2003-06-04 |
havoc | added support for gl_mesh_copyarrays 0 mode in most... |
blob | commitdiff | raw |
2003-05-23 |
havoc | added R_Mesh_CacheArray (not yet used by anything,... |
blob | commitdiff | raw | diff to current |
2003-05-23 |
havoc | added gl_mesh_batching (default on) which merges severa... |
blob | commitdiff | raw | diff to current |
2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
blob | commitdiff | raw | diff to current |
2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
blob | commitdiff | raw | diff to current |
2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
blob | commitdiff | raw | diff to current |
2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
blob | commitdiff | raw | diff to current |
2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
blob | commitdiff | raw | diff to current |
2003-01-15 |
havoc | now checks for NULL worldmodel |
blob | commitdiff | raw | diff to current |
2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
blob | commitdiff | raw | diff to current |
2002-12-02 |
havoc | water moves around again |
blob | commitdiff | raw | diff to current |
2002-11-21 |
havoc | defaulting to r_surfaceworldnode 1 |
blob | commitdiff | raw | diff to current |
2002-11-21 |
havoc | fixed a silly and harmless typo in RSurfShader_Water... |
blob | commitdiff | raw | diff to current |
2002-11-16 |
havoc | got rid of all the (no longer used) cached_ fields... |
blob | commitdiff | raw | diff to current |
2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
blob | commitdiff | raw | diff to current |
2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
blob | commitdiff | raw | diff to current |
2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
blob | commitdiff | raw | diff to current |
2002-11-08 |
havoc | Elric's changes: |
blob | commitdiff | raw | diff to current |
2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
blob | commitdiff | raw | diff to current |
2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
blob | commitdiff | raw | diff to current |
2002-10-27 |
havoc | gloss now works correctly |
blob | commitdiff | raw | diff to current |
2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
blob | commitdiff | raw | diff to current |
2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
blob | commitdiff | raw | diff to current |
2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
blob | commitdiff | raw | diff to current |
2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
blob | commitdiff | raw | diff to current |
2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
blob | commitdiff | raw | diff to current |
2002-10-06 |
havoc | 3D attenuation texture works now |
blob | commitdiff | raw | diff to current |
2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
blob | commitdiff | raw | diff to current |
2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
blob | commitdiff | raw | diff to current |
2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
blob | commitdiff | raw | diff to current |
2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
blob | commitdiff | raw | diff to current |
2002-09-30 |
havoc | bmodel shadow volumes |
blob | commitdiff | raw | diff to current |
2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
blob | commitdiff | raw | diff to current |
2002-09-17 |
havoc | m.wantoverbright is gone |
blob | commitdiff | raw | diff to current |
2002-09-15 |
havoc | integer dlight code is now 32bit (instead of 64bit) |
blob | commitdiff | raw | diff to current |
2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
blob | commitdiff | raw | diff to current |
2002-09-11 |
havoc | major speed gain in cavetest2 by checking if the portal... |
blob | commitdiff | raw | diff to current |
2002-09-10 |
havoc | no need to update lightmaps if using r_vertexsurfaces |
blob | commitdiff | raw | diff to current |
2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
blob | commitdiff | raw | diff to current |
2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
blob | commitdiff | raw | diff to current |
2002-09-09 |
havoc | removed modelsortedsurfaces |
blob | commitdiff | raw | diff to current |
2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
blob | commitdiff | raw | diff to current |
2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
blob | commitdiff | raw | diff to current |
2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
blob | commitdiff | raw | diff to current |
2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
blob | commitdiff | raw | diff to current |
2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
blob | commitdiff | raw | diff to current |
2002-08-29 |
havoc | speed gain in lightmap updates |
blob | commitdiff | raw | diff to current |
2002-08-28 |
havoc | optimizations to rendering |
blob | commitdiff | raw | diff to current |
2002-08-28 |
havoc | fix various fog bugs, and also fix missing colormap... |
blob | commitdiff | raw | diff to current |
2002-08-28 |
havoc | no more m.transparent, transparent surfaces are sorted... |
blob | commitdiff | raw | diff to current |
2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
blob | commitdiff | raw | diff to current |
2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
blob | commitdiff | raw | diff to current |
2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
blob | commitdiff | raw | diff to current |
2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
blob | commitdiff | raw | diff to current |
2002-08-25 |
havoc | got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now... |
blob | commitdiff | raw | diff to current |
2002-08-25 |
havoc | batching is gone. |
blob | commitdiff | raw | diff to current |
2002-08-24 |
havoc | detail texturing added (although with just one generate... |
blob | commitdiff | raw | diff to current |
2002-08-22 |
havoc | made stains more small and focused |
blob | commitdiff | raw | diff to current |
2002-08-21 |
havoc | no more warping meshs of any kind |
blob | commitdiff | raw | diff to current |
2002-08-09 |
havoc | changed a bunch of #if 1's to #if USEMESHBUFFER (which... |
blob | commitdiff | raw | diff to current |
2002-08-09 |
havoc | rewrote most of the RSurfShader_ functions to use R_Mes... |
blob | commitdiff | raw | diff to current |
2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
blob | commitdiff | raw | diff to current |
2002-08-03 |
havoc | added r_floatbuildlightmap, unfortunately using floats... |
blob | commitdiff | raw | diff to current |
2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
blob | commitdiff | raw | diff to current |
2002-07-29 |
havoc | slight simplification/optimzation/readability enhanceme... |
blob | commitdiff | raw | diff to current |
2002-07-29 |
havoc | corrected fullbright map handling for the case when... |
blob | commitdiff | raw | diff to current |
2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
blob | commitdiff | raw | diff to current |
2002-06-13 |
lordhavoc | Optimized AddDynamicLights and StainNode for axial... |
blob | commitdiff | raw | diff to current |
2002-06-10 |
lordhavoc | faster stainmap code in BuildLightMap |
blob | commitdiff | raw | diff to current |
2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
blob | commitdiff | raw | diff to current |
2002-05-15 |
lordhavoc | increased MAX_SURFVERTS to hold as many as the surf... |
blob | commitdiff | raw | diff to current |
2002-05-15 |
lordhavoc | muzzleflash fades out |
blob | commitdiff | raw | diff to current |
2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
blob | commitdiff | raw | diff to current |
2002-03-27 |
lordhavoc | removed fog shaderstage, merged it into the normal... |
blob | commitdiff | raw | diff to current |
2002-03-27 |
lordhavoc | reorganized shader rendering calls to process the whole... |
blob | commitdiff | raw | diff to current |
2002-03-26 |
lordhavoc | minor speed increase in surface shaders, by splitting... |
blob | commitdiff | raw | diff to current |
2002-03-13 |
lordhavoc | fog water when r_wateralpha is 1 |
blob | commitdiff | raw | diff to current |
2002-02-28 |
lordhavoc | fixed fogging on models and opaque liquids (teleport... |
blob | commitdiff | raw | diff to current |
2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
blob | commitdiff | raw | diff to current |
2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
blob | commitdiff | raw | diff to current |
2002-02-25 |
lordhavoc | removed r_mergesky |
blob | commitdiff | raw | diff to current |
2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
blob | commitdiff | raw | diff to current |
2002-02-03 |
lordhavoc | removed decals |
blob | commitdiff | raw | diff to current |
2002-02-01 |
lordhavoc | removed unnecessary if in setting up divide table for... |
blob | commitdiff | raw | diff to current |
2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
blob | commitdiff | raw | diff to current |
2002-01-27 |
lordhavoc | fix problem with dynamic lights on lightmaps wider... |
blob | commitdiff | raw | diff to current |
2002-01-26 |
lordhavoc | additive water |
blob | commitdiff | raw | diff to current |
2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
blob | commitdiff | raw | diff to current |
2002-01-16 |
lordhavoc | changed behavior about 'Bad Surfaces Extents', now... |
blob | commitdiff | raw | diff to current |
2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
blob | commitdiff | raw | diff to current |
2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
blob | commitdiff | raw | diff to current |
2001-11-02 |
lordhavoc | removed support for GL_SGIS_multitexture (ancient) |
blob | commitdiff | raw | diff to current |
2001-10-30 |
lordhavoc | added support for GL_ARB_texture_env_combine, currently... |
blob | commitdiff | raw | diff to current |
2001-10-29 |
lordhavoc | minor whitespace tweak on loc1 label, removed old debug... |
blob | commitdiff | raw | diff to current |
2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
blob | commitdiff | raw | diff to current |
2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
blob | commitdiff | raw | diff to current |
2001-10-15 |
lordhavoc | fix the off-by-one fix (oops) |
blob | commitdiff | raw | diff to current |
2001-10-15 |
lordhavoc | fix an off-by-one issue with model->numleafs in PVS... |
blob | commitdiff | raw | diff to current |
2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
blob | commitdiff | raw | diff to current |
2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
blob | commitdiff | raw | diff to current |
next |