      "mat3model0surf42"\r
832                 *INHERIT_POS    0       0       0\r
833                 *INHERIT_ROT    0       0       0\r
834                 *INHERIT_SCL    0       0       0\r
835                 *TM_ROW0        1.0     0       0\r
836                 *TM_ROW1        0       1.0     0\r
837                 *TM_ROW2        0       0       1.0\r
838                 *TM_ROW3        0       0       0\r
839                 *TM_POS 0.000000        0.000000        0.000000\r
840         }\r
841         *MESH   {\r
842                 *TIMEVALUE      0\r
843                 *MESH_NUMVERTEX 4\r
844                 *MESH_NUMFACES  2\r
845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
846                 *MESH_VERTEX_LIST       {\r
847                         *MESH_VERTEX    0       16.000000       96.000000       64.000000\r
848                         *MESH_VERTEX    1       16.000000       112.000000      64.000000\r
849                         *MESH_VERTEX    2       -16.000000      112.000000      64.000000\r
850                         *MESH_VERTEX    3       -16.000000      96.000000       64.000000\r
851                 }\r
852                 *MESH_NORMALS   {\r
853                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
854                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
855                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
856                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
857                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
858                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
859                 }\r
860                 *MESH_FACE_LIST {\r
861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                 }\r
864                 *MESH_NUMTVERTEX        4\r
865                 *MESH_TVERTLIST {\r
866                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
867                         *MESH_TVERT     1       0.187500        0.375000        1.000000\r
868                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
869                         *MESH_TVERT     3       0.062500        0.312500        1.000000\r
870                 }\r
871                 *MESH_NUMTVFACES        2\r
872                 *MESH_TFACELIST {\r
873                         *MESH_TFACE     0       0       2       1\r
874                         *MESH_TFACE     1       0       3       2\r
875                 }\r
876         }\r
877         *PROP_MOTIONBLUR        0\r
878         *PROP_CASTSHADOW        1\r
879         *PROP_RECVSHADOW        1\r
880         *MATERIAL_REF   3\r
881 }\r
882 *GEOMOBJECT     {\r
883         *NODE_NAME      "mat3model0surf43"\r
884         *NODE_TM        {\r
885                 *NODE_NAME      "mat3model0surf43"\r
886                 *INHERIT_POS    0       0       0\r
887                 *INHERIT_ROT    0       0       0\r
888                 *INHERIT_SCL    0       0       0\r
889                 *TM_ROW0        1.0     0       0\r
890                 *TM_ROW1        0       1.0     0\r
891                 *TM_ROW2        0       0       1.0\r
892                 *TM_ROW3        0       0       0\r
893                 *TM_POS 0.000000        0.000000        0.000000\r
894         }\r
895         *MESH   {\r
896                 *TIMEVALUE      0\r
897                 *MESH_NUMVERTEX 4\r
898                 *MESH_NUMFACES  2\r
899                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
900                 *MESH_VERTEX_LIST       {\r
901                         *MESH_VERTEX    0       16.000000       80.000000       192.000000\r
902                         *MESH_VERTEX    1       16.000000       112.000000      192.000000\r
903                         *MESH_VERTEX    2       -16.000000      112.000000      192.000000\r
904                         *MESH_VERTEX    3       -16.000000      80.000000       192.000000\r
905                 }\r
906                 *MESH_NORMALS   {\r
907                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
908                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
909                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
910                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
911                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
912                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
913                 }\r
914                 *MESH_FACE_LIST {\r
915                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
916                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
917                 }\r
918                 *MESH_NUMTVERTEX        4\r
919                 *MESH_TVERTLIST {\r
920                         *MESH_TVERT     0       0.187500        0.250000        1.000000\r
921                         *MESH_TVERT     1       0.187500        0.375000        1.000000\r
922                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
923                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
924                 }\r
925                 *MESH_NUMTVFACES        2\r
926                 *MESH_TFACELIST {\r
927                         *MESH_TFACE     0       0       2       1\r
928                         *MESH_TFACE     1       0       3       2\r
929                 }\r
930         }\r
931         *PROP_MOTIONBLUR        0\r
932         *PROP_CASTSHADOW        1\r
933         *PROP_RECVSHADOW        1\r
934         *MATERIAL_REF   3\r
935 }\r
936 *GEOMOBJECT     {\r
937         *NODE_NAME      "mat3model0surf44"\r
938         *NODE_TM        {\r
939                 *NODE_NAME      "mat3model0surf44"\r
940                 *INHERIT_POS    0       0       0\r
941                 *INHERIT_ROT    0       0       0\r
942                 *INHERIT_SCL    0       0       0\r
943                 *TM_ROW0        1.0     0       0\r
944                 *TM_ROW1        0       1.0     0\r
945                 *TM_ROW2        0       0       1.0\r
946                 *TM_ROW3        0       0       0\r
947                 *TM_POS 0.000000        0.000000        0.000000\r
948         }\r
949         *MESH   {\r
950                 *TIMEVALUE      0\r
951                 *MESH_NUMVERTEX 4\r
952                 *MESH_NUMFACES  2\r
953                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
954                 *MESH_VERTEX_LIST       {\r
955                         *MESH_VERTEX    0       16.000000       80.000000       256.000000\r
956                         *MESH_VERTEX    1       16.000000       80.000000       192.000000\r
957                         *MESH_VERTEX    2       -16.000000      80.000000       192.000000\r
958                         *MESH_VERTEX    3       -16.000000      80.000000       256.000000\r
959                 }\r
960                 *MESH_NORMALS   {\r
961                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
962                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
963                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
964                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
965                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
966                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
967                 }\r
968                 *MESH_FACE_LIST {\r
969                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
970                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
971                 }\r
972                 *MESH_NUMTVERTEX        4\r
973                 *MESH_TVERTLIST {\r
974                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
975                         *MESH_TVERT     1       0.187500        0.750000        1.000000\r
976                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
977                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
978                 }\r
979                 *MESH_NUMTVFACES        2\r
980                 *MESH_TFACELIST {\r
981                         *MESH_TFACE     0       0       2       1\r
982                         *MESH_TFACE     1       0       3       2\r
983                 }\r
984         }\r
985         *PROP_MOTIONBLUR        0\r
986         *PROP_CASTSHADOW        1\r
987         *PROP_RECVSHADOW        1\r
988         *MATERIAL_REF   3\r
989 }\r
990 *GEOMOBJECT     {\r
991         *NODE_NAME      "mat3model0surf45"\r
992         *NODE_TM        {\r
993                 *NODE_NAME      "mat3model0surf45"\r
994                 *INHERIT_POS    0       0       0\r
995                 *INHERIT_ROT    0       0       0\r
996                 *INHERIT_SCL    0       0       0\r
997                 *TM_ROW0        1.0     0       0\r
998                 *TM_ROW1        0       1.0     0\r
999                 *TM_ROW2        0       0       1.0\r
1000                 *TM_ROW3        0       0       0\r
1001                 *TM_POS 0.000000        0.000000        0.000000\r
1002         }\r
1003         *MESH   {\r
1004                 *TIMEVALUE      0\r
1005                 *MESH_NUMVERTEX 4\r
1006                 *MESH_NUMFACES  2\r
1007                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1008                 *MESH_VERTEX_LIST       {\r
1009                         *MESH_VERTEX    0       16.000000       -80.000000      192.000000\r
1010                         *MESH_VERTEX    1       16.000000       -80.000000      256.000000\r
1011                         *MESH_VERTEX    2       -16.000000      -80.000000      256.000000\r
1012                         *MESH_VERTEX    3       -16.000000      -80.000000      192.000000\r
1013                 }\r
1014                 *MESH_NORMALS   {\r
1015                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1016                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1017                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1018                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1019                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1020                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1025                 }\r
1026                 *MESH_NUMTVERTEX        4\r
1027                 *MESH_TVERTLIST {\r
1028                         *MESH_TVERT     0       0.187500        0.750000        1.000000\r
1029                         *MESH_TVERT     1       0.187500        1.000000        1.000000\r
1030                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
1031                         *MESH_TVERT     3       0.062500        0.750000        1.000000\r
1032                 }\r
1033                 *MESH_NUMTVFACES        2\r
1034                 *MESH_TFACELIST {\r
1035                         *MESH_TFACE     0       0       2       1\r
1036                         *MESH_TFACE     1       0       3       2\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   3\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat3model0surf46"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat3model0surf46"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 4\r
1060                 *MESH_NUMFACES  2\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       16.000000       -96.000000      192.000000\r
1064                         *MESH_VERTEX    1       16.000000       -80.000000      192.000000\r
1065                         *MESH_VERTEX    2       -16.000000      -80.000000      192.000000\r
1066                         *MESH_VERTEX    3       -16.000000      -96.000000      192.000000\r
1067                 }\r
1068                 *MESH_NORMALS   {\r
1069                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1070                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1071                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1072                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1073                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1074                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1075                 }\r
1076                 *MESH_FACE_LIST {\r
1077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                 }\r
1080                 *MESH_NUMTVERTEX        4\r
1081                 *MESH_TVERTLIST {\r
1082                         *MESH_TVERT     0       0.187500        0.562500        1.000000\r
1083                         *MESH_TVERT     1       0.187500        0.625000        1.000000\r
1084                         *MESH_TVERT     2       0.062500        0.625000        1.000000\r
1085                         *MESH_TVERT     3       0.062500        0.562500        1.000000\r
1086                 }\r
1087                 *MESH_NUMTVFACES        2\r
1088                 *MESH_TFACELIST {\r
1089                         *MESH_TFACE     0       0       2       1\r
1090                         *MESH_TFACE     1       0       3       2\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   3\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat3model0surf47"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat3model0surf47"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 4\r
1114                 *MESH_NUMFACES  2\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       16.000000       -96.000000      128.000000\r
1118                         *MESH_VERTEX    1       16.000000       -96.000000      192.000000\r
1119                         *MESH_VERTEX    2       -16.000000      -96.000000      192.000000\r
1120                         *MESH_VERTEX    3       -16.000000      -96.000000      128.000000\r
1121                 }\r
1122                 *MESH_NORMALS   {\r
1123                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1124                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1125                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1126                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1127                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1129                 }\r
1130                 *MESH_FACE_LIST {\r
1131                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1132                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1133                 }\r
1134                 *MESH_NUMTVERTEX        4\r
1135                 *MESH_TVERTLIST {\r
1136                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
1137                         *MESH_TVERT     1       0.187500        0.750000        1.000000\r
1138                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
1139                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
1140                 }\r
1141                 *MESH_NUMTVFACES        2\r
1142                 *MESH_TFACELIST {\r
1143                         *MESH_TFACE     0       0       2       1\r
1144                         *MESH_TFACE     1       0       3       2\r
1145                 }\r
1146         }\r
1147         *PROP_MOTIONBLUR        0\r
1148         *PROP_CASTSHADOW        1\r
1149         *PROP_RECVSHADOW        1\r
1150         *MATERIAL_REF   3\r
1151 }\r
1152 *GEOMOBJECT     {\r
1153         *NODE_NAME      "mat3model0surf48"\r
1154         *NODE_TM        {\r
1155                 *NODE_NAME      "mat3model0surf48"\r
1156                 *INHERIT_POS    0       0       0\r
1157                 *INHERIT_ROT    0       0       0\r
1158                 *INHERIT_SCL    0       0       0\r
1159                 *TM_ROW0        1.0     0       0\r
1160                 *TM_ROW1        0       1.0     0\r
1161                 *TM_ROW2        0       0       1.0\r
1162                 *TM_ROW3        0       0       0\r
1163                 *TM_POS 0.000000        0.000000        0.000000\r
1164         }\r
1165         *MESH   {\r
1166                 *TIMEVALUE      0\r
1167                 *MESH_NUMVERTEX 4\r
1168                 *MESH_NUMFACES  2\r
1169                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1170                 *MESH_VERTEX_LIST       {\r
1171                         *MESH_VERTEX    0       16.000000       -112.000000     128.000000\r
1172                         *MESH_VERTEX    1       16.000000       -96.000000      128.000000\r
1173                         *MESH_VERTEX    2       -16.000000      -96.000000      128.000000\r
1174                         *MESH_VERTEX    3       -16.000000      -112.000000     128.000000\r
1175                 }\r
1176                 *MESH_NORMALS   {\r
1177                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1178                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1179                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1180                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1181                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1182                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1183                 }\r
1184                 *MESH_FACE_LIST {\r
1185                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1187                 }\r
1188                 *MESH_NUMTVERTEX        4\r
1189                 *MESH_TVERTLIST {\r
1190                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
1191                         *MESH_TVERT     1       0.187500        0.562500        1.000000\r
1192                         *MESH_TVERT     2       0.062500        0.562500        1.000000\r
1193                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
1194                 }\r
1195                 *MESH_NUMTVFACES        2\r
1196                 *MESH_TFACELIST {\r
1197                         *MESH_TFACE     0       0       2       1\r
1198                         *MESH_TFACE     1       0       3       2\r
1199                 }\r
1200         }\r
1201         *PROP_MOTIONBLUR        0\r
1202         *PROP_CASTSHADOW        1\r
1203         *PROP_RECVSHADOW        1\r
1204         *MATERIAL_REF   3\r
1205 }\r
1206 *GEOMOBJECT     {\r
1207         *NODE_NAME      "mat3model0surf49"\r
1208         *NODE_TM        {\r
1209                 *NODE_NAME      "mat3model0surf49"\r
1210                 *INHERIT_POS    0       0       0\r
1211                 *INHERIT_ROT    0       0       0\r
1212                 *INHERIT_SCL    0       0       0\r
1213                 *TM_ROW0        1.0     0       0\r
1214                 *TM_ROW1        0       1.0     0\r
1215                 *TM_ROW2        0       0       1.0\r
1216                 *TM_ROW3        0       0       0\r
1217                 *TM_POS 0.000000        0.000000        0.000000\r
1218         }\r
1219         *MESH   {\r
1220                 *TIMEVALUE      0\r
1221                 *MESH_NUMVERTEX 4\r
1222                 *MESH_NUMFACES  2\r
1223                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1224                 *MESH_VERTEX_LIST       {\r
1225                         *MESH_VERTEX    0       16.000000       -96.000000      64.000000\r
1226                         *MESH_VERTEX    1       16.000000       -112.000000     64.000000\r
1227                         *MESH_VERTEX    2       -16.000000      -112.000000     64.000000\r
1228                         *MESH_VERTEX    3       -16.000000      -96.000000      64.000000\r
1229                 }\r
1230                 *MESH_NORMALS   {\r
1231                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1232                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1233                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1234                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1235                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1236                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1237                 }\r
1238                 *MESH_FACE_LIST {\r
1239                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1240                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1241                 }\r
1242                 *MESH_NUMTVERTEX        4\r
1243                 *MESH_TVERTLIST {\r
1244                         *MESH_TVERT     0       0.187500        0.562500        1.000000\r
1245                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
1246                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
1247                         *MESH_TVERT     3       0.062500        0.562500        1.000000\r
1248                 }\r
1249                 *MESH_NUMTVFACES        2\r
1250                 *MESH_TFACELIST {\r
1251                         *MESH_TFACE     0       0       2       1\r
1252                         *MESH_TFACE     1       0       3       2\r
1253                 }\r
1254         }\r
1255         *PROP_MOTIONBLUR        0\r
1256         *PROP_CASTSHADOW        1\r
1257         *PROP_RECVSHADOW        1\r
1258         *MATERIAL_REF   3\r
1259 }\r
1260 *GEOMOBJECT     {\r
1261         *NODE_NAME      "mat3model0surf50"\r
1262         *NODE_TM        {\r
1263                 *NODE_NAME      "mat3model0surf50"\r
1264                 *INHERIT_POS    0       0       0\r
1265                 *INHERIT_ROT    0       0       0\r
1266                 *INHERIT_SCL    0       0       0\r
1267                 *TM_ROW0        1.0     0       0\r
1268                 *TM_ROW1        0       1.0     0\r
1269                 *TM_ROW2        0       0       1.0\r
1270                 *TM_ROW3        0       0       0\r
1271                 *TM_POS 0.000000        0.000000        0.000000\r
1272         }\r
1273         *MESH   {\r
1274                 *TIMEVALUE      0\r
1275                 *MESH_NUMVERTEX 4\r
1276                 *MESH_NUMFACES  2\r
1277                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1278                 *MESH_VERTEX_LIST       {\r
1279                         *MESH_VERTEX    0       16.000000       -112.000000     64.000000\r
1280                         *MESH_VERTEX    1       16.000000       -112.000000     128.000000\r
1281                         *MESH_VERTEX    2       -16.000000      -112.000000     128.000000\r
1282                         *MESH_VERTEX    3       -16.000000      -112.000000     64.000000\r
1283                 }\r
1284                 *MESH_NORMALS   {\r
1285                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1286                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1287                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1288                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1289                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1290                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1291                 }\r
1292                 *MESH_FACE_LIST {\r
1293                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1294                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1295                 }\r
1296                 *MESH_NUMTVERTEX        4\r
1297                 *MESH_TVERTLIST {\r
1298                         *MESH_TVERT     0       0.187500        0.250000        1.000000\r
1299                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
1300                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
1301                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
1302                 }\r
1303                 *MESH_NUMTVFACES        2\r
1304                 *MESH_TFACELIST {\r
1305                         *MESH_TFACE     0       0       2       1\r
1306                         *MESH_TFACE     1       0       3       2\r
1307                 }\r
1308         }\r
1309         *PROP_MOTIONBLUR        0\r
1310         *PROP_CASTSHADOW        1\r
1311         *PROP_RECVSHADOW        1\r
1312         *MATERIAL_REF   3\r
1313 }\r
1314 *GEOMOBJECT     {\r
1315         *NODE_NAME      "mat3model0surf51"\r
1316         *NODE_TM        {\r
1317                 *NODE_NAME      "mat3model0surf51"\r
1318                 *INHERIT_POS    0       0       0\r
1319                 *INHERIT_ROT    0       0       0\r
1320                 *INHERIT_SCL    0       0       0\r
1321                 *TM_ROW0        1.0     0       0\r
1322                 *TM_ROW1        0       1.0     0\r
1323                 *TM_ROW2        0       0       1.0\r
1324                 *TM_ROW3        0       0       0\r
1325                 *TM_POS 0.000000        0.000000        0.000000\r
1326         }\r
1327         *MESH   {\r
1328                 *TIMEVALUE      0\r
1329                 *MESH_NUMVERTEX 10\r
1330                 *MESH_NUMFACES  6\r
1331                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1332                 *MESH_VERTEX_LIST       {\r
1333                         *MESH_VERTEX    0       -16.000000      -128.000000     256.000000\r
1334                         *MESH_VERTEX    1       -16.000000      -128.000000     192.000000\r
1335                         *MESH_VERTEX    2       -16.000000      -80.000000      192.000000\r
1336                         *MESH_VERTEX    3       -16.000000      -80.000000      256.000000\r
1337                         *MESH_VERTEX    4       -16.000000      -128.000000     128.000000\r
1338                         *MESH_VERTEX    5       -16.000000      -96.000000      128.000000\r
1339                         *MESH_VERTEX    6       -16.000000      -96.000000      192.000000\r
1340                         *MESH_VERTEX    7       -16.000000      -128.000000     64.000000\r
1341                         *MESH_VERTEX    8       -16.000000      -112.000000     64.000000\r
1342                         *MESH_VERTEX    9       -16.000000      -112.000000     128.000000\r
1343                 }\r
1344                 *MESH_NORMALS   {\r
1345                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1346                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1347                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1348                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1349                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1350                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1351                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1352                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1353                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1354                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1355                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1356                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1357                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1358                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1360                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1361                 }\r
1362                 *MESH_FACE_LIST {\r
1363                         *MESH_FACE      0       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1365                         *MESH_FACE      2       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                         *MESH_FACE      4       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1368                         *MESH_FACE      5       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1369                 }\r
1370                 *MESH_NUMTVERTEX        10\r
1371                 *MESH_TVERTLIST {\r
1372                         *MESH_TVERT     0       0.437500        1.000000        1.000000\r
1373                         *MESH_TVERT     1       0.437500        0.750000        1.000000\r
1374                         *MESH_TVERT     2       0.625000        0.750000        1.000000\r
1375                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1376                         *MESH_TVERT     4       0.437500        0.500000        1.000000\r
1377                         *MESH_TVERT     5       0.562500        0.500000        1.000000\r
1378                         *MESH_TVERT     6       0.562500        0.750000        1.000000\r
1379                         *MESH_TVERT     7       0.437500        0.250000        1.000000\r
1380                         *MESH_TVERT     8       0.500000        0.250000        1.000000\r
1381                         *MESH_TVERT     9       0.500000        0.500000        1.000000\r
1382                 }\r
1383                 *MESH_NUMTVFACES        6\r
1384                 *MESH_TFACELIST {\r
1385                         *MESH_TFACE     0       1       5       4\r
1386                         *MESH_TFACE     1       0       2       1\r
1387                         *MESH_TFACE     2       1       6       5\r
1388                         *MESH_TFACE     3       0       3       2\r
1389                         *MESH_TFACE     4       4       8       7\r
1390                         *MESH_TFACE     5       4       9       8\r
1391                 }\r
1392         }\r
1393         *PROP_MOTIONBLUR        0\r
1394         *PROP_CASTSHADOW        1\r
1395         *PROP_RECVSHADOW        1\r
1396         *MATERIAL_REF   3\r
1397 }\r
1398 *GEOMOBJECT     {\r
1399         *NODE_NAME      "mat4model0surf52"\r
1400         *NODE_TM        {\r
1401                 *NODE_NAME      "mat4model0surf52"\r
1402                 *INHERIT_POS    0       0       0\r
1403                 *INHERIT_ROT    0       0       0\r
1404                 *INHERIT_SCL    0       0       0\r
1405                 *TM_ROW0        1.0     0       0\r
1406                 *TM_ROW1        0       1.0     0\r
1407                 *TM_ROW2        0       0       1.0\r
1408                 *TM_ROW3        0       0       0\r
1409                 *TM_POS 0.000000        0.000000        0.000000\r
1410         }\r
1411         *MESH   {\r
1412                 *TIMEVALUE      0\r
1413                 *MESH_NUMVERTEX 4\r
1414                 *MESH_NUMFACES  2\r
1415                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1416                 *MESH_VERTEX_LIST       {\r
1417                         *MESH_VERTEX    0       16.000000       112.000000      0.000000\r
1418                         *MESH_VERTEX    1       16.000000       112.000000      64.000000\r
1419                         *MESH_VERTEX    2       16.000000       128.000000      64.000000\r
1420                         *MESH_VERTEX    3       16.000000       128.000000      0.000000\r
1421                 }\r
1422                 *MESH_NORMALS   {\r
1423                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1424                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1425                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1426                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1427                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1428                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1429                 }\r
1430                 *MESH_FACE_LIST {\r
1431                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1432                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1433                 }\r
1434                 *MESH_NUMTVERTEX        4\r
1435                 *MESH_TVERTLIST {\r
1436                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
1437                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
1438                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
1439                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
1440                 }\r
1441                 *MESH_NUMTVFACES        2\r
1442                 *MESH_TFACELIST {\r
1443                         *MESH_TFACE     0       0       2       1\r
1444                         *MESH_TFACE     1       0       3       2\r
1445                 }\r
1446         }\r
1447         *PROP_MOTIONBLUR        0\r
1448         *PROP_CASTSHADOW        1\r
1449         *PROP_RECVSHADOW        1\r
1450         *MATERIAL_REF   4\r
1451 }\r
1452 *GEOMOBJECT     {\r
1453         *NODE_NAME      "mat4model0surf53"\r
1454         *NODE_TM        {\r
1455                 *NODE_NAME      "mat4model0surf53"\r
1456                 *INHERIT_POS    0       0       0\r
1457                 *INHERIT_ROT    0       0       0\r
1458                 *INHERIT_SCL    0       0       0\r
1459                 *TM_ROW0        1.0     0       0\r
1460                 *TM_ROW1        0       1.0     0\r
1461                 *TM_ROW2        0       0       1.0\r
1462                 *TM_ROW3        0       0       0\r
1463                 *TM_POS 0.000000        0.000000        0.000000\r
1464         }\r
1465         *MESH   {\r
1466                 *TIMEVALUE      0\r
1467                 *MESH_NUMVERTEX 4\r
1468                 *MESH_NUMFACES  2\r
1469                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1470                 *MESH_VERTEX_LIST       {\r
1471                         *MESH_VERTEX    0       16.000000       -128.000000     0.000000\r
1472                         *MESH_VERTEX    1       16.000000       -128.000000     64.000000\r
1473                         *MESH_VERTEX    2       16.000000       -96.000000      64.000000\r
1474                         *MESH_VERTEX    3       16.000000       -96.000000      0.000000\r
1475                 }\r
1476                 *MESH_NORMALS   {\r
1477                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1478                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1479                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1480                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1481                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1482                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1483                 }\r
1484                 *MESH_FACE_LIST {\r
1485                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1486                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1487                 }\r
1488                 *MESH_NUMTVERTEX        4\r
1489                 *MESH_TVERTLIST {\r
1490                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
1491                         *MESH_TVERT     1       0.437500        1.000000        1.000000\r
1492                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
1493                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
1494                 }\r
1495                 *MESH_NUMTVFACES        2\r
1496                 *MESH_TFACELIST {\r
1497                         *MESH_TFACE     0       0       2       1\r
1498                         *MESH_TFACE     1       0       3       2\r
1499                 }\r
1500         }\r
1501         *PROP_MOTIONBLUR        0\r
1502         *PROP_CASTSHADOW        1\r
1503         *PROP_RECVSHADOW        1\r
1504         *MATERIAL_REF   4\r
1505 }\r
1506 *GEOMOBJECT     {\r
1507         *NODE_NAME      "mat4model0surf54"\r
1508         *NODE_TM        {\r
1509                 *NODE_NAME      "mat4model0surf54"\r
1510                 *INHERIT_POS    0       0       0\r
1511                 *INHERIT_ROT    0       0       0\r
1512                 *INHERIT_SCL    0       0       0\r
1513                 *TM_ROW0        1.0     0       0\r
1514                 *TM_ROW1        0       1.0     0\r
1515                 *TM_ROW2        0       0       1.0\r
1516                 *TM_ROW3        0       0       0\r
1517                 *TM_POS 0.000000        0.000000        0.000000\r
1518         }\r
1519         *MESH   {\r
1520                 *TIMEVALUE      0\r
1521                 *MESH_NUMVERTEX 4\r
1522                 *MESH_NUMFACES  2\r
1523                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1524                 *MESH_VERTEX_LIST       {\r
1525                         *MESH_VERTEX    0       -16.000000      112.000000      64.000000\r
1526                         *MESH_VERTEX    1       -16.000000      112.000000      0.000000\r
1527                         *MESH_VERTEX    2       -16.000000      128.000000      0.000000\r
1528                         *MESH_VERTEX    3       -16.000000      128.000000      64.000000\r
1529                 }\r
1530                 *MESH_NORMALS   {\r
1531                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1532                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1533                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1534                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1535                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1536                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1537                 }\r
1538                 *MESH_FACE_LIST {\r
1539                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                 }\r
1542                 *MESH_NUMTVERTEX        4\r
1543                 *MESH_TVERTLIST {\r
1544                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
1545                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
1546                         *MESH_TVERT     2       0.437500        0.000000        1.000000\r
1547                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
1548                 }\r
1549                 *MESH_NUMTVFACES        2\r
1550                 *MESH_TFACELIST {\r
1551                         *MESH_TFACE     0       0       2       1\r
1552                         *MESH_TFACE     1       0       3       2\r
1553                 }\r
1554         }\r
1555         *PROP_MOTIONBLUR        0\r
1556         *PROP_CASTSHADOW        1\r
1557         *PROP_RECVSHADOW        1\r
1558         *MATERIAL_REF   4\r
1559 }\r
1560 *GEOMOBJECT     {\r
1561         *NODE_NAME      "mat4model0surf55"\r
1562         *NODE_TM        {\r
1563                 *NODE_NAME      "mat4model0surf55"\r
1564                 *INHERIT_POS    0       0       0\r
1565                 *INHERIT_ROT    0       0       0\r
1566                 *INHERIT_SCL    0       0       0\r
1567                 *TM_ROW0        1.0     0       0\r
1568                 *TM_ROW1        0       1.0     0\r
1569                 *TM_ROW2        0       0       1.0\r
1570                 *TM_ROW3        0       0       0\r
1571                 *TM_POS 0.000000        0.000000        0.000000\r
1572         }\r
1573         *MESH   {\r
1574                 *TIMEVALUE      0\r
1575                 *MESH_NUMVERTEX 4\r
1576                 *MESH_NUMFACES  2\r
1577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1578                 *MESH_VERTEX_LIST       {\r
1579                         *MESH_VERTEX    0       16.000000       112.000000      64.000000\r
1580                         *MESH_VERTEX    1       16.000000       112.000000      0.000000\r
1581                         *MESH_VERTEX    2       -16.000000      112.000000      0.000000\r
1582                         *MESH_VERTEX    3       -16.000000      112.000000      64.000000\r
1583                 }\r
1584                 *MESH_NORMALS   {\r
1585                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1586                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1587                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1588                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1589                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1590                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1591                 }\r
1592                 *MESH_FACE_LIST {\r
1593                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1595                 }\r
1596                 *MESH_NUMTVERTEX        4\r
1597                 *MESH_TVERTLIST {\r
1598                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
1599                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
1600                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
1601                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
1602                 }\r
1603                 *MESH_NUMTVFACES        2\r
1604                 *MESH_TFACELIST {\r
1605                         *MESH_TFACE     0       0       2       1\r
1606                         *MESH_TFACE     1       0       3       2\r
1607                 }\r
1608         }\r
1609         *PROP_MOTIONBLUR        0\r
1610         *PROP_CASTSHADOW        1\r
1611         *PROP_RECVSHADOW        1\r
1612         *MATERIAL_REF   4\r
1613 }\r
1614 *GEOMOBJECT     {\r
1615         *NODE_NAME      "mat4model0surf56"\r
1616         *NODE_TM        {\r
1617                 *NODE_NAME      "mat4model0surf56"\r
1618                 *INHERIT_POS    0       0       0\r
1619                 *INHERIT_ROT    0       0       0\r
1620                 *INHERIT_SCL    0       0       0\r
1621                 *TM_ROW0        1.0     0       0\r
1622                 *TM_ROW1        0       1.0     0\r
1623                 *TM_ROW2        0       0       1.0\r
1624                 *TM_ROW3        0       0       0\r
1625                 *TM_POS 0.000000        0.000000        0.000000\r
1626         }\r
1627         *MESH   {\r
1628                 *TIMEVALUE      0\r
1629                 *MESH_NUMVERTEX 4\r
1630                 *MESH_NUMFACES  2\r
1631                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1632                 *MESH_VERTEX_LIST       {\r
1633                         *MESH_VERTEX    0       16.000000       -96.000000      0.000000\r
1634                         *MESH_VERTEX    1       16.000000       -96.000000      64.000000\r
1635                         *MESH_VERTEX    2       -16.000000      -96.000000      64.000000\r
1636                         *MESH_VERTEX    3       -16.000000      -96.000000      0.000000\r
1637                 }\r
1638                 *MESH_NORMALS   {\r
1639                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1640                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1641                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1642                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1643                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1644                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1645                 }\r
1646                 *MESH_FACE_LIST {\r
1647                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1648                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1649                 }\r
1650                 *MESH_NUMTVERTEX        4\r
1651                 *MESH_TVERTLIST {\r
1652                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
1653                         *MESH_TVERT     1       0.187500        1.000000        1.000000\r
1654                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
1655                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1656                 }\r
1657                 *MESH_NUMTVFACES        2\r
1658                 *MESH_TFACELIST {\r
1659                         *MESH_TFACE     0       0       2       1\r
1660                         *MESH_TFACE     1       0       3       2\r
1661                 }\r
1662         }\r
1663         *PROP_MOTIONBLUR        0\r
1664         *PROP_CASTSHADOW        1\r
1665         *PROP_RECVSHADOW        1\r
1666         *MATERIAL_REF   4\r
1667 }\r
1668 *GEOMOBJECT     {\r
1669         *NODE_NAME      "mat4model0surf57"\r
1670         *NODE_TM        {\r
1671                 *NODE_NAME      "mat4model0surf57"\r
1672                 *INHERIT_POS    0       0       0\r
1673                 *INHERIT_ROT    0       0       0\r
1674                 *INHERIT_SCL    0       0       0\r
1675                 *TM_ROW0        1.0     0       0\r
1676                 *TM_ROW1        0       1.0     0\r
1677                 *TM_ROW2        0       0       1.0\r
1678                 *TM_ROW3        0       0       0\r
1679                 *TM_POS 0.000000        0.000000        0.000000\r
1680         }\r
1681         *MESH   {\r
1682                 *TIMEVALUE      0\r
1683                 *MESH_NUMVERTEX 4\r
1684                 *MESH_NUMFACES  2\r
1685                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1686                 *MESH_VERTEX_LIST       {\r
1687                         *MESH_VERTEX    0       -16.000000      -128.000000     64.000000\r
1688                         *MESH_VERTEX    1       -16.000000      -128.000000     0.000000\r
1689                         *MESH_VERTEX    2       -16.000000      -96.000000      0.000000\r
1690                         *MESH_VERTEX    3       -16.000000      -96.000000      64.000000\r
1691                 }\r
1692                 *MESH_NORMALS   {\r
1693                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1694                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1695                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1696                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1697                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1698                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1699                 }\r
1700                 *MESH_FACE_LIST {\r
1701                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1702                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1703                 }\r
1704                 *MESH_NUMTVERTEX        4\r
1705                 *MESH_TVERTLIST {\r
1706                         *MESH_TVERT     0       0.437500        1.000000        1.000000\r
1707                         *MESH_TVERT     1       0.437500        0.000000        1.000000\r
1708                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
1709                         *MESH_TVERT     3       0.562500        1.000000        1.000000\r
1710                 }\r
1711                 *MESH_NUMTVFACES        2\r
1712                 *MESH_TFACELIST {\r
1713                         *MESH_TFACE     0       0       2       1\r
1714                         *MESH_TFACE     1       0       3       2\r
1715                 }\r
1716         }\r
1717         *PROP_MOTIONBLUR        0\r
1718         *PROP_CASTSHADOW        1\r
1719         *PROP_RECVSHADOW        1\r
1720         *MATERIAL_REF   4\r
1721 }\r