]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/objects_metal/barrel01.ase
Desertfactory v1r1 by Sev.
[divverent/nexuiz.git] / data / models / desertfactory / objects_metal / barrel01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "barrel01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01_top"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/barrel01_top"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\barrel01_top.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/barrel01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\barrel01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01_top"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/barrel01_top"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\barrel01_top.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/barrel01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\barrel01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf2"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf2"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 17\r
106                 *MESH_NUMFACES  16\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       24.000000       0.000002        64.000000\r
110                         *MESH_VERTEX    1       0.000000        0.000002        64.000000\r
111                         *MESH_VERTEX    2       22.500000       10.500001       64.000000\r
112                         *MESH_VERTEX    3       18.000000       18.000000       64.000000\r
113                         *MESH_VERTEX    4       10.500000       22.500000       64.000000\r
114                         *MESH_VERTEX    5       0.000000        24.000000       64.000000\r
115                         *MESH_VERTEX    6       22.500000       -10.499999      64.000000\r
116                         *MESH_VERTEX    7       18.000000       -18.000000      64.000000\r
117                         *MESH_VERTEX    8       10.500000       -22.500000      64.000000\r
118                         *MESH_VERTEX    9       0.000000        -24.000000      64.000000\r
119                         *MESH_VERTEX    10      -10.500000      22.500000       64.000000\r
120                         *MESH_VERTEX    11      -10.500000      -22.500000      64.000000\r
121                         *MESH_VERTEX    12      -18.000000      18.000000       64.000000\r
122                         *MESH_VERTEX    13      -18.000000      -18.000000      64.000000\r
123                         *MESH_VERTEX    14      -22.500000      10.500001       64.000000\r
124                         *MESH_VERTEX    15      -22.500000      -10.499999      64.000000\r
125                         *MESH_VERTEX    16      -24.000000      0.000002        64.000000\r
126                 }\r
127                 *MESH_NORMALS   {\r
128                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
129                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
130                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
131                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
132                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
133                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
134                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
135                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
136                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
137                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
138                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
139                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
141                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
142                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
143                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
144                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
145                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
146                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
147                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
148                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
149                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
150                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
151                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
152                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
153                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
154                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
155                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
156                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
157                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
158                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
159                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
160                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
161                 }\r
162                 *MESH_FACE_LIST {\r
163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
164                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
165                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
166                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
167                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
168                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
169                         *MESH_FACE      6       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
170                         *MESH_FACE      7       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
171                         *MESH_FACE      8       A:      1       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      9       A:      1       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      10      A:      1       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                         *MESH_FACE      11      A:      1       B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
175                         *MESH_FACE      12      A:      1       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
176                         *MESH_FACE      13      A:      1       B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
177                         *MESH_FACE      14      A:      1       B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      15      A:      1       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        17\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
183                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
184                         *MESH_TVERT     2       0.968750        0.718750        1.000000\r
185                         *MESH_TVERT     3       0.875000        0.875000        1.000000\r
186                         *MESH_TVERT     4       0.718750        0.968750        1.000000\r
187                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
188                         *MESH_TVERT     6       0.968750        0.281250        1.000000\r
189                         *MESH_TVERT     7       0.875000        0.125000        1.000000\r
190                         *MESH_TVERT     8       0.718750        0.031250        1.000000\r
191                         *MESH_TVERT     9       0.500000        0.000000        1.000000\r
192                         *MESH_TVERT     10      0.281250        0.968750        1.000000\r
193                         *MESH_TVERT     11      0.281250        0.031250        1.000000\r
194                         *MESH_TVERT     12      0.125000        0.875000        1.000000\r
195                         *MESH_TVERT     13      0.125000        0.125000        1.000000\r
196                         *MESH_TVERT     14      0.031250        0.718750        1.000000\r
197                         *MESH_TVERT     15      0.031250        0.281250        1.000000\r
198                         *MESH_TVERT     16      0.000000        0.500000        1.000000\r
199                 }\r
200                 *MESH_NUMTVFACES        16\r
201                 *MESH_TFACELIST {\r
202                         *MESH_TFACE     0       0       2       1\r
203                         *MESH_TFACE     1       1       2       3\r
204                         *MESH_TFACE     2       1       3       4\r
205                         *MESH_TFACE     3       1       4       5\r
206                         *MESH_TFACE     4       0       1       6\r
207                         *MESH_TFACE     5       1       7       6\r
208                         *MESH_TFACE     6       1       8       7\r
209                         *MESH_TFACE     7       1       9       8\r
210                         *MESH_TFACE     8       1       5       10\r
211                         *MESH_TFACE     9       1       11      9\r
212                         *MESH_TFACE     10      1       10      12\r
213                         *MESH_TFACE     11      1       13      11\r
214                         *MESH_TFACE     12      1       12      14\r
215                         *MESH_TFACE     13      1       15      13\r
216                         *MESH_TFACE     14      1       14      16\r
217                         *MESH_TFACE     15      1       16      15\r
218                 }\r
219         }\r
220         *PROP_MOTIONBLUR        0\r
221         *PROP_CASTSHADOW        1\r
222         *PROP_RECVSHADOW        1\r
223         *MATERIAL_REF   3\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat0model0surf3"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat0model0surf3"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 4\r
241                 *MESH_NUMFACES  2\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
245                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
246                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
247                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
248                 }\r
249                 *MESH_NORMALS   {\r
250                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
251                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
252                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
253                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
254                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
255                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
256                 }\r
257                 *MESH_FACE_LIST {\r
258                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                 }\r
261                 *MESH_NUMTVERTEX        4\r
262                 *MESH_TVERTLIST {\r
263                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
264                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
265                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
266                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
267                 }\r
268                 *MESH_NUMTVFACES        2\r
269                 *MESH_TFACELIST {\r
270                         *MESH_TFACE     0       0       2       1\r
271                         *MESH_TFACE     1       2       3       1\r
272                 }\r
273         }\r
274         *PROP_MOTIONBLUR        0\r
275         *PROP_CASTSHADOW        1\r
276         *PROP_RECVSHADOW        1\r
277         *MATERIAL_REF   0\r
278 }\r
279 *GEOMOBJECT     {\r
280         *NODE_NAME      "mat0model0surf4"\r
281         *NODE_TM        {\r
282                 *NODE_NAME      "mat0model0surf4"\r
283                 *INHERIT_POS    0       0       0\r
284                 *INHERIT_ROT    0       0       0\r
285                 *INHERIT_SCL    0       0       0\r
286                 *TM_ROW0        1.0     0       0\r
287                 *TM_ROW1        0       1.0     0\r
288                 *TM_ROW2        0       0       1.0\r
289                 *TM_ROW3        0       0       0\r
290                 *TM_POS 0.000000        0.000000        0.000000\r
291         }\r
292         *MESH   {\r
293                 *TIMEVALUE      0\r
294                 *MESH_NUMVERTEX 4\r
295                 *MESH_NUMFACES  2\r
296                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
297                 *MESH_VERTEX_LIST       {\r
298                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
299                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
300                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
301                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
302                 }\r
303                 *MESH_NORMALS   {\r
304                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
305                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
306                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
307                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
308                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
309                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
310                 }\r
311                 *MESH_FACE_LIST {\r
312                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                 }\r
315                 *MESH_NUMTVERTEX        4\r
316                 *MESH_TVERTLIST {\r
317                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
318                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
319                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
320                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
321                 }\r
322                 *MESH_NUMTVFACES        2\r
323                 *MESH_TFACELIST {\r
324                         *MESH_TFACE     0       0       2       1\r
325                         *MESH_TFACE     1       2       3       1\r
326                 }\r
327         }\r
328         *PROP_MOTIONBLUR        0\r
329         *PROP_CASTSHADOW        1\r
330         *PROP_RECVSHADOW        1\r
331         *MATERIAL_REF   0\r
332 }\r
333 *GEOMOBJECT     {\r
334         *NODE_NAME      "mat0model0surf5"\r
335         *NODE_TM        {\r
336                 *NODE_NAME      "mat0model0surf5"\r
337                 *INHERIT_POS    0       0       0\r
338                 *INHERIT_ROT    0       0       0\r
339                 *INHERIT_SCL    0       0       0\r
340                 *TM_ROW0        1.0     0       0\r
341                 *TM_ROW1        0       1.0     0\r
342                 *TM_ROW2        0       0       1.0\r
343                 *TM_ROW3        0       0       0\r
344                 *TM_POS 0.000000        0.000000        0.000000\r
345         }\r
346         *MESH   {\r
347                 *TIMEVALUE      0\r
348                 *MESH_NUMVERTEX 4\r
349                 *MESH_NUMFACES  2\r
350                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
351                 *MESH_VERTEX_LIST       {\r
352                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
353                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
354                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
355                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
356                 }\r
357                 *MESH_NORMALS   {\r
358                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
359                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
360                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
361                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
362                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
363                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
364                 }\r
365                 *MESH_FACE_LIST {\r
366                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
367                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
368                 }\r
369                 *MESH_NUMTVERTEX        4\r
370                 *MESH_TVERTLIST {\r
371                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
372                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
373                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
374                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
375                 }\r
376                 *MESH_NUMTVFACES        2\r
377                 *MESH_TFACELIST {\r
378                         *MESH_TFACE     0       0       2       1\r
379                         *MESH_TFACE     1       2       3       1\r
380                 }\r
381         }\r
382         *PROP_MOTIONBLUR        0\r
383         *PROP_CASTSHADOW        1\r
384         *PROP_RECVSHADOW        1\r
385         *MATERIAL_REF   0\r
386 }\r
387 *GEOMOBJECT     {\r
388         *NODE_NAME      "mat0model0surf6"\r
389         *NODE_TM        {\r
390                 *NODE_NAME      "mat0model0surf6"\r
391                 *INHERIT_POS    0       0       0\r
392                 *INHERIT_ROT    0       0       0\r
393                 *INHERIT_SCL    0       0       0\r
394                 *TM_ROW0        1.0     0       0\r
395                 *TM_ROW1        0       1.0     0\r
396                 *TM_ROW2        0       0       1.0\r
397                 *TM_ROW3        0       0       0\r
398                 *TM_POS 0.000000        0.000000        0.000000\r
399         }\r
400         *MESH   {\r
401                 *TIMEVALUE      0\r
402                 *MESH_NUMVERTEX 4\r
403                 *MESH_NUMFACES  2\r
404                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
405                 *MESH_VERTEX_LIST       {\r
406                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
407                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
408                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
409                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
410                 }\r
411                 *MESH_NORMALS   {\r
412                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
413                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
414                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
415                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
416                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
417                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
418                 }\r
419                 *MESH_FACE_LIST {\r
420                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
422                 }\r
423                 *MESH_NUMTVERTEX        4\r
424                 *MESH_TVERTLIST {\r
425                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
426                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
427                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
428                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
429                 }\r
430                 *MESH_NUMTVFACES        2\r
431                 *MESH_TFACELIST {\r
432                         *MESH_TFACE     0       0       2       1\r
433                         *MESH_TFACE     1       2       3       1\r
434                 }\r
435         }\r
436         *PROP_MOTIONBLUR        0\r
437         *PROP_CASTSHADOW        1\r
438         *PROP_RECVSHADOW        1\r
439         *MATERIAL_REF   0\r
440 }\r
441 *GEOMOBJECT     {\r
442         *NODE_NAME      "mat0model0surf7"\r
443         *NODE_TM        {\r
444                 *NODE_NAME      "mat0model0surf7"\r
445                 *INHERIT_POS    0       0       0\r
446                 *INHERIT_ROT    0       0       0\r
447                 *INHERIT_SCL    0       0       0\r
448                 *TM_ROW0        1.0     0       0\r
449                 *TM_ROW1        0       1.0     0\r
450                 *TM_ROW2        0       0       1.0\r
451                 *TM_ROW3        0       0       0\r
452                 *TM_POS 0.000000        0.000000        0.000000\r
453         }\r
454         *MESH   {\r
455                 *TIMEVALUE      0\r
456                 *MESH_NUMVERTEX 4\r
457                 *MESH_NUMFACES  2\r
458                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
459                 *MESH_VERTEX_LIST       {\r
460                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
461                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
462                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
463                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
464                 }\r
465                 *MESH_NORMALS   {\r
466                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
467                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
468                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
469                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
470                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
471                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
472                 }\r
473                 *MESH_FACE_LIST {\r
474                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                 }\r
477                 *MESH_NUMTVERTEX        4\r
478                 *MESH_TVERTLIST {\r
479                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
480                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
481                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
482                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
483                 }\r
484                 *MESH_NUMTVFACES        2\r
485                 *MESH_TFACELIST {\r
486                         *MESH_TFACE     0       0       2       1\r
487                         *MESH_TFACE     1       2       3       1\r
488                 }\r
489         }\r
490         *PROP_MOTIONBLUR        0\r
491         *PROP_CASTSHADOW        1\r
492         *PROP_RECVSHADOW        1\r
493         *MATERIAL_REF   0\r
494 }\r
495 *GEOMOBJECT     {\r
496         *NODE_NAME      "mat0model0surf8"\r
497         *NODE_TM        {\r
498                 *NODE_NAME      "mat0model0surf8"\r
499                 *INHERIT_POS    0       0       0\r
500                 *INHERIT_ROT    0       0       0\r
501                 *INHERIT_SCL    0       0       0\r
502                 *TM_ROW0        1.0     0       0\r
503                 *TM_ROW1        0       1.0     0\r
504                 *TM_ROW2        0       0       1.0\r
505                 *TM_ROW3        0       0       0\r
506                 *TM_POS 0.000000        0.000000        0.000000\r
507         }\r
508         *MESH   {\r
509                 *TIMEVALUE      0\r
510                 *MESH_NUMVERTEX 4\r
511                 *MESH_NUMFACES  2\r
512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
513                 *MESH_VERTEX_LIST       {\r
514                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
515                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
516                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
517                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
518                 }\r
519                 *MESH_NORMALS   {\r
520                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
521                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
522                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
523                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
524                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
525                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
526                 }\r
527                 *MESH_FACE_LIST {\r
528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
529                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
530                 }\r
531                 *MESH_NUMTVERTEX        4\r
532                 *MESH_TVERTLIST {\r
533                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
534                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
535                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
536                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
537                 }\r
538                 *MESH_NUMTVFACES        2\r
539                 *MESH_TFACELIST {\r
540                         *MESH_TFACE     0       0       2       1\r
541                         *MESH_TFACE     1       2       3       1\r
542                 }\r
543         }\r
544         *PROP_MOTIONBLUR        0\r
545         *PROP_CASTSHADOW        1\r
546         *PROP_RECVSHADOW        1\r
547         *MATERIAL_REF   0\r
548 }\r
549 *GEOMOBJECT     {\r
550         *NODE_NAME      "mat4model0surf9"\r
551         *NODE_TM        {\r
552                 *NODE_NAME      "mat4model0surf9"\r
553                 *INHERIT_POS    0       0       0\r
554                 *INHERIT_ROT    0       0       0\r
555                 *INHERIT_SCL    0       0       0\r
556                 *TM_ROW0        1.0     0       0\r
557                 *TM_ROW1        0       1.0     0\r
558                 *TM_ROW2        0       0       1.0\r
559                 *TM_ROW3        0       0       0\r
560                 *TM_POS 0.000000        0.000000        0.000000\r
561         }\r
562         *MESH   {\r
563                 *TIMEVALUE      0\r
564                 *MESH_NUMVERTEX 10\r
565                 *MESH_NUMFACES  8\r
566                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
567                 *MESH_VERTEX_LIST       {\r
568                         *MESH_VERTEX    0       24.000000       0.000000        0.000000\r
569                         *MESH_VERTEX    1       24.000000       0.000000        64.000000\r
570                         *MESH_VERTEX    2       22.500000       10.500000       64.000000\r
571                         *MESH_VERTEX    3       22.500000       10.500000       0.000000\r
572                         *MESH_VERTEX    4       22.500000       -10.500000      64.000000\r
573                         *MESH_VERTEX    5       22.500000       -10.500000      0.000000\r
574                         *MESH_VERTEX    6       18.000000       18.000000       0.000000\r
575                         *MESH_VERTEX    7       18.000000       -18.000000      0.000000\r
576                         *MESH_VERTEX    8       18.000000       18.000000       64.000000\r
577                         *MESH_VERTEX    9       18.000000       -18.000000      64.000000\r
578                 }\r
579                 *MESH_NORMALS   {\r
580                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
581                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
582                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
583                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
584                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
585                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
586                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
587                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
588                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
589                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
590                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
591                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
592                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
593                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
594                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
595                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
596                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
597                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
598                 }\r
599                 *MESH_FACE_LIST {\r
600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
601                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
602                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
603                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
605                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
606                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
607                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
608                 }\r
609                 *MESH_NUMTVERTEX        10\r
610                 *MESH_TVERTLIST {\r
611                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
612                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
613                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
614                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
615                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
616                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
617                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
618                         *MESH_TVERT     7       -0.250000       0.000000        1.000000\r
619                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
620                         *MESH_TVERT     9       -0.250000       1.000000        1.000000\r
621                 }\r
622                 *MESH_NUMTVFACES        8\r
623                 *MESH_TFACELIST {\r
624                         *MESH_TFACE     0       0       2       1\r
625                         *MESH_TFACE     1       0       3       2\r
626                         *MESH_TFACE     2       0       1       4\r
627                         *MESH_TFACE     3       0       4       5\r
628                         *MESH_TFACE     4       2       3       6\r
629                         *MESH_TFACE     5       4       7       5\r
630                         *MESH_TFACE     6       2       6       8\r
631                         *MESH_TFACE     7       4       9       7\r
632                 }\r
633         }\r
634         *PROP_MOTIONBLUR        0\r
635         *PROP_CASTSHADOW        1\r
636         *PROP_RECVSHADOW        1\r
637         *MATERIAL_REF   4\r
638 }\r
639 *GEOMOBJECT     {\r
640         *NODE_NAME      "mat4model0surf10"\r
641         *NODE_TM        {\r
642                 *NODE_NAME      "mat4model0surf10"\r
643                 *INHERIT_POS    0       0       0\r
644                 *INHERIT_ROT    0       0       0\r
645                 *INHERIT_SCL    0       0       0\r
646                 *TM_ROW0        1.0     0       0\r
647                 *TM_ROW1        0       1.0     0\r
648                 *TM_ROW2        0       0       1.0\r
649                 *TM_ROW3        0       0       0\r
650                 *TM_POS 0.000000        0.000000        0.000000\r
651         }\r
652         *MESH   {\r
653                 *TIMEVALUE      0\r
654                 *MESH_NUMVERTEX 10\r
655                 *MESH_NUMFACES  8\r
656                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
657                 *MESH_VERTEX_LIST       {\r
658                         *MESH_VERTEX    0       18.000000       18.000000       0.000000\r
659                         *MESH_VERTEX    1       18.000000       18.000000       64.000000\r
660                         *MESH_VERTEX    2       10.500000       22.500000       64.000000\r
661                         *MESH_VERTEX    3       10.500000       22.500000       0.000000\r
662                         *MESH_VERTEX    4       0.000000        24.000000       0.000000\r
663                         *MESH_VERTEX    5       0.000000        24.000000       64.000000\r
664                         *MESH_VERTEX    6       -10.500000      22.500000       64.000000\r
665                         *MESH_VERTEX    7       -10.500000      22.500000       0.000000\r
666                         *MESH_VERTEX    8       -18.000000      18.000000       0.000000\r
667                         *MESH_VERTEX    9       -18.000000      18.000000       64.000000\r
668                 }\r
669                 *MESH_NORMALS   {\r
670                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
671                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
672                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
673                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
674                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
675                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
676                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
677                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
678                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
679                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
680                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
681                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
682                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
685                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
686                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
687                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
688                 }\r
689                 *MESH_FACE_LIST {\r
690                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
692                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
693                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
696                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                 }\r
699                 *MESH_NUMTVERTEX        10\r
700                 *MESH_TVERTLIST {\r
701                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
702                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
703                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
704                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
705                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
706                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
707                         *MESH_TVERT     6       0.625000        1.000000        1.000000\r
708                         *MESH_TVERT     7       0.625000        0.000000        1.000000\r
709                         *MESH_TVERT     8       0.750000        0.000000        1.000000\r
710                         *MESH_TVERT     9       0.750000        1.000000        1.000000\r
711                 }\r
712                 *MESH_NUMTVFACES        8\r
713                 *MESH_TFACELIST {\r
714                         *MESH_TFACE     0       2       3       4\r
715                         *MESH_TFACE     1       2       4       5\r
716                         *MESH_TFACE     2       0       3       2\r
717                         *MESH_TFACE     3       0       2       1\r
718                         *MESH_TFACE     4       4       6       5\r
719                         *MESH_TFACE     5       4       7       6\r
720                         *MESH_TFACE     6       6       7       8\r
721                         *MESH_TFACE     7       6       8       9\r
722                 }\r
723         }\r
724         *PROP_MOTIONBLUR        0\r
725         *PROP_CASTSHADOW        1\r
726         *PROP_RECVSHADOW        1\r
727         *MATERIAL_REF   4\r
728 }\r
729 *GEOMOBJECT     {\r
730         *NODE_NAME      "mat4model0surf11"\r
731         *NODE_TM        {\r
732                 *NODE_NAME      "mat4model0surf11"\r
733                 *INHERIT_POS    0       0       0\r
734                 *INHERIT_ROT    0       0       0\r
735                 *INHERIT_SCL    0       0       0\r
736                 *TM_ROW0        1.0     0       0\r
737                 *TM_ROW1        0       1.0     0\r
738                 *TM_ROW2        0       0       1.0\r
739                 *TM_ROW3        0       0       0\r
740                 *TM_POS 0.000000        0.000000        0.000000\r
741         }\r
742         *MESH   {\r
743                 *TIMEVALUE      0\r
744                 *MESH_NUMVERTEX 10\r
745                 *MESH_NUMFACES  8\r
746                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
747                 *MESH_VERTEX_LIST       {\r
748                         *MESH_VERTEX    0       10.500000       -22.500000      64.000000\r
749                         *MESH_VERTEX    1       18.000000       -18.000000      64.000000\r
750                         *MESH_VERTEX    2       18.000000       -18.000000      0.000000\r
751                         *MESH_VERTEX    3       10.500000       -22.500000      0.000000\r
752                         *MESH_VERTEX    4       0.000000        -24.000000      0.000000\r
753                         *MESH_VERTEX    5       -10.500000      -22.500000      64.000000\r
754                         *MESH_VERTEX    6       0.000000        -24.000000      64.000000\r
755                         *MESH_VERTEX    7       -10.500000      -22.500000      0.000000\r
756                         *MESH_VERTEX    8       -18.000000      -18.000000      0.000000\r
757                         *MESH_VERTEX    9       -18.000000      -18.000000      64.000000\r
758                 }\r
759                 *MESH_NORMALS   {\r
760                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
761                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
762                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
763                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
764                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
765                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
766                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
767                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
768                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
769                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
770                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
771                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
772                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
773                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
774                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
775                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
776                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
777                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
778                 }\r
779                 *MESH_FACE_LIST {\r
780                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
781                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
782                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
783                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
784                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
786                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                 }\r
789                 *MESH_NUMTVERTEX        10\r
790                 *MESH_TVERTLIST {\r
791                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
792                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
793                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
794                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
795                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
796                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
797                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
798                         *MESH_TVERT     7       0.375000        0.000000        1.000000\r
799                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
800                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
801                 }\r
802                 *MESH_NUMTVFACES        8\r
803                 *MESH_TFACELIST {\r
804                         *MESH_TFACE     0       0       4       3\r
805                         *MESH_TFACE     1       0       6       4\r
806                         *MESH_TFACE     2       0       3       2\r
807                         *MESH_TFACE     3       0       2       1\r
808                         *MESH_TFACE     4       4       6       5\r
809                         *MESH_TFACE     5       4       5       7\r
810                         *MESH_TFACE     6       5       8       7\r
811                         *MESH_TFACE     7       5       9       8\r
812                 }\r
813         }\r
814         *PROP_MOTIONBLUR        0\r
815         *PROP_CASTSHADOW        1\r
816         *PROP_RECVSHADOW        1\r
817         *MATERIAL_REF   4\r
818 }\r
819 *GEOMOBJECT     {\r
820         *NODE_NAME      "mat4model0surf12"\r
821         *NODE_TM        {\r
822                 *NODE_NAME      "mat4model0surf12"\r
823                 *INHERIT_POS    0       0       0\r
824                 *INHERIT_ROT    0       0       0\r
825                 *INHERIT_SCL    0       0       0\r
826                 *TM_ROW0        1.0     0       0\r
827                 *TM_ROW1        0       1.0     0\r
828                 *TM_ROW2        0       0       1.0\r
829                 *TM_ROW3        0       0       0\r
830                 *TM_POS 0.000000        0.000000        0.000000\r
831         }\r
832         *MESH   {\r
833                 *TIMEVALUE      0\r
834                 *MESH_NUMVERTEX 12\r
835                 *MESH_NUMFACES  8\r
836                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
837                 *MESH_VERTEX_LIST       {\r
838                         *MESH_VERTEX    0       -18.000000      18.000000       0.000000\r
839                         *MESH_VERTEX    1       -18.000000      18.000000       64.000000\r
840                         *MESH_VERTEX    2       -22.500000      10.500000       64.000000\r
841                         *MESH_VERTEX    3       -22.500000      10.500000       0.000000\r
842                         *MESH_VERTEX    4       -24.000000      0.000000        0.000000\r
843                         *MESH_VERTEX    5       -24.000000      0.000000        0.000000\r
844                         *MESH_VERTEX    6       -24.000000      0.000000        64.000000\r
845                         *MESH_VERTEX    7       -22.500000      -10.500000      64.000000\r
846                         *MESH_VERTEX    8       -24.000000      0.000000        64.000000\r
847                         *MESH_VERTEX    9       -22.500000      -10.500000      0.000000\r
848                         *MESH_VERTEX    10      -18.000000      -18.000000      0.000000\r
849                         *MESH_VERTEX    11      -18.000000      -18.000000      64.000000\r
850                 }\r
851                 *MESH_NORMALS   {\r
852                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
853                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
854                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
855                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
856                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
857                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
858                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
859                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
860                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
861                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
862                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
863                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
864                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
865                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
866                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
867                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
868                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
869                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
870                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
871                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
872                 }\r
873                 *MESH_FACE_LIST {\r
874                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
876                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
878                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
879                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                 }\r
883                 *MESH_NUMTVERTEX        12\r
884                 *MESH_TVERTLIST {\r
885                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
886                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
887                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
888                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
889                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
890                         *MESH_TVERT     5       -1.000000       0.000000        1.000000\r
891                         *MESH_TVERT     6       -1.000000       1.000000        1.000000\r
892                         *MESH_TVERT     7       -0.875000       1.000000        1.000000\r
893                         *MESH_TVERT     8       1.000000        1.000000        1.000000\r
894                         *MESH_TVERT     9       -0.875000       0.000000        1.000000\r
895                         *MESH_TVERT     10      -0.750000       0.000000        1.000000\r
896                         *MESH_TVERT     11      -0.750000       1.000000        1.000000\r
897                 }\r
898                 *MESH_NUMTVFACES        8\r
899                 *MESH_TFACELIST {\r
900                         *MESH_TFACE     0       0       3       2\r
901                         *MESH_TFACE     1       2       3       4\r
902                         *MESH_TFACE     2       0       2       1\r
903                         *MESH_TFACE     3       2       4       8\r
904                         *MESH_TFACE     4       5       7       6\r
905                         *MESH_TFACE     5       5       9       7\r
906                         *MESH_TFACE     6       7       9       10\r
907                         *MESH_TFACE     7       7       10      11\r
908                 }\r
909         }\r
910         *PROP_MOTIONBLUR        0\r
911         *PROP_CASTSHADOW        1\r
912         *PROP_RECVSHADOW        1\r
913         *MATERIAL_REF   4\r
914 }\r