]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/v1r1_grates01.ase
Desertfactory v1r1 by Sev.
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / v1r1_grates01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_grates01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf19"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf19"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf20"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf20"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf21"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf21"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf22"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf22"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf23"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf23"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf24"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf24"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf25"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf25"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 8\r
400                 *MESH_NUMFACES  6\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       96.000000       -40.000000      8.000000\r
404                         *MESH_VERTEX    1       96.000000       40.000000       8.000000\r
405                         *MESH_VERTEX    2       104.000000      48.000000       8.000000\r
406                         *MESH_VERTEX    3       104.000000      -48.000000      8.000000\r
407                         *MESH_VERTEX    4       -104.000000     40.000000       8.000000\r
408                         *MESH_VERTEX    5       -104.000000     48.000000       8.000000\r
409                         *MESH_VERTEX    6       -104.000000     -48.000000      8.000000\r
410                         *MESH_VERTEX    7       -104.000000     -40.000000      8.000000\r
411                 }\r
412                 *MESH_NORMALS   {\r
413                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
414                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
415                         *MESH_FACENORMAL        2       -0.343279       0.000000        0.939234\r
416                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
417                         *MESH_FACENORMAL        4       0.894427        0.000000        0.447214\r
418                         *MESH_FACENORMAL        5       0.686557        0.000000        0.727076\r
419                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
420                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
421                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
422                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
423                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
424                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
425                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
426                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
432                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
433                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
435                 }\r
436                 *MESH_NUMTVERTEX        8\r
437                 *MESH_TVERTLIST {\r
438                         *MESH_TVERT     0       0.750000        0.687500        1.000000\r
439                         *MESH_TVERT     1       0.750000        1.312500        1.000000\r
440                         *MESH_TVERT     2       0.812500        1.375000        1.000000\r
441                         *MESH_TVERT     3       0.812500        0.625000        1.000000\r
442                         *MESH_TVERT     4       -0.812500       1.312500        1.000000\r
443                         *MESH_TVERT     5       -0.812500       1.375000        1.000000\r
444                         *MESH_TVERT     6       -0.812500       0.625000        1.000000\r
445                         *MESH_TVERT     7       -0.812500       0.687500        1.000000\r
446                 }\r
447                 *MESH_NUMTVFACES        6\r
448                 *MESH_TFACELIST {\r
449                         *MESH_TFACE     0       0       2       1\r
450                         *MESH_TFACE     1       0       3       2\r
451                         *MESH_TFACE     2       1       2       4\r
452                         *MESH_TFACE     3       2       5       4\r
453                         *MESH_TFACE     4       0       6       3\r
454                         *MESH_TFACE     5       0       7       6\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   2\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat2model0surf26"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat2model0surf26"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       96.000000       40.000000       8.000000\r
482                         *MESH_VERTEX    1       96.000000       -40.000000      8.000000\r
483                         *MESH_VERTEX    2       96.000000       -40.000000      4.000000\r
484                         *MESH_VERTEX    3       96.000000       40.000000       4.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
488                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
489                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
490                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
491                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
492                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       0.562500        0.031250        1.000000\r
501                         *MESH_TVERT     1       1.187500        0.031250        1.000000\r
502                         *MESH_TVERT     2       1.187500        0.000000        1.000000\r
503                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       0       3       2\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   2\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat2model0surf27"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat2model0surf27"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 6\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       88.000000       40.000000       5.000000\r
536                         *MESH_VERTEX    1       88.000000       -40.000000      5.000000\r
537                         *MESH_VERTEX    2       86.000000       -40.000000      7.000000\r
538                         *MESH_VERTEX    3       86.000000       40.000000       7.000000\r
539                         *MESH_VERTEX    4       84.000000       40.000000       5.000000\r
540                         *MESH_VERTEX    5       84.000000       -40.000000      5.000000\r
541                 }\r
542                 *MESH_NORMALS   {\r
543                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
544                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
545                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
546                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
547                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
548                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
549                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
550                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
551                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
552                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
558                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                 }\r
560                 *MESH_NUMTVERTEX        6\r
561                 *MESH_TVERTLIST {\r
562                         *MESH_TVERT     0       0.687500        1.312500        1.000000\r
563                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
564                         *MESH_TVERT     2       0.671875        0.687500        1.000000\r
565                         *MESH_TVERT     3       0.671875        1.312500        1.000000\r
566                         *MESH_TVERT     4       0.656250        1.312500        1.000000\r
567                         *MESH_TVERT     5       0.656250        0.687500        1.000000\r
568                 }\r
569                 *MESH_NUMTVFACES        4\r
570                 *MESH_TFACELIST {\r
571                         *MESH_TFACE     0       0       2       1\r
572                         *MESH_TFACE     1       0       3       2\r
573                         *MESH_TFACE     2       2       3       4\r
574                         *MESH_TFACE     3       2       4       5\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   2\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat2model0surf28"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat2model0surf28"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 6\r
598                 *MESH_NUMFACES  4\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       76.000000       40.000000       5.000000\r
602                         *MESH_VERTEX    1       76.000000       -40.000000      5.000000\r
603                         *MESH_VERTEX    2       74.000000       -40.000000      7.000000\r
604                         *MESH_VERTEX    3       74.000000       40.000000       7.000000\r
605                         *MESH_VERTEX    4       72.000000       40.000000       5.000000\r
606                         *MESH_VERTEX    5       72.000000       -40.000000      5.000000\r
607                 }\r
608                 *MESH_NORMALS   {\r
609                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
610                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
611                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
612                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
613                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
614                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
615                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
616                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
617                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
618                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
624                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                 }\r
626                 *MESH_NUMTVERTEX        6\r
627                 *MESH_TVERTLIST {\r
628                         *MESH_TVERT     0       0.593750        1.312500        1.000000\r
629                         *MESH_TVERT     1       0.593750        0.687500        1.000000\r
630                         *MESH_TVERT     2       0.578125        0.687500        1.000000\r
631                         *MESH_TVERT     3       0.578125        1.312500        1.000000\r
632                         *MESH_TVERT     4       0.562500        1.312500        1.000000\r
633                         *MESH_TVERT     5       0.562500        0.687500        1.000000\r
634                 }\r
635                 *MESH_NUMTVFACES        4\r
636                 *MESH_TFACELIST {\r
637                         *MESH_TFACE     0       0       2       1\r
638                         *MESH_TFACE     1       0       3       2\r
639                         *MESH_TFACE     2       2       3       4\r
640                         *MESH_TFACE     3       2       4       5\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   2\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat2model0surf29"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat2model0surf29"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 6\r
664                 *MESH_NUMFACES  4\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       64.000000       40.000000       5.000000\r
668                         *MESH_VERTEX    1       64.000000       -40.000000      5.000000\r
669                         *MESH_VERTEX    2       62.000000       -40.000000      7.000000\r
670                         *MESH_VERTEX    3       62.000000       40.000000       7.000000\r
671                         *MESH_VERTEX    4       60.000000       40.000000       5.000000\r
672                         *MESH_VERTEX    5       60.000000       -40.000000      5.000000\r
673                 }\r
674                 *MESH_NORMALS   {\r
675                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
676                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
677                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
678                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
679                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
680                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
681                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
682                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
683                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
684                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
690                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                 }\r
692                 *MESH_NUMTVERTEX        6\r
693                 *MESH_TVERTLIST {\r
694                         *MESH_TVERT     0       0.500000        1.312500        1.000000\r
695                         *MESH_TVERT     1       0.500000        0.687500        1.000000\r
696                         *MESH_TVERT     2       0.484375        0.687500        1.000000\r
697                         *MESH_TVERT     3       0.484375        1.312500        1.000000\r
698                         *MESH_TVERT     4       0.468750        1.312500        1.000000\r
699                         *MESH_TVERT     5       0.468750        0.687500        1.000000\r
700                 }\r
701                 *MESH_NUMTVFACES        4\r
702                 *MESH_TFACELIST {\r
703                         *MESH_TFACE     0       0       2       1\r
704                         *MESH_TFACE     1       0       3       2\r
705                         *MESH_TFACE     2       2       3       4\r
706                         *MESH_TFACE     3       2       4       5\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   2\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat2model0surf30"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat2model0surf30"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 6\r
730                 *MESH_NUMFACES  4\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       52.000000       40.000000       5.000000\r
734                         *MESH_VERTEX    1       52.000000       -40.000000      5.000000\r
735                         *MESH_VERTEX    2       50.000000       -40.000000      7.000000\r
736                         *MESH_VERTEX    3       50.000000       40.000000       7.000000\r
737                         *MESH_VERTEX    4       48.000000       40.000000       5.000000\r
738                         *MESH_VERTEX    5       48.000000       -40.000000      5.000000\r
739                 }\r
740                 *MESH_NORMALS   {\r
741                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
742                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
743                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
744                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
745                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
746                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
747                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
748                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
749                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
750                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                 }\r
758                 *MESH_NUMTVERTEX        6\r
759                 *MESH_TVERTLIST {\r
760                         *MESH_TVERT     0       0.406250        1.312500        1.000000\r
761                         *MESH_TVERT     1       0.406250        0.687500        1.000000\r
762                         *MESH_TVERT     2       0.390625        0.687500        1.000000\r
763                         *MESH_TVERT     3       0.390625        1.312500        1.000000\r
764                         *MESH_TVERT     4       0.375000        1.312500        1.000000\r
765                         *MESH_TVERT     5       0.375000        0.687500        1.000000\r
766                 }\r
767                 *MESH_NUMTVFACES        4\r
768                 *MESH_TFACELIST {\r
769                         *MESH_TFACE     0       0       2       1\r
770                         *MESH_TFACE     1       0       3       2\r
771                         *MESH_TFACE     2       2       3       4\r
772                         *MESH_TFACE     3       2       4       5\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   2\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat2model0surf31"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat2model0surf31"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 6\r
796                 *MESH_NUMFACES  4\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       40.000000       40.000000       5.000000\r
800                         *MESH_VERTEX    1       40.000000       -40.000000      5.000000\r
801                         *MESH_VERTEX    2       38.000000       -40.000000      7.000000\r
802                         *MESH_VERTEX    3       38.000000       40.000000       7.000000\r
803                         *MESH_VERTEX    4       36.000000       40.000000       5.000000\r
804                         *MESH_VERTEX    5       36.000000       -40.000000      5.000000\r
805                 }\r
806                 *MESH_NORMALS   {\r
807                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
808                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
809                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
810                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
811                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
812                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
813                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
814                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
815                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
816                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
822                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                 }\r
824                 *MESH_NUMTVERTEX        6\r
825                 *MESH_TVERTLIST {\r
826                         *MESH_TVERT     0       0.312500        1.312500        1.000000\r
827                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
828                         *MESH_TVERT     2       0.296875        0.687500        1.000000\r
829                         *MESH_TVERT     3       0.296875        1.312500        1.000000\r
830                         *MESH_TVERT     4       0.281250        1.312500        1.000000\r
831                         *MESH_TVERT     5       0.281250        0.687500        1.000000\r
832                 }\r
833                 *MESH_NUMTVFACES        4\r
834                 *MESH_TFACELIST {\r
835                         *MESH_TFACE     0       0       2       1\r
836                         *MESH_TFACE     1       0       3       2\r
837                         *MESH_TFACE     2       2       3       4\r
838                         *MESH_TFACE     3       2       4       5\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   2\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat2model0surf32"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat2model0surf32"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 6\r
862                 *MESH_NUMFACES  4\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       28.000000       40.000000       5.000000\r
866                         *MESH_VERTEX    1       28.000000       -40.000000      5.000000\r
867                         *MESH_VERTEX    2       26.000000       -40.000000      7.000000\r
868                         *MESH_VERTEX    3       26.000000       40.000000       7.000000\r
869                         *MESH_VERTEX    4       24.000000       40.000000       5.000000\r
870                         *MESH_VERTEX    5       24.000000       -40.000000      5.000000\r
871                 }\r
872                 *MESH_NORMALS   {\r
873                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
874                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
875                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
876                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
877                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
878                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
879                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
880                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
881                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
882                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
883                 }\r
884                 *MESH_FACE_LIST {\r
885                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
887                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
888                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
889                 }\r
890                 *MESH_NUMTVERTEX        6\r
891                 *MESH_TVERTLIST {\r
892                         *MESH_TVERT     0       0.218750        1.312500        1.000000\r
893                         *MESH_TVERT     1       0.218750        0.687500        1.000000\r
894                         *MESH_TVERT     2       0.203125        0.687500        1.000000\r
895                         *MESH_TVERT     3       0.203125        1.312500        1.000000\r
896                         *MESH_TVERT     4       0.187500        1.312500        1.000000\r
897                         *MESH_TVERT     5       0.187500        0.687500        1.000000\r
898                 }\r
899                 *MESH_NUMTVFACES        4\r
900                 *MESH_TFACELIST {\r
901                         *MESH_TFACE     0       0       2       1\r
902                         *MESH_TFACE     1       0       3       2\r
903                         *MESH_TFACE     2       2       3       4\r
904                         *MESH_TFACE     3       2       4       5\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   2\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat2model0surf33"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat2model0surf33"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 6\r
928                 *MESH_NUMFACES  4\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       16.000000       40.000000       5.000000\r
932                         *MESH_VERTEX    1       16.000000       -40.000000      5.000000\r
933                         *MESH_VERTEX    2       14.000000       -40.000000      7.000000\r
934                         *MESH_VERTEX    3       14.000000       40.000000       7.000000\r
935                         *MESH_VERTEX    4       12.000000       40.000000       5.000000\r
936                         *MESH_VERTEX    5       12.000000       -40.000000      5.000000\r
937                 }\r
938                 *MESH_NORMALS   {\r
939                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
940                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
941                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
942                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
943                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
944                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
945                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
946                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
947                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
948                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
954                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                 }\r
956                 *MESH_NUMTVERTEX        6\r
957                 *MESH_TVERTLIST {\r
958                         *MESH_TVERT     0       0.125000        1.312500        1.000000\r
959                         *MESH_TVERT     1       0.125000        0.687500        1.000000\r
960                         *MESH_TVERT     2       0.109375        0.687500        1.000000\r
961                         *MESH_TVERT     3       0.109375        1.312500        1.000000\r
962                         *MESH_TVERT     4       0.093750        1.312500        1.000000\r
963                         *MESH_TVERT     5       0.093750        0.687500        1.000000\r
964                 }\r
965                 *MESH_NUMTVFACES        4\r
966                 *MESH_TFACELIST {\r
967                         *MESH_TFACE     0       0       2       1\r
968                         *MESH_TFACE     1       0       3       2\r
969                         *MESH_TFACE     2       2       3       4\r
970                         *MESH_TFACE     3       2       4       5\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   2\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat2model0surf34"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat2model0surf34"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 6\r
994                 *MESH_NUMFACES  4\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       4.000000        40.000000       5.000000\r
998                         *MESH_VERTEX    1       4.000000        -40.000000      5.000000\r
999                         *MESH_VERTEX    2       2.000000        -40.000000      7.000000\r
1000                         *MESH_VERTEX    3       2.000000        40.000000       7.000000\r
1001                         *MESH_VERTEX    4       0.000000        40.000000       5.000000\r
1002                         *MESH_VERTEX    5       0.000000        -40.000000      5.000000\r
1003                 }\r
1004                 *MESH_NORMALS   {\r
1005                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1006                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1007                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1008                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1009                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1010                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1011                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1012                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1013                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1014                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1020                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                 }\r
1022                 *MESH_NUMTVERTEX        6\r
1023                 *MESH_TVERTLIST {\r
1024                         *MESH_TVERT     0       0.031250        1.312500        1.000000\r
1025                         *MESH_TVERT     1       0.031250        0.687500        1.000000\r
1026                         *MESH_TVERT     2       0.015625        0.687500        1.000000\r
1027                         *MESH_TVERT     3       0.015625        1.312500        1.000000\r
1028                         *MESH_TVERT     4       0.000000        1.312500        1.000000\r
1029                         *MESH_TVERT     5       0.000000        0.687500        1.000000\r
1030                 }\r
1031                 *MESH_NUMTVFACES        4\r
1032                 *MESH_TFACELIST {\r
1033                         *MESH_TFACE     0       0       2       1\r
1034                         *MESH_TFACE     1       0       3       2\r
1035                         *MESH_TFACE     2       2       3       4\r
1036                         *MESH_TFACE     3       2       4       5\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   2\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat2model0surf35"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat2model0surf35"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 6\r
1060                 *MESH_NUMFACES  4\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       -8.000000       40.000000       5.000000\r
1064                         *MESH_VERTEX    1       -8.000000       -40.000000      5.000000\r
1065                         *MESH_VERTEX    2       -10.000000      -40.000000      7.000000\r
1066                         *MESH_VERTEX    3       -10.000000      40.000000       7.000000\r
1067                         *MESH_VERTEX    4       -12.000000      40.000000       5.000000\r
1068                         *MESH_VERTEX    5       -12.000000      -40.000000      5.000000\r
1069                 }\r
1070                 *MESH_NORMALS   {\r
1071                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1072                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1073                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1074                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1075                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1076                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1077                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1078                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1079                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1080                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1086                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                 }\r
1088                 *MESH_NUMTVERTEX        6\r
1089                 *MESH_TVERTLIST {\r
1090                         *MESH_TVERT     0       0.937500        1.312500        1.000000\r
1091                         *MESH_TVERT     1       0.937500        0.687500        1.000000\r
1092                         *MESH_TVERT     2       0.921875        0.687500        1.000000\r
1093                         *MESH_TVERT     3       0.921875        1.312500        1.000000\r
1094                         *MESH_TVERT     4       0.906250        1.312500        1.000000\r
1095                         *MESH_TVERT     5       0.906250        0.687500        1.000000\r
1096                 }\r
1097                 *MESH_NUMTVFACES        4\r
1098                 *MESH_TFACELIST {\r
1099                         *MESH_TFACE     0       0       2       1\r
1100                         *MESH_TFACE     1       0       3       2\r
1101                         *MESH_TFACE     2       2       3       4\r
1102                         *MESH_TFACE     3       2       4       5\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   2\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat2model0surf36"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat2model0surf36"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 6\r
1126                 *MESH_NUMFACES  4\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       -20.000000      40.000000       5.000000\r
1130                         *MESH_VERTEX    1       -20.000000      -40.000000      5.000000\r
1131                         *MESH_VERTEX    2       -22.000000      -40.000000      7.000000\r
1132                         *MESH_VERTEX    3       -22.000000      40.000000       7.000000\r
1133                         *MESH_VERTEX    4       -24.000000      40.000000       5.000000\r
1134                         *MESH_VERTEX    5       -24.000000      -40.000000      5.000000\r
1135                 }\r
1136                 *MESH_NORMALS   {\r
1137                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1138                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1139                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1140                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1141                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1142                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1143                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1144                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1145                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1146                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1152                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1153                 }\r
1154                 *MESH_NUMTVERTEX        6\r
1155                 *MESH_TVERTLIST {\r
1156                         *MESH_TVERT     0       0.843750        1.312500        1.000000\r
1157                         *MESH_TVERT     1       0.843750        0.687500        1.000000\r
1158                         *MESH_TVERT     2       0.828125        0.687500        1.000000\r
1159                         *MESH_TVERT     3       0.828125        1.312500        1.000000\r
1160                         *MESH_TVERT     4       0.812500        1.312500        1.000000\r
1161                         *MESH_TVERT     5       0.812500        0.687500        1.000000\r
1162                 }\r
1163                 *MESH_NUMTVFACES        4\r
1164                 *MESH_TFACELIST {\r
1165                         *MESH_TFACE     0       0       2       1\r
1166                         *MESH_TFACE     1       0       3       2\r
1167                         *MESH_TFACE     2       2       3       4\r
1168                         *MESH_TFACE     3       2       4       5\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   2\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat2model0surf37"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat2model0surf37"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 6\r
1192                 *MESH_NUMFACES  4\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       -32.000000      40.000000       5.000000\r
1196                         *MESH_VERTEX    1       -32.000000      -40.000000      5.000000\r
1197                         *MESH_VERTEX    2       -34.000000      -40.000000      7.000000\r
1198                         *MESH_VERTEX    3       -34.000000      40.000000       7.000000\r
1199                         *MESH_VERTEX    4       -36.000000      40.000000       5.000000\r
1200                         *MESH_VERTEX    5       -36.000000      -40.000000      5.000000\r
1201                 }\r
1202                 *MESH_NORMALS   {\r
1203                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1204                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1205                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1206                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1207                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1208                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1209                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1210                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1211                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1212                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1213                 }\r
1214                 *MESH_FACE_LIST {\r
1215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1218                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1219                 }\r
1220                 *MESH_NUMTVERTEX        6\r
1221                 *MESH_TVERTLIST {\r
1222                         *MESH_TVERT     0       0.750000        1.312500        1.000000\r
1223                         *MESH_TVERT     1       0.750000        0.687500        1.000000\r
1224                         *MESH_TVERT     2       0.734375        0.687500        1.000000\r
1225                         *MESH_TVERT     3       0.734375        1.312500        1.000000\r
1226                         *MESH_TVERT     4       0.718750        1.312500        1.000000\r
1227                         *MESH_TVERT     5       0.718750        0.687500        1.000000\r
1228                 }\r
1229                 *MESH_NUMTVFACES        4\r
1230                 *MESH_TFACELIST {\r
1231                         *MESH_TFACE     0       0       2       1\r
1232                         *MESH_TFACE     1       0       3       2\r
1233                         *MESH_TFACE     2       2       3       4\r
1234                         *MESH_TFACE     3       2       4       5\r
1235                 }\r
1236         }\r
1237         *PROP_MOTIONBLUR        0\r
1238         *PROP_CASTSHADOW        1\r
1239         *PROP_RECVSHADOW        1\r
1240         *MATERIAL_REF   2\r
1241 }\r
1242 *GEOMOBJECT     {\r
1243         *NODE_NAME      "mat2model0surf38"\r
1244         *NODE_TM        {\r
1245                 *NODE_NAME      "mat2model0surf38"\r
1246                 *INHERIT_POS    0       0       0\r
1247                 *INHERIT_ROT    0       0       0\r
1248                 *INHERIT_SCL    0       0       0\r
1249                 *TM_ROW0        1.0     0       0\r
1250                 *TM_ROW1        0       1.0     0\r
1251                 *TM_ROW2        0       0       1.0\r
1252                 *TM_ROW3        0       0       0\r
1253                 *TM_POS 0.000000        0.000000        0.000000\r
1254         }\r
1255         *MESH   {\r
1256                 *TIMEVALUE      0\r
1257                 *MESH_NUMVERTEX 6\r
1258                 *MESH_NUMFACES  4\r
1259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1260                 *MESH_VERTEX_LIST       {\r
1261                         *MESH_VERTEX    0       -44.000000      40.000000       5.000000\r
1262                         *MESH_VERTEX    1       -44.000000      -40.000000      5.000000\r
1263                         *MESH_VERTEX    2       -46.000000      -40.000000      7.000000\r
1264                         *MESH_VERTEX    3       -46.000000      40.000000       7.000000\r
1265                         *MESH_VERTEX    4       -48.000000      40.000000       5.000000\r
1266                         *MESH_VERTEX    5       -48.000000      -40.000000      5.000000\r
1267                 }\r
1268                 *MESH_NORMALS   {\r
1269                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1270                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1271                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1272                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1273                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1274                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1275                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1276                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1277                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1278                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1284                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1285                 }\r
1286                 *MESH_NUMTVERTEX        6\r
1287                 *MESH_TVERTLIST {\r
1288                         *MESH_TVERT     0       0.656250        1.312500        1.000000\r
1289                         *MESH_TVERT     1       0.656250        0.687500        1.000000\r
1290                         *MESH_TVERT     2       0.640625        0.687500        1.000000\r
1291                         *MESH_TVERT     3       0.640625        1.312500        1.000000\r
1292                         *MESH_TVERT     4       0.625000        1.312500        1.000000\r
1293                         *MESH_TVERT     5       0.625000        0.687500        1.000000\r
1294                 }\r
1295                 *MESH_NUMTVFACES        4\r
1296                 *MESH_TFACELIST {\r
1297                         *MESH_TFACE     0       0       2       1\r
1298                         *MESH_TFACE     1       0       3       2\r
1299                         *MESH_TFACE     2       2       3       4\r
1300                         *MESH_TFACE     3       2       4       5\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   2\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat2model0surf39"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat2model0surf39"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 6\r
1324                 *MESH_NUMFACES  4\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -56.000000      40.000000       5.000000\r
1328                         *MESH_VERTEX    1       -56.000000      -40.000000      5.000000\r
1329                         *MESH_VERTEX    2       -58.000000      -40.000000      7.000000\r
1330                         *MESH_VERTEX    3       -58.000000      40.000000       7.000000\r
1331                         *MESH_VERTEX    4       -60.000000      40.000000       5.000000\r
1332                         *MESH_VERTEX    5       -60.000000      -40.000000      5.000000\r
1333                 }\r
1334                 *MESH_NORMALS   {\r
1335                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1336                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1337                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1338                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1339                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1340                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1341                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1342                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1343                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1344                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1345                 }\r
1346                 *MESH_FACE_LIST {\r
1347                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1349                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1350                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                 }\r
1352                 *MESH_NUMTVERTEX        6\r
1353                 *MESH_TVERTLIST {\r
1354                         *MESH_TVERT     0       0.562500        1.312500        1.000000\r
1355                         *MESH_TVERT     1       0.562500        0.687500        1.000000\r
1356                         *MESH_TVERT     2       0.546875        0.687500        1.000000\r
1357                         *MESH_TVERT     3       0.546875        1.312500        1.000000\r
1358                         *MESH_TVERT     4       0.531250        1.312500        1.000000\r
1359                         *MESH_TVERT     5       0.531250        0.687500        1.000000\r
1360                 }\r
1361                 *MESH_NUMTVFACES        4\r
1362                 *MESH_TFACELIST {\r
1363                         *MESH_TFACE     0       0       2       1\r
1364                         *MESH_TFACE     1       0       3       2\r
1365                         *MESH_TFACE     2       2       3       4\r
1366                         *MESH_TFACE     3       2       4       5\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   2\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat2model0surf40"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat2model0surf40"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 6\r
1390                 *MESH_NUMFACES  4\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       -68.000000      40.000000       5.000000\r
1394                         *MESH_VERTEX    1       -68.000000      -40.000000      5.000000\r
1395                         *MESH_VERTEX    2       -70.000000      -40.000000      7.000000\r
1396                         *MESH_VERTEX    3       -70.000000      40.000000       7.000000\r
1397                         *MESH_VERTEX    4       -72.000000      40.000000       5.000000\r
1398                         *MESH_VERTEX    5       -72.000000      -40.000000      5.000000\r
1399                 }\r
1400                 *MESH_NORMALS   {\r
1401                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1402                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1403                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1404                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1405                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1406                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1407                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1408                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1409                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1410                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1411                 }\r
1412                 *MESH_FACE_LIST {\r
1413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1416                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1417                 }\r
1418                 *MESH_NUMTVERTEX        6\r
1419                 *MESH_TVERTLIST {\r
1420                         *MESH_TVERT     0       0.468750        1.312500        1.000000\r
1421                         *MESH_TVERT     1       0.468750        0.687500        1.000000\r
1422                         *MESH_TVERT     2       0.453125        0.687500        1.000000\r
1423                         *MESH_TVERT     3       0.453125        1.312500        1.000000\r
1424                         *MESH_TVERT     4       0.437500        1.312500        1.000000\r
1425                         *MESH_TVERT     5       0.437500        0.687500        1.000000\r
1426                 }\r
1427                 *MESH_NUMTVFACES        4\r
1428                 *MESH_TFACELIST {\r
1429                         *MESH_TFACE     0       0       2       1\r
1430                         *MESH_TFACE     1       0       3       2\r
1431                         *MESH_TFACE     2       2       3       4\r
1432                         *MESH_TFACE     3       2       4       5\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   2\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat2model0surf41"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat2model0surf41"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 6\r
1456                 *MESH_NUMFACES  4\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       -80.000000      40.000000       5.000000\r
1460                         *MESH_VERTEX    1       -80.000000      -40.000000      5.000000\r
1461                         *MESH_VERTEX    2       -82.000000      -40.000000      7.000000\r
1462                         *MESH_VERTEX    3       -82.000000      40.000000       7.000000\r
1463                         *MESH_VERTEX    4       -84.000000      40.000000       5.000000\r
1464                         *MESH_VERTEX    5       -84.000000      -40.000000      5.000000\r
1465                 }\r
1466                 *MESH_NORMALS   {\r
1467                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1468                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1469                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1470                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1471                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1472                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1473                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1474                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1475                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1476                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1477                 }\r
1478                 *MESH_FACE_LIST {\r
1479                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1480                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1481                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1482                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1483                 }\r
1484                 *MESH_NUMTVERTEX        6\r
1485                 *MESH_TVERTLIST {\r
1486                         *MESH_TVERT     0       0.375000        1.312500        1.000000\r
1487                         *MESH_TVERT     1       0.375000        0.687500        1.000000\r
1488                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
1489                         *MESH_TVERT     3       0.359375        1.312500        1.000000\r
1490                         *MESH_TVERT     4       0.343750        1.312500        1.000000\r
1491                         *MESH_TVERT     5       0.343750        0.687500        1.000000\r
1492                 }\r
1493                 *MESH_NUMTVFACES        4\r
1494                 *MESH_TFACELIST {\r
1495                         *MESH_TFACE     0       0       2       1\r
1496                         *MESH_TFACE     1       0       3       2\r
1497                         *MESH_TFACE     2       2       3       4\r
1498                         *MESH_TFACE     3       2       4       5\r
1499                 }\r
1500         }\r
1501         *PROP_MOTIONBLUR        0\r
1502         *PROP_CASTSHADOW        1\r
1503         *PROP_RECVSHADOW        1\r
1504         *MATERIAL_REF   2\r
1505 }\r
1506 *GEOMOBJECT     {\r
1507         *NODE_NAME      "mat2model0surf42"\r
1508         *NODE_TM        {\r
1509                 *NODE_NAME      "mat2model0surf42"\r
1510                 *INHERIT_POS    0       0       0\r
1511                 *INHERIT_ROT    0       0       0\r
1512                 *INHERIT_SCL    0       0       0\r
1513                 *TM_ROW0        1.0     0       0\r
1514                 *TM_ROW1        0       1.0     0\r
1515                 *TM_ROW2        0       0       1.0\r
1516                 *TM_ROW3        0       0       0\r
1517                 *TM_POS 0.000000        0.000000        0.000000\r
1518         }\r
1519         *MESH   {\r
1520                 *TIMEVALUE      0\r
1521                 *MESH_NUMVERTEX 6\r
1522                 *MESH_NUMFACES  4\r
1523                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1524                 *MESH_VERTEX_LIST       {\r
1525                         *MESH_VERTEX    0       -92.000000      40.000000       5.000000\r
1526                         *MESH_VERTEX    1       -92.000000      -40.000000      5.000000\r
1527                         *MESH_VERTEX    2       -94.000000      -40.000000      7.000000\r
1528                         *MESH_VERTEX    3       -94.000000      40.000000       7.000000\r
1529                         *MESH_VERTEX    4       -96.000000      40.000000       5.000000\r
1530                         *MESH_VERTEX    5       -96.000000      -40.000000      5.000000\r
1531                 }\r
1532                 *MESH_NORMALS   {\r
1533                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1534                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1535                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1536                         *MESH_FACENORMAL        3       -0.686557       0.000000        0.727076\r
1537                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
1538                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1539                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1540                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1541                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1542                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1543                 }\r
1544                 *MESH_FACE_LIST {\r
1545                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1546                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1547                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1548                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1549                 }\r
1550                 *MESH_NUMTVERTEX        6\r
1551                 *MESH_TVERTLIST {\r
1552                         *MESH_TVERT     0       0.281250        1.312500        1.000000\r
1553                         *MESH_TVERT     1       0.281250        0.687500        1.000000\r
1554                         *MESH_TVERT     2       0.265625        0.687500        1.000000\r
1555                         *MESH_TVERT     3       0.265625        1.312500        1.000000\r
1556                         *MESH_TVERT     4       0.250000        1.312500        1.000000\r
1557                         *MESH_TVERT     5       0.250000        0.687500        1.000000\r
1558                 }\r
1559                 *MESH_NUMTVFACES        4\r
1560                 *MESH_TFACELIST {\r
1561                         *MESH_TFACE     0       0       2       1\r
1562                         *MESH_TFACE     1       0       3       2\r
1563                         *MESH_TFACE     2       2       3       4\r
1564                         *MESH_TFACE     3       2       4       5\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   2\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat2model0surf43"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat2model0surf43"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       -104.000000     40.000000       4.000000\r
1592                         *MESH_VERTEX    1       -104.000000     40.000000       8.000000\r
1593                         *MESH_VERTEX    2       96.000000       40.000000       8.000000\r
1594                         *MESH_VERTEX    3       96.000000       40.000000       4.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1598                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1599                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1600                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1601                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1602                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1611                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1612                         *MESH_TVERT     2       1.562500        0.031250        1.000000\r
1613                         *MESH_TVERT     3       1.562500        0.000000        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   2\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat2model0surf44"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat2model0surf44"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       96.000000       -40.000000      4.000000\r
1646                         *MESH_VERTEX    1       96.000000       -40.000000      8.000000\r
1647                         *MESH_VERTEX    2       -104.000000     -40.000000      8.000000\r
1648                         *MESH_VERTEX    3       -104.000000     -40.000000      4.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1652                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1653                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1654                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1655                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1656                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
1665                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
1666                         *MESH_TVERT     2       1.750000        0.031250        1.000000\r
1667                         *MESH_TVERT     3       1.750000        0.000000        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       0       3       2\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   2\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat2model0surf45"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat2model0surf45"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 6\r
1696                 *MESH_NUMFACES  4\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       -104.000122     0.000000        8.000000\r
1700                         *MESH_VERTEX    1       -104.000122     4.000000        4.000000\r
1701                         *MESH_VERTEX    2       95.999870       4.000000        4.000000\r
1702                         *MESH_VERTEX    3       95.999870       0.000000        8.000000\r
1703                         *MESH_VERTEX    4       95.999870       -4.000000       4.000000\r
1704                         *MESH_VERTEX    5       -104.000122     -4.000000       4.000000\r
1705                 }\r
1706                 *MESH_NORMALS   {\r
1707                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1708                         *MESH_FACENORMAL        1       0.554700        0.000000        0.832050\r
1709                         *MESH_FACENORMAL        2       0.686557        0.000000        0.727076\r
1710                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1711                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1712                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1713                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
1714                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1715                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1716                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1717                 }\r
1718                 *MESH_FACE_LIST {\r
1719                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1722                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1723                 }\r
1724                 *MESH_NUMTVERTEX        6\r
1725                 *MESH_TVERTLIST {\r
1726                         *MESH_TVERT     0       0.187499        1.000000        1.000000\r
1727                         *MESH_TVERT     1       0.187499        1.031250        1.000000\r
1728                         *MESH_TVERT     2       1.749999        1.031250        1.000000\r
1729                         *MESH_TVERT     3       1.749999        1.000000        1.000000\r
1730                         *MESH_TVERT     4       1.749999        0.968750        1.000000\r
1731                         *MESH_TVERT     5       0.187499        0.968750        1.000000\r
1732                 }\r
1733                 *MESH_NUMTVFACES        4\r
1734                 *MESH_TFACELIST {\r
1735                         *MESH_TFACE     0       0       2       1\r
1736                         *MESH_TFACE     1       0       3       2\r
1737                         *MESH_TFACE     2       4       3       0\r
1738                         *MESH_TFACE     3       4       0       5\r
1739                 }\r
1740         }\r
1741         *PROP_MOTIONBLUR        0\r
1742         *PROP_CASTSHADOW        1\r
1743         *PROP_RECVSHADOW        1\r
1744         *MATERIAL_REF   2\r
1745 }\r