]> icculus.org git repositories - divverent/darkplaces.git/commit
reworked visibility a bit (added VIS_CullBox and VIS_CullSphere) so it can be pretty...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Oct 2002 07:13:13 +0000 (07:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Oct 2002 07:13:13 +0000 (07:13 +0000)
commit06f3d99753c92cf01b4ff58e2c7cde7e12e20730
tree3a9631c27047a9a435143631ecdcf805d073cef3
parent470783c8823b168c730176e6d713807d09e9feba
reworked visibility a bit (added VIS_CullBox and VIS_CullSphere) so it can be pretty accurate
made pvs surface/leaf lists to make R_SurfaceWorldNode as fast as possible
world geometry now casts shadows from frontfaces instead of backfaces
fixed most shadowing bugs
static shadow volumes now work (other than one bug I'm trying to find) and are on by default

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2551 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.h
render.h